Wisconsin-based Mike Winkelmann releases graphic design and motion graphics work under the name Beeple. This Maxon Cinema 4D and After Effects user talks about inspiration and his work setup.… Continue Reading
Archives
SIGGRAPH 2017: Digital Domain’s Doug Roble
Doug Roble, director of software at Digital Domain has been with the VFX studio since the very start. He came by to talk about the uncanny valley and machine learning.… Continue Reading
SIGGRAPH 2017: Epic Games’ Marc Petit
Marc Petit – who works on everything that isn’t a game – from Epic Games talks about the company’s first user group. There they showed pipeline tools and three productions that were created in realtime with the Unreal Engine.… Continue Reading
SIGGRAPH 2017: Chaos Group’s David Tracy
David Tracy talks about V-Ray for Unreal, V-Ray 3.6 for Maya is coming and bringing hybrid (GPU/CPU) rendering to Maya artists, in addition to V-Ray Days.… Continue Reading
SIGGRAPH: Dr. William Joel and student Blake Miglio
Dr. William Joel is a professor of computer science at Western Western Connecticut State University talks about ways to get schools working together on common VFX projects. The initiative is called Massive Collaborative Animation Project. Student Blake Miglio from Ferris State University, who is one of the project… Continue Reading
SIGGRAPH 2017: PNY’s Carl Flygare
PNY was at the show with its own workstations called PrevailPro.… Continue Reading
SIGGRAPH 2017: Dell’s Rahul Tikoo & Patrick Hannan
Dell’s Rahul Tikoo talks about the company’s legacy in workstations and their newest product releases, and Patrick Hannan shows off new VR solutions using Dell technology.… Continue Reading
SIGGRAPH 2017: BenQ’s Ali Radji
BenQ was at SIGGRAPH showing its many monitor offerings targeting the post production and visual effects market.… Continue Reading
SIGGRAPH 2017: Massive Software’s Stephen Regulous
Massive 9.0 was introduced at the show, which offers a universal plug-in so it can be integrated into users’ pipelines. There are also new Horse Agents.… Continue Reading
SIGGRAPH 2017: VFX Legion’s Matt Lynn and James Hattin
This non-traditional VFX house has artists working remotely all around the world. Here they talk about projects (Shonda Rhimes shows) and working with remote review and approvals.… Continue Reading
SIGGRAPH 2017: Winston Matthews
This 14-year-old artist has already created two virtual reality games using Maxon’s Cinema 4D.… Continue Reading
SIGGRAPH 2017: Cospective’s Rory McGregor
Cospective was at the show with version 4.0 of its remote review and approval solution cineSync. It includes Shotgun and ftrack integration.… Continue Reading
SIGGRAPH 2017: Optitrack’s Brian Niles
OptiTrack was at the show demo-ing its automated, all-in-one tracking solution for location-based entertainment VR.… Continue Reading
SIGGRAPH 2017: Assimilate’s Jeff Edson and Lucas Wilson
Assimilate has embraced VR in a big way. They are now partnering with ZCam, makers of integrated 360 cameras. They are offering bundles of the camera and Assimilate Scratch VRZ.… Continue Reading
SIGGRAPH 2017: Maxon’s Paul Babb
Maxon introduced Release 19 of its Cinema 4D product at the show. It includes a new Viewport, new tools in MoGraph, a new Sound Effector and more, including the integration of ProRender as a built-in GPU renderer.… Continue Reading
SIGGRAPH 2017: A Conversation With The Molecule’s Chris Healer
Check out our chat with Chris Healer. He touches on new technology, visual effects for TV series and tax incentives.… Continue Reading