Tag Archives: musical composition

Zach Robinson on Scoring Netflix’s Wrestlers Docuseries

No one can deny the attraction of “entertainment” wrestling. From WWE to NXT to AEW, there is no shortage of muscular people holding other muscular people above their heads and dropping them to the ground. And there is no shortage of interest in the wrestlers and their journeys to the big leagues.

Zach Robinson

That is just one aspect of Netflix’s docuseries Wrestlers, directed by Greg Whiteley, which follows former WWE wrestler Al Snow as he tries to keep the pro wrestling league Ohio Valley Wrestling (OVW) going while fighting off mounting debt and dealing with new ownership. It also provides a behind-the-scenes look at these athletes’ lives outside of the ring.

For the series’ score, Whiteley called on composer Zach Robinson to give the show its sound. “Wrestlers was a dream come true,” says Robinson. “Coming into the project, I was such a huge fan of Greg Whiteley’s work, from Last Chance U to Cheer. On top of that, I grew up on WWE, so it was so much fun to work with this specific group of people on a subject that I really loved.”

Let’s find out more from Robinson, whose other recent projects include Twisted Metal and Florida Man (along with Leo Birenberg) and the animated horror show Fright Krewe

What was the direction you were given for the score?
I originally thought that Greg and the rest of the team wanted something similar to what I do on Cobra Kai, but after watching the first couple of episodes and having a few discussions with the team, we wanted to have music that served as a juxtaposition to the burly, muscular, sometimes brutal imagery you were seeing on screen.

Greg wanted something dramatic and beautiful and almost ballet-like. The music ends up working beautifully with the imagery and really complements the sleek cinematography. Like Greg’s other projects, this is a character drama with an amazing group of characters, and we needed the music to support their stories without making fun of them.

What is your process? Is there a particular instrument you start on, or is it dependent on the project?
It often starts with a theme and a palette decision. Simply, what are the notes I’m writing and what are the instruments playing those notes? I generally like to start by writing a few larger pieces to cover a lot of groups and see what gauges the client’s interest.

In the case of Wrestlers, I presented three pieces (not to picture) and shared them with Greg and the team. Luckily for me, those three pieces were very much in the ballpark of what they were looking for, and I think all three made it into the first episode.

Can you walk us through your workflow on Wrestlers?
Sometimes, working on non-fiction can be a lot different than working on a scripted TV show. We would have spotting sessions (meetings where we watch down the episode and discuss the ins and outs of where the score lives), but as the episodes progressed, I ended up creating more of a library for the editors to grab cues from. That became very helpful for me because the turnaround on these episodes from a scoring standpoint was very, very fast.

However, every episode did have large chunks that needed to be scored to picture. I’m thinking of a lot of the fights, which I really had to score as if I was scoring any type of fight in a scripted show. It took a lot of effort and a lot of direction from the creative team to score those bouts, and finding the right tone was always a challenge.

How would you describe the score? What instruments were used? Was there an orchestra, or were you creating it all?
As I mentioned earlier, the score is very light, almost like a ballet. It’s inspired by a lot of Americana music, like from Aaron Copland, but also, I was very inspired by the “vagabond” stylings of someone like Tom Waits, so you’ll hear a lot of trombone, trumpet, bass, flute and drums.

Imagine seeing a small band performing on the street; that’s kind of what was inspiring to me. This is a traveling troupe of performers, and Greg even referred to them as “the Muppets” during one of our first meetings. We also had a lot of heightened moments that used a large, epic orchestra. I’m thinking especially about the last 30 minutes of the season finale, which is incredibly triumphant and epic in scope.

How did you work with the director in terms of feedback? Any examples of notes or direction given?
Greg and producer Adam Leibowitz were dream collaborators and always had incredibly thoughtful notes and gave great direction. I think the feedback I got most frequently was about being careful not to dip into melodrama through the music. The team is very tasteful with how they portray dramatic moments in their projects, and Wrestlers was no exception.

There were a few times I went a bit too far and big in the music, and Greg would tell me to take a step back and let the drama from the reality of the situation speak for itself. This all made a lot of sense to me, especially because I understood that, coming from scoring mostly scripted programming, I would tend to go harder and bigger on my first pass, which wasn’t always appropriate.

More generally, do you write based on project – spot, game, film, TV — or do you just write?
I enjoy writing music mostly to picture, whether that’s a movie or TV or videogame. I enjoy it much more than writing a piece of music not connected to anything, and I find that when I have to do the latter, it’s incredibly difficult for me.

How did you get into composing? Did you come from a musical family?
I don’t come from a musical family, but I come from a very creative and encouraging family. I knew I wanted to start composing from a very young age, and I was incredibly fortunate to have a family that supported me every step of the way. I studied music in high school and then into college, and then I immediately got a job apprenticing for a composer right after college. I worked my way up and through a lot of odd jobs, and now I’m here.

Any tips for those just starting out?
My biggest piece of advice is to simply be yourself. I know it sounds trite, but don’t try to mold your voice into what you think people want to hear. I’m still learning that even with my 10 years in the business, people want to hear unique voices, and there are always great opportunities to try something different.

Mathieu Lamboley: Composing Soundtrack for Netflix’s Lupin

If you are like us, you’ve been charmed by the Netflix show Lupin and its main character Assane Diop, played by Omar Sy.  This French series, which is dubbed in English, features a man on a journey to avenge his father’s wrongful imprisonment and death. In doing so, he uses tricks inspired by the Maurice Leblanc novels that his father gave him when he was a boy. They follow the story of Arsène Lupin, a gentleman thief and master of disguise.

Mathieu Lamboley

Broken up into two parts with five episodes in each, the series, now streaming, features a soundtrack by French composer Mathieu Lamboley, who eagle-eyed viewers might have spotted making a cameo as a conductor in this latest season. Let’s find out how he works and what went into creating the music for such an eclectic series.

What was your process on Lupin? How did you begin?
I first spent some time thinking about what Lupin really stands for, as I always want to give each project a unique soundtrack. To me, Lupin is all about heritage, a father passing on a literary heritage to his son, and the latter continuing the legacy in the present time. The question then became, how do I translate this into music?  I decided to take a hybrid approach and mix my classical heritage with more modern sounds, as if I were myself trying to make my musical heritage live in the present. And this is what you can hear in the soundtrack: classical writing blended with hip-hop beats.

Can you walk us through your workflow?
In a series like Lupin, you have a huge amount of music to compose — we’re talking about 400 minutes for the first season — so optimizing your workflow is key. I start composing on my own for one or two episodes in a row and sending the demos to get approval by all the stakeholders (Netflix, producers, directors). Once it’s greenlit, my team helps me get this done as soon as possible. Although you can hear some library instruments in this soundtrack, most of it is real, performed by talented musicians.

For each episode, my team helped me book the performers, have a copyist prepare the score, record the soloists and orchestras, edit and then, of course, deliver a state-of-the art 5.1 mix.  It was crucial for me to deliver the same quality as the one you would expect on a feature film, despite this massive quantity of music.

In Lupin, the pace of the story changes a lot. How does that affect what you write? Whimsical when Assane is playing a part in order to steal something, or high-octane chase scenes, or thriller like on the train, or the quieter times with his family.
This is the most fun part, playing with the musical codes and genres, but using the same themes. Each key character — Assane, Claire, Pellegrini — has his/her own theme. Depending on the situation and emotion, I vary these themes in an appropriate style that matches the scene. I love orchestrating, and I always do it myself, as it’s also a way to express emotions. The same theme with different orchestrations tells another story.

The end credits feel very jazz-like and almost mysterious. Why did you decide on this tone?
It’s the main theme: Arsène. In terms of style, it appeals to the character played by Omar Sy: playful and fun, but elegant and refined. The color is a mix between my classical heritage and more modern sounds. There’s a touch of jazz too, especially with the use of bass clarinet. Jazz has this playful power.

Lupin Part 1 is five episodes long. Did you map out how the score would progress in each episode ahead of time, before beginning the show? 
You don’t really have the global vision when you start working on a series like this: I only had three episodes to start with. But that’s also what I liked: discovering the new episodes and adapting my music to the plot. Then probably the most exciting part was to deal with the series format since I usually compose for films.

For a composer, it’s a fantastic opportunity because you have time to develop your ideas. Viewers get used to your music during the first episodes, and then you can go way further in terms of creativity. To give you an example: For the final episode, I wrote a symphony that blended all the themes of the show together. It’s very complex and challenging music for the viewers, and it was made possible only because you have nine episodes before that, so the viewers are somewhat prepared.

Can you talk about the last 10 seconds of the Part 1 finale? What instrument did you use to create that high-pitch sound that grows in loudness? 
There is a big crescendo on this last episode, with mechanical movements at strings and a solo violin on the top. At the end of this track, what you hear is a fortissimo of all strings and solo in the high register. Just after that you have a huge cluster (atonal chords) of strings with glissando. This is what creates the tension and hopefully the expectation of what is coming in Part 2.

Is there a specific scene in Part 2 that you would like the audience to pay attention to, musically?
Two scenes actually: First, Claire’s violin audition in Episode 6.  I tried to compose a piece that fits the exact bowing of the actress playing the violin. (The scene has been shot without music). This piece is in a neo-baroque style, with the Assane theme on the top at the end.

The other scene is Episode 10’s last scene at the Chatelet Theatre. All the characters are there, and I composed a whole symphony movement with all the themes mixed together in a classical style, like a big finale. In the continuity of this scene, you have music until the end of the episode, with a huge orchestra playing nearly all the time. For a composer, it’s a great way to close this first chapter.

Are there any new plugins you have been using a lot?
I’m not a tech guy. Like all composers, I use DAWs and plugins, but my sound engineer is more familiar with this than I am. It’s key for me, as a composer, to focus on composing and orchestrating music and researching the musical language that is appropriate for the project.

Mathieu Lamboley (with actor Omar Sy, left) appeared in Part 2’s finale as the conductor.

In addition to this, I’m really attached to the unique emotions brought by performers, real human people. For Lupin, we had the chance to record great soloists, like bass clarinet, double bass, flutes, and orchestras.

You studied music composition in Paris. How early on did you know this was going to be your path?
I started playing music when I was 7, but it was still a hobby back then. At 15, I realized this was something I was going to be doing my whole life. I loved to play the piano and compose music, not only just for films, though.

As a student at the Paris Conservatoire, I totally fell in love with composers like Debussy and Ravel, and this convinced me even more that I wanted to be a composer. I soon started composing chamber music and music for drama shows. With this experience, I realized that I liked the idea of composing for other mediums and getting inspired by other stories. Composing for film happened almost by chance: I read a classified ad where a director was looking for a composer.  This turned out to be my first film — Ears Have No Lids (Les Oreilles n’ont Pas de Paupières) — and won first prize at Aubagne Festival in France.

Any tips for those looking to write music for picture?
Based on my experience, I would say study with passion the masters from repertoire music. These guys have a lot to teach us. Then, when you write music for picture, you need to understand that the film is bigger than you. It might be in the film’s interest to have no music sometimes. The composer must find their right place. My last tip would be work like hell without counting.

Spiral: From the Book of Saw Composer Charlie Clouser

Composer Charlie Clouser — a one-time member of the band Nine Inch Nails, keyboardist, record producer, remixer — has many cool scoring projects under his belt, including the new film Spiral: From the Book of Saw. This film marks the fourth Saw film Clouser has worked on with director Darren Lynn Bousman.

Charlie Clouser

The film follows a police veteran (Samuel L. Jackson), a brash detective (Chris Rock) and his rookie partner (Max Minghella), who take charge of a grisly murder investigation. We recently reached out to Clouser to talk about the film and his process.

For Spiral, you have said that there is less of the murky, underwater gloom that’s in some of the other Saw films and more tension-building rhythms. Why did you decide to go down this path?
Unlike most of the previous installments in the franchise — which had lots of scenes set in rusty, dark dungeons — a lot of the action in Spiral takes place out in the real world, and some of the scenes are in daylight, which rarely happens in a Saw film.

For me, every sound or melody or chord feels inherently as though it belongs indoors or outdoors or in daylight versus darkness. So when choosing the sounds and musical approach to Spiral, I’m reacting to what I’m seeing on the screen, keeping in mind where the story is physically taking us. That meant using a lot less of the dark tones drenched in reverb that have been a staple of the Saw sonic footprint and a lot more sounds that feel brighter and sharper. Musically, I’m still playing dark themes but with a different set of instruments this time around. There are elements of drums and strings that are coming more from an action-movie place than from a horror-movie place, and I think these fit better with the visual scheme of this film.

Since the very first Saw film, the Hello Zepp theme has become the “sound of Saw.” How long did it take you to come up with this theme? What was that process like?
That original theme was a conscious effort to create a piece of music that sounded very different from the rest of the score for the first Saw film. It also had to meet a certain set of criteria that the director and creator James Wan and I came up with. We wanted the audience to feel as though bright lights had just been switched on, so that piece was in a different key and used a completely different set of sounds than the rest of that score.

We also wanted it to be bold, strident and “hooky” but still simple, because there’s so much information coming at the audience — in the form of a voiceover and tons of quick cuts and flashbacks in a visual montage — that we knew that piece of music needed to be fairly simplistic and insistent, with a hypnotic quality, so that the audience wouldn’t be too distracted from all the information they needed to absorb in a hurry. Once we had that game plan established, my job became much easier, and the actual writing of the piece and creating the strings arrangement took about a day. I recorded the live string quartet the next day and spent a third day adding the glitch-percussion and other sound design elements and mixing. All in all, it took much less time that you’d think.

Is the Hello Zepp theme going to appear in Spiral, and did you modify it in any way?
Without spoiling the movie too much, all I can say is it wouldn’t really be a Saw movie without that theme in there somewhere, right?  Some of the earlier installments had gigantic, nine-minute, ultra-extended super-versions of the Hello Zepp theme, and it’s always fun to try to flip it one more time and find new ways to interpret the basic material.

But for Spiral, I did steer clear of many of the familiar melodies until a crucial moment in the final reel. Most of the film has completely different instrumentation and musical content than earlier films that better fit the sweaty world of Spiral, but as the plot progresses, bits and pieces of those familiar elements begin to creep in gradually, until at the end, the score is finally dragged back into Saw territory once and for all.

So apparently you are now tied with John Williams for the most sequels (Star Wars) in a franchise ever scored by the same composer. How do you keep things sounding fresh for this franchise?
I never thought I’d be on the same list as John Williams for anything, except maybe most parking tickets or whatever, so if that’s true, it’s a weird feeling for sure.

Other directors have a grittier style, so that leads me to use more raw and dirty electronic sounds. The Spierig brothers, who directed Jigsaw, had a crisper visual style, which led me to use more precise and sharp sounds. So it becomes easier for me to find new flavors while staying in the Saw sonic universe when I can bob and weave with the visual style as it’s evolved over the years. That lets me refer to certain melodic themes but reinterpret them with new instruments, and hopefully that helps keep the sound familiar but fresh.

Spiral is the fourth Saw film you have worked with director Darren Lynn Bousman. Workflow-wise, how has your relationship changed from Saw II to Spiral?
The first film I did with Darren was Saw II, and that was a bit of a challenge because it was the first expansion of the claustrophobic world of the first film, and I was lucky to have collaborators like the amazing guitarist Wes Borland, who added a tense and percussive element to a number of cues.

As we progressed through Saw III and Saw IV, the musical style got a bit more gothic, epic and over-the-top as a response to Darren’s visual elements. Now, more than a decade later, Darren’s visual style for Spiral is a bit of a return to the gritty world of the first film with a layer of sweat poured over the top, so I was encouraged to react to that in my score and try to bring a layer of percussive tension to many of the scenes.

Hopefully that translates to the viewer, and they’ll feel the heat as well. By this point, we’re both so embedded in the Saw world that it’s never a struggle to find a common approach for us. Darren is such an enthusiastic collaborator and always seems to have great reactions to my gut instincts about how to approach a scene. It’s been a real pleasure to get back on this horse with him, and hopefully we’ll be able to take a few more rides down this road.

What did you learn in your days with Nine Inch Nails that you still use in your film scores today?
My years in Nine Inch Nails really expanded my palette of skills in how to delve deeper into dark and heavy tones, manipulating sounds with distortion, pitch-shifting and multi-layered processing to push sounds down into the darkness. Since we didn’t have the variety of task-specific sound-processing tools in that pre-plugin era that are available today, we kind of had to find our sound hiding in plain sight using the same array of ordinary gear that everyone else had, and a lot of those techniques shaped the approaches I still use.

Working with samplers has always been central to what I do, so NIN was the perfect venue for me. We got a lot of use out of early digital techniques, like converting samples to wavetables, using waveshapers for distortion effects and extreme amounts of pitch-shifting and time-stretching. It was a great era in the recording industry, and although the kind of stuff we were doing was a lot more difficult and expensive than it is these days, the success of NIN afforded us the time and budgets to really push the limits.

I still use a lot of what I learned in those years, but now we have so many great tools, like granular synthesis, solid re-issues of vintage synths and, of course, the staggering array of affordable Eurorack modular synth stuff. There’s never been a better time to be interested in wild musical sound design. I still use and rely upon a lot of the techniques and gear that I accumulated during those years.

You have become known in the industry as the “synth guy.” What about synths draws you to them?
At first, I was attracted to synths, sequencers and drum machines because of the ability to create inhumanly precise rhythms with a mechanical feel. That’s what I heard in the music of Kraftwerk and later bands like Devo and New Order. So that’s what I was chasing in the beginning, but as I got deeper into it, I started to discover more hybrid approaches that blended synths and processing with organic instruments, as heard in Brian Eno’s collaborations with David Byrne and Talking Heads.

The albums “Fear of Music,” “Remain in Light,” “My Life in the Bush of Ghosts” and “The Catherine Wheel” from that era were hugely influential to me, and although they’re not strictly synth albums, the atmospheric sonics they contained definitely intrigued me and shaped my approach as time went by. I still listen to those records and wonder how the hell they made them, and my favorite records always seem to be the ones I can’t figure out.

What instrument do you tend to start to write with?
I’m usually not one to sit down behind a piano with a pen and paper except in special cases. I generally start with something simple, like soft, low brass sections. For me it’s all about the sounds I’m going to use, and I don’t mean whether it will be strings or brass or choir, but exactly which sounds will be the final ones.

Since I don’t really write traditionally orchestrated music, it’s usually not as simple as, “Oh, this part will be strings and this part will be harp.” It’s more like, “I want this hypnotic pattern to gradually get more intense, so I need to find exactly the right sound that can get more aggressive without getting louder” or whatever. So there’s a lot of flipping through sounds, rejecting one after another until I find the one that satisfies. However, I often get started writing with a basic set of sounds that includes strings, brass, harp, piano and a few drums. But I try to use the most basic and least characterful versions of those at the start so that I’m not playing to the strengths of the samples I’m using, or “playing into the library,” as some would put it. Then, once I’ve got a wireframe version of the music knocked together, I can begin the search for more unique sounds to replace those generic starting points.

How does your writing process begin? Can you walk us through your writing workflow?
For me, the first phase of a film score is creating new sounds that I can use exclusively on that project and then never use again. So I’ll spend anywhere from a week to a month just watching the film while creating, recording and processing sounds and filing them away to be used once I get down to it. That might be recording individual samples from acoustic instruments, like the bowed metal devices that I love, creating weird droning guitar textures using an e-bow and effects pedals, recording simple patterns by playing a guzheng with a violin bow, things like that.

These days it’s fairly easy to manipulate pitch and tempo of rhythmic material, so even if what I record in that initial phase isn’t exactly at the final tempo or key I’ll need, I can usually finesse those rough recordings without completely starting over. Once I’ve got a drawer full of raw material that feels like a good sonic starting point for the project, I can begin the actual work of writing. But even before I start putting notes and chords together, I spend a long time making love to the click track and tempo map while working against picture. I can generally hear the music in my head fairly easily right from the start, but if I can get the tempo framework to fit against the pace of the images in a way that satisfies me, then the music comes out of my fingers much more easily.

For the movie Death Sentence, I even played a rough version of a six-minute fight scene for director James Wan that consisted of nothing more than an elaborate tempo and time signature map, with me “singing” brass swells and beatboxing drums over the click and trying to describe how the music would fit the rhythm of the action precisely. Fortunately, this worked, and James understood what I was trying to do and was able to comment on and criticize the music without actually hearing any music. That’s not an approach I would recommend, but in that case, I was lucky he had vision, patience and faith in me!

Finally, any tips for those looking to write music for picture?
Right at the start of any project, it’s always been helpful to me to form a game plan, a conceptual framework that can be expressed in nonmusical, plain-language terms when in discussion with directors and producers. In my case, some examples would be, “The chords and melodies should always be moving downwards for the entire film until the final sequence, when everything starts to move upwards.” Or “The rhythms should feel asymmetrical and stop-start through this whole scene, until our hero gets the upper hand, at which point everything falls into line and sounds like it’s finally marching forward.”

Those kinds of semi-abstract descriptions don’t rely on everyone knowing the difference between a major and minor chord. You can discuss the correct approach with all parties and invite them all into the decision-making process without getting into the weeds with musical jargon. Having the filmmakers as collaborators in the shaping of the score is absolutely crucial. And keeping the discussion abstract like that in the beginning lets everyone sign on to your plan before you waste time on an approach they might not fully understand until they hear it.

It can be a bit of a tap dance, but communication is key, so finding a way to describe music to nonmusicians is pretty central to the process.
Aside from that stuff, the old chestnut of “finding your own sound” is pretty well-worn at this point, but it seems to have worked for me. I’ve tried to resist chasing after what others are already doing really well, so if I hear someone who’s absolutely nailing it with a certain sound or approach, then my reaction is usually, “Fantastic!  Now I know what not to bother trying.”  I never want to be chasing someone else’s taillights down some dark highway; I’d much rather be hacking my way through the bushes, even if I wind up moving much more slowly, because at least there’s a possibility that I’ll find my own path and have the view all to myself if I do finally emerge on some scenic overlook.

Squeak E. Clean Adds Composer Matthew Compton

Music and sound house Squeak E. Clean Studios has added Matthew “Cornbread” Compton as senior composer. He spends his time both scoring and composing.

His work has appeared in television shows such as Saturday Night Live, American Dad! Death Valley, The Simpsons, Friends With Benefits and Punk’d. Film work includes Better Start Running, MacGruber and Palm Springs. In the world of spots, he has provided music for brands including Apple, Lincoln, Nissan, Activision, Kia and Bud Light.

A writer and performer for the LA-based indie rock band Electric Guest, he has written for and performed alongside bands and artists including Carly Rae Jepsen, Cold War Kids, Portugal, The Man, Charlotte Gainsbourg, Cursive, The Pierces, Joyo Velarde and more.

After spending several years touring, performing with various punk bands, Compton found himself eager to flex his creative muscles in new genres. Constantly composing soundtracks to the things he was most passionate and excited about, he began collaborating with musical comedy trio The Lonely Island on tracks for a number of projects, including the Judd Apatow-produced feature Popstar: Never Stop Never Stopping. Following that, he continued to expand his artistic horizons across a wide range of commercial and entertainment work.

“As a freelance composer, Squeak E. Clean Studios has been my go-to commercial shop for quite some time,” says Compton. “Their composers are some of the most talented in the industry, and the team is a blast to work with. The company has grown exponentially over the past several years, both in terms of talent and output, and I’m excited to officially be a part of the team.”

Elias Arts is now Elias Music, intros Indie platform

Music and audio agency Elias Arts is rebranding as Elias Music. Celebrating 40 years working in music and sound for brands, the company is launching a new website and is introducing Elias Indie, a new platform to connect brands with emerging artists.

Founded by composer and producer Jonathan Elias, Elias Music is known for its work in sonic branding and for its ability to bring stories to life through music. It has provided musical needs for many brands, including Mercedes-Benz, Nike, American Express, Liberty Mutual, Honda, Google, Farmers Insurance and Apple. Services range from custom scoring for advertising, audio branding and sound design to an extensive catalog of premium, precomposed tracks.

“Music and sound have never been more important in helping define a brand’s aesthetic,” says Elias, who is the chief creative officer for Elias Music. “With decades of experience and new resources from the Universal Music family, our capabilities to exceed the needs of brands across the entire musical spectrum are what make the new Elias Music so exciting.”

The new Elias Music website provides access to the Elias catalog. The site also features a downloadable extension for Adobe Premiere Pro that can be used to access the catalog — spanning more than 10,000 tracks — without having to leave the Adobe tools.

Elias Indie is the company’s new platform for emerging artists whose work is available for one-stop licensing. Designed for brands seeking music, the new offering includes a lineup of up-and-coming artists across a broad range of contemporary genres. To help meet specific requirements of branding, the Elias creative team works with experienced recording industry A&Rs to hand-pick artists for the platform. A selection of music is available for streaming from the website.

Main Image: Jonathan Elias