Tag Archives: Apple TV+

Masters of the Air: Directors and DP Talk Shoot, VFX and Grade

By Iain Blair

World War II drama Masters of the Air is a nine-episode Apple TV+ limited series that follows the men of the 100th Bomb Group as they conduct perilous bombing raids over Nazi Germany and grapple with the frigid conditions, the lack of oxygen and the sheer terror of combat at 25,000 feet in the air. Starring Austin Butler and Barry Keoghan, it’s the latest project from Steven Spielberg, Tom Hanks and Gary Goetzman, the producing team behind Band of Brothers and The Pacific.

Anna Boden and Ryan Fleck

Ranging in locations from the fields and villages of southeast England to the harsh deprivations of a German POW camp, Masters of the Air is enormous in both scale and scope. It took many years and an army of creatives to bring it to life — such as directors including Anna Boden and Ryan Fleck and DPs including Jac Fitzgerald.

Here, Boden and Fleck (Captain Marvel) talk about the challenges of shooting, editing and posting the ambitious show. In a sidebar, Fitzgerald (True Detective) talks about integrating the extensive VFX and the DI.

After doing Captain Marvel, I guess you guys could handle anything, but this was still a massive project. What were the main challenges?
Anna Boden: We did episodes 5 and 6. I’d say for us, Episode 5 was a big challenge in terms of wrapping our heads around it all. Some of the prep challenges were very big because it’s really a long air battle sequence that takes up almost the entire episode, and we had limited prep and not a ton of time to do previz and work everything out ahead of time. Also, simultaneously, we were prepping Episode 6, which was going to take us on location and to a whole bunch of new spaces that the show had never been to before. Finding those new locations and doing both of those things at once required so much planning, so it was challenging.

How did you handle the big air battle sequence and working with the volume stage?
Boden: You don’t want to show up on the day and wing it. As filmmakers, sometimes it’s really fun to get on-set and block the sequence based on what the actors want to do. But you can’t do that when you’re shooting on a volume stage, where you’re projecting a lot of imagery on the wall around you. You have to plan out so much of what’s going to be there. That was new for us. Even though we’d worked on Captain Marvel and used greenscreen, we’d never used those big-volume LED stages before. It was a really cool learning experience. We learned a lot on the fly and ultimately had fun crafting a pretty exciting sequence.

I assume director Cary Joji Fukunaga and his DP, Adam Arkapaw, set the template in the first four episodes for the look of the whole show, and then you had to carry that across your episodes.
Boden: Yeah. They’d obviously started shooting before us, and so we were studying their dailies and getting a sense of their camera movements and the color palettes and the vibe for the show. It was really helpful. And our DP, Jac Fitzgerald, knows Adam pretty well, so I think that they had a close working relationship. Also, we were able to visit the set while Cary was shooting to get a sense of the vibe. Once we incorporated that, then we were on our own to do our thing. It’s not like we suddenly changed the entire look of the show, but we had the freedom to put our personalities into it.

And one of the great things about the point where we took over is that Episode 5 is its own little capsule episode. We tried to shoot some of the stuff on the base in a similar tone to how they were shooting it. But then, once we got to that monster mission, it became its own thing, and we shot it in our own way. Then, with Episode 6, we were in completely different spaces. It’s a real break from the previous episodes because it’s the midpoint of the season, we’re away from the base, and there’s a big shift in terms of where the story is going. That gave us a little bit of freedom to very consciously shift how we were going to approach the visual language with Jac. It was an organic way to make that change without it feeling like a weird break in the season.

Give us some sense of how integrating all the post and visual effects worked.
Ryan Fleck: We were using the volume stage, so we did have images, and for the aerial battles, we had stuff for the actors to respond to, but they were not dialed in completely. A lot of that happened after the shooting. In fact, most of it did. (Jac can probably help elaborate on that because she’s still involved with the post process for the whole show.) It wasn’t like Mandalorian levels of dialed-in visual effects, where they were almost finished, and the actors could see. In this show, it was more like the actors were responding to previz, but I think that was hugely helpful.

On Captain Marvel, so often actors are just responding to tennis balls and an AD running around the set for eyelines. In this case, it was nice for the actors to see an actual airplane on fire outside their window for their performances to feel fresh.

Did you do a lot of previz?
Fleck: Yeah, we did a lot for those battle sequences in the air, and we worked closely with visual effects supervisor Stephen Rosenbaum, who was integral in pulling all that stuff together.

What did Jac bring to the mix? You hadn’t worked together before, right?
Fleck: No, and we like her energy. She has experience on big movies and small movies, which we appreciate, and so do we. We like those sensibilities. But I think she just has a nice, calm energy. She likes to have fun when she’s working, and so do we, but she’s also very focused on executing the plan. She’s an organized and creative brain that we really appreciated.

Boden: I think that we had a lot of the same reference points when we first started talking, like The Cold Blue, an amazing documentary with a lot of footage that was taken up in the planes during World War II. Filmmakers actually were shooting up there with the young men who were on missions in these bomber planes. That was a really important reference point for us in terms of determining where the cameras can be mounted inside one of these planes. We tried as much as possible to keep those very real camera positions on the missions so that it felt as reality-based and as visceral as possible and not like a Marvel movie. We used some of the color palette from that documentary as well.

It was also Jac’s working style to go to the set and think about how to block things in the shot list… not that we need to stick to that. Once we get in there and work it through with the actors, we all become very flexible, and she’s very flexible as well. Our work styles are very similar, and we got on really well. We like our sets to be very calm and happy instead of chaotic, and she has a very calm personality on-set. We immediately hired her to shoot our next feature after this show, so we’re big fans.

Was it a really tough shoot?
Boden: Yeah. We started shooting in July and finished in October. That’s pretty long for two episodes, but COVID slowed it all down.

Fleck: I’ve never shot in London or the UK before, but I loved it. I loved the crews; I loved the locations. We got to spend time in Oxford, and I fell in love with the place. I really loved exploring the locations. But yes, there were challenges. I think the most tedious stuff was the aerial sequences because we had mounted cameras, and it was just slow. We like to get momentum and move as quickly as we can when shooting.

Even though this is TV, you guys were involved in post to some degree, yes? 
Ryan Fleck: Yes, we did our director’s cuts, and then Gary kept us involved as the cuts progressed. We were able to get back into the edit room even after we delivered our cuts, and we continued to give our feedback to guide the cuts. Typically, TV directors give over their cuts, and then it’s “Adios.” But because we worked so long on it and we had a good relationship with Gary and the actors, we wanted to see this through to the end. So we stayed involved for much longer than I think is typical for episodic directing.

Typically, on our films, we’re involved in all the other post departments, visual effects and sound, every step of the way. But on this series, we were less involved, although we gave notes. Then Jac did all the grading and the rest of the show. She kind of took over and was very involved. She’ll have a lot of insights into the whole DI process. (See Sidebar)

Anna, I assume you love post, and especially editing, as you edited your first four features.
Boden: I love post because it feels like you’ve made all your compromises, and now all you can do is make it better. Now your only job is to make it the best version of itself. It’s like this puzzle, and you have all the time in the world to do the writing again. I absolutely love editing and the process of putting your writing/editing brain back on. You’re forgetting what happened as a director on-set and rethinking how to shape things.

Give us some idea of how the editing worked. Did you also cut your episodes?
Boden: No, we hired an editor named Spencer Averick, who worked on our director’s cut with us. Every director was able to work on their director’s cut with a specific editor, and then there was Mark Czyzewski, the producer’s editor, who worked on the whole series after that. We worked with him after our director’s cut period. We went back into the room, and he was really awesome. We edited in New York for a couple of weeks on the director’s cut, and then we were editing in LA after that in the Playtone offices in Santa Monica.

What were the big editing challenges for both episodes? Just walk us through it a bit.
Boden: I’d say that one of the biggest challenges, at least in terms of the director’s cut, was finding the rhythm of that Episode 5 mission. When you have a long action sequence like that, the challenge is finding the rhythm so that it has the right pace without feeling like it’s barraging you the whole time. It needs places to breathe and places for emotional and character moments, but it still has to keep moving.

Another challenge is making sure viewers know where they are in every plane and every battle throughout the series. That ends up being a big challenge in the edit. You don’t realize it as much when you’re reading a script, but you realize it a lot when you’re in the edit room.

Then, for Episode 6, it was about connecting the stories because in that episode, we have three main characters — Crosby, Rosenthal and Egan — and they’re in three different places on three very separate journeys, in a way. Egan is in a very dark place, and Rosenthal is in a dark place as well, but he finds himself in this kind of palatial place, trying to have a rest. And then Crosby’s having a much lighter kind of experience with a potential love interest. The intercutting between those stories was challenging, just making sure that the tones were connecting and not colliding with each other, or if they were colliding, colliding in a way that was interesting and intentional.

How hands on were Spielberg and Hanks, or did they let you do your own thing?
Fleck: We mostly interacted with Gary Goetzman, who is Tom Hanks’ partner at Playtone. I think those guys [Spielberg and Hanks] were involved with early days of prep and probably late days of post. But in terms of the day-to-day operations, Gary was really the one that we interacted with the most.

Boden: One of the most wonderful things about working with Gary as a producer — and he really is the producer who oversaw this series — is that he’s worked with so many directors in his career and really loves giving them the freedom and support to do what they do best. He gave us so much trust and support to really make the episodes what we wanted them to be.

Looking back now, how would you sum up the whole experience?
Fleck: All of it was challenging, but I think the biggest challenge for us was shooting during COVID. We kept losing crew members day by day, and it got down to the point where everybody had to test every day and wait for their results. We would have crew members waiting three to four hours before they could join us on-set, so that really cut the amount of shooting time we had every day from 11 hours down to six.

Boden: Some days we’d show up and suddenly find out an hour into the day that we weren’t going to get an actor that we were planning to shoot with, so we’d have to rearrange the day and try to shoot without that actor. That was a big challenge.

Fleck: The great thing for me was how much I learned. Back in history class, you get all the big plot points of World War II, but they don’t tell you about how big these B-17s were, how violent it was up in the air for these guys. You think of the D-Day invasion when you think of the great milestones of World War II, but these aerial battles were unbelievably intense, and they were up there in these tin cans; they were so tight and so cold. I just couldn’t believe that these kids were sent into these situations. It was mind-boggling.

Boden: I also learned a lot through the process of reading the material and the research about the history of these specific people in the stories. But I’d say that one of the things that really sticks with me from the experience was working with this group of actors. That felt very special.

DP Jac Fitzgerald on Shooting Masters of the Air

Jac, integrating all the VFX with visual effects supervisor Stephen Rosenbaum must have been crucial.
Yes. When I started the show, I imagined that the majority of the VFX work would be done on the volume stage. But then I realized that he had a whole World War II airfield to create on location. Obviously, we had the tower structure for the airfield, and we had two planes, one of which was being towed. And it was all so cobbled together from the outside.

Jac Fitzgerald

The planes looked like they were complete, but they weren’t moving by themselves. They didn’t have engines in them or anything. What was interesting to me was the extent of the visual effects that Stephen had to do on the exteriors. We only had two plane bodies, but at any one time when you see the airstrip, there are 12 planes there or more. So there was a huge amount of work for him to do in that exterior world, which was actually as important as the VFX in the volume.

What about the DI? Where did you do all the grading?
It was predominantly in LA at Picture Shop with colorist Steven Bodner, who did the whole show. And because of the enormous amount of VFX, it was obvious early on that things were going to need to be done out of order in the DI.

At first, they thought that my two episodes [5 and 6] would be the first ones to have the DI, as Adam Arkapaw was unavailable to do his episodes [1 through 4] because he was working on another film. At the time they thought they would go in and do my episodes and start prepping and setting the look for episodes 1 through 4 as well. Then it became clear that the DI schedule would have to adjust because of the enormity of the VFX.

Stephen Rosenbaum spent a lot of time making the footage we’d shot and all the VFX worlds collide. I think he had an extraordinary number of people from vendors around the world involved in the project, so there was certainly a lot of cleaning up to do. We all did a lot of work on the look in the DI, trying to make it as seamless as possible. And then again, because episodes 1 through 4 needed so much VFX work, we did my episodes and then we did 7, 8 and 9, and then we went back to 1 through 4. It was certainly a lot of jumping around. I wish that we could have mapped it all from beginning to end, but it wasn’t to be.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

Lessons in Chemistry

Lessons in Chemistry DP Jason Oldak Talks Light, Lenses and More

By Randi Altman

Jason Oldak is a cinematographer with almost two decades of experience across large- and small-scale feature films, episodic television, documentaries and numerous commercial projects. He recently shot episodes of Apple TV+’s Lessons in Chemistry, starring Brie Larson and Lewis Pullman.

Lessons in Chemistry

Jason Oldak

Oldak was nominated for the ASC award for Limited or Anthology Series or Motion Picture Made for TV for his work on Episode 7, titled Book of Calvin. We reached out to Oldak to talk about that particular episode and his other work on the show.

How early did you start on Lessons in Chemistry?
I was hired onto the team in early spring, but prep didn’t commence until midsummer. It’s always beneficial to join the team early and talk about the origins of the project. It was also quite helpful to discuss the process with my co-DP, Zack Galler, and our production designer, Cat Smith.

Cat had a plethora of images and colors she pulled to discuss her intentions and how the world would be built on the stages. That helped us to think about lighting and the design of the LUT. Zack and I shared our lookbooks from our respective interviews and found shared images. Moving forward, I knew we were on the same page with our visual intentions for the show.

Generally, when starting a show, there is a meeting with the studio to present a lookbook across all departments. As I mentioned, both Zack and I shared similar images in our own interview lookbooks that happened to end up in the presentation to the studio. Although many of our images had a period feel, nothing was forced or overly dialed-in. Our objective was always to find the right cinema glass to tell the story appropriately. Our lighting and our LUT would balance the palettes that our production design and costume design teams created.

What was it shot on? Why was it the right camera for the series?
We photographed the series on the ARRI Mini LF camera system along with TLS Canon K35 lenses. I love the ARRI camera. Its color science seems to react slightly better to skin tones and has a softness to the image compared to some of the other systems out there.

The camera is also small enough so that it never was an issue when mounting to cranes, remote heads or Steadicam. However, I really feel that the lens choice is your paintbrush when it comes to designing your visual language for your show. The TLS Canon K35 lenses, supported by our friends at Keslow Camera, are rehoused vintage glass that really accentuated the period we were after. We added a mix of atmosphere, and it was exactly the right recipe for the series.

 

Did you follow the look created in the pilot?
This show doesn’t necessarily have a pilot in the traditional sense. It was an eight-episode, straight-to-picture series for Apple TV+ based on the best-selling novel of the same name. Lessons in Chemistry tells the story of Elizabeth Zott’s journey. Each episode of the limited series tends to create a different emotional and physical stage in Elizabeth’s life, and that gave Zack Galler and me a jumping-off point for tone and the visual language for our particular episodes. Zack Galler photographed episodes 1, 2, 5 and 6, and I photographed episodes 3, 4, 7 and 8.

How did you make your episodes your own?
It all starts with the story you are telling. As a cinematographer, you have to be truthful to the pages you’re given. In Episode 103, we dealt with an immense amount of grief and sadness. It’s quite the departure from the first two episodes, where their love story began. Losing someone close to you creates a sensation that the world has stopped moving. It felt necessary to visually depart from the light and embrace the darkness and the stillness. There were a lot of scenes in the episode that needed the stillness to process the pain.

In Episode 104, we deal with birth and new beginnings. The episode narrates an initial discomfort, which eventually arcs to determination. Our lighting and camera work was distinctive of these emotions. We opted for some hand-held work and extreme shallowness with our focus during the scene when Elizabeth is giving birth to Mad. We used a device called the Deakinizer on the front element of the camera to create a dreamlike state, when Calvin enters her vision and guides her through the birthing process. We started that episode with a level of stillness, but by the end there was determination, and we created more camera movement to justify the change.

Episode 7, the penultimate episode, takes us back to the origin of Calvin and his side of our love story. This episode had a plethora of visual opportunities. Tara Miele, the director of episodes 7 and 8, and I created a unique look for young Calvin’s world in the 1930s. It felt appropriate to strip down the color since this is where Calvin’s life started.

Once we bridge the gap to adult Calvin and his scientific achievements, we contrast the world with warmth and color. Another opportunity that challenged our visual vocabulary was the correspondence between our man of science and our man of God. Tara and I created a cohesion of imagery that flowed back and forth, sometimes metaphorically, to the spoken word being said. We romanticized the influence each of them had on their worlds through camera movement and composition.

In Episode 8, we come full circle, finding focus and a clear path ahead. A big arc to the final episode is Elizabeth’s decision about her future at Supper at Six. We devised fluid camera moves, and our lighting felt clear and controlled. The number of shots we devised and how we introduced the show was important, as this would be the last time we step foot in the Supper at Six studio.

As we reveal Elizabeth’s new profession, we contrast this with a more simplistic approach to the set design, lighting and shot design. In one of the final scenes of the series, we are in the Zott residence, and Elizabeth is hosting a dinner party with all of the characters under one roof. She greets them as she passes through the house from room to room. We designed the camera to dance through this interaction with only one or two cuts. My intention was to have the audience feel as if they were as much a part of this POV and this journey with these folks as Elizabeth was. It felt like a perfect way to say goodbye to our show.

For Episode 7, there are different time frames and looks … young Calvin, Calvin as a chemist, Calvin in 1951. How did you differentiate those with the camera, lenses and lighting?
There is a distinction between where Calvin starts in his life and where he ends up. As a young man, he was stripped of a family and a home. But he had a drive and perseverance. As we start our story in the 1930s, we decided to strip the color away and create a cooler palette with blooming highlights.

As we transition to adult Calvin, who has become established through his scientific achievements, our world has more color and warmth to it. It felt important to give these two worlds their own characteristics. The way we moved through both time periods felt true to the style of our show. The lenses were the same throughout the series. The true distinction between the 1930s and ‘50s is the color palette of the two periods, a collaborative effort by camera, costume and set design.

You were nominated for your work on Episode 7. Can you talk us through that one?
First off, I want to say what a complete honor it has been to be recognized by my peers for the collaborative work my team and I were able to create. I strive for creativity and to have a passionate sensibility toward the work at hand. To be recognized with an award is the icing on the cake.

When thinking about what episode I should submit for the awards, Episode 7 spoke to me. I love how we go backward to tell the story from a perspective other than our main character’s. I love the unlikely friendship that Wakely and Calvin form via the written word and how their lives influence each other’s.

When I first interviewed for the job, I remember reading a scene involving Calvin at dawn, crewing on the open water. I had this immediate vision of what that would look like through the lens in my head. I really wanted to photograph it right then and there. In Episode 7, I was able to do that!

That first shot with young Calvin — was that one camera move until the classroom?
In general, our approach to camera movement in Lessons in Chemistry was striving to take, for example, three shots that you need in a scene and make them work as one. We tried to design blocking so that the camera moves from one piece to the next, acting more like a oner and telling the story in a non-cutty way. Our A camera operator, Mikael Levin, and B camera operators, Jan Ruona and Ilan Levin, were masters at this.

When Tara Miele and I discussed the opening sequence, we wanted to show off how Calvin had always been so curious about the world, and that took his attention away from his schooling. The opening shot was not one shot, but it was intended to feel like one. Because of the geography in front of the boy’s home location, we had to use a crane to tell our story. As Calvin is called out by the first nun, we telescope back, leading him to run around the corner and up the stairs. As he rounded the corner, we shifted our crane on a dolly track down the line with him, and as he ran up the stairs, the crane started to telescope forward, feeling as if we were running to class too! It was a game of measurements to see if we could achieve it, but thanks to key grip Adam Kolegas and his team, it was a success.

Once inside, we actually did the whole shot as one move on Steadicam. Alas, in the edit they needed to break it up with another shot midway through, but it still works. The intention was to tie the boy’s name, Calvin Evans, to his face at the very end of the sequence. We start on his feet as he enters the hallway and pull back, leading him.

We do a dance with the camera and wrap around the back of Calvin as he rounds the corner; we are now in follow mode as he approaches the class door. As he opens the door, we creep in behind trying to get to our seat before the nun turns around. As she says his name, we wrap around and reveal Calvin in the light, sitting in his chair. I loved the orchestration and the timing of that shot. It told the story in the most effective way possible. This was truly a collaborative effort with our operator, our director and me.

What about the crewing scene you touched on earlier?
Being on the open water and filming the actors crewing was one of the highlights of the show for me. It was such a tranquil and beautiful experience. We had a large pontoon boat that carried the crew and a 35-foot MovieBird crane with a camera on the end of it. We treated the row work like you would with a car-to-car sequence.

However, every cinematographer will tell you that their biggest fear is watching that sunset and knowing that they did not complete the work for the day. Our day on the water, shooting all of our row work for Episode 7 and Episode 8, was an extremely tight schedule. The plan was to shoot the row work on a lake in San Dimas, California, in the early part of December — a time of the year when the sun sets at 4:30pm, if you’re lucky.

We arrived way before the sun came up and had everything prerigged to get out on the water as soon as the sun was rising. Tara, our AD and I worked out a very specific timetable, so it left little room for error. In addition to our own water work, we also were tasked with shooting a portion of Episode 5’s row work that day and two scenes along the edge of the water, one being a lengthy dialogue scene in Episode 8. We had our work cut out for us. In the end, the light always seemed to be in the right place at the right time, and our team was on their A-game and knew exactly what needed to be done. The success is in the results!

What about the lighting at the lab and at Calvin’s house? It seems like the windows are the main light sources.
The term naturalistic lighting comes up a lot in contemporary cinematography, yet it doesn’t always seem successful in its final execution. I truly feel like this was one of the first shows where I got there.

We really strived to make it feel like the light was coming from our window sources or from a fixture that you can see on-camera in the interior sets. We augmented these frames with our own lighting, but just enough exposure to feel as if that practical was creating the luminance on the subject’s face. At times, it was about finding a source that was more of a ¾ back angle to the subject, and we would wrap that light subtly with atmospheric smoke and grip attire so that the lighting never felt heavy on the face. If we did bring units inside to help enhance the source of light, they were always used very subtly.

In the lab, we used a heavy number of lights outside of the set to sell daylight, and they also worked as the sun, pushing their way through the blinds to find the point we were lighting. However, we also rigged par cans above each window almost directly downward onto the blinds. The heat from those units would hit the blinds and carry into the room to really sell the hot California sunlight. It helped us light minimally in the room and be able to move throughout.

I can go on and on….

What was it about Episode 7 that you think resonated with your peers?
I am truly happy with all the work we did on Lessons in Chemistry. Each of my episodes was so unique, with various challenges and success stories. I really felt that my creative gears were constantly moving, and for me, that’s a dream job.

In regard to the selection of Episode 7, with most award shows, you select an episode to submit. I felt that Episode 7 showcased the most range in regards to my cinematography on the show. The episode allowed us to create a look unique to the 1930s, there was a range of new locations, we showcased a lot of physical activity in Calvin’s running and rowing, and we saw the perspective of the accident in a different light. Episode 7 felt the most diverse with my range of work.

What about the other episodes you shot? What was most fun or challenging about those?
In Episode 4, as Elizabeth gets more clarity, she decides to convert her kitchen to an industrial lab. The directors, Bert and Bertie [Amber Templemore-Finlayson and Katie Ellwood], and I created an elaborate number of shots, all designed to feel like one fluid movement of the camera to create the feeling of time passing.

The camera moves in and around the kitchen, with stitched edits in a few places, as the viewer watches the transformation unfold. Different characters come and go, building the passage of time. In the end, we land on Elizabeth and a vision of Calvin reminiscing about their past and their love for one another. The way they are both lit in this moment is one of my favorite scenes in the show.

They are gazing into each other’s eyes. As the viewer, you know this is in her head, but in this moment, I wanted it to feel real. We enhanced this feeling through dreamlike lighting on their faces. We do a slow dolly push into each of their faces as they talk about their pasts.

I truly love how we orchestrated that sequence. The scene had to be shot over several days because the art department had to change over the kitchen while we moved from sequence to sequence, so you can feel the kitchen changing and time passing. It was quite the undertaking but such a success in the end.

What about working with the show’s colorist? Were there on-set LUTs?
Ian Vertovec at Light Iron was our colorist for the series. He oversaw the dailies and was involved in each of our episodes for final color. This was my first time working with Ian, and he was wonderful, a true artist and talent. I consider us lucky to have had him on the show.

Zack Galler had a working relationship with Ian prior to Lessons in Chemistry, and since Zack went first out the gate, he sent some images to Ian in regards to building a show LUT. Ian looked at the images and immediately thought of the old AGFA film stock from the 1950s. It had a warmish quality, but with room for cool tones to pop through. He gave us a show LUT to work off of with those qualities in mind. It was a subtle LUT that complemented that soft 1950s color palette beautifully. Our DIT, Scott Resnick, was able to monitor the LUT based on our lighting and sets and make it work for the changing locations.

I was able to work with Ian in the final color for all of my episodes and had a great rapport with him. That stage of the process is always one of my favorites.

What haven’t I asked that’s important?
I truly had the best of both worlds on this show. I worked with three talented and artistically driven directors, who worked alongside me and prepped the heck out of these shows, pushing me to make great work for the screen.

As closely as I worked with our directors in prep, I was in full communication with my camera, grip and lighting teams to make images that we were all so proud of. Half the battle is hiring a talented team behind you that you can communicate your vision with, and it’s executed with ease. This team was a sensational bunch that understood the story and knew how to tell it in a compelling way.

Finally, I was in awe of our cast’s performances throughout the series. They brought their all on-set each and every day. They were so powerful and brought such talent to the frame. I am truly honored to be a part of the Lessons in Chemistry team.


Randi Altman is the founder and editor-in-chief of postPerspective. She has been covering production and post production for more than 25 years. 

Shantaram

DP Chat: Stefan Duscio on Apple TV’s Shantaram

Apple TV+’s Shantaram, starring Charlie Hunnam, is a 1980s drama that follows a fugitive who escapes prison and reinvents himself as a doctor in the slums of Bombay. It’s based on the Gregory David Roberts novel of the same name.

DP Stefan Duscio

As the lead DP on the series, Stefan Duscio, ACS, shot six episodes out of the 12-episode series (1, 2, 3, 7, 8, 9). The series is led by showrunner Steve Lightfoot and directed by Bharat Nalluri, Iain B. MacDonald and Bronwen Hughes.

Shot on ARRI Alexa Mini LF using Panavision Ultra Panatar lenses, Shantaram is the first Apple TV+ series that uses anamorphic lenses and frame in a 2.40 aspect ratio.

When shooting the series, Duscio pursued smooth camera movement and wide-screen anamorphic because, in his own words, “I wanted you to fall in love with Bombay and unashamedly present it in a romantic way.”

Let’s find out more from Duscio…

What were the challenges of shooting in Bombay?
Actually, due to the pandemic and the fact that the Delta variant was spreading, we couldn’t film in India in 2021 during the bulk of principal photography. We instead formulated a plan to film Shantaram across Australia and Thailand and then worked with a second unit in 2022 to achieve all of our Mumbai landscapes and plates. As with many productions during the time, the pandemic provided a huge challenge for us to overcome. COVID restrictions and lockdowns were in full force across Melbourne and Bangkok. Every location where we were permitted to film felt tenuous, and every week of continued filming felt like a gift.

What were the challenges of recreating 1980s Bombay?
At first, we were all disheartened that we couldn’t shoot the main unit work in India, but in retrospect, having ultimate control over large backlot-like areas in Bangkok worked really well for us. For one, on a COVID-safe level, we needed to be isolated and removed from the public. And two, our incredible art departments could spend time and effort making every detail as period-correct as possible.

ShantaramYou shot the first episode that set the tone for the series. Can you talk about that?
I worked extensively with showrunner Steve Lightfoot and setup director Bharat Nalluri to discuss the tone and look for the series. A lot of our conversations were about what sort of story we were telling, what films inspired us and how we wanted the audience to feel when watching this wild tale.

Our production designer, Chris Kennedy, was also an incredible resource, and his influence on the entire series can’t be overstated enough. Chris has spent a lot of time in India, including on the Garth Davis film Lion, and has done an incredible amount of research on the time period and place. We all poured over hundreds of photographs from books and magazines as well as archival footage.

Steve said he didn’t want to be afraid of the word “romance” in the series, and Bharat and I took that to heart, creating a photographic language that moved between naturalism and romanticism. I wanted the audience to fall in love with Bombay — its places and its people — in the same way I have when traveling, wide-eyed in wonder, looking at exotic new places for the first time.

Why did you decide to shoot with anamorphic lenses and frame in a 2.40 aspect ratio?
Bharat and I love the look and character of anamorphic lenses, and this felt like an epic action-adventure tale worthy of the 2.40 canvas. We did test both 2×1 versus 2.40 on many location stills during all of our scouting, and we all soon agreed that wide screen suited the occasion of the story. We ultimately chose Panavision Ultra Panatar large-format anamorphic lenses that provide a unique 1.3x squeeze, which is well-suited to the Alexa Mini LF sensor.

Shantaram

DP Stefan Duscio behind camera

Did you use the same camera for the entire show?
Yes, we shot the entire series on Alexa Mini LF with Ultra Panatar lenses. There was the occasional use of a 50mm Panavision H-Series spherical lens for more impressionistic work, but we generally stuck to the package.

How did you work with the director and colorist to get the look you wanted? Were there on-set LUTs?
We generally used one LUT for the show, and our on-set DITs (Sam Winzar in Melbourne and Thian Temcharoensuk in Thailand) would adjust color from there. I worked extensively with dailies colorist Christopher Rudkin all year on the series, and we devised a secure remote system to view and color the dailies on wrap each evening. He was based in Budapest during production, though the time difference worked quite well for our workflow.

When we were wrapping in Melbourne or Bangkok, Chris was starting his day in Europe and had already received the first half of the day’s work. He would then send his work to editorial in Los Angeles when complete. It was quite a remarkable, around-the-world workflow, and I credit post facility Soundfirm in Melbourne, post producer David Jeffrey and Paramount TV for trusting us to design something so elaborate.

Can you talk lighting? Any happy accidents along the way?
Lighting this world was so much fun. We generally embraced a warmer color temperature for present-day India scenes and employed cooler and more neutral tones for Melbourne flashbacks. I set up a lot of the looks, colors and temperatures with Australian-based gaffer Ruru Reedy and his incredible team. I’ve been working with Reedy for many years, and it’s amazing to see how far lighting technology has come in that time. He ran a completely wireless set, and his lighting board operator could either be with us in the DIT tent or mobile.

It was such a freeing experience for me, and we were able to shape, dim and color our lighting very efficiently with this technique. We used a combination of ARRI Skypanels, LiteMat Spectrums, Asteras and traditional HMI and tungsten units. We also made custom LED globes that could be seen in-shot, looked period-correct and were controllable. It was really the best of using both modern wireless LED technology and leaning on beautiful fresnels for harder lights.

ShantaramWhen I got to Thailand, I worked with an incredible local gaffer Wirot [Sittiwech]to carry on the look. We had large canvases to work on, whether it was our Bombay streets backlot or our Sagar Wada slum. Both major sets required a huge amount of resources and collaboration with the art department. They were both blank canvases, which was both exciting and daunting, and we endeavored to install as much practical lighting as possible in the sets before using larger moonboxes or swathes or sodium streetlights to fill the holes.

How did you become interested in cinematography?
I grew up loving comics, animation and movies — and always had an appreciation for visual storytelling. I studied media arts at RMIT University in Melbourne, Australia, which was a fine arts course with a focus on exhibition-based work. After university, I worked many jobs trying to figure out what I wanted to focus on: a camera assistant to photographers and cinematographers, a graphic designer for DVD covers, a storyboard artist.

Slowly, I fell morShantarame and more in love with the film industry, even though I found the work daunting and challenging. Eventually, after throwing myself into every experience possible, I started to become more comfortable and creative on a film set.

What inspires you artistically?
Inspiration is a constantly moving target, and you never seem to find it in the same place twice. I have some wonderful cinematographer friends who I find deeply inspiring, and that shared community of knowledge is really important to me. I love following photographers’ work, as their styles can often be more unique and personal without the machine of a film set influencing them.

How do you simultaneously stay on top of advancing technology?
In terms of technology, I spend a lot of time reading industry press and performing my own practical tests when new technology arrives. I do a lot of work in commercials, and they’re often a great playground to test emerging technologies and techniques before employing them in long-form work.

ShantaramWhat new technology has changed the way you work?
I would point to LED lighting as being a huge change in the way I work now. The ability to subtly dim and color lighting fixtures and run many of them back to affordable dimming systems is really game-changing. We can paint the set with such a delicate brush now, particularly with more and more sensitive digital cameras emerging every year.

What are some of your best practices or rules you try to follow on each job?
Try to get in the director’s head as much as possible and develop a strong partnership on-set. Do a page turn together, build references together, agree on the style of the shoot together — before stepping onto set. Shoot and grade your own tests and present them to the director and producers to pitch the look well before shooting commences so there are no surprises on week one.

ShantaramExplain your ideal collaboration with the director or showrunner when starting a new project.
Ideally, we would discuss story and tone first before discussing visual strategies. I love to know the intention of a story and how it should make us feel before making visual decisions.

What’s your go-to gear – things you can’t live without?
I shoot mostly on ARRI Alexa Mini LF these days, though I regularly mix up what lenses I use from job to job. I shoot all my preproduction stills on Canon 5D Mk4 and sometimes on 35mm and 120 film. I spend a lot of time in Adobe Lightroom organizing scout photos and grading looks.

Stephanie Earley on Editing the Animated Musical Central Park

Lead editor Stephanie Earley has been working on AppleTV+’s  Central Park since it began three seasons ago. The animated musical series tells the story of a family of caretakers who work and live in Central Park and must save the park from a greedy land developer. Earley started on the series as an assistant editor in Season 1 and then grew into the role as lead editor for Seasons 2 and 3.

Stephanie Earley

On Central Park, Earley focuses her work on the pacing, the characters’ voice and the tempo. Because of Earley’s years of experience on the show, she often has an immediate instinct for the pacing needs of an episode and is able to jump in and work her magic, sometimes even without the full voice cast recording.

No stranger to cutting animated shows, Earley’s past credits include The Bob’s Burgers Movie, a feature spin-off of the hit animated TV series Bob’s Burgers, and The Awesomes, a comedy about a new generation of superheroes filling in their parents’ shoes.

We reached out to her to find out more about her role and her work on Central Park.

How does being an animation editor differ from a traditional editing role? And how did you make that leap?
Similar to a traditional live-action or unscripted television editor, the editor of an animated show helps to creatively craft the episode’s stories through pacing, shot selection and an overall sense of the big-picture narrative. The added benefit for an editor working on animation is you get to be part of the process of deciding what “footage” we are going to end up with in post production.

Unlike a more traditional, linear pipeline, where the editor is one of the last stops on the train, editorial departments in animation work with the directors and storyboard artists to create the story before it is animated. I was fortunate enough to cut all my animatics as well as my color animation for Central Park, but even when there are different editors for the storyboard phase and the color phase, it’s such an advantage to have the editors’ involvement in these earlier milestones.

When I started my career in unscripted — my first job was for The Real World — I moved my way up through unscripted until I was editing a show called Ghost Hunters. While on the hunt for my next project, I happened to go to a housewarming party for a friend of my boyfriend (now my husband and fellow animation editor). I was introduced to a producer, Seranie Manoogian, who was looking for an assistant editor for an animated show she was staffing up called The Awesomes. She thought I was hilarious and felt I’d be a good fit with the crew, so she brought me on despite having zero animation experience. I fell in love with animation on that show, and I’m so happy she thought of me for Central Park when they needed an assistant editor.

Let’s talk about moving from assistant editor to lead editor. Were there some folks who mentored you along the way? Were you given shots to cut as part of your path?
Yes! I still can’t believe how things have turned out. Seranie and the editor on Central Park Season 1, Kris Fitzgerald, taught me so much, and I wouldn’t be here without them. And Central Park executive producer Janelle Momary-Neely has never wavered in her belief in me. I have studied and learned so many facets of animation production from Seranie and Janelle — allowing me to anticipate my department’s needs as well as the needs of other departments.

Animation is a huge collaborative effort, and my understanding of the full workflow and all the pieces of the puzzle helps me be the best I can be. Kris gave me old episodes of the showrunner’s other shows to learn the pacing. He taught me the mechanics of lip sync and some techniques for speed. I knew I could edit, but in this medium the only limit is what can be drawn on-schedule and on-budget. So flexing editorial muscles is an intoxicating push and pull of creating new shots and fixing the ones that exist by creating layers to the frame. Kris helped me see and learn the possibilities.

How has the show evolved during your involvement?
Our staff has worked so hard to make this show run smoothly over the course of its three seasons. Each new season, we learned from things that were difficult the season before. Central Park is a musical, which is crazy and revolutionary when you think about what goes into musical numbers on top of what is needed for story beats for a normal animated show. Animation is a massively collaborative effort already, but we had to learn to work together in new ways because of the innovative nature of our show.

I was brought on as the assistant editor in the storyboard animatic phase, which is very early compared to many 2D animated shows. The editor and I worked closely together to track changes and rewrites and make sure all departments had updated cuts, versions, information, etc. We had pipeline discussions and assessed needs on the fly.

In between seasons, I worked with production scheduling to formulate new ways to manage the show’s needs in terms of workflow and communication. It has been a constant conversation toward the same goal: to create the best show possible. When production is efficient and streamlined, we allow ourselves to be creative and dig into the nuance of our characters — to let them (and the performers who make them) come alive and shine.

Can you describe your workflow on Central Park?
Our workflow isn’t specifically linear because everything has to go through editorial before the next phase, but things happen in a specific order. First and foremost, we need a script. Once a script is finalized, it goes to audio to be temped and to the show’s director to thumb it out. Thumbs are rough drawings to help visualize how the show could come together. Thumbs go through notes, and there are discussions on how to accomplish the shots. Then the board artists begin their drawings, which end up being the basis for layout and animation. What the board artists create are sequences of animatics that come to the editor to be cut together as the show. This is the milestone for the editor’s first creative pass. This is where pacing first makes its mark.

I pace the show. I change boards, lose some boards, rearrange boards, and work with the director to really delve into crafting the story. Then that cut gets sent to be screened. Animatic rewrite and board revisions are next. Notes get addressed and edits receive new temp audio (or recorded audio because they are always trying to fit in records to ship as many of the actors’ voices as possible) and new boards. I take my revision pass to lock the boards for track read.

Track read and timing are two departments that are essential in animation. Track read tells the animator what mouth to put on what frame, and timing tells the animator what position and pose the people or things in the frame need. All of that information needs to be received and organized to be sent with our storyboards to our overseas studio. Then that episode is on hold until we get color back, which takes about 12 weeks.

Color comes back to me to build the rough color. We send my pass at the rough color to be screened, and we get back a rewrite that will be almost final in terms of script. Some rewrites are larger than others and need extensive picture fixes or pitches on how to accomplish anything new. After this rewrite, we have a huge edit session, when I sit with the showrunners and go note by note, frame by frame, to figure out how we want to tell this story. This is the last opportunity to rewrite because the script of this cut is what goes to audio recording for our cast records.

Once it’s recorded, I have an ADR pass and fix whatever picture I can, especially if the words are the same. We lock everything with ADR and then the episode is ready to go to retake animation. Retakes, pre-dub, mix, and online all fall in the few weeks after retake animation, which finalizes the show for delivery.

How would you describe the pacing?
Overall, we like to keep it quick and snappy, but I spend a lot of my time pacing and re-pacing sequences during both animatics and color to get just what we need out of performances. We had one episode where frames between Owen’s (Leslie Odom Jr.) responses changed the tone of the scene dramatically. Our specific pace also enhances our jokes and the comedic elements of each character’s personality.

Cole is our quick-witted aside king to Helen’s queen. Bitsy and Birdie are our blunt instruments of chaos and humor. Paige and Molly weave intricate stories and then drop the mic with their punchlines at the end. Owen is our overthinker and lover of the quintessential dad joke. Knowing how each character would respond in each of our stories dictates the pace of each sequence within each episode and the episode as a whole.

What are some challenges of working on a show like this?
Central Park blends music and story at just the right balance in each episode. Achieving that balance has been our greatest challenge to overcome throughout the seasons so far, narratively, artistically and technically. Which story beats are enhanced by a musical number? How many musical numbers are we doing? Artistically, which music numbers are based in reality, and which ones are fantastical? From a technical and editorial standpoint, how do I blend these moments together for seamless transitions when song numbers and story beats are animated by different studios? This season really brought everything we have learned in the previous seasons together and I think the viewers will feel that cohesive balance in our episodes.

Any specific episodes or scenes that were particularly challenging?
We had a beast of a sequence to overcome this season with one episode in particular. I won’t give away too much since it’s airing toward the end of the season, but we wanted to do another instrumental sequence. However, we didn’t have the music on the animatic stage. Boards were done to some temp music that was chosen based on how the showrunners and writer wanted this instrumental piece to feel. So that was a start, but so much was relying on making the visuals work once we got it back in color animation. I had to cut it to the music, which can sound really simple, but the goal was to use frames that we knew we were going to have instead of needing new shots. There was a lot of trust on my shoulders to make it work, and I am so excited about how it turned out. I hope the audience enjoys it as much as we all loved creating it.

What tools are you using for the edit?
I use Avid Media Composer to edit the color animation and Adobe Premiere Pro for animatic storyboards.

Any tools within those systems that are particularly helpful?
I am a huge fan of creating my own frames for fixes whenever I can, so my favorite tool is Avid’s Animatte. My timeline often has seven layers of Animattes. Need different eyebrow acting? I got it. Pupil fixes? Fixed in edit. Lip sync? Done. Want to adjust framing and have that character exit frame earlier? Cool, I’ve got an Animatte for that.

Any tips for those who are just starting out?
mentor lots of students from my school, the University of Georgia, and I always tell them to safeguard their mental health first. This industry is tough, and it can be all-consuming if you let it. But it’s also fun because entertainment brings joy and escape to so many people. So don’t lose your own joy. Find your boundaries and your limits, and work at places or on projects with people who respect them.

The Afterparty

DP Chat: The Afterparty‘s Carl Herse Talks Workflow and Look

By Randi Altman 

Apple TV+’s The Afterparty is a murder-mystery-comedy that focuses on a murder at a high school reunion’s after-party, and everyone is a suspect. Each episode focuses on a different character’s point of view as they are questioned by a detective. Their stories are told in a variety of ways, such as a musical, a rom-com, a cartoon, an action movie. It features a killer cast, including Dave Franco (the hated dead guy, Xavier), Sam Richardson (Aniq), Ilana Glazer (Chelsea), Ben Schwartz (Yasper) and Tiffany Haddish (the detective who is just about out of patience).

Carl Herse

The Afterparty was created by Chris Miller (who also directed) and Phil Lord, the team behind 21 Jump Street and Spider-Man: Into the Spider-Verse.

With so many different stories to tell and in so many different ways, you can imagine this was a fun challenge for the show’s cinematographer, Carl Herse, who learned of the project through production designer Bruce Hill. “He was in the early stages of prep when he mentioned that director Chris Miller was in the process of meeting DPs,” explains Herse. “Bruce gave me the elevator pitch for this Rashomon-inflected murder mystery, with each installment depicted as a different film genre, and as soon as the call ended, I was cold-emailing Chris.”

They had a relatively short prep considering the ambitious concept of many types of shows within one. And this was made more challenging in the late summer of 2020, as it was conducted almost entirely over Zoom. “Luckily, my meetings with Chris were immensely productive due to his excitement and dedication to the visual experience of the series. We spent many hours video-chatting to brainstorm the overall arc of the season and how each episode’s look would be designed and fit into the whole series.”

Let’s find out more from Herse…

How did you work with Chris to set the look?
Chris and I hit the ground running with our ideas. He has been working on this series for nearly a decade, so the show is a passion project, and we both wanted to give the audience an experience they’ve never had before.

The first step was to figure out our present timeline, which we referred to on-set as the “Parlor Mystery.” This mostly takes place after Xavier’s been murdered and comprises both Detective Danner’s investigation as well as Aniq and Yasper’s improvised scramble to clear Aniq as the prime suspect.

Can you talk about the Parlor Mystery and the different genres visited for the series?
From the start we were looking at locked-room mysteries like Clue, Gosford Park and so forth, and eventually we expanded that to include Coen Brothers films like Burn After Reading and other examples of material that had a polished, formal approach. We realized early on that the Parlor Mystery should really have two variations. Danner employs a more calculated interview approach, observing evidence and comparing her subjects’ stories. Meanwhile, Aniq and Yasper are sneaking around in the background trying to solve the mystery themselves.

We approached both perspectives very similarly in tone, with the main difference being in the composition and camera movement. Because Danner’s method relies on control, we photographed scenes in which she holds court with cameras in a studio, locked off or in Steadicam mode, creating tableaus with the composition of our characters in depth. Any time the scene is subjectively with Aniq, we tend toward a looser, hand-held approach, with composition and movement very organic and improvised.

The AfterpartyWhat about each character’s flashbacks?
Chris brought many references to the table that he had been preparing alongside the project for years. In our early meetings, he would describe not only the genre that he was hoping to capture, but also the different films that came to mind as strong examples of what he had in his head.

We spent a lot of time just talking about movies we love from each genre and trying to identify the different similarities between them that we responded to. When approaching something like an action movie, there is a lot to draw from, and much of it doesn’t correlate between projects. It became a conversation like, “Do we want to harness the tone of Die Hard or The Fast and the Furious? How reined-in or ridiculous should we get? How does that relate to the other episodes and their own tone?

Such a big part of the process in developing our intention was looking at how each episode was a complement or contrast to the others in the series and determining the best way to tell a cohesive story from beginning to end.

How did you choose the camera you shot on?
One of the important factors that Chris and I wanted to take advantage of was using a camera with the ability to shoot in a variety of different formats. We wanted the ability to shoot full-frame spherically, anamorphic and with a reduced-sensor area for specific visuals. I knew from my previous experience that the Sony Venice would be hard to beat, as it offers a wide range of capture formats, great exposure sensitivity and an incredibly rich image.

What about lenses?
Chris and I knew that we would want to use different lens sets for our variety of looks, so in anticipation of our camera tests, Panavision basically emptied the shelves, and we spent an entire day exploring their library.

I was fortunate to have my gaffer, Oliver Alling, with us for the tests, so in addition to the usual camera and lens breakdowns, we were able to light for each genre and walk away with clips that our colorist, Dave Hussey, could use to build preliminary LUTs. As always, Panavision optical engineer Dan Sasaki floored us with his knowledge and suggestions and, ultimately, selected four main lens sets to serve our various needs.

Carl Herse, with camera, on set

In the end, each genre in The Afterparty had its own recipe, with a unique combination of capture format, lens type, filtration, aspect ratio, ISO and LUT. Beyond that, we emphasized a specific range within each lens set depending on the episode, differed our camera movement, and employed radically different lighting approaches.

Can you talk about the lighting and look?
A major goal with the design of The Afterparty was to build rich, unique looks for each character’s flashback that both hold their own as well as contribute to the arc of the season.

The first four episodes depict the events of the same evening leading up to Xavier’s murder, and in the latter half of the season, the flashbacks begin to go deeper. For that reason, there is a progression from the beginning to the end for our episodes.

The present timeline had its own unique recipe, captured in 6K spherical mode on the Sony Venice using Panavision Artiste prime lenses with a 2:1 aspect ratio. We arrived at the 2:1 aspect ratio because it has the fewest filmmaking precedents — aside from Vittorio Storaro’s use of “Univisium” — giving us the more common aspect ratios for our episodic genre references.

With so many ensemble scenes set against the Parlor Mystery backdrop, this wider format also offered us greater possibility to create tableaus with composition and depth for the blocking and placement of our sizable cast within the frame. We approached our lighting for this present timeline with a controlled realism that could feel naturalistic or expressive depending on how it was dialed for each scene.

Chris and I knew that our first three major flashbacks — romantic comedy, action and musical — were perspectives imagined by three characters who saw themselves in the most aspirational way and had the highest inflection of cinematic flourish. With that in mind, we shot these first three episodes in a 2.35:1 anamorphic format using Panavision T series lenses. The anamorphic look immediately imparts the strong filmic quality that these early recollections inspire. While the aspect ratio and lenses are shared, there is very little else to correlate between these looks.

What about the look of Aniq’s flashback?
Aniq’s flashback, told as a warm romantic comedy, was born from a thousand Hugh Grant movies. The camera movement is very intentional and specific, with glassy dolly and crane moves and shot with longer lens increments to compress depth and separate our characters from the background with shallow focus.

The lighting is warm and cosmetic and includes touches of artifice with strong backlight and a dreamy quality. In contrast, we approached Brett’s (played by Ike Barinholtz) flashback in Episode 2 as an action film, tapping the steely electric tone of films like John Wick and Atomic Blonde. Rather than working with the longer lens increments of Episode 1, here the camera is in close, with very wide lenses, always subjectively with Brett as he stalks through the story.

We achieved the camera movement primarily with Steadicam and handheld to echo the loose, improvisational aspect of his personality while still feeling slick enough to live up to how the character sees himself. I worked closely with gaffer Oliver Alling to create a much cooler world for Brett and populate the frame with small, vibrant sources to flare the lens and to add to the kinetic tone.

As the series continues, we move away from anamorphic lenses with Chelsea’s flashback in Episode 4. Unlike our first depictions, Chelsea isn’t sharing the best version of herself, and her story takes on a darker, more sinister timbre. Because her account also takes us through the same evening as the others, we maintain the 2:35:1 aspect ratio while moving into a vintage, spherical-lens visual language, achieved with the Panavision H series lenses in the 6K full-frame format.

The look of this episode was informed by psychological thrillers and David Fincher films and employed a more stripped-away stylistic approach. Rather than the additive approach of our action or musical genre — with a dizzying array of lighting and camera tricks — we used simple language with shadow, the movement of rain and withholding visual information to express the tone.

What about the look of Walt’s episode, which seems to have a retro ‘80s/’90s feel?
In Walt’s (Jamie Demetriou) Episode 5, the recollection is now of our characters in high school, when potential motives against Xavier might have first taken shape. Chris and I knew this needed to be a departure from the highly cinematic wide-screen style of our prior installments, and we wanted to frame the story as a nod to high school party movies.

The AfterpartyWe began by looking at films from the ‘80s and ‘90s that we kind of grew up on, and while the narratives from those examples were certainly referential to our episode, there wasn’t quite enough visual richness to anchor ourselves to. While examining the time period for our flashback, 2006, I started to connect with the found-footage craze of this era and how that might inform our visual language.

One of the things that makes Chris such a strong filmmaker is his openness to ideas, and before we knew it, he was able to incorporate a character with a video camera to help us lean into the found-footage experience. In addition to the incorporation of low-fi material, we shot entirely handheld in a 1.85:1 aspect ratio using lightweight zoom lenses, constantly adjusting focal length as if the viewer was a documentary filmmaker racing to keep up with the story. In contrast to our previous episode’s quiet, brooding tone, the impact of this movement breathes fresh energy into the series.

Are there some scenes/episodes that stick out as particularly challenging?
Our musical episode is beloved for its richness of scale and ambition — and in many ways demonstrates the range of our series all on its own. With a baseline look inspired by musicals and contemporary pop, it quickly segues into a frenetic hip-hop music video, then a jubilant song-and-dance number with choreography and complicated lighting design. It wraps up with a crooning solo performance.

The AfterpartyAchieving all of these on a television schedule was an enormous undertaking, particularly for our camera and lighting departments. And as with most film production, The Afterparty required shooting the entire series out of chronological order, so on any day we might be challenged with shooting in the headspace of the romantic comedy, thriller or musical.

All of our sets needed to be rigged with the various lighting looks already integrated to minimize time between setups and give Chris and the actors time to work in the scene. There were several days we needed to deliver three or more genre looks within a single location, and it was a fun challenge to push ourselves to come up with lighting that was both evocative of the episode’s tone and different from what came before.

How did you work with colorist David Hussey? Was it all remote?
I was incredibly lucky to collaborate with Dave from Company 3. It was critical to have a partner with range and the enthusiasm to take on such an ambitious visual concept. I was lucky to grade the entire series in-person, with a testing and masking program that kept us all feeling safe.

[Editor’s Note: We reached out to Hussey to ask about how he worked with Herse and team: “I sat down with Carl at the beginning of the show, and we talked about color design for each character’s story. One of the characters is a schoolteacher, so she specializes in a kind of graffiti look. Another is more of a film noir look, and another has a kind of anamorphic lens look. The show involved a lot of note-taking! We had to make sure, as we were working on the shots, that each one was colored the right way for each actor and each story. It was challenging, but it was also very rewarding working with filmmakers who had such a creative approach to the color.”]

All in all, it seems like a big undertaking.
Absolutely. Something that Chris and Phil do so well is bring great people together and get everyone motivated to do their best work. It’s truly a “best idea wins” scenario, and Chris is very open to being intuitive on the shoot day once the actors are in their stride and the scene is worked out.

The art and costume departments did an incredible job of tweaking the set dressing and wardrobe to support the tone of each flashback, and my camera team was fantastic at tracking the different camera formats, aspect ratios and lens types we cycled through each day. My genius gaffer and long-time collaborator, Oliver Alling, was incredibly fluid and thoughtful as we attempted to harness so many different lighting styles. Our key grip, Kyle Honnig, was equally supportive, with a variety of vehicle mounts and rigging ingenuity. Our camera operators were super-involved in understanding what kind of movement and composition were appropriate to each segment. It really took a village to pull off.

Looking back on the series, would you have done anything different?
There are always little moments that in retrospect could have been improved — small lighting or compositional choices that are noticeable to the DP but most likely missed by everyone else.

The AfterpartyAt the end of the day, my goal is always to do my best work as quickly as possible so the set can be turned over to the director and cast. If I can shave a few minutes out of every setup, by the end of the day it might give the actors an extra 30 or 40 minutes of time to experiment with performance or allow the director to get an additional shot that could be the difference between a formulaic sequence and one that sings.

Any tips for young cinematographers?
I’ve always found that it’s critical to surround yourself with a strong crew that is eager to support your crazy ambitions and ideas. It’s worth reaching out to people with experience, and if you can inspire them, they’ll lift you up, and everyone wins.

It’s important to take chances as long as you’re adaptive and willing to course-correct if something isn’t quite as you imagined. At the end of the day, the job is to deliver a compelling visual experience while also making sure you aren’t dominating the set, and to ensure the director and cast have time to work on performance and story.


Randi Altman is the founder and editor-in-chief of postPerspective. She has been covering production and post production for 25 years. 

Ted Lasso Editors: Melissa McCoy and AJ Catoline

By Randi Altman

If you are one of the few who hasn’t seen Apple TV+’s feel-good series Ted Lasso, here is a very quick rundown without giving too much away: An American college football coach from the Midwest is recruited to manage a European football club in England (long story), bringing with him no real knowledge of the sport. Ted (Jason Sudeikis) is a non-tea-drinking fish out of water who, through sheer likeability and charm, succeeds at being a fantastic human while making those around him better people in the process.

Melissa McCoy

Sudeikis created the series, along with veteran television writer/producer/director Bill Lawrence (Scrubs), actor Brendan Hunt (Coach Beard) and consulting producer/writer Joe Kelly.

The show’s first season — Season 2 is airing now — was nominated for 20 Emmy Awards, including Outstanding Comedy Series and two for Outstanding Single-Camera Picture Editing for A Comedy Series. The show walked away with seven statues.

We reached out to editors Melissa McCoy and AJ Catoline (who won an Emmy for his editing work on this latest season) to talk about their nominated episodes, their workflows and walking the line between drama and comedy.

How early did you get involved on Ted Lasso?
Melissa McCoy: I was working on Bill Lawrence’s show Whiskey Cavalier when I started to hear he was developing Ted with Jason. I kept checking in with our supervising producer Kip Kroeger to let them know I really wanted to work on the show. This was just based on it being a Bill and Jason project and not knowing anything else about it.

AJ Catoline

In the end, I started when they started filming, and I cut the pilot episode. While I didn’t come on super early per say, I guess having an already established working relationship with Bill and Kip helped me feel at ease at the start because I knew we all worked well together and would help shape the episode into what it needed to be.

AJ Catoline: I met Kip Kroeger a couple years before and we stayed in touch. When I heard that Jason Sudeikis was reviving the Ted Lasso idea for TV, I told him I was very interested. I got to cut Jason in an episode of Great Minds With Dan Harmon where he spoofed Thomas Edison. Jason was someone who always made me laugh, so I wanted in. I am thrilled that this has been my first adventure on a Bill Lawrence production, and what a ride it’s been.

How did you split up the episodes and how did that work?
McCoy: AJ and I split the episodes evens and odds. This was just the natural way it worked out since I did 101 he took 102 and we just went back and forth like that until the end. We kept up communication with one another about tone and music, especially in the early days when everyone was in London filming, and we were back in LA getting through all the dailies. Once Bill and Jason came back, we started working on producer’s cuts and we would discuss the things that maybe were being cut from our episodes that would impact the others, so we were all on the same page.

Catoline: As Mel says, we were doing odds and evens. It worked out well season one and we continued that this season. Mel had the pleasure of cutting the pilot and I got to do the finale. And this is important, because the opening shot of Rebecca in the pilot is the same framing as the closing shot of her in the finale. I love those intentional bookends that were designed by Jason Sudekis.

We both worked on Episode 204 for Season 2. I started it and, because of our schedule, Mel got to do some finishing work and we had the pleasure of sharing our first screen credit together.

What direction were you given in terms of the pacing and rhythm of the edit? Did that change at all as the season played out?
McCoy: Jason always says this show is about the inhales and the exhales. So when we have a snappy dialogue scene we play it a little more fast paced, but when a scene demands more patience we give it that space to play. But it’s really a case-by-case basis depending on the scene and performances. This is a show that keeps you on your toes because you really have to examine the meat of each scene and what it needs to be at its maximum potential.

Catoline: For a lot of Season 1, everyone was left to figure out what kind of a show we had. I think you will hear all the creatives say that the show is very much in Jason’s head — and we help to extract the vision to the screen. All that I knew going in was the short sketches and I thought we would have a more traditionally comedic show. Then when we were given scripts of the first few episodes, I realized we were dealing with something much deeper than a comedy. In comedy, usually the goal is to get to the next joke as quickly as possible. Sometimes you leave room for the comedic pregnant pauses, but mostly TV comedies are paced quickly. That is not the case with Ted Lasso.

Jason and Bill Lawrence are comedic genius, both are writers, and they are not always going for a joke; they are looking for character moments. So, we take our time with the moments. As Jason likes to say, the show leaves room for all the inhales and the exhales. We get the joke, but then we take a moment for the reactions of the characters after the punchline, and that is more revealing and interesting. It gives time for the audience to laugh, then reflect, then breathe. Most producers would cut these pauses out, though it shows Jason really knows how good comedy places by insisting the show has a patient pace.

As discussed, it’s a funny show but not sitcom funny — it sort of walks the line between comedy and drama. what were the challenges of that?
McCoy: I think walking the line between comedy and drama was really helped when we stayed true to the characters. Jason would sometimes pull a funny joke and say, “I don’t think Ted would say something like that.” Or conversely, we pulled back on a dramatic moment in 105 when Ted’s wife tells him she wasn’t in love with him anymore because he wanted the scene to be about Ted just listening to her and receiving the information. So we were always tuned in to who these people are and what their motivations are, and that was always used as a guiding light and allowed us to follow their lead into whatever type of scene it was, dramatic or comedic.

Ted Lasso's Emmy-Nominated Editors

Catoline: Yes, it is definitely a comedy but with heart and pathos. Jason loves to repeat his favorite quote from Mark Twain — the one about how every person’s life is a comedy, drama and tragedy rolled into one. That seems so true for Ted, and Rebecca, and Roy and Nate and Jamie. All our characters are very funny, but they are also processing their pain and learning how to be vulnerable. I think the challenge as an editor is to be patient and let the moments play. As editors we want to be very curious with the footage, and perhaps also judgmental.

Any scenes that were particularly challenging? Why, and how did you work through it?
McCoy: I would say that scene in Episode 105 when Ted’s wife tells him she doesn’t feel about him the way she used to. This episode was the heaviest we had had thus far in the season, and we were still figuring out what this show wanted to be. The performances of Jason and Andrea Anders, who plays his wife Michelle, were so emotional and raw, so it was figuring out how much to lean into the drama. The scene also had their son Henry popping in and out interrupting them, providing a little comedy breather.

Originally, the scene had more of a back and forth between Ted and Michelle, but Jason wanted the first scene to be the one where Michelle speaks her truth and then in the scene later when Ted lets her go, he’s the one who talks. So the challenge became trying to find the best reactions of Ted to encourage Michelle to share her difficult truth and then how much comedy we wanted to add with the Henry interruptions. It was one of those scenes that’s a real difficult dance of finding just the right takes to build the emotion and finding just the right places to take the gas off for comedic relief, so it all feels natural and, hopefully, by the end of it you are just as shaken emotionally as Ted.

Catoline: A challenging scene, and perhaps the wildest scene I’ve ever cut, was the Allen Iverson speech in Episode 106. This was a scene that Jason wrote days before the shoot that spoofed the infamous rant by the NBA star. “I’m talking about practice, not the game!” I cut a version of it for the director’s cut, and we set it aside. Nobody knew how it fit into the story, as it wasn’t in the script. Along with the director, producer, writer, we agreed it would be better to work on it with Jason, and sure enough he wanted to watch every take.

Over many Zoom calls we built a performance that shows Ted slowly getting hotter and more intense, finally squaring off with Jamie, whom he’s butt heads with all season. It was about pacing the repeat of the key line, as Iverson did, “it’s about practice, man! not the game. Practice!” We had a transcript of Iverson’s speech to stay true to the original, and I think fans appreciate that level of detail.

At the crescendo, Ted is towering over Jamie and yelling. And we cut to a 50-50/two shot in a Dutch angle that makes Ted look taller and more intense. And then we cut to Jamie’s closeup, and he looks like Ted has finally broken this cocky guy down. And we cut to Ted as he realizes he has made Jamie feel ashamed. We learn later in the episode that Jamie has been shamed by his own distant dad who only values his son if he wins, and Ted sees the expression on Jamie’s face change and he cools back down.

The show is shot in the UK, but you guys were based in LA. How were you sharing cuts? The aforementioned Zoom?
McCoy: We were at the Warner Bros. studios in LA until the pandemic hit toward the end of the first season, and then we finished up the last few episodes working from home. We used Zoom pretty early on for our sound spots. Our composers Marcus Mumford and Tom Howe were in England, so we would all come together digitally to spot sound, so not much had to change when we started working from home. We used Zoom mostly to finish up the edits and sound spots at home.

Which episodes did you submit for Emmy and why?
McCoy: I submitted 207, “Make Rebecca Great Again.” I just loved working on this episode, and it’s one I’m going to cherish for a very long time. There were so many wonderful character developments in this episode. It’s the away game where Ted is dealing with signing his divorce papers. He gives Nate the opportunity to give the pre-game speech before their big match. He fires up the players with a hilarious roast that you think is going to get him punched but instead is exactly what they all needed to hear — even Roy — who at the end of his roast is soooo fired up he rips a bolted-down bench out of the ground. That speech and the excitement at the end is such an emotional high that it propels us right into the locker room post match. I feel like you never need to see the game or feel like you miss anything, because the whole cast tells you everything you need to know about how they are going to play by the end of that roast.

Then we go into the karaoke scene with the fabulous Hannah (Rebecca) singing “Let It Go,” and again we get to see all the players gelling as she sings, and that transitions into Ted’s panic attack. Just building all these moments from the highs and the lows was a beautiful experience. Every scene felt so epic, and the performances of each cast member were a sight to behold in the dailies. Then I found the best song to tie everything together at the end, Celeste’s “Strange.” It was a case of after I had built the end montage and laid down the song to audition, I hardly had to do any music editing — it just hit every emotional beat all the way to the end. It was one where I thanked the music gods for sending me that song. It’s always such a joy when something you put in your editor’s cut stays all the way to the end — music is such a subjective thing but when you find that piece that just works and no one can argue with it, it feels meant to be

Catoline: I submitted Episode 110, the finale, “The Hope That Kills You.” This title seemed to capture the vibe of the pandemic when the show aired and was probably why the show resonated with so many. It feels like an epic, Emmy-worthy episode. It has the big set piece of the grand finale game match, where the team uses all their trick plays, such as The Lasso Special. This is really a visual of American football invading the beautiful game of European football.

Ted Lasso Emmy-Nominated Editors

Yet it also has heartfelt moments where the great Roy Kent (he’s here, he’s there, he’s every fucking where) gets injured and walks off the field for his final game, and we cut to him in the locker room realizing that all he’s ever known is over. Keeley comes in to console him, and they hold hands in this beautiful wide shot. It’s the mashup of sports, love and pathos all together and it gets me emotional every time I see it. Also, there is the tragic moment where we see Jamie dealing with his abusive father. And Ted consoles the team and tells them all to go on and “be goldfish.” This episode feels very much like a comedy, drama and tragedy wrapped all into one. I love the music that we use, such as Marcus Mumford’s rendition of “You’ll Never Walk Alone” and Edith Piaf’s “Non, Je Ne Regrette Rien.” The latter is a very Lassoian anthem with the lyrics in French — “Today, it starts with you.”

What systems did you use? Any plugins you call on often? 
McCoy: Avid Media Composer. I call on a lot of the audio plug-ins. We have lots of FaceTimes and phone calls so EQs are helpful. Also, for instance, the panic attack was a place where we really went wild with sound and picture design. For the picture I did lots of jump cuts and added a slight motion blur to the shots to sell not only his panic but also the passage of time. I wanted you to feel as lost as he was, so maybe we were with him for 20 minutes or so because all of a sudden Rebecca is out there pulling him out of it.

With the sound we added a high-pitched tone that weaved in and out, like a ringing in his ears and added reverb to all the backgrounds. One of the best things about this show is how we can really stretch our creative muscles in figuring out the best ways to get into our characters POV — what tricks and tools we can call on to help in subtle ways.

Catoline: Yes, we love our Jump Desktop, which brings us remotely into our Avid. Half of Season 1 and all of Season 2 were cut entirely remotely, with us all working on our own from home. I think having us united as a post team allowed us to be able to complete such a massive season, 12 episodes, in less time than we cut 10 episodes for Season 1. We really have an amazing team. Shout out to my assistant editor Alex Szabo, our VFX editor Frank Openchowski, our associate producer Katelyn Hollenbeck, post coordinator Robbie Stevenson, and our leader supervising producer Kip Kroeger.

Can you talk about doing more than just editing?
McCoyWe are really given the freedom to think about how we can elevate the scenes and episodes. What tricks can we use to really get into what our characters are feeling/going through? Is it adding a slight reverb to all our sound effects and make Ted’s breathing the thing that stands out, so it really feels like we are in his head for the panic attack, for example? As long as there’s a motivation behind your work, I think Jason appreciates it. Whether or not it’s what Jason has in mind when he comes in to finish the episodes, he appreciates the discussion and the back and forth. He’s a great collaborator in that sense. And he also brings in a lot of ideas to elevate the scenes as well. When we had the ringing in the panic attack, he had the idea to add that same ringing, just not as prominent, in the press conference in episode 101. So, he was always very attuned to the journey the audience was going to go on for the season and wanted to plant little Easter eggs that would pan out later. Same can be said for Season 2.

Ted Lasso Emmy-Nominated EditorsYou both have assistant editors? How do you work with them?
McCoy: My assistant is Francesca Castro, who’s been with me for four years now. We have a great back and forth. Not only is she extremely skilled at all the assistant editor work of organization and keeping the episodes on track, but she’s got a great creative edge. One of our traditions is once I’m through with all the dailies and we build the episode, we watch it back together on that first build, so it’s in its rawest form. Then we’ll talk it through and take notes on all things that need massaging. I really hope it helps with the mentoring aspect of the assistant/editor relationship.

So not only do we talk about the temp sound that needs to happen, but she gets a peek into my process of making sure the beats and scenes are landing the way I want them to land. For instance, I’ll say, “I need to look at the transition here, I think I can make the out of the scene stronger to help propel us into the next scene and so on. And she’s great about giving me her thoughts, so it’s a wonderful back and forth.

Catoline: My assistant editor Alex Szabo went above and beyond on Season 2. Because the schedule was so intense, I called on him to step up as an additional editor, and he is credited with me on Episode 210. Ted Lasso is a show about mentorship, and I support helping to pay it forward with the editors you work with.

Ted Lasso Emmy-Nominated EditorsLet’s talk about Season 2. You were both back. Any changes direction-wise for those?
McCoy: Not really. I think if anything we felt a little more confident in the story we were telling. A lot of Season 1 was worrying and working on that comedy and drama line. So to have the fans really loving both aspects freed up a lot of the questioning I think we had Season 1. The scripts were all so wonderful. It was truly exciting whenever a new script was released, so to me it was all about doing justice to the scripts and performances that were coming into my Avid every day. It was a real treat to see the cast and crew gelling in my dailies.

Catoline: We recently locked picture on the finale, Episode 212. The final whistle has blown for editorial on Season 2. It has been an amazing ride this year, because during Season 1 we were wondering — will people like this show? And for Season 2, it has been more intense with all the attention and acclaim the show gets. So now, when editing, I am more aware and sensitive to how the audience and the fans may react to a scene. And it’s great when the episode airs to read the conversation on Twitter and appreciating how everyone is reacting to the moments. I love the Lasso Love out there!

Any best practices you’d like to share for other editors or those working with editors?
McCoyI think the best thing I learned from my mentors in the past and what I try to instill in my assistant is to always try the note or the change. It’s so easy nowadays to just duplicate the sequence and try another way. Sometimes you surprise yourself and find a better way, and sometimes you get the satisfaction of knowing you got it right the first time. A win-win in my book.

Catoline: My advice to editors starting out in the business is to believe in yourself and your talents. Also, be patient. Things take time, so play the long game. Always keep cutting the best material that you can find. Editors are in demand, so show someone the vision you have to tell a story. And get out there and meet your community of editors. I met my assistant at a social function at the Editors Guild and we made a connection and became friends. A year or so later I asked him to join me on Ted Lasso. I love to stay involved with MPEG and ACE and enjoy meeting new people and that is how we grow together.


Randi Altman is the founder and editor-in-chief of postPerspective. She has been covering production and post production for more than 20 years. 

The Mosquito Coast Director Rupert Wyatt Talks Post and Workflow

By Iain Blair

It’s been 40 years since Paul Theroux’s best-selling novel “The Mosquito Coast” hit a nerve with its story of the Foxes, an American family on the run from authorities, led by radical idealist and brilliant inventor Allie Fox. That in turn led to Peter Weir’s 1986 movie starring Harrison Ford. Now Apple TV+’s drama series — created by Neil Cross and Tom Bissell and starring the author’s nephew, Justin Theroux, as Allie — has reimagined that premise and updated the family as a disillusioned, anti-capitalist, anti-government unit whose American dream has turned into a nightmare.

Rupert Wyatt

To bring their new vision of Theroux’s novel to life, the producers and showrunner Cross turned to writer/director/producer Rupert Wyatt, whose credits include the Rise of the Planet of the Apes, Captive State and The Gambler.

I talked to Wyatt, who also EPs the show, about directing the series and his workflow for VFX and sound.

As director of the pilot and second episode, you set the visual style and tone. What sort of series did you and showrunner Neil Cross set out to make?
We wanted it to look and feel as real and authentic as possible, so we knew it would have to be very ambitious in terms of shooting in real locations, not on stages. That was one of the big lures for me — making it very location-heavy. But it was an enormous undertaking, and after filming scenes in California, we moved to Mexico, just like the family. We shot in Puebla, Mexico City, Guadalajara and around Puerto Vallarta.

Luckily, we had this great logistics producer, Ed McDonnell, who did the Sicario films, and he was the glue that held it all together. Neil was very generous with my ideas, such as pointedly having the family travel south to escape over the Mexican border, like reverse immigration. Sometimes in shows the relationship between the pilot director and showrunner is a fraught one, and sometimes very harmonious, and I’ve experienced both. This was definitely the latter.

What were the challenges of pulling it together, and how much did the Covid crisis affect the production?
In terms of what it took to prep and plan, Neil lives in New Zealand and I’m based in New York, so it began in separate hubs before we convened in LA to do the rest of the prep and then the shooting. We only had about eight weeks of prep in LA, starting in September 2019, and then we began shooting in December and did a lot of the Mexican desert scenes in Mexicali. Ultimately, it took a whole year to finish it all, as we were due to wrap in May last year. But Covid hit in March and we had to shut down.

The first big challenge was creating Stockton and Northern California in the LA area. We found this perfect farmhouse location in Ventura and were able to build from that. We approached it all thematically, tonally and in terms of the palette from a cinematic perspective and in a very clear-eyed way. Here’s this family living off-grid, but always with anxiety about all the capitalism just over the horizon.

We talked about film references like The Grapes of Wrath and Paris, Texas for inspiration in the lighting scheme, and about bringing a neon sort of Americana into the beginning of the show. Then once the family sets off on their journey, the palette changes to a far more vibrant, colorful look as they head into Mexico, and we build to the climax of arriving in the lush jungle greens of the coast of Southern Mexico.

Can you talk about the visual effects?
We started on that right from the start because we had quite a lot of VFX, even though we tried to minimize them — the whole opening sequence inside the ice box uses a lot of VFX. I didn’t do much previz. I like previz in pieces, but I hate handing off sequences to be previz’d since they invariably come back with different pacing and blocking, so I like to storyboard. But the schedule was so tight that there wasn’t a huge amount of storyboarding. It was quite run-and-gun, especially scenes like the markets in Mexico City.

The show looks great. Tell us about working with DP Alex Disenhof, who has shot your films, iCaptive State, The Exorcist and Fishing Without Nets.
He’s a great DP, and I love his work. He’s got a great eye for composition, and he can pivot very quickly. We shot on the ARRI Alexa Mini with spherical lenses, and we used the Ronin rig a lot, which perfectly fit the visual plan we had of following the family rather than getting ahead of them.

Tell us about the post. Where did you do it?
I love every aspect of post, and I’ve set up a post facility in Hudson, New York, where I live. We cut there with editor Eric Spang, and we also have a hub down in the city. All the sound was done at c5 in New York with supervising sound editor Ron Bochar and mixer Paul Hsu, whom I’ve worked with a lot.

Can you talk about the editing with Eric Spang?
He wasn’t on set at all, but we sent him dailies, and he did the assembly. Then he worked with me in Hudson on the first two episodes. The other editors who cut the rest of the show also came up here to Hudson and we’d work on the cuts. Then Neil became a lot more involved in the editing and post as his focus shifted away from the writing.

What were the main editing challenges?
There weren’t too many on the first episodes because the scripts were so tight and strong, and we hardly had to cut anything we’d shot. So it was all about rhythm and pacing and keeping the energy level high. A bigger challenge was dealing with all the music and sound and evoking the world outside the farm at the start.

Using sound is always a big deal for me in telling a story, so we did a lot of work there. And because of the nature of episodic TV, traditionally you’re not working simultaneously on sound and picture like you do in movies. You do the cut, you do the temp, and then you bring the sound in once all the episodes have been cut and locked. For me, that wasn’t helpful because I love to integrate sound design and cutting. It’s changing, thankfully, with the advent of streaming and more ambitious storytelling. I find that once you start to integrate the sound, you want to open the cut up and try different things and find different cut points. We were able to do that to some degree, as we had such a great team at c5.

Rupert Wyatt

There are a lot of VFX. Who did them and what was entailed?
Atomic Arts in the UK were the main vendor, and I’ve worked with them since 1999. We also had a bunch of vendors mostly out of New York including Zoic, Fuse FX and Powerhouse. I’m pretty involved in all the VFX, especially in all the planning and conceptual stages, and I love doing all that stuff and making them seamless by blending them with in-camera coverage. For instance, for the whole opening sequence with the ice box machine — we shot the entry and exit shots practically, and used real ice cubes, but then the rest was all VFX.

What about the DI? 
We did that at Company 3 in New York and my colorist was Tom Poole. I personally oversaw my episodes, and then once each episode was locked we would do the DI. There was a fair amount of work done in the DI. We stayed faithful to the LUTs that our DP Alex had established, and then we were always looking to crunch the blacks. We wanted the show to have this very alluring palette so that it emphasized a sense of adventure and anticipation, with bold colors that were welcoming and inviting — but also potentially dangerous and threatening. So we went for this very rich look rather than the desaturated look.

What was the appeal of this for you?
I loved the novel and the movie, and Neil had written such great, visually interesting scripts for the first few episodes that, while I’m usually fairly hesitant about revisiting or reworking original projects, I really had a clear understanding of how we could make this and give it a fresh take.

Originally, I was going to direct more of the nine episodes, but then the pandemic changed a lot of things, and the nine episodes became seven, and the schedule and workload became so much that it was just impossible to do the post and all the prep and shooting in blocks at the same time. So I decided to do the pilot, which sets up the whole series, and then Episode 2, which is this great mix of social commentary and a political thriller, and the idea was to treat each episode as its own movie.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

Mixer David Wyman on Greyhound‘s Oscar-Nominated Sound

By Patrick Birk

One of the first films to be released during the pandemic was Apple TV+’s WWII-set film Greyhound, directed by Aaron Schneider and starring Tom Hanks as Commander Ernest Krause. Hanks also wrote the screenplay, which is based on the book “The Good Shepherd” by C.S. Forester. The plot focuses on an Allied Naval convoy carrying supplies across the Atlantic to Liverpool during the Battle of the Atlantic in 1942. The convoy must cross the “Black Pit,” a section of the Mid-Atlantic where no air cover is available. Tension is palpable throughout the film, as the USS Keeling and her fellow ships must contend with the constant risk of attacks from German U-boats.

David Wyman on set

Production sound mixer David Wyman played a crucial role in capturing the tension that makes this film feel so authentic. Wyman was nominated for a Best Sound Oscar along with Michael Minkler, Beau Borders and Warren Shaw.

Wyman’s past credits include The Big Short, The Hate U Give and Showtime’s Your Honor. He was kind enough to explain the methods he employed for recording dialogue laden with such intensity. While we here at postPerspective typically cover the audio post process, we made an exception for this film.

What elements of the WWII ships did you record to achieve a “period” feel? Why was it so important to have functional communications equipment on the ship?
I think that’s what sets this film apart from anything I’d done previously. The director’s edict was very much that everything had to be completely true to the period.

Aaron Schneider on set

Sourcing the correct pieces was very important. I know from talking to the production designer (David Crank) and the set decorator (Leonard Spears) that they searched far and wide to get these set pieces, the current props and everything else. They did an amazing job, and letting me modify them was another big leap of faith for those departments.

Fundamentally, the job we ended up doing was to service the actors in their performance, and the only true way to do that was to give the actors a real-time, live representation of what they would’ve heard if they were at war at sea in a destroyer.

Almost all of the actors, bar none, had been to a boot camp for a week with Capt. Dale Dye, who is a film industry military consultation. He put these guys through their paces because there was so much naval jargon in the script itself. They needed to hear and perform all of those tasks as they would have done in 1941 or 1942. As a net result, we had to come up with this hybrid system so that all of the actors could talk to the people that would be in their command chain. That meant reworking all of the headphones that everybody wore, putting headphone drivers in, reworking speakers and amplifiers in these toolboxes so we could actually broadcast the dialogue that was coming from other sets, or from off-screen actors onto the set.

Does that mean that the Nazi taunting the captain was live?
It was live, and it was director Aaron Schneider who did the taunting. A byproduct of what we did was that the director could route his signal from his push-to-talk microphone into any of the sources we needed it to go. So if Tom Hanks would have to be on the phone, and Aaron wanted to give Tom screen direction privately, I could route that to the phone. Or if he wanted to pretend to be the German U-boats, we routed him to the same speaker they would have heard it through back in the period. The final German voice is probably ADR by a voice actor, but the reactions were genuine from a live source on set.

I think it’s absolutely fair to say, in reflection, that the communication channels we created gave the actors a wholly immersive experience, so the scenes flowed exactly as they should. There were overlaps in the dialogue, which we recorded and allowed to happen, because that’s how the sailors would’ve been in intense moments of trying to convey information to the captain — about what direction the torpedo comes from or whether they hear U-boat propellers. All of that information has to be relayed very quickly.

The guys who played the talkers — the sailors with the big helmets on and the sort of telephone mouthpiece hanging around their necks — became very good at listening and speaking simultaneously. Admittedly, they knew the lines, but it can be very off-putting to have a voice in your ear and deliver dialogue at the same time. They became very proficient at it. I think that really helped to cement the intensity that we were able to communicate to the audience.

Did you tour the ship in Baton Rouge? Did you look at schematics?
I spent the first day literally being a visitor and trying to understand the geography of the ship. The veterans who work there are so knowledgeable because they served either on that vessel or something similar. Once I understood the geography, I could then ask pertinent questions like, “If the captain speaks over here, how does a person two decks down find out what he said?” That’s when I started to create a mental picture of how the communications of the ship actually worked.

Then I scaled that down, knowing that we wouldn’t be shooting on a complete replica of a ship, but just certain portions of it where our story was told — like the pilothouse or the CIC, which is the command-and-control center where they do all the radar plotting and all of the U-boat calls from — and then obviously we had our exterior deck and our sonar room.

Aaron Schneider

Was the ship in Baton Rouge strictly used for research, or did you shoot on it, as well?
Yes, there were a couple of interiors that we shot in Baton Rouge. In fact, one of the opening scenes, where the two sailors are brought up in front of Tom Hanks for fighting, was actually the mess room on the ship itself.

Then we had to do a bunch of exteriors on the ship and all of the gun work and the depth charge releases. A lot of the long tracking shots of Hanks walking around the perimeter were done there, too, so that we could actually have the height that was required.

The ship interiors were quite small. Did you have to stash many mics?
Yes, we did. Having done the work to set the communications up, I either had one or two boom operators on every shot. Now, if we were shooting predominantly in the pilothouse, then I’d have a boom operator there, but it was such a tight, confined space. I think the set was maybe 8 feet by 10 or 11 feet wide, and the lid of the ceiling was only 7 ½ feet, so it was really restrictive. Then you put two handheld cameras in there, plus all the actors, and there’s not a lot of room for anybody else. So I used the Neumann KM 185s — those small-profile, hypercardioid microphones — for booms inside. I would love to have used Schoeps with a GVC to get an even smaller profile, but they just couldn’t handle the humidity from the amount of special effects on set on a daily basis.

Any area that we had to cover that the boom couldn’t get to, we either planted microphones out of sight or used, obviously, a lot of wires. We had wires in the helmets of our characters when they were in battle dress, and if they weren’t in battle dress, they would have a lav mic in their clothing. But one of the other things that I did, as part of the communication system, was use desktop omni microphones painted the same color as the set. I sent them away to the paint shop. I sent about 500 feet of XLR cable away to be painted, as well, so we could run all these cables and hide these microphones literally in plain view. This way, when somebody went to use one of those pieces of communication gear, I didn’t have to rely on the microphone within the machinery. I could just pick it all up on an omni mic, which gave me a much better spread and a much cleaner signal to pipe to another set or to a set of headphones.

I also added an extra two omni mics that I placed above the two doorways that led inside and outside of the pilothouse. There were so many shots where people were literally running from one side through the pilothouse to the other side, talking or leaning in the doorway to give an order. With the camera positions and the size of the set, there was just no possibility to get a boom mic to ensure that we had that dialogue clean. So those were just tracked all the time.

Tom Hanks and Aaron Schneider

What tabletop and stash microphones were you using?
I used some Audio-Technica and Shure conference table mics. I needed something very rugged and very utilitarian that I knew I could rely on. Those mics get kicked around conference rooms all the time, so I knew I was in good shape as far as making sure that stuff didn’t break, which is really key when you do these scenes where you may only get one or two takes.

With so many moving pieces, what was the typical track count for you on set?
We had anywhere from 12 to 16 tracks. I think we could break it down and say there were probably five or six main tracks. I mixed everything every day. That daily’s mix was a live mix of all the microphones that needed to be heard. Obviously, we had a bunch of ISO tracks. I also took a feed from the submixer that was controlling all the communication channels because I had a second utility reading a script and opening and closing microphones as necessary so that we didn’t get any unwanted signals. There’s no point in having something come through to the speaker when you don’t want it to come through. We recorded that source back into the main recorder, so anything that went over those individual comms channels could also have been pulled out by the post guys to use.

What did your team and cart look like?
I had one utility, Marc Uddo, who was designated to do wiring and to keep all the equipment ready for whomever had to go on set. I also had a second utility, Jason Vowel, who was on his own mixer. My main cart was stacked with a Cooper 208 recorder and a submixer piggybacked onto a Sound Devices 788. The other mixer was used to take all the feeds that were coming off of that massive gimbal and route them where they needed to go. I actually used two 788s.

So I had a total of 16 inputs available to me. The other mixer was an Audio Developments, which was an eight-channel stereo mixer, so some of the channels we allowed to come in on stereo — so it was one play to two tracks.

That sounds like a lot to manage.
I’ve always been good at mixing large numbers of sources, and I think that comes from a recording studio background from when I was younger. Looking at a 96-channel mixer doesn’t scare me because I know it’s just 96 repeats of the same thing.

But I think it’s fair to say that the art of sound mixing lies in being able to deliver the editors a comprehensive mono track that gives them a really good representation of what was happening on set during any scene. Sure, we will have ISOs that can kind of save us if we miss a cue, but the art of it is to get those cues right, and I cut my teeth mixing to stereo.

I have mixed in recording studios to a 24-track. I also mixed from eight channels to stereo NAGRAs and stereo DAT machines very early in my career. I think it takes muscle memory and concentration because you’re following the script, you’re waiting for cues, you’re waiting for actors to say their lines. You’re paying exceptionally close attention to the monitors because you also need to know who’s on camera —is this guy about to step in, or is he going to pause? It becomes a dance, really, it does, between the script, what you’re seeing on camera and what you’re seeing on the faders in front of you.

What was the most challenging scene in the entire picture?
The most challenging scene was the scene where we shot two sets simultaneously. We sent one camera down to the CIC, which was 50 to 75 feet away from the gimballed set, and we shot the pilothouse and the CIC at the same time. Tom Hanks and Stephen Graham talked to each other over what we affectionately called the “bitch box.”

So the speaker and the mic had to be open and relay to each other; they had a conversation on the phone, which was also live. That was the most difficult thing to do because I was mixing the two sets simultaneously and having to make sure that the actors could hear and speak to each other in real time so the performances would be correct.


Patrick Birk is a musician, sound engineer and post pro at Silver Sound, a boutique sound house based in New York City. He releases original material under the moniker Carmine Vates. Check out his recently released single, Virginia.

Remote Editing: Evercast Intros App for iOS and Apple TV

Evercast, a remote collaboration platform for creative professionals, launched its iOS and Apple TV apps today, expanding its portfolio of tools that help creatives work from any location.

Evercast’s flagship product combines video conferencing with ultra HD live streaming in one web-based platform, allowing collaborators to work together in real time, from preproduction to post production. With security approval from all major Hollywood studios, the platform has been used in the creation of hundreds of major films, television shows, video games, commercials and more.

The introduction of a new Evercast app for iOS provides users with more flexibility. Enabling on-the-go creative collaboration via iPad or iPhone, the iOS app allows for video chatting, HD video streaming, screen sharing and on-screen drawing.

Complementing the web app, the Evercast app for Apple TV offers an elevated viewing experience, with the ability to watch video streams in 4K with 5.1 surround sound.

“We’re thrilled about the release of our new iOS and Apple TV apps because it broadens the possibilities for creatives to work whenever, wherever, and however they choose,” says Brad Thomas, co-founder/COO of Evercast. “It’s our vision to build a world in which creatives can work together virtually from anywhere that inspires them, with the same ease and productivity of a team sitting shoulder-to-shoulder.”

Films and shows that have used Evercast include Borat Subsequent Moviefilm, The Queen’s Gambit, News of the World and Jimmy Kimmel Live.

 

 

 

 

Ted Lasso: Showrunner Bill Lawrence Talks Production and Post

By Iain Blair

Apple TV+’s Ted Lasso tells the story of a relentlessly optimistic and folksy American college football coach, who — though he’s totally unqualified — is hired to manage an English Premiere League football team (aka soccer). Naturally, comedy ensues as the fish-out-of-water Lasso attempts to get up to speed on the soccer front, while also navigating the differences between two cultures separated by a common language and beverage preference.

Bill Lawrence (Photo Credit: Zack Braff)

Audiences loved the series, created by veteran television writer, producer and director Bill Lawrence and its star Jason Sudeikis, and so did the Golden Globes. The show was recognized for Sudeikis’ performance, and the show itself was nominated in the category of Best TV Series — Musical or Comedy.

I recently talked to Lawrence (Scrubs, Cougar Town, Spin City) about making the show, his love of post and what’s up with all the tea and facial hair.

Do you still enjoy being a showrunner?
I do, and I’ve been doing this a long time. It really helped that Jason is essentially my co-showrunner this time. I’ve always believed in hiring great department heads and empowering them, as it’s an overwhelming job if you’re too much of a control freak and try to do everything. You can be in charge of post, music, final cut, editing, casting, scripts — anything you want — but for me, it’s far better to bring other voices on board and collaborate.

You shot it all in West London, mostly in-studio. Can you talk about what it took to prep and plan, and did the COVID crisis affect it?
COVID didn’t affect us, though it will for Season 2. The stage stuff wasn’t hard, but we had a lot more location work than your usual TV show.

Also entering the sports world, especially for a global streaming platform like Apple, it’s very easy to get the sports wrong. We were dealing with the Premiere League and had to shoot all the football scenes believably and create large stadium crowds believably. And sometimes the actors could play soccer, but some couldn’t, so there was a lot of planning and a lot of work on all that in post.

You had two DPs on Season 1 — David Rom and John Sorapure. How did that work?
We revolved episode blocks as it was challenging to shoot around London, and you have to work so fast because of schedule and budget. Plus, overtime in England is not the same as in the US, so while one DP shot two episodes, the other DP would prep the next two episodes. We shot on the ARRI Mini LF with Tokina Cinema Vista Primes.

Tell us about post. Where did you do it?
All the editing and sound was on the lot at Warners where my company, Doozer Productions, is based. That’s where I’ve posted all my shows. My longtime post producer, Kip Kroeger, came over to London to look at storyboards and show us stuff cut together and to see how it was going. And thanks to the streaming schedule, we could do all the post back here.

What about the DI?
We did the DI at Level 3 Post in Burbank with colorist Mark Wilkins and we had to work hard to match looks with all the different weather we had on location, often within one scene.

Do you like post, and why?
I do, and especially editing. My mentor, the great Gary Goldberg of Family Ties fame, taught me how to edit and how to both upgrade a show in post and find it in post with the correct timing and pattern of cutting. That’s exactly what I did with Scrubs. It was very fast-paced but then it would slow way down for moments of drama and impact, and all that helped give the show its voice.

You had two editors on Season 1— Melissa McCoy and A.J. Catoline. How did they work together, and what were the main editing challenges?
They alternated episodes. After I worked on it with the editors, the director did his cut, then I did the final cut with Jason. The big challenges are kind of the same on every show — setting tone and then the pace, which you find in the edit.

Jason had a real vision for the show’s pace, and it also helped that we are a true half-hour and not prisoner to the standard network show of just 22 minutes. He believes in banter-driven comedy, which still plays with pace, and then we’d slow down for the emotion and drama.

The other big challenge was having to work on the football (soccer) edits, way ahead of cutting the episode, so all the post and VFX teams had ample time to make them look good.

Can you talk about the importance of music and sound to you?
I believe all that really enhances the show, and we got lucky with Marcus Mumford, who wrote the theme and was the main composer. Tom Howe backed him up. We didn’t want to overwhelm it with score, but we wanted it to feel fairly cinematic, and those guys just crushed it. Jason was really good with sound, like the ringing in Ted’s ears in the pilot, and we paid a ton of attention to the sound and all the needle drops.

There are a lot of VFX. Who did them and what was entailed?
Barnstorm VFX did all the stadium CG work, and Digital Film Tree did all the previz [as well as dailies and traditional VFX]. The big thing was creating all the Premiere League games with limited time in the stadiums and no crowds, so we had to build every person and then seamlessly slide that into the footage we’d shot on a practice field.

Then we had to deal with the ever-changing London weather, where half an exterior shoot would be in the rain and the other half in full sun.

[Kip Kroeger shares more detail: “One element that allowed us to streamline production and craft the editorial narrative of the football match sequences was the previz. Considering those scenes were filmed at the end of the season’s production schedule, we needed to know how they were going to fit into the cut, and have something to both share with the network for context and narrative purposes, while also providing a road map for production in filming them so they slid right into those stories. We worked with DFT’s previz team to build a virtual stadium and execute those moments of the matches all the way down to the camera angles we would want to cover each beat in. It allowed us to be much more efficient when filming in the freezing rain at night in London in November. It also helped us know what to expect from an editorial perspective. The editors and producers were able to see beforehand what we were trying for and discuss different ideas thanks to the iterative process of the previz.”]

What does Jason bring to the impossibly sunny Ted?
Everything. He’s so creative, and he’s such a great actor, but people forget he’s also a great writer — he wrote for Saturday Night Live, and now he’s head writer on this. He’s the visual voice of the show, and we pick his brains on how he thinks about Ted and how he wants the show to look.

I thought the biggest VFX challenge would be dealing with Jason’s mustache.
(Laughs) That’s 100 percent real, man. He actually grew it, and it’s seriously impressive.

Looking back on the chaos and angst of the past year, do you feel you somehow created the perfect antidote?

Ted was based on a character Jason had created for some NBC promos he’d done six, seven years ago, promoting English football. It was very broad and sketchy, and he hooked me when he told me we’d give it a lot more pathos and heart and emotion and make Ted a more well-rounded real person. But the initial pitch was doing our version of a sports movie, and as we tried to sell it, different streaming sites were saying, “It’s so male,” or, ‘It might not have wide appeal,” and I’d say, “Sports movies aren’t about sports.” My wife’s seen every Rocky film but she’d never watch a boxing match.

Also, Jason and I also felt the world had become so cynical in our culture and politics, and that the obvious route would be to make Ted this seemingly polar opposite and then later reveal what a jerk he really was. But if he turned out to be totally sincere, then you’d have to look at yourself. Look, we love snarky comedy, but given all that, we set out to create a very hopeful, optimistic show with a central character who’s kind and genuine.

What can fans expect next season?
I don’t want to give away too much, but we’ve almost finished writing all the scripts and went back to London to shoot in January.

And now for the most important question of all. Do you drink tea?
(Laughs) My wife gives me constant grief because of that joke, as she’s a real tea enthusiast and I’m your regular American coffee drinker.

Editor Geoffrey Richman Talks Workflow on Apple TV+ Film Palmer

By Randi Altman

Who we are in high school is rarely who we become, but some veer so far off of their presumed path that it’s hard to recover. This brings us to the Apple TV+ film, Palmer, which stars Justin Timberlake as a high school football star turned convict who returns to his Louisiana hometown after 12 years in prison.

Editor Geoffrey Richman

At one time, Eddie Palmer had a bright future ahead of him, but now he’s struggling to navigate life after incarceration. Upon his return home, Eddie moves in with the grandmother who raised him while trying to figure out his next move. It’s during this time that he develops a bond with a 7-year-old boy named Sam, whose mother is on a prolonged bender.

We reached out to editor Geoffrey Richman, ACE, to talk about working with director (and frequent collaborator) Fisher Stevens, his assistant editors and his process.

How early did you get involved on this film?
Fairly early. Palmer was originally scheduled to shoot about a year before it actually started. I was expecting a baby at the time, and the due date was scheduled for the first day of shooting. Fisher and I had a whole plan to make that work — me working part time and close to my apartment and with the possibility of having another editor help out until I was on full time.

For various reasons to do with financing and casting, the film didn’t start until a year later, which really worked out for the best, both for the film and for me, facing the reality of trying to start an edit with a newborn. Over the following year, I was able to read more drafts of the script and hear about casting choices as they happened, which made anticipation for the shoot all the more exciting.

Director Fisher Stevens (in hat, on set) often calls on Geoffrey Richman to cut his projects, giving them a shorthand.

What direction did Fisher Stevens give for the edit? How often was he looking at cuts?
Very early on, Fisher gave me a list of films to watch as inspiration and to get an overall feeling for what he was going for with style and sense of place. Then during shooting we would talk generally about the story and the scenes. We watched a few cut scenes together, but for the most part, I was on my own building the first assembly. Once we watched the full assembly, that’s when we both dove in. From then on Fisher was in the edit a lot, and we were looking at cuts together all the time.

Fisher and I worked on a few documentaries together before Palmer, so we already had a level of trust and a shorthand going into the edit. We could spend all day attacking one scene, or he could give much broader notes, and I could go off on my own to try different things.

We both like screening to audiences often, so we got the cut to a screenable point fairly quickly — about a few weeks into the edit — and from then on screened regularly to different groups of friends. The feedback from those screenings really helped steer the cut for both of us, and in many cases also helped solve problems along the way.

Stevens is also an actor. Did that play a role in how he directed on set or directed the edit?
On set, Fisher gave the actors a lot of freedom with their performances. Ryder Allen (Sam), in particular, has a lot of great lines in the film that he came up with on the spot, and a lot of that came from Fisher giving the actors room to improvise.

The same applied in the edit. Fisher was very particular and sensitive to the smallest details in the performances, making sure the truest moments were on screen. But at the same time, he was always open to taking apart scenes or structures and trying out new ideas. I’m sure that comes just as much from his background in documentaries, where the edit and story are constantly shifting.

Was there a particular scene or scenes that were most challenging?
Not so much a scene, but a section of the film. We spent a lot of time working on the first 20 or so minutes of the film. The energy between Palmer and Sam is amazing, and watching their relationship develop over time carries the film. But there’s a certain amount of groundwork that has to be laid before that part of the story can kick in.

In the early stages of the edit, we were just cutting down for time to get to the heart of the film sooner, pacing some things faster and cutting other things out entirely. But while technically that got to the Palmer/Sam storyline sooner, it was losing a lot in the process — like establishing a connection to Palmer, the early tension between Palmer and Sam, and the relationships with the grandmother. So there was a lot of trial and error to find a balance between keeping the story moving forward and finding the right moments to connect with and get invested in the characters. Sometimes it was as simple as repurposing a single shot from a deleted scene that would help recenter the surrounding scenes.

We also played a lot with structure, finding the right time and place to get into a backstory. For example, there’s a scene early on between Palmer and his parole officer that introduces the backstory of him being in prison. In the first cut, it felt it was coming too late — the audience needed to be grounded in that information earlier. But when we moved it too early, it felt like an interruption. Like we weren’t letting the audience settle in and have time to intuit things on their own before being told what’s going on.

Was the edit done during the pandemic? If so, how did that affect the workflow?
We were already a few months into editing when we shut down the office and brought everything home. We had just signed up with Evercast about a week before that, and it made the transition surprisingly smooth. Fisher and I worked remotely for the rest of the edit.

Of course, there were times it was hard to make precise edit choices when the internet is cutting out, the audio isn’t in sync and kids are screaming in the background. There was a lot of, “I can’t believe we’re picture-locking a movie like this!” I did miss the experience of screening the film with an audience, and it definitely made for a different cutting room atmosphere. My 4-year-old would watch scenes a lot and give notes or make suggestions about where

the story should go.

What system did you use to cut and why? Where did you edit before lockdown?
Avid Media Composer. Back in the good old FCP7 days, I was alternating between Avid and FCP regularly. Now it’s just Avid for me. We edited in a room at Article 19 Films in New York until the pandemic started.

Is there a tool within Media Composer that you use but others might not know about?
Remove Hidden Volume Automation. I don’t know if most people use this or not, but it’s a hidden gem to me, tucked away in the Automation Audio Mixer. When you have a bunch of audio keyframes on your clips and then cut the clips up, you can’t access the keyframes that are past the edit points. This feature lets you set in and out points around an edit and, well, remove the hidden volume automation, so you don’t have unwanted volume shifts leading into or out of a cut.

How did you manage your time?
I use an assortment of organizational apps to help with that — Trello, Evernote, Wunderlist (now Microsoft To Do). During production it’s all about keeping up with the dailies, so each day is its own deadline to cut a scene. And during post, the nice thing about having lots of audience screenings is that they create deadlines along the way. It keeps the momentum going in the edit and helps gauge how much needs to get done and when. Also, having lots of interim deadlines is great for creativity since a lot of unexpected ideas come out of being up against the clock and having to make decisions on edits quickly.

Did you have an assistant editor on this? Do you see the role of assistant editors as strictly technical or as collaborators?
I had two assistant editors on Palmer, Ian Holden and Keith Sauter. I always view assistants as collaborators, whether that’s getting feedback from them about cuts or asking them to cut their own versions of scenes. My assistant is often the first person to watch a scene before it goes to the director. It’s always nice to have someone to bounce an edit off of and to see how it feels with another person in the room.

What’s great with a trusted AE is that if they have notes on a cut, they know the footage so intimately that they can also help hunt down whatever’s needed to make it better.


Randi Altman is the founder and editor-in-chief of postPerspective. She has been covering production and post production for more than 20 years.

Crafting Sound Design for Apple TV+’s Ted Lasso

By Patrick Birk

If you haven’t seen the Apple TV+ series Ted Lasso, then I suggest you run — don’t walk — to a screen and start binging. This charming fish-out-of-water story stars Jason Sudeikis as Ted, a college football coach whose hokey, saccharine brand of Midwestern positivity is transported to England when he is hired to coach the AFC Richmond football (soccer) club. The jaded team and its front office serve as the perfect foil for Lasso, who wins them over one by one with what we discover is tried-and-true optimism.

Brent Findley

Sound designer Brent Findley (The Defiant Ones, The Good Place) was called on to help craft the show’s sound, and he immediately became a fan as well as a collaborator. “We’d be working on an episode, and Jason (who is also the show’s co-creator) would point to part of a storyline and say, ‘This is foreshadowing X down the road.’ I’d be like, ‘Spoiler alert! I want to watch it!” With that in mind, a warning to the reader: There will be a few spoilers as we dig into the conversation with Findley.

While the show is a comedy, it also features some high-production-value sports sequences. What was your approach to building that soundtrack?
The practice scenes were definitely more straightforward than the games which featured crowds and where the sequence of the action on the field was more vital. Practicing was more of a supporting part of the story… just a background activity.

The players on screen know how to kick the ball around, and the production dialogue mixer captured that. We took the recordings from different practice days and built beds of different types of activity. We used these to adjust how busy we wanted the team to sound off camera. We would also back off on the beds when we needed the forefront conversation to take over. When we needed to minimize offstage voices but also keep the sound of the team practicing, we would lean on the tracks of ball kicking and running on grass. The Foley for those sections was performed by Sanaa Kelley and her team.

What about the crowd noise?
Obviously, we wanted it to sound like it’s a football match, but that sound differed depending on location. Being down on the field had to sound a bit different than being up in the stands, in the executive box or in the announcer’s stand. So there are shifts depending on where we are around the stadium. Those are kind of literal perspectives. Are we in the bar, watching on the TV? That’s kind of the practical, without-any-creative-instruction stuff that we would just do naturally.

The next part is Jason’s desire to tell an on-field story that supports our off-field character arc. For example, the players Roy and Jamie have this tension. A sequence that illustrates that tension could be happening in real time, almost like a singular moment. We really had to use the sound to help build this development, so it’s not just a big crowd swell over the whole thing. The audience also has to feel the crowd’s separate moments. Instead of a big general build, we made sure it felt like individual moments in order to help land tension between those two characters. We help to support what we know about these characters through the way the sound is mixed and cut together.

You were cutting in effects from your production mixer. Did that include the crowd noise? Did they fill a stadium with people for the production?
No, we didn’t fill the stadium. We had around 100 people chanting “wanker,” not 30,000, but we can create the feeling of 30,000 people pulsing with the more articulate 100 people that we have. So the 100 are being supported by this big wash of the crowd, and with that more general crowd noise, we can fill the stadium with a massive crowd saying “wanker.”

Sometimes, for the gameplay, there was no crowd. The crowds were just there for the chants. At the production itself, with big crowds reacting, that’s all being directed, and we can’t use that sound because it’s got bullhorns for direction. So we took the core, orchestrated chants and had a loop group give me those chants clean. Then, by using library stadium crowd sounds, I have software that allows me to impose the characteristic of one sound onto another.

There’s another scene where the stadium crowd is chanting, “You don’t know what you’re doing.” Then we see the bar crowd, and they are chanting the same thing. But at the bar, because there are fewer people in a smaller space, our human nature wants us to chant that faster than an entire stadium would. So when we cut back and forth, a lot of our work was slowing down the bar without it looking weird to the picture. We then sped up the stadium to try to meet somewhere in the middle. Then we cut into the stadium, “you don’t know what you’re doing.” And back to the bar. That pacing is a rhythm of the same chant over and over in all places. The result is an orchestrated effort from dialogue editor Bernard Weiser, effects editor Kip Smedley and me, along with the re-recording mixers filling the Dolby Atmos sound field. It really took everybody playing off the material the others brought to the party.

Loop group work-from-home setup

How do you balance the super-high-energy moments throughout the show with the more subtle moments in the plot?
I love the dynamics of this show. We have some really fast, heart-pounding-type things, and then there are these moments of subtlety. Our composer, Marcus Mumford (Mumford & Sons), is fantastic. And (co-creator) Bill Lawrence has a knack for putting together some of the best soundtracks for shows that I’ve ever heard — the combinations of songs he digs up with help from music supervisor Tony Von Pervieux are amazing. So a lot of that is driven by the music.

I can build up excitement with crowd and action and exaggerate a ball kick into the net. If it misses, then it’s heartbreak, and we can just suck the air out of the room, let the score simmer and take people on that emotional trip. The cinematography helps with that as well. Some of the footage goes into slo-mo a little bit, and you can kind of see the weight.

Jason was all for the more mundane elements being literal and accurate, but when we’re starting to tell the meat of the story, he didn’t constrain us. We could cut out and just go and follow that cinematography, when the picture starts getting stylized, and they start going into slo-mo. It’s like, “Okay, it’s not just an absence of sound here. What else can we do?” Maybe it’s Rebecca (the team owner played by Hannah Waddingham) with deep inhales and exhales during the slo-mo, or a footfall is a “boom” instead of an actual shoe. Knowing we didn’t have to play everything all the time is really a freedom that Jason would embrace.

Loop group work-from-home setup

What were some of your favorite creative moments when you got to let loose? For me, Ted’s panic attack was a standout.
It worked well. I worked closely with Jason on that to make sure it was doing what he wanted it to do. I didn’t tell Jason, “I want to do all these tricks with the sound,” but it was a moment that was slightly special — we got to do some very specific design work that we didn’t do in every episode.

The mix on it was great. The elements in the sound design are great. The score is great. The high-pitch ringing, which can be a real thing for folks that experience panic attacks, was there to drive that home. Then we come out of it with a reverse breath pull-out into Rebecca’s clear, concrete voice saying, “Ted.” It was very powerful. I get chills thinking about it.

Another favorite Rebecca scene is before she confesses to Ted that she tried to sabotage him. We go into slo-mo and score, and she’s walking down the stairs slowly, but we gave her an exhale, inhale and an exhale. We had the locker room kind of peppering in from behind, and then it just goes quiet. She walks by, and they come back up to their world offstage, and then Rebecca comes into the room and confesses to Ted.

You mentioned Marcus Mumford earlier. Was he the head composer for the entire series?
He was involved in every episode, but our co-composer, Tom Howe, was fantastic also. I worked with Tom on Whiskey Cavalier, and he’s a great guy who understands the composition-for-picture workflow.

Was there an active collaboration between your departments during that working process?
For the initial creative process, I think it was important that Marcus and Tom were left alone to develop the sound of the show.”

Because the score is such an intensive process, they really needed to be left alone with it. I can’t keep sticking bugs in the composers’ ears to tweak it because of something I want. Our music editors, Richard David Brown and Sharyn Gersh, have access to all of the individual stems, and they let dialogue and music re-recording mixer Ryan Kennedy know he can cut out a hit of percussion or say, “Hey, maybe back off on this one particular instrument, but leave the rest of the score where it is just to make room for a line of dialogue or a cell phone ring. And maybe I can tune my effects to be sympathetic with the score. Or, if there needs to be tension, I can tune my effects to go against the score and create and work with that tension.” So, Ryan and effects re-recording mixer Sean Byrne can ride those elements separately.

There are a few elements of live music in the show. What was the approach for Cam, the street musician who’s standing in for Robbie Williams at the dinner?
Cameron Cole — they actually used his real name. Brendan Hunt (Coach Beard) and Jason love him. We didn’t bring him in to record in a studio; it’s his live production stuff from that day. Part of the beauty of being a street performer is that it can be natural and feel improvised because that’s what it is. That’s what it’s made of. That’s how it exists in real life.

And Rebecca in the karaoke bar, as well. Hannah, the actress who plays her, has got a fantastic voice. After the fact, she did re-record it in her bedroom through a remote ADR process, and I just cherry-picked a couple notes here and there because I didn’t want to lose that natural, real-life, recorded-in-location feel with the crowd. I mean, that was a live performance, so to try to recreate the sound of her voice, we’d have to recreate the crowd because the crowd married to her microphone on the day. It was a much better end result to just surgically stitch in what she wanted fixed, as opposed to trying to recreate the whole scene and have it feel contrived. She knows what she’s doing with a microphone.

One of the keys is to make sure there’s no hole in the crowd so the ambient noise is seamless. When replacing a note from her handheld mic, that note would also be present as bleed on the microphone that was in the crowd. I just had to find a spot of the crowd that didn’t have a note in it at all, and I made a comp of the crowd to get across that moment. Then Ryan, through his skill as a re-recording mixer with the dialogue and the music, used processing to match her recording to the sound of the karaoke stage.

To jump back to loop groups, being that this is 2020, did quarantine touch the post process?
All of the post sound was on a remote, lockdown basis. So, everyone was somewhere else. For the loop group, we had a core of four people working from their own homes using the online collaboration tools that we have. This was kind of a surprise to everybody. Some tools existed already for remote purposes, meeting certain niches, but it felt like there wasn’t something that already existed to cover the entire workflow. Even now, after however many months, we’re still trying new things and coming up with different combinations of tools that exist. When somebody comes out with something new, everyone’s on board for trying it to try to get some efficiency back or some quality back in this remote environment.

In five years. I don’t want an asterisk at the end of the Ted Lasso credits saying, “Sorry about the sound, but COVID.” It’s got to stand up, no matter when somebody’s watching it.

Finally, where did you typically based when working?
In “normal times,” when not on the mix stage nor in ADR, I execute my work from my dedicated studio at home.  Having this capability has been integral to staying productive during the COVID shutdown over the summer.  Universal is my primary major studio attachment.  If I have an established client that is posting a particular show elsewhere, such as at Warner Bros., I am able to take care of them there, too.


Patrick Birk is a musician, sound engineer and post pro at Silver Sound, a boutique sound house based in New York City.

The Morning Show EP and Director Mimi Leder

By Iain Blair

With its ripped-from-the-headlines subject matter, Apple TV+’s The Morning Show, about a network morning show and its anchors dealing with a sexual misconduct scandal, could hardly be more timely.

Mimi Leder

It stars Jennifer Aniston as Alex Levy, co-anchor of the UBA network’s hit morning show along with her on-air partner of 15 years, Mitch Kessler (Steve Carell), who is summarily fired after allegations of sexual misconduct. Alex soon finds herself in a power struggle with new co-host Bradley Jackson (Reese Witherspoon) as the show explores the cutthroat world of morning news and the lives of the people who help America wake up in the morning.  It co-stars Mark Duplass as EP Chip Black and Gugu Mbatha-Raw as head talent booker Hannah Shoenfeld.

Prolific TV director and producer Mimi Leder, whose credits include the feature films The Peacemaker, Deep Impact and On the Basis of Sex, executive produced the show and directed several episodes, including the finale of the first season.

I recently talked with Leder about directing the show, the workflow and challenges, and why she loves post.

The show’s set in New York City, but most of it was shot in LA. How was that handled?
We shot nearly all our interiors in LA, and we shot a lot of skylines, exteriors and background plates in New York, so we had coverage of real places, like Broadway, to work from. The exterior of the UBA building was shot in LA, and in the finale, for instance, we see Chip go in and go upstairs and get fired, and then I had him walk out into a very crowded street full of New Yorkers. To get that shot, I put the camera on a ladder with a very long lens, so he’s lost in a sea of people. That was the image and feeling I wanted — that he’s alone in this huge crowd.

Our VFX supervisor, Marc Côté from Real By Fake [check out our interview with him here], went to all these locations and then did set extensions to add layers and layers of New York streets once we were past our first couple of blocks. That’s an old-school way of doing it, but it’s very effective when coupled with all the production design and so on. And when Jen and Reese come out of the building, we used CGI to create the right colors and version of the building, so you’re right there in New York. And we moved the camera a lot to mimic that fast-paced world.

Talk about the look of the show and how you worked with the DPs, Michael Grady and David Lanzenberg, and later the colorist in the DI.
We all collaborated very closely, and first off, I wanted the actual Morning Show to be really authentic and grounded — to show how big that world is and at the same time make it feel quite intimate. So when we’re on that stage, it feels very bright, as these shows are, and we did research The Today Show and GMA and so on.

I was also inspired by movies like Broadcast News and Network, and the frame of Michael Clayton, which was so intimate. So we used a 2:1 format — a very cinema, bigger format not usually used in TV — which let us shoot two people in a two-shot that filled the frame.

What cameras and lenses did you shoot on and why?
We shot in 8K on the Panavision Millennium DXL2 with these large-format Panavision Super Primo 70 Series lenses; they’re such great lenses. The whole package gave us a very cinematic look.

Isn’t it unusual to shoot 8K?
It is, but Apple wanted us to, so we did. And going back to your question about working with colorist Siggy Ferstl, at Company 3, he’s just a genius, and it’s super-important to have someone like that as your colorist. DP Michael Grady and I [check out our interview with Grady here] would discuss the look we wanted. He and Siggy had worked together for a long time, and I’d also worked with Siggy before on several shows. You’re really swimming backward instead of forward if you don’t have a great colorist. A great one takes the show to its final tone and look, and Siggy really understood exactly what we wanted. So the personal lives of the characters have a very different feel and look from the bright studio look, and there’s far more contrast, far more saturated color and far more shadow. It’s more complex visually, like life and their world. (Ferstl called on Blackmagic Resolve for the grade.)

The show has a ton of VFX. How did shooting in 8K affect the VFX workflow?
We’re not an effects show, but you’re right — we have a ton, from CG and 2D enhancement to 3D set extensions and replacement to LED cleanup — and you don’t want to see any of it. Like, when we’re looking out of Jen’s window at the Hudson, with all the boats and so on. We took a lot of plates of what all that looked like, with shimmering water, lights moving, helicopters and so on. It’s very layered and hard to do, but we wanted to put her character, Alex, in a glass house. So she can look out of the world, but she’s also very isolated in a sense, and I wanted that outside world to look very active.

Marc Côté’s Real By Fake did them all in full 4K HDR, and they had an army of artists using everything from Nuke, Blender, Maya and Houdini, and it took nearly half a year to do it all. They can also do everything in post, from editorial to the DI. They just did the VFX on this show because I wanted to use Company 3 for the DI, and our editorial was based at the studio where we shoot.

Do you like post?
I love post. I love the set and every aspect of filmmaking, but post is, as they say, the place where you get to write the final version of the script and tell the story all over again. I love it because you can manipulate time and space, and we had amazing editors and sound people. I really love the thrill of collaborating with all these artists who bring it all to life. It may be my vision, but it’s this whole team working with you in post. It’s really hard. Post is hard, but it’s worth it.

The show has six editors. How does that work? I assume you work with just one?
It depended, and none of them were on the set because there wasn’t enough time. I directed three episodes. Two of those episodes were edited by Carole Kravetz Aykanian, and for the finale, I had both Carole and additional editing by Aleshka Ferrero.

Dailies are sent with Pix, and after I’ve done my director’s cut, I show it to my partners — our creative showrunner Kerry Ehrin and EP Michael Ellenberg — and then as producers, we do our cut. When I’m not directing, the other director does his or her cut, and then we do our producer’s cut.

What are the big editing challenges?
It’s getting the right tone and pace, and it’s an evolution of many layers of fine-tuning, finding the right intentions, beats and shaping the story in the most impactful, honest and authentic way. Editing is such a process … to find the heart of your show in the performances and storytelling. And it’s a process I love so much.

This show has a great score by Carter Burwell and great sound design. Can you talk about the importance of sound and music to you and working with the sound team.
It’s so important, and our editors also contributed a lot to the whole process. Last year we did the sound in Canada, but this year we’re doing it all in LA at Sony. We mix in Dolby Atmos and have a great team — supervising sound editors Paul Lucien Col and Peter Lopata, sound designer Mimi Allard and re-recording mixers Elmo Ponsdomenech and Jason Gaya — and once we have a cut, we watch the show with our sound designer. We discuss in detail what

Mimi Leder and Jennifer Aniston on set

In the finale, when Bradley learns of [a character’s] death, I shot the whole sequence in 60fps, and when she walks into the broadcast stage to tell everyone, I decided to take out the sound. You just hear a few sound effects — her breathing and heartbeat — as I wanted her to feel like she’s underwater, like she’d just had a concussion, and it’s all muffled. Carter wrote a beautiful piece for that, so the whole sequence is led by sound design and music.

You’ve done both movies and TV. Are things better in TV for women now?
Definitely. There’s far more opportunity, especially now. Movies are still tough to get for women directors, but it’s slowly improving. There’s more diversity, more women, but it’s still far from equal.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

Union creates CG rocket for Apple TV+’s For All Mankind

London VFX house Union was called to create the season finale for Apple TV+’s dystopian drama For All Mankind. Created by Ronald D. Moore (Battlestar Galactica), For All Mankind dramatizes an alternate version of 1960s USA in which the Russians beat the Americans to landing the first man on the moon. The season, which stars Joel Kinnaman, concludes with the televised launch of a Sea Dragon rocket.

Although never built, the Sea Dragon was an immense, sea-launched, two-stage vehicle designed by Robert Truax for Aerojet in 1962. At 490 feet long with a diameter of 75 feet, Sea Dragon would have been the largest rocket ever built. Even today, it’s still the largest rocket that has ever been fully conceived.

The season’s VFX supervisor, Jay Redd, provided some initial previz of the launch, which acted as a pretty good brief in terms of model placement, timing and camera angles. Union’s Simon Hughes was the VFX supervisor and Jan Guilfoyle the VFX producer for the studio.

After a few more rounds of previz, Union locked down the transition from viewers watching the launch broadcast live on TV through their sets to a crystal-clear, full-width shot of the launch.

Alongside the rocket, Union added additional elements including buoys, seagulls, a boat and two helicopters to provide scale and realism to the scene.

Union had a pretty good reference for the rocket build given that the blueprints for the original design are accessible. However, in consultation with its clients, Union employed some artistic license to help realize the rocket’s full on-screen potential.

The rocket was modelled and textured in SideFX Houdini.

Union’s final delivery was a 4K, 2544-frame single shot of a rocket launch from under the ocean — pretty ambitious considering the required interaction of water, white water, foam, pyro and smoke.

Given the magnitude of the sims and renders Union looked to the AWS cloud to provide for the capacity required to deliver the work within the time frame. It was a custom Linux distribution on the AWS Thinkbox Deadline manager and proprietary rendering using SideFX Mantra. The team used Pixit PixCloud for cloud storage and Sohonet Fastlane.

The largest simulation (the rocket plume) that Union built took eight days to sim on systems with 96 CPUs and upwards of 768GB RAM generating about 4 billion voxels.

As soon as Union had the first renders, the team built the shot in Foundry Nuke. The CG elements consisted of the rocket, helicopters, buoys, water, waves, pyro thrusters, engine plume, atmosphere and smoke. Given the length of the shot and the interactions between the various elements over time, there were multiple sims and renders for each.

Digital matte painting techniques were used to create the sky and the USS Enterprise battleship in the deep background. In comp, Union added another layer of crashing wave elements to supplement the water effects as the rocket emerges from the sea and the engines ignite.

There was also a fair bit of work involved getting the transition from the living room plate to the sea correct. The team built the living room in 2.5D, taking parallax from the walls and creating a camera to push in and transition smoothly for the full CG takeover.

Union also added the TV screen look, which the team had to create from period reference, as it needed to stand up to travelling through the pixels.

Episode 10 closes with the rocket soaring into the sky.

 

Turning LA into NYC for Apple TV+’s The Morning Show

By Daniel Restuccio

If you watched the Apple TV+ series The Morning Show and believed the New York City scenes were shot in the Big Apple, that makes co-producer and visual effects supervisor Marc Côté very happy. In fact, the vast majority of the show was shot in Los Angeles, accounting for a big chunk of the 3,300-plus visual effects in the first season. “That was the goal from the beginning,” says Côté. “We wanted to give the impression that everything was completely done in New York.”

L-R: Marc Côté and Steve Bannerman

For those of you who haven’t seen the series, it follows a Today-like morning show, whose male co-host (Steve Carell as Mitch) is embroiled in a sexual harassment scandal. This leaves his popular co-host (Jennifer Aniston as Alex) scrambling to control the damage, while using the opportunity to fill the empty seat next to her with another female (Reese Witherspoon as Bradley).

Côté and his partner Steve Bannerman recently merged their two DI, editorial and VFX companies — Montreal’s Real by Fake and LA’s Local Hero — which will soon be known as Real by Fake LA. Their credits include Sharp Objects, Little Fires Everywhere, Watchmen, Runaways: Season 3, Black Summer and Barskins. The duo was tapped for The Morning Show by production designer John Paino and executive producer/actor Witherspoon, having previously worked with them on Big Little Lies and the feature film Wild.

For its work on the series, Real by Fake provided the production with turnkey post by bundling editorial, audio post and visual effects services. To facilitate the workflow, Real by Fake connected its two main locations by a high-bandwidth Teradici PCoIP system, making all its servers seamlessly accessible to each other. They also used an ftrack/cineSync setup for client review, as well as a Haivision Makito Rec. 2020 4K review system for DI and realtime, full-quality reviews. (Check out the studio’s The Morning Show reel here.)

             

The show’s 3,300-plus VFX shots broke down into categories:
• 3D/2.5D — set extensions for the replacement of landscapes, windows, buildings, streets, cars, etc.
• CG and 2D elements — enhancing the environment, fire, sky, cityscape, matte paintings.
• An LED car rig – using stock footage and VFX plates.
• EditAdvance – Real by Fake used proprietary technology for morphing, invisible cuts, combined performance layers, Repo and retimes.
• Location and period cleaning and enhancement and monitor/screen replacements.
• LED moiré pattern effect cleanup.

All shots were addressed in the offline. This was done to provide the director’s cut with pre-comps to enhance creative decision-making and to prevent the audience from being thrown out of the story. All plate shoots were planned and shot as needed throughout principal photography. All heavy CG shots were further organized by deadline, then comped only (versus needing CG/matte painting elements), followed by shots with mattes. Shots needing more stages of approvals or defined looks were given higher priority.

             

The VFX team used a combination of Autodesk Maya, Side Effects Houdini, Foundry Nuke and Blender to build all the shots. It took a team of over 100 artists five months — from April to August 2019 — to deliver.

“We found something very interesting in Blender,” explains Côté. “You can do previews in real time, so the fluidity and the simplicity of the interface reminds me of my time working with Softimage. Blender has come a long way since its creation, and it has reached the necessary level of maturity to be used in a production pipeline.”

One of director Mimi Leder’s requirements was that the locations be as visually accurate as possible. So Côté flew to NYC, where he supervised photogrammetry of all locations (taken during different times of the day) and helicopter flyovers of the Manhattan skyline. He wanted to create 3D environments in Maya that matched architecturally with the scripted locations. This process allowed accurate dimensions and data to import into the game engine (Blender) to previz all the scenes. The team completed a full day of helicopter flights over Manhattan to shoot establishing shots (using an ARRI Alexa Mini) and to capture background plates and photo surveys. All external locations (Alex’s penthouse, the UBA building and Bryant Park) were surveyed to have an accurate 3D representation of the surrounding buildings and to catch the different light ambiances.

One of the big challenges with this show is that it was shot in 8K on the Panavision Millennium DXL2 with Panavision Primo 70 lenses. Normally for episodics, visual effects are produced 1920×1080 and routinely up-scaled for a 4K master. The visual effects workflow on The Morning Show was full 4K HDR.

4K Editing
“To simplify the multi-location workflow and the realtime render-sharing of all editors (six editors and six assistants), we decided to downscale all the raw footage to DNX36 during the dailies process.

“There are lots of times that the viewer sees cameras on the set of TMS,” explains Bannerman. “Many times they see an image on the screen of the camera itself (as though they were the operator). Those cameras were Ursa Mini Pros. Sometimes the feed from the Ursa Mini Pros would also show up on monitors that viewers can see around the studio.”

All six editors — Carole Kravetz Aykanian, Vikash Patel, Ron Rosen, Elliott Eisman, Peter Ellis and Aleshka Ferrero — worked from the Sony lot connected to the two main hubs in Montreal and Los Angeles. Both hubs had the same footage.

4K VFX Workflow
Côté and Bannerman had previously used a 4K VFX workflow on Netflix’s Black Summer. “What we learned on that show,” says Bannerman, “was how to set up a full Dolby Vision 4K HDR VFX and DI pipeline. For The Morning Show, all VFX were done in the original format of the cameras (8K, 4.6, 2K) using our own pipeline IP, so the compositors could work on the material in the correct color space. Only at the time of output was the material reformatted into the final 4K (4096) resolution and ACES color space.”

During the entire process, Real by Fake had all source material available at its office in Montreal. All the pre-comps done for the offline were done directly on the original source and not in DNX36 on the Avid Media Composer, which was used to edit the show, with Nexis being used for storage. This process was to ensure they were always moving forward on a shot and not doubling the work.

Combining its offline and VFX expertise allowed Real by Fake to create temp VFX shots requested by editorial and replace the effects directly in the Media Composer bins, making it seamless for the editors’ work process as well as facilitating the creative decision-making. Unlike a normal VFX production, wherein shots are done when the picture is locked, with no capacity of seeing the global dynamics of a shot, Real by Fake constantly fed the offline editors with pre-comps, all the while proposing different cost-saving alternatives. For example, the team routinely combined takes to reconstruct a scene that never actually existed in camera to really aid the storytelling process.

“Having access to all the raw footage was a must for this project” says Côté. “On another more recent project, we were saved during the COVID quarantine because we had all the raw footage, and we were able to do our VFX pulls using Foundry’s Hiero while Company 3 was closed.”

 

     

Car Shots
One of the most challenging categories of shots for The Morning Show was the driving-in-the-car scenes. “New York City at night is a light show,” explains Côté. “Traditionally, you put people in the car on a greenscreen background and have grips with flashlights trying to put some light inside the car. Instead, we set computer-controlled LED panels all around the car. We also decided to use greenscreen because of the contrast ratio in the night shots and mostly because we wanted to give production as much latitude in the offline process to choose the right background for their need. What you see behind the glass inside the car is greenscreen, but the light that was coming inside was from the LED panels. We had this nice interaction and movement flashing the light inside on the faces of the actors and on all the reflective material.”

Matching Lenses
The team did many tests to try to match the lenses and the bokeh that the DP was getting in-camera. “If you have a shallow depth of field, obviously your eye is drawn toward the actor or the action you want. This allows you to take the background out of focus. But if you have bokeh, they need to be sharp, so you need to match them accurately. We created a recipe that matched all of the lenses in Foundry’s Nuke. The script was directly connected to the 3D depth, defocus and lens size to perfectly match its sharpness. We added the lens aberration and dust to maintain the illusion. What we see is always imperfect, and to reproduce it makes it real.”

California Burning
Besides the sheer scale of the show and its limited turnaround time, one of the greatest challenges was burning California in Episode 6. Part of the problem was that just a few weeks before the shoot, there was an actual wildfire at the shooting location. Right before they started shooting, the formerly charred ground was already turning green.

“All the actors you see, all the surrounding landscape, everything is a matte painting or 3D CG ground,” explains Côté. “We also comped in a few fire rigs, but most of the material is either footage we shot with cinematographer Dave Stump or CG particles with Houdini, creating fire and smoke — whatever needed to be done to be able to make it look like real fire. When you work on these types of shots, elements are all affected in different ways by the depth of particles. We applied 3D photogrammetry depth-tracking to create a more realistic smoke haze through all shots. We were lucky that John Paino provided us a ton of references and surveys from the actual wildfires so we could have as much info as possible. The beach scene was inspired by actual images from the famous Woolsey wildfire.”

Realistic VFX
Côté says the challenge of creating realistic VFX is to be able to observe the world on a day-to-day basis so that when you’re looking at something like visual effects, you say, “This makes sense. This has the right perspective. How I can help with technology or with physics to be able to achieve something that will look great?”

“After that, the director comes and says, ‘Ah, we’re making a movie, so let’s push the envelope.’ The ultimate experience is to combine production and VFX together in harmony during preproduction, production and post,” says Côté. “We need producers and unit production managers that understand that cost-effectiveness comes from the harmony between production design and VFX. Technologies move fast, and everyone needs to keep an open mind to be able to bring the vision of the directors and screenwriters to life.”

There will be a Season 2 of The Morning Show, but like all productions right now, we don’t know when.


Dan Restuccio is a writer/director with Realwork Entertainment and part of the Visual Arts faculty at California Lutheran University. He is a former Disney Imagineer. You can reach him at dansweb451@gmail.com.

Greyhound DP and Colorist on Working with Dolby Vision

The Apple TV+ WWII drama Greyhound features some impressive visuals, especially when viewed in Dolby Vision. Director of photography Shelly Johnson, ASC, hadn’t shot with HDR in mind, expecting the initial release to contain the traditional theatrical dynamic range, but he was able to flesh out the possibilities offered by HDR during the color grade. He worked closely with Company 3 colorist Bryan Smaller immediately after the decision came down that its initial release would be on the Apple streaming service and in Dolby Vision.

Shelly Johnson, ASC

The film, which stars Tom Hanks (who wrote the script), is a drama set aboard a Navy destroyer facing enemy artillery as it makes its way across the vast ocean. Directed by Aaron Schneider, the imagery was designed to feel real, not nostalgic or pretty. “The last thing we wanted was a glossy ‘Hollywood’ lighting job,'” Johnson recalls. “Granted, there is a good amount of VFX work, but our visual plan involved ‘dirtying’ the images up, making sure they had those intangible imperfections that make a shot feel authentic. In a stormy environment, lenses should sometimes capture moisture and flares — the messiness that you would have in a natural situation, and that translated to the color too.”

Which explains why he was curious about integrating the brighter, more colorful highlights and the ability to increase color saturation that are key distinguishing factors of HDR. “This was my first Dolby Vision master,” he says. “I’d done HDR versions with other films after the fact, but in terms of starting in Dolby Vision and then extracting other versions based on that grade — this was my first time doing that.”

The differences between an HDR and SDR version can be quite subtle. They can also be extreme and take full advantage of the HDR process, depending on how very bright highlight information captured by the sensor is rolled off in the post process to “fit” within the dynamic range allowed by the particular HDR display. The film purist might want those highlights in HDR to be compressed into a kind of “shoulder,” as they are on film, or they might prefer to “dodge” bright portions of the frame to pull them back into SDR range, or they might want to simply let them blow out. It’s ultimately an aesthetic choice that is finalized up in the color grading theater.

As soon as Greyhound‘s initial deliverable format became HDR, Smaller — who’d already been working closely with Johnson on what was to be the theatrical DI — encouraged the cinematographer to evaluate some scenes from the film in HDR (graded in Blackmagic DaVinci Resolve at 1000 nits) after Smaller made selective use of a significant amount of that additional dynamic range to allow certain highlights to peak up in the 600- or 700-nit range.

“Bryan put it simply,” says Johnson of the colorist. “A lot of the image will still exist in what is essentially the same range as it would in SDR, but the brightest values can carry luminance and color information into those higher ranges beyond 100 nits. In our case, the ultimate goal was all about the viewer being captivated by a naturalistic image.”

The approach to collaboration between DP and colorist was unusual at this time because COVID-19 was in full force, and the practice of sitting together during the color grading theater was not an option. Smaller, working out of Company 3’s Santa Monica facility, provided live-remote grading for Johnson, who sat alone inside a theater that Company 3 calibrates and maintains several miles away on the Sony lot. “The place felt abandoned at that time,” Johnson notes. “I think there were tumbleweeds blowing down the streets of that lot!”

But the remote session was as close to normal as was possible at the time, and Johnson sat down (remotely) with Smaller and began working with the Dolby Vision master based on the film’s artistic principles, which had been established when they started down the path of traditional theatrical grading. He mused to himself, “The last thing I want is for this to look ‘electronic.'”

Smaller rolled the first scene. “I thought, ‘This is beautiful!’ Just seeing the luminance in the clouds and how light kicked off the water, you could see the frame was made of liquid color, and it looked amazing. It was the opposite of electronic. It was immersive. I felt like I was outside on a cold day on the North Atlantic. I could suddenly think of all kinds of ways to build on HDR and do even more with it.

“Then we got to scenes of the ship’s interior where it’s very dark and you can see portals and the day exterior outside,” he adds. “That’s when the images really started to glow. You could look out these very bright portals and the exterior was bright, but it retained realistic color value. I shot tungsten practicals in the pilot house, and we could read color in the bare bulbs. All these details contributed to placing the audience in the world of a Navy destroyer.”

Continuing on, Johnson only grew more pleased. “Night scenes were fantastic. The first time we saw those muzzle flashes from the big guns and how bright and impactful they were, it was incredibly powerful. Once we weren’t confined to the 100-nit image of Rec. 709 or the roughly 48 nits of P3 theatrical projection, it became something very different and expressive. You can almost feel the gun concussion in your chest by the way the light values were hitting and affecting you. To me, that was instrumental in putting the audience on deck and feeling this warscape.”

Of course, that picture information was there in the “neg,” so to speak. Johnson captured it. The sensors on the Panavision DXL1 recorded the data, but Johnson visualized the imagery and monitored it in SDR (Rec. 709 monitors). The Dolby Vision technology and Company 3’s unique approach to the color science allowed this highlight information to be displayed in HDR, and Smaller’s work helped interpret exactly how this harvested detail was displayed in this way.

“If the color science hadn’t been as thorough as it was,” Johnson points out, “we could have been in for a very rough time of it when we needed to pivot to the Dolby Vision finish. Early on, Smaller pointed to the wisdom of grading using a P3 LUT that Company 3 had in its arsenal. I’m happy we used the CO3 LUT because it facilitated the unforeseen transition to a Dolby Vision master and made it seamless for me. We could start right away making important creative decisions.”

The colorist, having worked closely for some time on those creative decisions with the filmmakers, was bursting with ideas about an HDR pass before that day he auditioned the HDR pass for the DP. “I’d already laid out our visual goals for Bryan,” Johnson explains. “Greyhound takes place mostly under storm conditions in indirect light, and the narrative involved a journey across a threatening North Atlantic, and time of day for our color story was paramount. Some parts would have a gray, steely-cool storm look with dusk going a very windblown-blue and dawn a more chromatic cyan transitioning to a salty gray. Bryan enthusiastically locked right into these ideas.”

While shadow information, strictly speaking, is neither brightened up nor darkened down through transposition to Dolby Vision’s PQ curve, there is a natural perceptual difference between the way deep shadows appear when the brightest highlights top out at 100 nits and when a viewer is watching a scene where the brightest portion of the frame peaks at closer to 700 nits. “If you’re looking out a portal, and it’s 700 nits,” Johnson observes, “that’s a load for your eye to respond to. We found ourselves opening up the shadows somewhat to compensate for people’s sensory reaction, where the pupil closes down due to bright light. This is very interesting because that gave us shadow fidelity in the dark parts of the frame, while they still looked quite dark. In a Rec. 709 grade, a colorist might set blacks and maintain a consistent line on the waveform monitor for ‘black.’ But to get the most out of HDR, it has a lot to do with how shadows and highlights involve the viewer on a shot-to-shot basis. Bryan was very participatory on this front. I liked his approach and his ideas regarding the construction of a shadow.”

Bryan Smaller

By starting work at 1000 nits and then deriving other versions from there, Johnson believes that versions seen on lower-than-1000-nit displays and even in SDR benefit from the workflow, where you start out being able to use all that information and subsequently remap the image. “The Dolby Vision process involves a translation from HDR to SDR, or whatever the specific monitor the viewer is using can accept and display. Right now, mastering in Dolby Vision gives you the best approach pattern to the final look of these various color spaces.”

Having seen what HDR was able to do for Greyhound, Johnson is eager to employ these options in his future work. “It really showed me the importance of monitoring HDR as you shoot, which is starting to become more of a common practice. If a movie is going to be finished in HDR, it would be helpful to place those values where you want them in the HDR space as you light. Greyhound was a wonderful journey of discovery.”