Naveen outlines IEEE’s organization and membership, and how they are showcasing the SMPTE Digital Library through IEEE Explorer.… Continue Reading
Archives
Siggraph 2019: Vicon’s Tim Doubleday
Shogun 1.3 was being demo’d with new features, including high-fidelity finger tracking down to individual knuckles. The actor’s performance, from skeletal movements to the fingers, can be recorded and animated in realtime.… Continue Reading
Siggraph 2019: Ncam’s Morgan Prygrocki
Ncam was on The Studio – B&H booth at the show, demo-ing a CAD file of a McLaren and rendered in Unreal. The system can be used indoors and outdoors.… Continue Reading
Siggraph 2019: Autodesk’s Jocelyn Moffatt
Autodesk announced Bifrost for Maya, a new visual programming environment that allows artists to create their own visual effects easily using Maya. Other products updated include Arnold, Shotgun and Flame.… Continue Reading
Siggraph 2019: Nvidia’s Andrew Page
Nvidia was showing how accelerated raytracing has taken off with its RTX GPU. New at the show was RTX Studio laptops targeting creators.… Continue Reading
Siggraph 2019: Optitrack’s Brian Nilles
OptiTrack had a new solver on display at the show, in addition to a new hybrid glove that allows actors to cross their arms or put them them in their pocket without losing signal.… Continue Reading
Siggraph 2019: Chaos Group’s David Tracy
Chaos released V-Ray for Houdini, which has already been used in beta on The Walking Dead, and Brooklyn Nine-Nine. They also previewed Project Lavina, a realtime raytracing technology.… Continue Reading
Siggraph 2019: Griffith Observatory’s Gee Yeung and Dawn Fidrick
Signs of Life is a 35-minute planetarium show that will take place in a 76-foot immersive dome at the Griffith Observatory. The producer and VFX supervisor walk us through their work.… Continue Reading
Siggraph 2019: TurboSquid’s Matt Wisdom
TurboSquid sells 3D models — people, cars, textures — designed to help get artists a head start on their work. They are completely customizable and come in multiple formats.… Continue Reading
Siggraph 2019: Digital Domain’s Jan Philip Cramer and Foundry’s Chris Wetherly
Digital Domain worked back to back on the last two Avengers films, using a variety of Foundry tools in the process.… Continue Reading
Siggraph 2019: Adobe Substance’s Jeremie Noguer
Adobe acquired Substance back in January. They offer a set of tools and services for creating materials and textures.… Continue Reading
Siggraph 2019: Jogger Studios’ Andy Brown
Jogger Studios is the finishing arm of Cut n Run Editorial. They are based mainly around Flame, After Effects and Maxon Cinema 4D in their workflows. Andy Brown shares interesting technology and VFX trends. Check out his report from the show… Continue Reading
Siggraph 2019: Framestore’s Michael Bohri
While they have locations around the world, it was Framestore’s Montreal studio that worked on portions of Captain Marvel.… Continue Reading
Siggraph 2019: Blackmagic’s Jason Druss
Blackmagic was at Siggraph with Resolve 16, which is now in a very stable public beta 7. Fusion is fully integrated within Resolve is now GPU-accelerated like the rest of the software’s tools.… Continue Reading
Siggraph 2019: ILM’s Jay Cooper
Jay Cooper was compositing supervisor and associate visual effects supervisor for ILM on Avengers: Endgame. Their VFX ranged from fix-its to time travel.… Continue Reading
Siggraph 2019: Jellyfish Pictures’ Jeremy Smith
This 18-year-old animation and visual effects studio has offices spread throughout in UK. Jellyfish will go all virtual by the end of the year, meaning that each studio will have the exact same tools in each location, allowing for seamless workflows.… Continue Reading