Tag Archives: Musical Score

Zach Robinson on Scoring Netflix’s Wrestlers Docuseries

No one can deny the attraction of “entertainment” wrestling. From WWE to NXT to AEW, there is no shortage of muscular people holding other muscular people above their heads and dropping them to the ground. And there is no shortage of interest in the wrestlers and their journeys to the big leagues.

Zach Robinson

That is just one aspect of Netflix’s docuseries Wrestlers, directed by Greg Whiteley, which follows former WWE wrestler Al Snow as he tries to keep the pro wrestling league Ohio Valley Wrestling (OVW) going while fighting off mounting debt and dealing with new ownership. It also provides a behind-the-scenes look at these athletes’ lives outside of the ring.

For the series’ score, Whiteley called on composer Zach Robinson to give the show its sound. “Wrestlers was a dream come true,” says Robinson. “Coming into the project, I was such a huge fan of Greg Whiteley’s work, from Last Chance U to Cheer. On top of that, I grew up on WWE, so it was so much fun to work with this specific group of people on a subject that I really loved.”

Let’s find out more from Robinson, whose other recent projects include Twisted Metal and Florida Man (along with Leo Birenberg) and the animated horror show Fright Krewe

What was the direction you were given for the score?
I originally thought that Greg and the rest of the team wanted something similar to what I do on Cobra Kai, but after watching the first couple of episodes and having a few discussions with the team, we wanted to have music that served as a juxtaposition to the burly, muscular, sometimes brutal imagery you were seeing on screen.

Greg wanted something dramatic and beautiful and almost ballet-like. The music ends up working beautifully with the imagery and really complements the sleek cinematography. Like Greg’s other projects, this is a character drama with an amazing group of characters, and we needed the music to support their stories without making fun of them.

What is your process? Is there a particular instrument you start on, or is it dependent on the project?
It often starts with a theme and a palette decision. Simply, what are the notes I’m writing and what are the instruments playing those notes? I generally like to start by writing a few larger pieces to cover a lot of groups and see what gauges the client’s interest.

In the case of Wrestlers, I presented three pieces (not to picture) and shared them with Greg and the team. Luckily for me, those three pieces were very much in the ballpark of what they were looking for, and I think all three made it into the first episode.

Can you walk us through your workflow on Wrestlers?
Sometimes, working on non-fiction can be a lot different than working on a scripted TV show. We would have spotting sessions (meetings where we watch down the episode and discuss the ins and outs of where the score lives), but as the episodes progressed, I ended up creating more of a library for the editors to grab cues from. That became very helpful for me because the turnaround on these episodes from a scoring standpoint was very, very fast.

However, every episode did have large chunks that needed to be scored to picture. I’m thinking of a lot of the fights, which I really had to score as if I was scoring any type of fight in a scripted show. It took a lot of effort and a lot of direction from the creative team to score those bouts, and finding the right tone was always a challenge.

How would you describe the score? What instruments were used? Was there an orchestra, or were you creating it all?
As I mentioned earlier, the score is very light, almost like a ballet. It’s inspired by a lot of Americana music, like from Aaron Copland, but also, I was very inspired by the “vagabond” stylings of someone like Tom Waits, so you’ll hear a lot of trombone, trumpet, bass, flute and drums.

Imagine seeing a small band performing on the street; that’s kind of what was inspiring to me. This is a traveling troupe of performers, and Greg even referred to them as “the Muppets” during one of our first meetings. We also had a lot of heightened moments that used a large, epic orchestra. I’m thinking especially about the last 30 minutes of the season finale, which is incredibly triumphant and epic in scope.

How did you work with the director in terms of feedback? Any examples of notes or direction given?
Greg and producer Adam Leibowitz were dream collaborators and always had incredibly thoughtful notes and gave great direction. I think the feedback I got most frequently was about being careful not to dip into melodrama through the music. The team is very tasteful with how they portray dramatic moments in their projects, and Wrestlers was no exception.

There were a few times I went a bit too far and big in the music, and Greg would tell me to take a step back and let the drama from the reality of the situation speak for itself. This all made a lot of sense to me, especially because I understood that, coming from scoring mostly scripted programming, I would tend to go harder and bigger on my first pass, which wasn’t always appropriate.

More generally, do you write based on project – spot, game, film, TV — or do you just write?
I enjoy writing music mostly to picture, whether that’s a movie or TV or videogame. I enjoy it much more than writing a piece of music not connected to anything, and I find that when I have to do the latter, it’s incredibly difficult for me.

How did you get into composing? Did you come from a musical family?
I don’t come from a musical family, but I come from a very creative and encouraging family. I knew I wanted to start composing from a very young age, and I was incredibly fortunate to have a family that supported me every step of the way. I studied music in high school and then into college, and then I immediately got a job apprenticing for a composer right after college. I worked my way up and through a lot of odd jobs, and now I’m here.

Any tips for those just starting out?
My biggest piece of advice is to simply be yourself. I know it sounds trite, but don’t try to mold your voice into what you think people want to hear. I’m still learning that even with my 10 years in the business, people want to hear unique voices, and there are always great opportunities to try something different.

The Other Black Girl Composer on Show and Style

EmmoLei Sankofa is a composer, producer, musician and artist whose original music can be heard on Hulu’s Three Ways, Season 3 of Starz’s Step Up: High Water series, Lizzo’s Watch Out For the Big Grrrls on Amazon and Shudder/AMC’s horror anthology film Horror Noire. Sankofa has also worked with top brands like Nike, Vans, BuzzFeed, Pandora, Kamala Harris for the People, Pulse Films and more via her creative audio company, Bèl Son.

The Other Black Girl

EmmoLei Sankofa

One of her more recent projects was the Hulu series The Other Black Girl. The series focuses on editorial assistant Nella (Sinclair Daniel) as she struggles with the experience of being the only Black employee at her company. When Hazel (Ashleigh Murray) is hired, she expects to find some shared experience and friendship in her, but instead Nella realizes the competition created between them taints their relationship, eventually leading to something darker happening. The series’ showrunners are Jordan Reddout and Gus Hickey.

Let’s find out more about her workflow on The Other Black Girl

What was the direction you were given for each of the score?
The word that stuck with me when discussing the creative direction with the showrunners and producers was “ambiguity.” This show rides a fine line between being a comedy, thriller, and horror so composing things that could maneuver between each of these genres, but also function in a way that doesn’t always clarify emotion or give away the storyline was key.

What is your process? How do you begin on a project? Is there a particular instrument you start on or is it dependent on the project?
My process is never the same. Different projects call for different creative responses from me. The spark can come from anywhere, any instrument. The key for me is just to always sit down and begin.

The Other Black Girl

Can you walk us through your workflow on this project?
It was really just a matter of sitting down and getting to it. Composing music is no different for me than going to the gym is for Lebron James. Every week, I had a few days to crank out music for the episode we were focusing on.

At the beginning, before we got into the flow of working on episodes week to week, I established the motifs that I’d be able to create variations for throughout. Once you have the meat of the music, it’s easy to create around it and vary things here and there to make musical moments special from episode to episode.

How would you describe the score?
My score for The Other Black Girl is a musical journey that weaves together playful, quirky percussive elements with an alluring combination of eerie and haunting synth textures, bolstered by my collaboration with the vocal ensemble Tonality, as well as the use of my own vocals.

The Other Black Girl

What instruments were used?
I used mallet percussion, other forms of nonmelodic percussion, distorted brass and strings, synth elements, bass guitar, many things. I played and performed everything except for the area where you hear the choir ensemble and the drum set material you hear on toms.

How did you work with the showrunners?
When it came to working with the showrunners on this project, and any project I work on, I was flexible. At the end of the day, this is a collaboration, and while my musical input is valuable and vital, what I do is a supporting element that is designed to elevate the narrative and visual performance. Showrunners have a vision before I am even considered, so I have to respect that and find the best way to nail it while maintaining what’s unique about my compositional voice and what I bring to the table. Communication is key.

More generally, do you write based on a project – spot, game, film, TV — or do you just write?
It depends. Every season and project are different. In general, I’m always following my instincts and leaning toward what’s appropriate at any given moment.

The Other Black Girl

How did you get into composing? Did you come from a musical family?
I got into composing by exploring my curiosity around music production. Film scoring is another conversation and came later when a college professor recommended that I investigate what it might look like to be a film/TV composer after he’d heard a class assignment I’d done.

I’ve been a musician all my life and come from a musical family, so my musical instincts and interests have been present since birth.

Can you name some other recent projects?
Project CC, Season 2 of Disney Launchpad shorts (Disney+) and Three Ways (Hulu).

Any tips for those just starting out?
For those just starting out, I’d recommend the following: Work and build with the people next to you, and rise together. Focus on the craft and getting a handle on what you do best. Strengthen your systems and processes while no one is checking for you. Be a pleasure to collaborate with, and always be an asset.

Belle

Composer Matt Orenstein: Scoring the Horror Film Belle

Los Angeles-based composer Matt Orenstein has scored everything from trailers to features to branded content. In addition to projects for Mercedes-Benz, Square and DoorDash, his feature credits include Surfer’s Paradise, Earth Over Earth, Daddy and Silicon Beach.

Orenstein’s latest compositions can be heard in Level 33 Entertainment’s horror film Belle. Written and directed by Max Gold, Belle is a reimagining of the classic tale “Beauty and the Beast.” In the film, Belle works on the family farm and cares for her father after he falls severely ill. Desperate to save him, she journeys in search of a mythical rose believed to be a cure, but she must surrender herself as a prisoner to a vicious beast as payment for the rose.

Matt Orenstein

We spoke to Orenstein about everything from  collaborating with Gold and the film’s editor to what technology makes his job easier.

Before you began work on Belle, what did you do? Meaning, did you create a sound palette you wanted to stick by, etc.?
Before I started writing, Max [Gold, Belle’s director] and I talked about overarching story themes, characters and moments in the script that stick out to us as being big music moments. We also talked filmic and sonic references for the tone of the score and of the film in general. Those ideas evolved quite a bit once we had a working cut. I’m always ready to let go of whatever sound palette ideas I may have or that we may have discussed. It’s not my job to dig my heels in. I just have to help lead the viewer to water, and the director knows where the water is.

What did the director want for the Belle score?
Our initial discussions were pretty open-ended. Max sent me Koji Kondo’s The Legend of Zelda: Ocarina of Time score, and that was our starting point. But he trusted me to throw a lot of ideas against the wall to see what stuck. A lot of that trust comes from our long working relationship. Max and I go way back and have worked together on more projects than I can count, so we have an ever-deepening shorthand. He knows my only goal is to support the film through score, and I know he’ll be open to whatever musical ideas I have so long as they support the film. So our work together is truly collaborative. Max’s vision for Belle crystallized as he and Patrick Lawrence, the film’s editor, worked to shape the film into the one you see, and the score evolved with it.

BelleWhat is your favorite part of being a composer?
Being a composer combines so many things that I love. I’m a music lifer… music was always in my house, my parents’ cars; it was everywhere when I was growing up outside Minneapolis. I’ve played music since I was 4 and had my first paid gig at 8. I’ve played bass in all kinds of bands and studied both jazz and classical music as part of my bachelor’s degree in bass performance. After college, I moved to Chicago and worked at a record store for a few years while continuing to play in bands and work as a bassist. I also love to read — right now I’m reading David Stubbs’ history of Krautrock, “Future Days,” and Shirley Jackson’s “We Have Always Lived in the Castle” — and I love movies, so getting to help tell stories is supercool.

Composing for film allows me to take what I love about being a bass player and put it into practice on a larger scale. As the bass, you’re the anchor of the harmony and the glue between that and the rhythm. I’ve played a lot of different genres, from jazz to classical to hip-hop to punk to noise, so I feel like I’ve spent a good amount of time living inside a lot of different music. Getting to create all different kinds of music from the inside out is a real joy.

There’s a collaborative aspect to both being a bassist and being a film composer, too. You’re a part of a team, and it’s your job to add some kind of shading to whatever’s going on, even if that means doing something simple. It’s not about flexing, it’s not about upstaging anyone or outsizing the moment. It’s about what you’re all making together and using everything at your disposal to help bring the vision to life. And I love that.

Walk us through your process. How do you begin? What inspires you? 
I was inspired by the trip to Iceland, where this was shot. Max strongly recommended that I come to Iceland and visit during filming so I could get a sense of the country. It wasn’t an ethnomusicology mission; I just wanted to get an impression of the country to weave into the fantasy that we were creating.

I walked around Iceland with my eyes, ears and lungs open (coming from LA, the clean air was a real shock to my system). I had an idea that I’d record nature sounds and somehow work them into the score, but it turned out that most of the natural sounds were either wind or water. When I wasn’t recording or just listening to the soundscape, I was listening to music that the country was pulling for me. A lot of Bulgarian Women’s Choir, Bjork, Arvo Pärt, Meredith Monk, Johann Johannsson, stuff like that. I read Snorri’s “The Prose Edda” in an old Viking church and on the side of a big hill before I hiked all the way up as the sun beat down at 10pm. You could see clearly for miles at the top. Just like how in LA you can’t walk 10 feet without seeing something that’s been filmed, you can’t walk 10 feet in Iceland without seeing some unearthly and beautiful natural thing. The trip stayed with me as we worked on the score and helped me feel the picture more as I worked.

We did about three passes of the score. By the middle of the second one we found a good mix of all the elements we wanted that could best help us tell the story we wanted to tell, both in the romance moments and the horror moments.

What tools did you use to create the Belle score?
I programmed and tracked exclusively in Logic. I use Pro Tools so I can look at AAFs and see how to conform to new picture edits, but I prefer the way Logic handles MIDI, so that’s mostly where I live.

The sample instruments were either instances of Kontakt, the Logic Sampler (for the ones that I designed), the dedicated Spitfire plugin or the old EastWest Play player. Most of the reverbs were QL Spaces convolution, Eventide stereo verb or Softube Spring Reverb plugins.

I also love Waves’ H-Delay and CLA-2A compressor plugins. I can’t count how many instances of Slate Virtual Tape Machine I used, either for dimension or distortion. The LA-2A and the QL Spaces helped me create some sense of verisimilitude, even though I made the entire score in my living room.

Belle

Matt Orenstein in his home studio

Name three pieces (or more) of technology you use that make your job easier.
1) AKG K712 open-backed headphones: These are great for checking final mixes and making sure that everything sounds alive. I use studio monitors (Yamaha HS-7 pair) to get my mixes most of the way there, but the headphones are great for checking bass relationships, compression strength and reverb tails.

2) MOTU MIDI Express 128: I like to record MIDI, send it to my hard synths (I used an ARP Odyssey, Roland GAIA and Sequential Prophet Rev2) and then record the audio from there. So if I don’t like the patch, or a sound needs to be re-recorded for a new conform, I have the MIDI on hand and can record a new part quickly. It’s not quite as fast as having soft synths, but hard synths add dimension and color to any track if they’re used right, so it’s worth it. It’s also easier and more fun for me to dial in a sound from a flesh-and-blood instrument than it is to work with soft synths (which, don’t get me wrong, I love and use often).

3) Logic Pro X: It’s such a versatile and deep program… anything and everything I needed it to do, it could do. Once you’ve got the hotkeys memorized and your presets/templates in place, you can move extremely fast.

4) Universal Audio Devices Apollo: Great for audio monitoring, the preamps sound fantastic, so it’s easy to record audio cleanly, and it takes some of the load off my Mac’s DSP. Just a solid workhorse.

5) SSD drives: I run my sessions off of one and host sample instruments and video off of another. Again, it keeps my DSP pretty light and helps me stay organized.

What advice would you give to up-and-coming composers?
Well, I’m more or less up-and-coming too. The hustling and learning is continuous. The love is, too. If it weren’t, it would be hard to keep going with this work. So find something to love about whatever you’re working on. I don’t know if I’m qualified to give any advice, but I can tell you what’s worked for me. Play to your strengths. Learn how to best support your collaborators within your role. Show a willingness to develop your weaker areas (and follow through) and keep your eyes, ears and mind open.

Get familiar with the temp and what inspired those people to make the temp (i.e., if someone is temping your project with John Williams, who inspired John Williams to write that music?). That way, you can write something in dialogue with what the director likes (and/or editor, producer, whoever you need to impress the most). Your spin on it will naturally appear.

Make sure the production value of your music is very strong. The most cynical (and unfortunately, correct) advice I’ve ever gotten is more or less “Make your stuff sound expensive.” But please, for our sake and yours, make sure your writing is on point too. Listen to your editor. I’ve worked with Patrick on so many projects, including Belle, and I’ve learned more from him about writing music for picture than just about anybody. Listen to your director, and work to earn their trust. It’s their story; you’re just helping to tell it. And god damnit, you’ve got to be kind.

 

Andrew Gordon Macpherson

Scoring Kids vs. Aliens and Vice TV Wrestling Docuseries

Composer Andrew Gordon Macpherson is busy. Whether he’s scoring the slime-filled alien invasion flick Kids vs. Aliens or Vice TV’s wrestling docuseries Tales from the Territories, produced by Dwayne Johnson, Macpherson always finds a way to bring innovative sounds to the projects he is working on.

Andrew Gordon Macpherson

Andrew Gordon Macpherson

His latest work can be heard on the new season of Vice TV’s Dark Side of the Ring, which continues to be Vice TV’s most watched series of all time. It explores the darkest stories from the golden age of professional wrestling and tries to find the truth at the intersection of fantasy and reality.

We spoke to the Toronto-based Macpherson about the diverse musical landscapes of Kids vs. Aliens, Dark Side of the Ring and Tales from the Territories.

What’s your scoring process like?
I read the script, make a bunch of demos and design some new synth patches. For Kids vs. Aliens, director Jason Eisener also sent me some music he was inspired by, so I checked that out. That was months before I got that film to work on, but I think it’s important to gather some sounds and textures when the film is just an abstract idea.

From there I do a spotting session to determine the ins and outs of each cue. I try to assess what the director/editor is communicating to me with temp music and dissect that, then I figure out what the main character themes or story themes should be. I break everything down into chunks of x (emotion) and y (verb), so I end up with a big list like “angry march, confident strut, confused limp” because for some reason that’s the easiest way to get to what I need to write. I think this is similar to how some actors prepare.

Kids vs. Aliens

Then I write each of those chunks on piano and start slapping them against picture, trying to hit any big moments of action or story. For Kids vs. Aliens, I started arranging and producing them into fully fleshed-out cues to bounce off of Jason. Then we jammed on those ideas together and, when approved, they went to my orchestrator to be prepped for recording with the orchestra, or I mixed them. Once the orchestra recorded them, I had some help editing the takes, but then I laid those recordings into my main session and started mixing. All the cues, down to stems, were delivered to the mix stage.

Kids vs Aliens is based on the short, Slumber Party Alien Abduction from V/H/S/2. Did you go back and watch the short to get musical inspiration for Kids vs. Aliens?
I was very familiar with the short and watch it every year, but it felt like Jason was going about this version in a very different style. There was a lot of discussion about whether or not I would contribute to the “horn” of the spaceship, and I prepared stuff, but ultimately, I just tried to stay out of the way of the sound designers. I knew our version was going to have a similar energy and terror though, so that helped.

Kids vs. Aliens

You used Cinemagic Scoring for some of the orchestral parts in the Kids vs. Aliens’ score. How did you get connected?
My daughter was born in in the middle of scoring Kids vs. Aliens, so I wasn’t going to be able to travel. I reached out and interviewed a few orchestras that had remote recording services available. Cinemagic was just a blast to work with and really helped make it easy for me and my orchestrator to get that volume of music recorded on time. There was 85 minutes of music and about half of that required the orchestra, so I was juggling chainsaws at times; Cinemagic saved my butt.

What are the benefits to using an orchestra in a film like Kids vs. Aliens?
Style-wise, Jason described that the alien civilization had some “ancient magic” about it, so I thought we might need to go in a bit more of a classic adventure/fantasy direction with the music, or at least part of it. And he had sent me some crazy folk wind instruments as inspiration.

Kids vs. Aliens

I wrote a little woodwind motif idea that was spooky and magical for each time we see the ship, and I thought the slime throne room needed low brass because it can be both regal and barbarian-esque. Then I had some emotional moments that could use the strings. Beyond that, I just wanted this movie to feel and sound as big as possible.

The wrestling docuseries Tales from the Territories takes place in the ‘70s and ‘80s. Did you feel that you needed to match that musical time period with your score? If so, what sort of instruments did you use to create that?
I wanted some of the cues to feel like North American radio in the ‘70s and ‘80s, so I did a lot of research into production styles and techniques of pop music from that era. One of the key instruments I got for the project and started writing a lot of the cues on was a Hofner violin bass (the Beatle Bass) with flat wound strings. It’s now my favorite guitar because everything I play on it feels like music from the ‘60s: Paul McCartney, James Jamerson or Carol Kaye.

Did you have a favorite episode to score from Tales from the Territories? Why did it stick out to you?
The Andy Kaufman episode was one of my favorite episodes to work on because it was great to get the inside scoop. I knew some parts of the story already, but it plays out as a longer continuous story, almost like a feature compared to the shorter, vignette-style stories in the other episodes. This allowed me to evolve some ideas over a longer time.

You have scored two very similar wrestling shows for Vice TV, Tales from the Territories and Dark Side of the Ring. Do these two shows have any similarities when it comes to their scores?
Creators Jason Eisener and Evan Husney like using a looping musical ostinato or arpeggio to draw viewers into the stories, much like you’d find in music by Philip Glass or Steve Reich or Tangerine Dream. There was a lot of that style of writing in both, but I tried to stay away from synthesizers a bit longer on Territories in favor of rock and country and symphonic instruments.

Andrew Gordon MacphersonIs there anything you would like to tell us about your Tales from the Territories and Dark Side of the Ring scores that audiences might not know?
I try to do every episode of Dark Side like a different genre of cinema when possible, and Territories is more like trying to make hits from the ‘70s and ‘80s that also support the storytelling.  I try not to get too complacent while also balancing new and interesting ideas with the show’s style, motifs and my own musical accent.

Is there an instrument that you gravitate toward with all your projects?
I pretty much always write with a MIDI piano and/or my Hofner violin bass and then start arranging for other things. The Moog Grandmother and the Prophet-5 find their way into a lot of stuff I do, as does the LinnDrum. I try to create unique musical ensembles for every project I do, but those seem to always sneak in.

You have worn many hats in the production world, including camera operator and editor. Does your knowledge of these other areas help when you are crafting scores?
I was never much of a cameraman, but I was an editor for a long time, so that informed some basic sense of what musical tops and tails always work. I studied filmmaking and storytelling at school and learned how to make efficient sequences from a directing, editing and sound perspective on a lot of TV and small projects over the years. That all informs my scoring.

I’m one of the last people that gets to create new material for the film, so it’s important that I think about the utility of each melody, motif and cue and how they fit in the film and make it better. I have a pretty good vocabulary and understanding of the classic screenwriting and storytelling structures that are around, so I think I can speak in that language and “translate” into music.

How to you think the composer industry has changed from when you first got into the business until now?
I’ve only been scoring full-time for about six years, but I noticed a big difference in the quality of music production tools when everything switched from 32 bit to 64 bit. I feel like the difference in sonic quality I could get “in the box” is drastically better compared to the first 15 years I was doing it.  And there are master classes, a huge volume of info on YouTube and great digital tools at all price points so anyone should be able to find a toolset and workflow that works for them.

Andrew Gordon Macpherson

Andrew Gordon Macpherson

If someone were to listen to all of your film/TV scores one right after the other, what commonalities would they hear?
Superficially, you’d hear a lot of synth sequences and banging drums, but I hope people would hear the melodic themes I try to weave in and are moved by them.

Do you have any advice for people looking to get into the composing world?
There are a lot of technical skills you need to sharpen to do the job, so you need to work hard at that. But you should also put out music of you own and share your taste and style with the world.

Other than that, make sincere friendships with filmmakers and try to support them, work for free at the start and try to anticipate problems and solve them. It’s the best job in the world, but it’s a lot of work and very competitive. Don’t give up, and try to enjoy it.

Composing Sounds of Norway for Horror Film Leave

The son of a bass-playing father and a free-spirited accordion-playing mother, composer Jamie Christopherson has had music in his blood from a very early age. From writing evocative orchestral music, recording world instruments on-location in exotic places to programming cutting-edge modern synths, Christopherson has built a reputation for consistently delivering unique, fresh and unexpected scores.

LeaveSome of his credits include the theme music to Hulu’s How I Caught My Killer, The Crow: Wicked Prayer, Dirt, American Wrestler: The WizardMetal Gear Rising: RevengeanceThe Lord of the Rings: The Battle for Middle Earth series, Lost Planet and Lost Planet 2, Dead Rising and Lineage II: The Chaotic Chronicle.

His latest film, Shudder’s horror/thriller Leave, directed by Alex Herron, tells the story of an abandoned infant that is found in a cemetery in the United States. The child is wrapped in a blanket with satanic symbols. Twenty years later and living as Hunter White, she has become obsessed with finding out why she was abandoned and who her biological parents are. A genetic test, the blanket and symbols lead her to Norway and the terrifying truth.

Because the film takes place in Norway, Christopherson incorporated Norwegian instruments and musicians in the score to make it sound as authentic as possible to the setting. While Christopherson did use modern horror music techniques with warped synthesizers and effects, the base of the score is intimate strings and piano bases.
LeaveLet’s hear more about how the Leave score was created below.

What is your process? How do you begin on a project?
Every project is a little bit different since I like to mix things up and go with the creative flow. That said, the majority of my projects have a similar workflow.

First, I meet with the creative leads of a project (director, producers, audio lead if it is a game), and we discuss what we want to accomplish and feel with the music, both in a general sense and then specifically for certain scenes or characters. After that, I go into my cave for a while and just sit with it, playing around with ideas. I often spend a week or two making a unique palette for the project to give it a sound and a vibe.

I love recording live musicians and instruments in interesting ways at the early stages of a project. Then I have a nice little toolbox of colors. This comes in especially handy for horror films.

What about for Leave?
For the film Leave, I was brought in a bit late in post production, so I had to really trust my instincts. The first thing that I worked on was the climax/finale of the film, without any direction really. The director and producers thankfully loved what I did, and then I was off to the races. I did have some preliminary recording sessions and manipulations of audio that really helped give me a nice direction.

What sort of direction were you given from director Alex Herron?
Alex allowed and encouraged me to trust my instincts and experiment with the score.

Did your vision of what you wanted the score to sound like change at all after you began working on the film?
Before I came onto the film, Alex was toying around with some interesting synth textures in the temp score. But the further we got into the scoring of the film, the more it seemed to lend to a more traditional organic/orchestral approach.

Leave

In the end, I was able to weave in some cool synth textures here and there where appropriate, and Alex seemed to really dig those elements. I was also adamant about bringing in some authentic Norwegian musicians and textures into the score.

You co-wrote several of the Leave tracks with Harald Nævdal (aka Demonaz). Can you talk about your collaboration? How did you first get connected?
Harald was the music supervisor on the film, and he was on it long before I came on board. He was also the lead singer for a very popular Norwegian black metal band called Immortal, so it was a perfect fit for him to be on the film, with metal being a part of the story itself.

I found out that Harald also had an interest in other music genres, such as jazz and film music, so I was really excited to work with him on a few cues for the film. He composed the moody main theme music for the film with guitars and synths. Then I produced a cinematic version of it, adding live strings and other textures on it. In addition to that, we co-composed a few key sentimental moments in the score together.

Lastly, we were able to get one of his metal albums cleared for sampling use, and I took reversed/warped samples of that and weaved them into parts of the score, where we inferred the “satanic” side of heavy metal (a trope that is played with in the film itself).

How did you make the score sound authentic?
Incorporating Norwegian instruments and musicians on this score helped to make it more authentic and localized. The main character’s journey to Norway has her feeling a bit like a “fish out of water,” so those elements helped as well.

One thing that I had in mind for the climax of the film (without giving too much away) was to get some recordings of a women’s choir singing a beautiful, traditional Norwegian hymn. Then I added some disturbing textures over it.

Leave

Helena Maria Falk

You worked with a lot of Norwegian musicians on Leave. Can you elaborate?
I am fortunate to know many amazing Norwegian musicians, including my friend Helena Maria Falk. Helena played violin on the score, as well as the Hardanger fiddle, a traditional Norwegian folk instrument. It is best played by using drone notes and playing pretty melody lines over top of that.

What sort of programs/equipment do you frequently use on your scores?
My composing software is MOTU’s Digital Performer, and I have been using it for about 25 years. Honestly, I’m surprised I am not endorsed by MOTU yet. I use a variety of software synths and plugins to compose.

L-R: Jamie Christopherson with director Alex Herron and producers Dave Spilde and Ilana Pinker.

Two of my favorite instruments on this were some tape loop libraries, and a beautiful dark piano piece called “Fireside Piano.” With fire being a big part of the film plot, that was a happy coincidence.

What advice would you have for composers first starting out in the business?
My main advice would be to be persistent, passionate and kind. It is very hard work, so you better love it or you will hit a wall pretty quickly. As the saying goes, it’s “not for the faint of heart.”

What would be your dream project to score? Is there a director you would like to work with that you havent yet?
I am a big fan of Blumhouse and Jason Blum’s producing philosophy and execution. Coincidentally, we both went to a liberal arts school called Vassar College (different years). Many of the directors that he works with are really awesome.

I also think Ruben Östlund, who recently directed Triangle of Sadness, is a brilliant director. He makes some really bold musical decisions as well, and I’d love to work with someone like that who pushes me outside of my comfort zone. I, and artists in general, need a kick in the pants sometimes to break new ground.

Composer Adam Blau on Scoring Netflix’s Dead to Me

Adam Blau is a composer and songwriter whose work spans film, television, theatrical productions and podcasts. As the composer for Netflix’s Dead to Me, created by Liz Feldman, he created a musical palette that infuses the show’s offbeat mystery with suspense and emotion.

Dead to Me

Adam Blau

Composing music to picture is an art that combines several different disciplines that I’ve been drawn to for most of my life,” he says.

We reached out to Blau, whose credits also include the FX show You’re the Worst and the IFC sitcom Brockmire, to discuss his work on Dead to Me, a Netflix series that is streaming its final season and stars Christina Applegate, Linda Cardellini and James Marsden.

Before we jump into your work on Dead to Me, let’s talk about what the role of composer means.
First and foremost, it’s about writing music that’s unique to a given project, helping to shape the tone and define the musical world in which the characters and action exist. This is almost always more than just a matter of writing a few concept pieces of music (though doing so can be helpful) — as a media composer I work with producers and directors to try to determine their view of what the score needs to accomplish, even if they don’t initially have a clear musical concept.

It’s a question, too, of figuring out not just how a score will sound, but how the music should be placed within a scene — How does it sit around a punchline or a particular bit of action? At what point will the music reveal a particular emotion or plot point?

What about your experience on Dead to Me?
Working on Dead to Me, our showrunner Liz Feldman always had a very clear view of what the music needs to evoke. Even if our conversations weren’t in musical terms exactly, part of my job as composer was listen when Liz talked about a scene and provide her artistic vision a musical voice.

There is also a significant technical aspect to the job, particularly when syncing music and action in a given scene. There’s a surprising amount of math involved. For example, if I’m working on a scene and I get a new cut that shifts the internal timings, it’s important go through and adjust tempos so the synced moments land where they’re supposed to… all while keeping things sounding musical.

And of course, in today’s world, it’s vital to wear a number of hats as a composer: creating mockups, mixing, orchestrating and composing in a number of styles all within a timeframe that is usually very compressed, particularly when working on a television schedule. It’s this variety and combination of disciplines that I love so much when working on a project.

What is your process when starting a job?
While every project is different and every collaborator has their own way of working, I find that it’s always ideal to get as much insight as possible into a show creator’s vision — communication is key, and I try to get as much time with a showrunner or director as I can because these initial conversations can provide overarching insight into the tone of a project.

I’ll read scripts, look at any concept art and listen to any reference tracks that might give an indication of the musical vibe we’re looking for. While it’s sometimes a divisive topic, I find it’s often quite helpful to have a temp music track of scores cut in from other projects, particularly when working on a tight television schedule. Even if the temp track doesn’t exactly fit the bill, it’s usually a helpful starting point for conversations surrounding music — rather than throwing darts blindly, we’re working off a common reference that can provide a decent shortcut to the best end result.

And for Dead to Me?
On Dead to Me I had done a couple demo tracks for some scenes to help get the job, so that thankfully gave me a good sense of the direction we were going in. I knew Liz liked those tracks, so I was able to extrapolate from there and work with her and the rest of the production team to flesh out the musical landscape of the show — with all its mysterious twists and turns, as well as letting the more emotional moments blossom from those early seeds we planted in the first couple of episodes.

How do you prefer to work with a showrunner?
As I mentioned before, I am a fan of getting as much information as early as I can. On some projects, the creators want to keep early edits close to the chest, only releasing cuts to the composer once picture is locked, or close to it — but I find that if I can see the episodes as they evolve, it can be very informative in terms of figuring out the musical flow not just within an episode, but throughout a whole season overall.

When working on Dead to Me, I was usually able to read the script by the time an episode got to me and had seen an early cut or two. Once we fell into a routine on the show, the editors and directors will have temped the episode with existing music, sometimes from other projects but ideally from my own catalog.

We’d meet with showrunner Liz, music supervisor Tricia Halloran, music editor Amber Funk and the stellar editorial team on the show, and we’d figure out exactly what the music needed to accomplish across the episode, both on a macro and micro level. Sometimes these would be longer discussions, but by the third season, it really did evolve into a shorthand — the feel of the show became so clear in our heads that we’d sometimes watch a clip and all say “yep” or “I know what to do,” and leave it at that.

I’ll usually average about a week to work on each episode of Dead to Me. If the schedule allowed, sometimes I’d take a bit more time, and if we were in a rare crunch, I’d work more frantically over a couple days, but we always made sure the music got the time it needed to make us all happy. Over that week, I’d send over demo cues to the cutting room, revise as needed, then mix, stem out the music cues, and send them over to the dub stage to be integrated with the rest of the sound in the show.

Are they typically open to any and all suggestions?
During productions, I usually have a discussion with the showrunner to flag any unconventional on-screen music moments that need addressing. In Dead to Me, we had an on-screen kids’ show choir that I did the vocal arrangements for, and I’d work with the team to produce the recording sessions. This type of musical moment requires a fair bit of advance work, so I try to determine these as early as I can.

On other shows I’ve composed for, like Stephen Falk’s You’re the Worst, there were a large number of in-show songs that required not only composing but teaching music to the actors, recording them ahead of time, and making sure all went smoothly on shoot days.

It’s definitely different from composing a score in my studio, but coming from the world of theater, working in person with performers on songs is something I really enjoy doing, and it adds to the variety of the job.

Do you write based on project – spot, game, film, TV — or do you just write?
While I do enjoy just writing music for myself, music for television and film scoring projects are by definition a bit more collaborative and therefore unique to each project. The music provides the aural identity of the show’s world, and it’s important as a composer to key into what that world is for each project.

For example, some directors/producers, like Stephen Falk, get into the specifics of the instruments and musical styles, weaving music into the show’s environment through in-show songs, musical punchlines and theme episodes.

On Dead to Me, it was important to Liz Feldman that we musically strike the balance between playful mystery, emotion, and comedy to create a sonic template for the show. It became clear early on that for a show as incredibly funny as Dead to Me, we needed to avoid any overt “comedy music” around the action.

Christina Applegate and Linda Cardellini are both so magnetically funny themselves that playing a traditional comedic score ended up detracting from the humor between them. Instead, Liz quickly set a tone in which we let the score play up the drama and mystery side of things, letting it heighten the dramatic stakes so that the fantastic chemistry between the two leads could shine through amidst a backdrop of tension.

If you weren’t doing this, what would you be doing instead?
Great question! It’s hard for me to imagine a life outside of the musical world, so in all likelihood I’d still end up doing something in music — maybe music-directing theatrical productions, as I have always been passionate about live theater.

I love working on big, social, collaborative projects with lots of variation and moving pieces, so theater seems like a good fit and something I’ve enjoyed doing in the past.

I also enjoy tinkering — I used the pandemic lockdown to teach myself to solder and learn a bit more about electronics, even making some basic synth components, so maybe I’d do something in that field, too. I’m also puzzle- and crossword-obsessed, so maybe I’d end up dedicating my time to something in that world. Heck, maybe I still will!

Did you come from a musical family?
That’s a big yes. My mother, Nancy, is a piano teacher who worked out of our house, so my background soundtrack growing up was nonstop piano music — some of those pieces are just embedded in my ears. I learned so much from my mom, not just the technical aspects of playing the piano, but also about how much fun music can be.

Our house was the place where friends would come over for big singalongs around the piano. People pulled out all kinds of instruments to sing everything from old show tunes to ‘80s pop hits and everything in between. It’s a mentality I carry through to this day, and it’s not uncommon for my family and I to still get a group of friends together to call out songs and sing whatever’s on our minds, like live-action karaoke.

My stepfather, Herb Deutsch, is another musical part of my family. Herb was the co-inventor of the Moog synthesizer along with Bob Moog, among other things. He’s the one credited with the idea of putting an actual keyboard on the synthesizer. Herb, along with his music and synths, has been a significant presence in my life.

I’ve also enjoyed collaborating on musical projects with my brother Daniel Rogge, and we’ve even written a stage musical together that had a brief run in New York. I love getting to create music with the people I love, so I’m grateful for these opportunities, and I’m enjoying seeing my own young kids be a joyful part of it as well.

What are your favorite instruments to write with?
While I don’t necessarily have a single instrument I like to write with, I often gravitate toward the piano since it’s my primary instrument and the one I’m most comfortable playing. Being surrounded by computers and synths all day long, I find it refreshing to detach and just let the music be music at the piano, independent of picture, focusing on creating the sound by itself and then bringing it back to my computer to record after the fact.

That said, I do like to play around with new sound libraries on my computer, and I try to incorporate new and unique elements into each score I do. I took advantage of some of Spitfire Audio’s boutique string libraries for Dead to Me, giving the more suspenseful parts a hushed, mysterious air. For You’re the Worst, I spent a fair amount of time coming up with unique synth patches, often improvising on a modular synth for hours and chopping the recordings up into pieces to be integrated into the score.

I’ve learned over the years that I can think best when I’m physically in motion — not exactly ideal for someone sitting in a studio chair for hours on end — and so I find that it can be a huge benefit to go on a long walk with a voice recorder and just sing or hum parts that I’ll later flesh out into proper songs or score cues. I probably have hours and hours of these voice recordings, which is only really an issue when I accidentally switch them on in my car and my family has to suffer through bizarre mumblings of half melodies. But I think they’re pretty much used to it by now.

My Year of Dicks

Can you name some other recent projects?
I recently enjoyed scoring an incredibly fun alternative animation project by Sara Gunnarsdottir and Pamela Ribon with the very colorfully named film My Year of Dicks. The film is a coming-of-age comedy that takes place in the ‘90s, and it incorporates a wide variety of animation styles and musical genres. It’s a touching, funny and innovative project that’s been winning all kinds of awards on the festival circuit.

I also recently wrote music for a Stephen Colbert-/Funny or Die-produced comedy special for Comic Relief on CBS called Pickled. It involved writing some sports-/Olympics-style orchestral pieces for a very silly celebrity tournament, so I got to draw on some of the work I did arranging music for films like We Are Marshall, The Express and The Longshots as well as from my experience composing music for the baseball comedy Brockmire.

I have an audio drama project I’m scoring that’s in the works from a major studio. It has yet to be officially announced, but I’m excited for people to listen sometime in the coming year.

Composer Mark Hadley Breaks Down the Sounds of Linoleum

Colin West’s latest feature, Linoleum, follows Cameron Edwin (Jim Gaffigan), the host of a failing children’s science TV show called Above & Beyond. Cameron has always had aspirations of being an astronaut, and after a mysterious space-race era satellite coincidentally falls from space and lands in his backyard, his midlife crisis manifests in a plan to rebuild the machine into his dream rocket. As his relationship with his wife (Rhea Seehorn) and daughter (Katelyn Nacon) start to strain, surreal events begin unfolding around him.

Mark Hadley

Linoleum is a multilayered, with comedy, drama and science-fiction elements. Each of these genres normally have specific guidelines on how they should look and sound, so how did the creatives approach this genre-bending story? Linoleum composer Mark Hadley spoke to us about this and more…

How would you describe your Linoleum score?
The score for Linoleum is heartwarming, dreamy and intimate. At times it’s lighthearted and at other times it’s deeply emotional.

Can you talk about what the producers wanted the score to sound like? How much input did you have?
The conversations around the sound of the score primarily happened with writer and director Colin West. We’ve worked on a few projects together at this point, and there is a huge amount of trust he puts in me. We talked a lot about what the film was really about at its core and what we wanted the music to feel like emotionally without getting too prescriptive about instrument choices or other specifics at the beginning.

Did you lean to one instrument more than others to get your desired result? If so, what was that?
For Linoleum, I used a lot of piano, a string quartet and analog synths. This combo felt like it hit all the right notes of intimacy, emotion and dreaminess that we were after.

What scene in Linoleum was the most fun to score?
There were several scenes that were fun. The first one that comes to mind is when Marc and Nora are walking on the train tracks at night and really opening up to one another. It’s such a touching scene. I loved writing music that really supported their developing relationship and the innocence of being a teenager discovering oneself.

You had to walk the line between comedy and drama for Linoleum. What were some of those challenges?
I think the challenge is simply just not writing funny music. It’s all about supporting what is happening on-screen, and like writer/director Colin West told me once, we don’t need to put a hat on a hat. If the scene is funny, the music doesn’t need to be funny as well. It’s about creating the space for the story to breathe and for the actors to shine. It can be a real process of trial and error to figure out what works.

What tools did you use to create the Linoleum score?
I used several analog synthesizers and my preferred DAW which is Ableton. The most important tool I used was collaboration — with the director, editor and my musicians.

Name three pieces of technology you can’t live without?
For this particular score, the three pieces of tech I couldn’t live without are:

    • My Mac Pro computer outfitted with Ableton and hundreds of plug-ins, as the whole score was produced on this computer.
    • Tasty Chips Electronics’ GR-1, which is a granular synthesis hardware unit that I used to create many of the atmospheric textures in the score.
    • Finally, the Teenage Engineering OP-1, which is an amazing small and portable synth that I used in the score for many of the bleep-bloop sounds and some of the vocal textures.

What advice would you give to composers who are just starting out in the business?
In many ways, even after a decade of doing this, I feel like I’m still just starting out and continuing to figure things out myself. My advice would be to be patient, stay in it and find a composer to work for to learn about the actual process of scoring something. There is so much more to it than just writing music.

Can you talk about the moment you knew you wanted to become a composer? What led to that?
I’ve been writing music for as long as I’ve been playing instruments. Whether in my high school rock band or in my jazz groups in college, I’ve always found writing original music to be one of the main ways I can truly express myself.

The first moment that film music caught my attention was when I saw Revolutionary Road in 2008. I was completely absorbed by Thomas Newman’s beautiful score, and becoming a composer for films became one of my primary interests after seeing that film.

 

Chris Bezold

Chris Bezold on Composing for Action Films

What does it take to create a good action film score? It’s safe to say composer Chris Bezold knows the answer. Bezold has scored many films in the genre, including two that were recently released: Saban Films’ Repeater and Samuel Goldwyn Films’ As Good As Dead.

Repeater follows hired hitman John Smith, who is in the crosshairs when rival contract killers come gunning for him. For Smith, his directive is straightforward: seek, locate and terminate. As Good As Dead follows Bryant, a man with a mysterious past who moves to a Mexican border town to live the simple life. While there, he befriends a troubled local teen. As the story unfolds, we learn that Bryant is much more than a man who moved to Mexico to live the simple life. He’s running from a violent past he believes he left behind.

Action isn’t the only genre that Bezold — who is in the Army National Guard — works in, but it’s the one that probably comes most naturally to him. Stepping away from action for his most recent project, Bezold composed music for the documentary feature Inclusion, which  focuses on the Americans with Disabilities Act.

We recently spoke with Bezold about his projects and process…

When you begin a new project, what are some of the first things you do? Collect a pallete of sounds, etc.?
After speaking with the director or producer and/or watching a rough cut, the first thing I typically do is  sit at the piano and play around while thinking of the film… sort of like warming up. Sometimes this creates a solid idea and sometimes not. Next on the list would be collecting an initial palette of sounds. I’ll usually have an idea for this after speaking with the director and seeing a rough cut.

Initial inspiration/direction comes from speaking with the filmmakers and seeing a rough cut of the film (if not at picture lock). Through this, I’ll learn the tone of the film and how the filmmakers want the audience to feel, which will then direct how I start composing ideas for the picture.

One story I enjoy sharing is when I worked on Your Move, which starred and was directed by Luke Goss. My initial understanding of this film was that it was more of a standard thriller/suspense movie. When I spoke with Luke about it, he told me, “It’s a love story, a story about how far a man will go to protect his family.” This totally changed my initial mindset about where the score would go, especially the main theme. After this conversation, I went to the piano and wrote the main theme that you hear after Luke’s character rescues his family.

What tools and programs do you use to create a score?
Steinberg’s Cubase is my DAW of choice. I’ve used it since Cubase 5, and now we’re at Cubase 12, so it’s been a good run. I’m also a fan of Native Instruments and use its S88 keyboard.  The S88 provides all the music production technology that works seamlessly with my setup. It also provides the full keyboard and weighted keys, which, as a piano player, I really value. For collaboration and project management, nothing beats LucidLink, which cuts down massively on time to creative collaboration and delivery.

Chris Bezold 

Chris Bezold

You wrote the end title song for Repeater. Can you walk us through your process on this song?
This was a great opportunity. The end sequence was done really well, and the visuals are beautiful and provided a great foundation for the song. The song was scored to picture, and you see that from the first second as the music starts, all the way through the end credits crawl. The climax with the full band happens right on the cut of the end title card and keeps going until its conclusion to the calm outro when the credits crawl begins.

This was an amazing, worldwide team effort. I wrote and produced the song from Southern California. My brother, Devin Bezold, performed the electric guitar from Washington state, and lyrics were written by Casey Lamaku out in Arizona. We then brought in talent all the way from France, with Christophe Beau as our featured vocalist, Barbara Azanha performing backing vocals, and Nicolas Bonneyrat on bass guitar, drums and acoustic guitar. The song (along with the rest of the score) was mixed and engineered from Northern California by Jon Mayer of Spider Farm Productions.

Chris Bezold

As Good as Dead

Is there anything that would surprise viewers when it comes to your scores for Repeater or As Good As Dead?
Repeater might be a little surprising in the sense that we really wanted unique sounds. The producer told me he wanted an “out of this world,” electronic-focused score. We did this by recording soloists and then running the audio through a lot of different processing to create the soundscapes and melodies you hear throughout.

You have collaborated a lot with Repeater director R. Ellis Frazier on many films. Why does your partnership work so well? How involved is he with the music?
I’d say trust is a big factor. Frazier is an incredible director, and he trusts the musical process. He’s also a talented musician and will sometimes play a few licks on his guitar to spark some ideas on the musical tone for his films. We’ve consistently delivered together, so with a partnership like this, the more you work together the tighter you become on your creative processes and understanding of how the project will roll out.

Chris Bezold

Repeater

Frazier gives great direction then lets me run with the ideas. I’ll share progress as we go, and he’ll add some notes, but he’s very sensitive to giving creative freedom, as he wants to see what I will bring to the table myself. Then we build off of those ideas.

What does your general workflow look like?
The first thing I’ll do after meeting with the producer and director is spot the film. Typically, they’ll provide a cut with temp music that reflects a general direction of where they want music to go. We’ll discuss this and what they may like and/or dislike about the temp. The next thing I do is work to lock in the main tone, and how in turn this serves the film. You can write the most beautiful, amazing piece of music, but if it doesn’t serve the narrative on screen, then you’re not doing your job as a film composer.

Simultaneously, I’ll also start sketching out thematic ideas and then ultimately try them out on the opening and main title of the film. This sets up the movie we’re about to watch, so usually we’ll spend the most time locking this first cue in. When it’s settled that we’ve hit the mark, then I’ll start into the next cue.  I’ll have a general map laid out from the first cue to the last so I can keep eyes and perspective on the entire project while working on one cue at a time.

Repeater

Scoring the picture is a lot like putting a puzzle together for me. Often, I’ll have something workable, but it just doesn’t fit right. I’ll search and edit and rewrite until I find the right piece for that scene. Once all the cues are approved, the audio assets are sent to the mixer, who then adds the final polish before sending it on to the post house.

You score a lot of action movies. How do you keep each of them sounding unique and different from the last one?
It can be tempting to go back to old habits, techniques and sounds, so I’ll look to an area of composition I didn’t use as much on the last film. For example, on the last movie, maybe I didn’t experiment with many time signature changes, so on the next one, I’ll start writing something in 6/4 or 9/8… something that will take me out of that previous comfort zone and force me to write differently.

Chris Bezold

As Good As Dead

It’s easy to do the same thing when it works and it’s comfortable, so I find I need to set a new standard for each film. Maybe instead of heavy percussion, I’ll try using other instruments to drive the rhythm that are not typically used in this way. Repeater was a great example of this.

You recently worked on the documentary Inclusion, which focuses on the Americans with Disabilities Act. Is your approach different when you are scoring a documentary as opposed to a scripted film?
My main work was on the main title and end credits. It’s a similar process, however my focus is amplified in my effort to draw the audience in to what the documentary is about and why they should care. Because it was such a powerful documentary, I pushed to make a hard-driving yet very emotional and powerful theme that highlighted the strength and perseverance of the people in the story.

Creating the Score for Comedy Central’s Cursed Friends

Corey Wallace is a film and television composer with over 15 years of experience under his belt. Regardless of the project, Wallace’s goal is to give a character musical depth while also bringing the right amount of emotion to the forefront. Examples of this can be heard on Wallace’s projects, including NBC’s Siberia, Epic Pictures’ Artik, Vision Films’ The Hybrids Family and Anchor Bay Films’ Shadow People, just to name a few.

Cursed Friends

Corey Wallace

Wallace’s latest project is the horror comedy Cursed Friends, which is available now to stream on Comedy Central. Written by Aaron Eisenberg and Will Eisenberg and starring Will Arnett,  Rob Riggle and Nicole Richie, Cursed Friends follows four thirtysomething childhood friends who wake up on Halloween following a drunken reunion to realize that a predict-your-future game of M.A.S.H. (Mansion Apartment Shack House) that they played in 2002 is starting to come true for them in hilarious and disturbing ways.

We recently spoke with Wallace about what his creative process was like on Cursed Friends.

What was one of your biggest challenges/points of pride on Cursed Friends?
We only had four weeks to create this score, only two with a locked picture, which is an insanely short amount of time for a feature film score. Not only did we manage to get it done, but we also recorded a full orchestra for some of the biggest moments of the movie, as well as strings and other instruments throughout to help bring the score to life.

We used the Budapest Scoring Orchestra. Orchestrating (Jeff Tinsley), recording, music editing (Ryan Castle) and mixing (Satoshi Noguchi) can be very time-intensive, but thanks to the experienced team, we worked very efficiently and were able to take the film to the next level. I’m proud of that, but I’m even prouder of what that shows me about my growth and development as a film composer. I could not have achieved this a decade ago, especially not with the same quality.

Throughout the scoring process, I was very conscious of the techniques and tricks I was using — things I’ve developed over the last 15 years working on feature film scoring, horror, animation, musical sound design and orchestral composition. All that hard work and dedication led me somewhere very tangible, and that’s a wonderful feeling.

What would surprise people to learn about your Cursed Friends score?
I think people would be surprised just how unfunny the score actually is. Listening to the main titles, you might think this story is a gothic epic rather than a comedy. Yes, there are some cute cues and some animation techniques, but overall, the score is about the spooky aspects of a Halloween story. The score brings energy and atmosphere, and we can leave it to the comedians on-screen to do what they do best.

Can you walk us through your workflow?
I start by writing themes, sometimes away from picture, starting with a scene or two that will help me find the right tone and language for the score. I like to start with scenes that let a theme play through as much as possible without needing to sync too much with the picture, such as the main title, if there is one.

Once the main themes are written, I’ll write the cues where I think a theme will play well and will be dramatically meaningful. I’ll continue to discover what is working musically with the story, and that usually leads me down other paths to other cues. I usually don’t just write one cue at a time. I try to write several at once in order to keep an eye on the bigger picture as much as possible. As I’m writing, I look for dramatic threads in the film that can be tied together by music. This not only helps create dramatic continuity, but it also makes the composing process more efficient.

For example, in Cursed Friends, I originally wrote a motif for Nicole Richie’s character Lizzie and her asylum setting, but later I realized that Lizzie is locked up because Stacy (Kathy Griffin) had influenced her thinking and actions. This led me to create a “possession” theme that ties to other situations, like the literal demon possession of Shamrock (Will Arnett) during the seance or when Andy (Harvey Guillen) confronts Mr. Knight (Rob Riggle) at Camp Wanna-bang-me. There are also several scenes that I call “Goofy Josh,” and there is a similar musical vibe for those.

What would you consider to be your big break?
Some people can point to that big break, but for me it’s been a series of little breaks that have each led to the next and so forth. My biggest break so far, though, was when NBC picked up Matthew Arnold’s series Siberia. We started working on that show as an independent project, but when NBC picked it up, I became a prime-time network TV composer overnight. That job allowed me to step out from being a composer’s assistant and become a full-time media composer.

Cursed Friends

How would you say you have changed, musically, from your time scoring NBC’s Siberia to now? Is your approach the same?
My approach is generally the same, but with more experience I’ve become more aware of it and better at it. Over the years there have been lots of changes in my workflow and production driven by technology, but my tastes and style have stayed pretty much the same. My approach to sound design has improved by adding many analog tools, like tube distortion, spring reverb, and going deep into the modular synthesizer rabbit hole. I’ve also gotten way more into orchestral mockups than I ever thought I’d be.

I used to consider mockups a burden, but newer sample libraries are so much better than when I started out. They are now an absolute joy to play and create with. I’d say the biggest change since Siberia is definitely my confidence. With time and experience, I’ve had the privilege of scoring so many different types of projects and genres, working with a lot of different people and playing many different roles. I just feel more prepared than ever to tackle whatever comes next.

What plugins you are currently using? Are there any new ones that have recently caught your eye?
My go-to plugins include the Soundtoys 5 bundle. I use them every day, and they are definitely some of my “desert island” plugins. I also lean heavily on the Universal Audio plugins, especially the Pultec and Neve EQs. The Distressor emulation is amazing, and so is the Neve 33609 compressor. I also use their tape emulation plugins quite often.

Cursed Friends

Waves Soundshifter is another desert island plug for my sound design scores. For sound design reverbs, I love anything Lexicon, especially UAD’s 480L and 224 emulations, and I absolutely adore Eventide’s Blackhole and Vallhalla’s Plate. I love the less conventional plugs from Freakshow Industries, like the granular reverse engine Backmask and their weird AF pitch shifter Dumpster Fire. The most recent plugins I’ve picked up from Sound Particles are a sound designers dream. They add so much movement and life to ordinary sounds; they’re quite addicting.

You have worked with composer Bear McCreary on numerous projects. Has there been a tip he has given you that has helped?
I love that there are so many different points of view from different composers, whether it’s on drama, musical style or technical workflow. It seems like every time I talk to another composer, I come away with some tip, trick or insight that I didn’t have before. All the composers that I’ve worked with (Christopher Young, Jeff Toyne, Clinton Shorter, Bear McCreary) have all made lasting impressions on me in some way or another. Specifically, Bear is a tremendous dramatist, and I’ve really appreciated his guidance when it comes to maximizing the emotional effect that a cue can have on a scene.

Can you tell us what led you to become a composer?
I started in music playing trumpet in the school band. My earliest memory of composing was at around 11 years old, plunking at my brother’s piano and writing music in a little sketch book.  I remember thinking, “Composing is easy, just write something on top and the bottom and put something in the middle.”

That’s obviously simplistic and naive, but it turns out there’s a lot of truth to that. I composed and performed jazz lead sheets in high school, but I didn’t start classical composition until college at the University of Wisconsin-Madison. I began there as an engineering student but continued to play jazz and take composition courses as electives.

By my second year, I realized I was spending most of my time on music, and after scoring my first student film, I was hooked and decided to study music full-time. From there I got a traditional conservatory-style music education and absorbed as much as I could about film music from books, CDs and DVDs, such as those special features with isolated scores.

In Jeff Rona’s book “The Reel World,” I first heard about the ASCAP Film Scoring Workshops. Attending one of the NYU workshops was my first time meeting other film composers, and I loved being part of that community. That book also led me to USC’s graduate program Scoring for Motion Pictures and Television, and I graduated from there in 2009.

What advice would you give to people first starting off in the composing world?
Be open, be patient and be likable. Be open to new ideas and opportunities. Be patient about developing your network, credits and skillsets. And be a likable person that others want to be around.

Starting with the last point, composing for film and television is a team sport, and sometimes we spend months in the trenches with our team, so being able to get along with many types of people is critical. Be a problem solver, not a troublemaker. People love to work with their friends, but they love it even more when somebody makes their job easier. Whether as a composer or an assistant, be the person that improves other people’s lives, and you’ll go far.

Recently, a young man visiting LA from Switzerland reached out to me on Instagram. He was having a really hard time finding an assistant job — I told him to be patient and that it takes a long time develop a network and even longer if you’re not going through an academic program.

One great thing about my experience at USC was that it condensed about five years of education and networking into one. Is USC or Berklee the only way in? No, but you’ll need to find ways to learn and connect with peers, young filmmakers and professional mentors. And know that it could take some time, so be patient. Especially when starting off, you never know what connection or opportunity will lead to the next, so be open to possibilities and see where it takes you.

I just completed scoring director Jamie Winterstern’s debut feature Supercell, but we first met when I scored his student film at USC. After school, he made a short with all licensed music and no score, but he asked me if I could music-edit some of the songs to better fit the picture. Even though that’s not what I normally do, that job helped solidify a working relationship and friendship that has continued for the last 13 years… and hopefully many more to come.

Kalaisan Kalaichelvan

TIFF: Composer Kalaisan Kalaichelvan on This Place

This Place’s Kalaisan Kalaichelvan is a Toronto-based composer and pianist who grew up falling in love with films, film music and classical. “With the encouragement of great teachers and mentors I ended up writing music for a living,” he says. “As a composer, I work in spaces of film, concert, dance and installation.”

Kalaichelvan, who was a 2021 Fellow of the Sundance Composers Lab, has held residency at the Canadian Film Centre and the Banff Centre for Arts and Creativity. In addition to the TIFF film This Place, directed by V.T. Nayani, Kalaichelvan has worked on the films Flypaper, Two Doves on a Painted Lake and A Feller and the Tree, just to name a few.

We reached out to him to discuss his process on This Place, a queer love story about Kawenniióhstha and Malai, both daughters of refugees who find one another in a Toronto laundromat. The film was shot by Conor Fisher and edited by Maureen Grant. Let’s find out more…

How did you get involved with This Place?
V.T. Nayani and I met during our time in residence at the Canadian Film Centre. She was part of the directors’ lab and I was in the Slaight Music Lab. During that time, we got to work together on some other projects and built a mutual chemistry around how we took in films and our own roles in the industry. We were just two Scarborough Tamil kids geeking out about what we loved.

Nayani eventually shared with me about how she was working on her debut feature and asked if I wanted to come on board as a composer. And that’s how it all began for me with This Place.

Kalaisan KalaichelvanCan you walk us through the needs of the project?
It was about identifying what the story needed. This Place is about two young women finding their place in a complicated landscape while navigating the various relationships in their lives. This required us to find different thematic ideas and musical colors to represent all these voices that at once feel individualistic and united as a whole.

I think the big thing we were after was creating this suspended state of reality. Really leaning into building this dream-like world for these two characters. We wanted the sound to be detached from our immediate reality but guiding us into how both these women see Toronto and the lived experiences around them.

What gear did you use?
We recorded most of the score with live musicians, drawing from strings, brass, harp, voice, oboe and guitar, taking very acoustic timbres and warping them in really interesting ways. We found this palette really effective because they take these different kinds of chamber soloists and give them a kind of romantic expression you don’t always hear in modern indie dramas. And when distorted, there’s a youthfulness and modernity in that expression that feels very in the contemporary moment.

What were some of the interesting or unique challenges you faced on the project?
Finding the sound took a little time. What did Toronto as a city sound like? And how do we give voice to all the different narratives that the film builds space for? We started from a more pop-driven place before we moved into this romantic chamber sound that really opened up the film for us.

Of course, when we got to recording the music, we were in the middle of the Omicron wave of the pandemic. So we had to do a lot of the recording sessions remotely during a lockdown. But luckily, we had some really fantastic musicians give life to the music here in beautiful ways.

Creating the Musical Score for Frozen Planet II

British composer and producer James Everingham, Los Angeles-based Emmy-winning composer Adam Lukas and Oscar-winner Hans Zimmer recently co-wrote the score for the BBC Natural History Unit series Frozen Planet II as part of the composer collective Bleeding Fingers Music.

They were tasked with creating almost six hours of music for Frozen Planet II, all delivered in 5.1 surround. Let’s find out more about their process…

L-R: Adam Lukas and James Everingham

Before we did into the series, tell us a bit about your background.
Adam Lukas: My country of origin is Austria. I was raised in a little village that is very similar to the one in Sound of Music. I was also born into a musical family, with my mom being a singer of Austrian folk music and a composer of jingles. My passion for music was first ignited by playing video games as a child.

To my parents’ great chagrin, I would play for hours on end, being fascinated by how well the music worked with the action depicted on the screen. I relocated to Vienna as a teen to pursue a musical education. After spending about 10 years in this incredible city of music, I was invited to go to Los Angeles, where I have been working with Bleeding Fingers Music for the past three years.

James Everingham: I grew up in Bristol in the west of England and had a lot of exposure to music through my childhood. As I grew older, it became apparent to me that music for film and TV was the perfect combination of my passions for both filmmaking and music. I’ve been working with Bleeding Fingers for many years, but around three years ago I moved to Los Angeles.

Coincidentally, Bristol is the home of the BBC Natural History Unit, so it’s been wonderful to return to the national history shows I grew up watching… and of course to have the privilege of scoring the voice of the legend that is Sir David Attenborough.

How did you get involved with Frozen Planet II?
Lukas: Even though our company has worked with the BBC in the past on programs like Planet Earth II and Blue Planet II, we still have to make a blind pitch for every project. We submitted our pitch as a group and ultimately were fortunate to be selected to work on Frozen Planet II. I can still remember feeling equally intimidated and excited. I’m grateful that Russell Emanuel, CEO of Bleeding Fingers and score producer for Frozen Planet II, trusted James and me to collaborate with Hans on this high-profile show.

Can you walk us through the needs of the project?
Lukas: What we would do first is sit down and have a conversation about what the show’s sound could be. In collaboration with Spitfire Audio, we then created Fractured Strings, a custom-designed toolkit that would become the sonic backbone of the Frozen Planet II score.

We wanted to have humanity represented in the score as well, and we found a perfect collaborator and featured artist in Norwegian singer Aurora. Once we agreed on a palette of sounds, we began work on thematic material and would closely collaborate with Hans, Russell and the BBC to develop first-tone ideas and themes.

Adam Lukas

Ultimately, we wanted the audience to be pleased in terms of what they expect from a natural history show while also offering them something fresh and new. The soundtrack was recorded in Wales with the BBC National Orchestra of Wales and in Vienna with the Synchron Stage Orchestra.

What gear did you use?
Everingham: Early on in the scoring process, we built extensive musical toolkits, including atmospheres created with an old reel-to-reel tape machine. We recorded multiple passes of solo cello to tape before recording back into Cubase in reverse at low speed and through a series of guitar pedals. This gave us textures that were familiar and resemblant to stringed instruments yet uneasy and twisted — a processing technique we applied across the score that helped set the stage for the darkness of the climate crisis portrayed on-screen. The score features a full symphonic orchestra but also many synthetic elements, and we used synthesizers and Eurorack modules from Moog, Korg, Roland and Arturia. We also recorded upright piano and metallophones in-house, using a combination of microphones from Neumann, Josephson and Mojave through preamps from Heritage Audio, Universal Audio and Focusrite, using primarily RME converters. The Mojave MA-301fets specifically has become a go-to in our recording arsenal.

James Everingham

What were some of the interesting or unique challenges you faced on Frozen Planet II?
Everingham: We were privileged to work with talented musicians from across the globe, including orchestras in Cardiff and Vienna, a choir in Reykjavík, soloists in Los Angeles and the incredible vocalist Aurora — recorded in Norway by her longtime collaborator, Magnus Skylstad.

With almost six hours of music in Frozen Planet II, all delivered in 5.1 surround, this presented the technical and logistical challenge of preserving vast multi-track recordings in a very fast-paced and fluid workflow. Fortunately, the expertise of score mixer Tyson Lozensky, music editor Jake Schaefer and our technical teams at Bleeding Fingers made this a smooth process that allowed Hans, Adam and me to focus purely on the music and the incredible imagery from the BBC.

Where can we follow you on social media?
Lukas: @adamlukasmusic on Instagram and @AdamLukas_music on Twitter.

Everingham: You can find me on Instagram and Twitter @JamesEveringham.

Elias Serpa: Creating Indie Score With Sounds of Old Hollywood

Composer Elias Serpa recently created the score for the film In the Forest. Directed by Hector Barron and produced by Brian McLaughlin, In the Forest focuses on a family camping trip that turns horrific. A mother is forced to fight to save her family from an angry landowner who’s hiding a terrifying secret on his property. Serpa says the thriller/horror film has a certain old-Hollywood feel, which he found unique.

In the Forest

Venezuela native and multi-instrumentalist Serpa is also COO of production music library Voodoo Tracks, which he founded with veteran composer Juan Carlos Rodríguez. It focuses on creating authentic Latin music for media. Serpa’s work has been featured in advertising campaigns for Nissan and Tequila Espolón as well as for PBS’s Emmy award-winning series Artbound and over 450 episodes of primetime drama for Telemundo.

We reached out to Serpa to talk about his work on In the Forest as well as his workflow.

How early did you get involved on the film, and how did that help?
I got involved when it was being edited, which allowed us to take some time to work on the overall tone and sound palette for the score. There was very little temp music in the movie, and this gave me a lot of freedom in terms of placement and tone, but it was also a bit daunting — our spotting session was the only reference I had.

What direction were you given in terms of the score?
Hector told me that he wanted themes and melody to play a central role in the score. He wanted to bring back some of that old Hollywood style of scoring movies while still having modern and textural elements. After a couple of cues, we found the right balance, and it was smooth sailing from that moment on.

Can you describe the score? What were the influences?
The score is a combination of two different approaches. On one hand, we have themes and melodies corresponding to the characters. On the other hand, there is a lot of textural-atonal orchestral sounds and synths. I listen to a lot of Bernard Herrmann scores as well as the music of Ligeti and Penderecki. I think you can hear some of that influence in the score.

What instruments does the score include?
For In the Forest, I started on the piano. I wrote a couple of simple motifs for the characters of Helen and Andrew. I wrote Emily’s theme on my electric guitar, as I wanted hers to be more modern-sounding. We actually ended up using it in the film just as I’d initially sketched it.

Can you talk about your process?
After I watch the film a couple of times, I start putting together the puzzle, mapping out the main underlying themes and the tone. In this case it was family, trust and danger. This process helps me figure out the motifs and the harmony and texture the film needs.

In the Forest

What instrument do you start writing on?
For In the Forest, I started on the piano. I wrote a couple of simple motifs for the characters of Helen and Andrew. I wrote Emily’s theme on my electric guitar, as I wanted hers to be more modern-sounding. We actually ended up using it in the film just as I’d initially sketched it.

What tools do you use for your work?
My DAW of choice is Logic. I use it to record and program my scores. I play and record guitars, synthesizers and percussion instruments as well as these very cool, strange noise boxes made by a brand called Electro Lobotomy, which creates amazing, eerie sounds.

For this particular film, I used Spitfire’s Albion IV for some of the orchestral textures to great effect. I also create my own Kontakt instruments and have a lot of fun crafting these. They allow me to curate unique sounds for each project and save time recalling patches.

Elias Serpa

What feedback did you get from the director Hector? Can you give an example?
Hector really enjoyed the eeriness of the score and liked the balance we achieved with the melodic material. There are a couple of scenes where we went big with the music because he enjoys when the score takes over and comes to the forefront, especially in the scary and bloody sequences.

Was there something particularly challenging on this film? If so, what?
The most challenging part was striking the right balance between the melodic/thematic side of the score and the modern/textural aspect of it. We (Hector, Brian and I) wanted a score that felt modern but also had some of that old Hollywood style and sound. This was incredibly fun, and I think we found a way to make it work.

Composer Nathan Halpern on Music for Watcher and Emily the Criminal

Nathan Halpern is an Emmy-nominated composer (Soundbreaking: Stories from the Cutting Edge of Recorded Music), who scored two films that premiered at this year’s Sundance — Emily the Criminal and Watcher. Both have found homes at Roadside Attractions and IFC, respectively.

In Watcher, a young American, Julia (Maika Monroe), moves with her fiancé to Bucharest, Romania. With the city in the midst of a panic over an active serial killer, she becomes tormented by the feeling that she is being stalked by an unseen watcher in an adjacent building. Emily the Criminal follows Emily (Aubrey Plaza), who gets involved in a credit card scam after being saddled with debt and is pulled into the criminal and deadly underworld of Los Angeles.

Watcher

Nathan Halpern in his studio

We reached out to Halpern to talk about his work on these films…

Were the films alike in any way?
It’s interesting, because on the one hand, these films could not be more different from one another in terms of subject matter, story, cinematic style and musical score. But one common thread is that each film combines subtle use of genre elements, powerful cinematic aesthetics, and provocative socio-political insights to create a really powerful experience.

How early did you get involved with each project and how did that help?
For Watcher, I had an early conversation with writer/director Chloe Okuno before she went into production that was very inspiring. I was excited by her aesthetic and cinematic vision for the film, which would be quite stylized and draw on classic and European influences. And I was thrilled to discover that some of the classic psychological thrillers that she was drawing some spiritual inspiration from were some of my absolute favorite films of all time.

She went on to tell me about provocative ideas about the male and female gaze that run through her work that she was going to explore here in greater depth. Another exciting aspect of our conversation was that she was in the process of re-writing the film to be set no longer in an American city, but in Bucharest, Romania. She would use this change in locale to bring out even deeper layers of interest and meaning in the film, especially in terms of the environment and alienation of the protagonist. This was a really intriguing new dimension to the film and we discussed early on that this could also have some influence on the music, a very exciting idea.

My agent sent me the script for Emily the Criminal, and If you’ve seen the film, you know that the narrative and emotional drive of this piece is just incredible, and my heart was pounding just from reading it. I had several wonderful conversations early on with writer/director John Patton Ford, about his vision for the film, which had a strong overlap between the personal and the political. We discussed some of our favorite music and songs, etc. And even at the script stage, we began discussing how the music might not only support the thriller aspects of the story, but also find ways to support some of the deeper emotional themes of the film.

What direction were you given in terms of the score for each?
For Watcher, Chloe Okuno and I discussed the idea that the score should be influenced by the protagonist Julia’s emotional state — her solitude and feeling of being watched. We agreed that the music should draw to her subjectivity and paranoia. As we developed and refined each piece of music, our conversations always went back to keeping the music authentic to her emotional point of view.

Watcher

Watcher

In Emily the Criminal, the film has a gritty, realistic style that shows us modern-day Los Angeles, and we discussed the idea that the score needed to dovetail elegantly with this authentic aesthetic. Aubrey Plaza’s lead performance as Emily is powerful and enigmatic, and we discussed the idea that the score should honor and support this, subtly connecting the audience to her inner emotional life. The music would be subtler and more internal in moments of quiet tension, and then bigger and more stated in more pronounced moments of emotion.

Can you describe both scores? What were  your influences?
Chloe described our opening title theme for Watcher as having the vibe of a “warped fairytale.” There’s a heightened, slightly European quality to the piece — inspired by the Bucharest location — and it combines both classical instruments like strings and piano with bowed glass. The piece is at once romantic and menacing, with a shifting tonal center that implies the film’s pervading sense of paranoia and uncertainty.

Elsewhere a theme for bells and dilapidated Soviet-era synths expresses Julia’s boredom and alienation in this unfamiliar city; pieces for warped strings and waterphone express moments of sheer terror; and bits of distorted driving synth pulse express key moments of assertion as she turns her gaze on “the watcher.”

Watcher

Nathan Halpern

For Emily the Criminal we discussed the idea that the score would speak to some of her anger at the personal and economic injustice she has faced — and a lot of the music is percussive, driving, dirty, distorted, and aggressive. Our opening cue begins with more introspective music for warped drones and piano, speaking to a sense of personal pathos and pain at her current situation. As the cue progresses, aggressive drums and distorted sounds enter, speaking to these darker emotions.

In scenes of tension, dark and defamiliarized pulses and textures keep us present with her, but always with the idea that these are more internal, connected to her subjectivity — never so over the top as to break the sense of realism. I worked closely with my frequent collaborator and score producer Chris Ruggiero on these pulsating pieces.

In some key moments, a more explicitly emotional theme speaks to the timeless, universal, and mythical aspect of this story. This piece for strings, vocal textures, and electronics, speaks to what John described as a more “ancient” arc towards transcendence and the realization of selfhood.

 

 

BMW

Super Bowl: ‘Godly’ Music for BMW’s Fully Electric iX Car Spot

BMW debuted a new 60-second commercial during this year’s Super Bowl showcasing its new, fully electric BMW iX Sports Activity Vehicle, which arrives in the US in March. The spot features Arnold Schwarzenegger and Salma Hayek Pinault and was directed by a two-time Academy Award-nominated director, Hungry Man’s Bryan Buckley, who has worked on more than 65 Super Bowl commercials throughout his career. It aired during the third commercial break of the first quarter of the game.

Schwarzenegger stars as Zeus, the Greek god of lightning, and Hayek Pinault plays his wife, the goddess Hera, as they retire from Mount Olympus to a quiet life in Palm Springs.  However, the monotony of retirement weighs on Zeus, who becomes frustrated by his struggles with earthly electronics and his nagging mortal neighbors’ constant requests to charge their electric golf carts and hedge trimmers.

Meanwhile, Hera, the hero of the story, has fully acclimated and is thriving in retirement. She gifts Zeus with an all-electric BMW iX, which  helps reignite her husband’s electric mojo. The spot closes with the happy couple rocking down the road in their new BMW iX to Eddy Grant’s “Electric Avenue” while Zeus uses his electric power to change the traffic lights to green.

Squeak E. Clean Studios provided music throughout the spot. Composer Michelangelo Rodriguez, using Logic Pro to arrange the music, crafted the first track for the opening Olympus scene; two separate tracks were licensed for subsequent scenes, including Palm Springs scenes set to the theme from Eternal Sunshine of the Spotless Mind.

For the opener, Squeak E. Clean’s Rodriguez knew the music needed to reflect the godly presence of Zeus and Hera on their throne on Mount Olympus. Using instruments such as choirs, orchestral strings and brass, he set the mood with a fanfare-like sense of royalty, reflecting the divine and transcendent atmosphere that is Mount Olympus. He notes, “Keeping an open mind, musically speaking, led me to write a melody that was memorable, unique and heroic, as heard in both the official video and the director’s cut. All of this led to a final product that echoed the nobility of the gods, a product that was truly a team effort.”

Other post credits on the project include editing by No6, color from Company 3, finishing from The Mill, and mixing and sound design by Sonic Union.

 

 

 

Composer Alexander Arntzen

Composer Alexander Arntzen: Scoring an Action Film

Composer Alexander Arntzen has been busy. In addition to working on the feature Last Man Down, his latest projects include original music for the films Initiation (2020 SXSW Film Festival), A New York Christmas Wedding (Netflix) and Victim(s), and TV projects that include SyFy’s Expiration Date and CW Seed’s Cupid’s Match and Saving The Human Race.

Composer Alexander Arntzen

Composer Alexander Arntzen

Directed by Fansu Njie, Last Man Down takes place as a deadly pandemic decimates the planet. At the same time, a former special forces soldier must protect a wounded woman from a crazed commander who killed his wife years earlier.

Let’s find out more from Arntzen on the score and his process…

Can you describe Last Man Down‘s score?
It’s all-out kinetic energy from the start until the finale. I think you will very much feel the score and its presence in scenes, especially the action. It’s a mixture of classic orchestral heroic and villain themes from ‘80s and ‘90s action films combined with modern electronic elements like pulsating synth basses, piercing lead keyboards, distorted pads and the use of a shotgun cocking effect for a visceral bite. Overall, it’s just a score that kicks ass and doesn’t hold back an inch.

Composer Alexander ArntzenWhat sort of traditional instruments did you gravitate toward for the Last Man Down score?
The orchestra was a big part of the sound of the score. Really big and beefy string and brass patches were critical in giving it the heft and size that I wanted the role of the orchestra to play. Also, using solo trumpet and horn were major features for the heroic scenes.

Plus, I used a great Tina Guo sul ponticello patch that makes the instrument sound rather uncomfortable and evil once paired with the right reverbs and other effects during the villain-theme cues.

You used some synths for Last Man Down. Can you tell us which ones specifically?
For the synth basses, I used a mixture of Logic Pro Retro Synth analog bass patches that I messed with and modified in various way to get the exact sound I wanted. I also used Omnisphere, not only for other basses to double that one, but for various atmospheres and synth lead lines as well. I also used a patch from Wave’s Codex synth that has a cool, keyboard-like instrument, which was great for the melody line on a couple cues.

How do you start your writing process and on what instrument?
I am a piano principal, so I always naturally gravitate to that when thinking of themes. Ideally, I write those ideas outside of the studio on an actual piano so that I am not tempted to start messing with synths and other instruments first. I want to make sure that the purest idea of the music will still make sense and make me feel something without all the bells and whistles that will come later.

Alexander Arntzen

You incorporated the cocking of a shotgun into your score. How did you think to do this?
I’ve always loved using found sound in my scores ever since I heard a typewriter in the score for Atonement. I figured, considering the nature of Last Man Down, the use of firearms is a rather massive portion of what this film is based on. Also, there is more than one scene where the characters are getting their weapons ready for battle, so it made sense to include this as a unique aspect in the rhythmic nature of the score.

We read that you got to do an action version of “In the Hall of the Mountain King”? Can you talk about this and how you put your own spin on this version?
Similar to the shotgun SFX, this idea just seemed to fall into my lap rather easily. The main actor, Daniel Stisen, is Norwegian. “In the Hall of the Mountain King” was composed by the Norwegian composer Edvard Grieg. I thought about what that classic piece of music, which has mostly been used for comedic effect during increasingly chaotic scenarios in film, would sound like in an action movie during a shootout. This was the result!

You have said that you think this is one of your best scores to date. What are you most proud of about the score?
This score has all the elements that I would want in a score of mine, and they are firing on all levels. You have traditional hero and villain themes, interesting synths and textures, and the use of found sounds, all of which ground us in the world of the film in the most appropriate way possible while also elevating the stakes of the entire movie. It’s a very complete score from top to bottom in that sense.

How has the composing world changed since you first started, if at all?
I’m not sure the composing world has changed as much as my own process has since I started. I think over time I’ve picked up various tips and tricks with workflow and philosophical ideas from other composers I’ve worked for, along with a lot of my own discoveries. I’ve moved from having a more casual process to a much more refined way of going about building a score from the ground up.

Composer Alexander ArntzenThis doesn’t mean that I’ve made the steps to write music for film and TV too clinical. I’m being more precise about what I need from the filmmaker through conversations in order to create the proper score — and it leaves more time for creativity and possibilities at the end to create the best and most authentic possible music for the story.

Do you have a favorite part of your job?
My favorite part has to be when you’re finally in the middle of creating the music after all the conversations leading up to working on it. At the end of the day, conversations and theories eventually need to be tested. So when I finally get to sit down and try out the various ideas, themes and sounds against the picture, that’s when the rubber meets the road. Either what we wanted the music to be works to picture or it doesn’t.

Obviously, it would be most rewarding if what we think will work does, but it is also the surprises and discoveries along the way that are by far the most fun part of the process of film scoring.

 

Level Playing Field Composer

Anatomy of a Scene: Level Playing Field Composer Lewis Rapkin

HBO Sports and Vox Media Studios have teamed up on Level Playing Field, a four-part sports documentary series featuring a range of stories that put a magnifying glass on how public policies have contributed to inequities in the sports — such as colleges making money off of student athletes while the kids get nothing — and society at large.

Level Playing Field Composer

Lewis Rapkin

Lewis Rapkin, founder of video and music production company Oscillator Media, composed music (including the title theme) for the Level Playing Field. He was also an editor on the series.

Here, Rapkin walks us through his favorite scenes to score.

Which scene was your favorite to score in Level Playing Field?
In the “Misclassified” episode I really enjoyed the scene where the former director of the NCAA who developed the “student-athlete” classification apologizes later in his career for doing so.

Describe this scene and the significance it has to the rest of the Level Playing Field.
This scene explained how the director of the NCAA back in the 1950s developed the term “student-athlete” to avoid giving benefits or payment to athletes. Later in his career, he has an about-face where he lambasts the system as a disservice to the young athletes. It’s a really powerful moment that illustrates the nefarious nature of how the system was set up, from the person who was responsible for setting it up. It showed how intentional these decisions were and are. It also anchored a theme of the episode about how the powers creating these systems are aware of the inequalities but do it anyway in order to keep the power structure in their favor.

Level Playing Field ComposerWhich instruments, tools, or plugins did you use to create this scene?
This cue is driven by a pretty heavy bass line that I recorded on a Fender Precision bass with a Death By Audio fuzz pedal. Then there’s panning ethereal synth washes that I created with an Arp Odyssey and analog delay. Instead of percussion, I used pizzicato strings with tempo synced delays to give a pulsing rhythmic backbone that keeps the cue propelling forward.

What technical challenges did you encounter while working on this scene?
The bass line was really the melody, and it was pretty heavy, so it could only sustain for so long before it became tedious. The challenge was to make sure that the bassline came and went with the most powerful sections of the scene. It wasn’t one big build, but rather peaks with the bass and valleys with the more sound bed elements like the synth.

Level Playing Field ComposerWhat was the dialogue like between you and Level Playing Field‘s director or showrunner regarding this scene?
Director Joe Posner and showrunner Mike Jacobs were both really supportive of the music for the scene once this cue dropped in. We had tried a few things and it wasn’t quite working. Somehow it was either too menacing, too techy or didn’t feel big enough. There was a lot of explainer-type music in the episode for historical breakdowns, but we wanted something with a little more emotion to it and that felt like it had large scale implications. This was the first episode we cut, so we were still experimenting with the vibe for the series as a whole. It was early on in the process, and it was one of those moments that set the tone for the rest of the episode.