Tag Archives: DP Robbie Ryan

Poor Things‘ Oscar-Nominated Cinematographer and Editor

By Iain Blair

Lavish, audacious and visually stunning, Yorgos Lanthimos’ Poor Things tells the fantastical story of Bella Baxter (Emma Stone), a young woman brought back to life by the brilliant, daring scientist Dr. Godwin Baxter (Willem Dafoe). The film just won five BAFTAs and scored an impressive 11 Oscar nominations, including nods for cinematographer Robbie Ryan, BSC, ISC, and editor Yorgos Mavropsaridis, ACE, who were both previously nominated for their work on Lanthimos’ The Favourite.

I spoke with Ryan and Mavropsaridis (aka “Blackfish”) about making the film and collaborating with Lanthimos, who also got an Oscar nom.

Robbie Ryan

You’ve both worked with Yorgos Lanthimos before. Was this process very different, or was it pretty much the same way he always works?
Robbie Ryan: It was my second time working with Yorgos, and I felt like the approach was similar. But I was a bit more tuned in to his thinking process, which is quite loose from a filming perspective. He likes to get the things he needs in place and then elaborate or experiment, maybe search for something new. We’re not too set or stringent in our approach. It’s pretty loose.

What about you, Blackfish?
Yorgos “Blackfish” Mavropsaridis: We have been working together for almost 25 years. I know his approach, and I know that during the assembly I need to put things in order according to the script. That’s not the main work… it’s just for me to understand the material. Then, when he comes back, we start looking at the sequences and trying things.

Yorgos “Blackfish” Mavropsaridis

I’d say it was an easier process for Poor Things in the sense that I know him so well. And we had to focus on a specific character, which gave us the path to follow. Of course, having said that, films are not easy in that sense. We always try to deconstruct the script to take it off the paper and make it more interesting. We also involve the viewer in different ways than a classical Hollywood film does.

Robbie, is it true you shot this whole thing in a studio in Budapest?
Ryan: Yes, that’s correct. We shot 35mm celluloid and used a bunch of stocks. We shot some old VistaVision as well, which is a lovely format, and black-and-white and Ektachrome.

What were the main challenges of shooting a film like this, where nearly everything was constructed? I assume you were quite involved with set design and the like, which is unusual?
Ryan: Yes, we basically did 12 weeks of prep on this film. That was so we could build the sets and watch their design. The production designers, Shona Heath and James Price, built five or six big sets and used Unreal Engine to create them in 3D. Yorgos [Lanthimos] and I would look at what they were building in a 3D world. It was amazing to walk onto that set a few weeks later and see it for real. It looked exactly like those sets built in 3D. That was the world we prepared, and it was amazing.

So you were able to previz it all like that?
Ryan: Exactly, as Unreal Engine is previz in a way. It’s a 3D program that lets you look around at every angle. For instance, for the ship, you could really look at every corner, and if one corridor on the ship was a little bit too skinny, we could make it a bit bigger so we could fit a dolly on it. There was lots of that sort of preparation, and it helped a lot.

How did that affect your lighting approach?
Ryan: It took a little bit more work from a lighting perspective. I had to light it a bit more because we were indoors and in studios. We took the same approach that we did on The Favourite, which was not to use lights on the set. We lit the studio sets with a sky outside all the buildings, and that gave me confidence that I was going in the right direction because that is the way Yorgos [Lanthimos] likes to work. We just had to create something that resembled a real environment in an interior space.

Blackfish, were you on the set at all?
Blackfish: No, I was in Athens from the beginning. The only time I went on-set was for The Lobster, and it wasn’t a pleasant experience for me. I prefer to see it objectively as it comes in rather than go to the set and get influenced by the atmosphere, the actors and all these things. So I stayed home in Athens, and they sent me dailies. I’d get the negatives and black-and-white the next day, but the Ektachrome took a couple of days more since it had to go to Andec, a lab in Berlin, and then to Athens. But it was a really fast process. Yorgos and I don’t talk at all when he’s on-set, or very rarely.

Robbie, I know you’ve worked with colorist Greg Fisher at Company 3 before. How early on did you start working with him on LUTs and the look for this?
Ryan: We didn’t do that actually, and that was a bit of a mistake. We had a dailies grader in Budapest, which was driving Yorgos [Lanthimos] a bit mad. Film doesn’t need so much grading now. But Greg did a lot of work with us from the very beginning, helping us out with early tests about nine months before we shot. But then, when we went to Hungary, we used a Hungarian lab and a Berlin lab. They were doing the dailies for us there, and it wasn’t quite what Yorgos [Lanthimos] was expecting, so he got a little bit frustrated by it.

The bottom line is that we should have done a show list, but we didn’t know that’s what was meant to be done, so we kind of learned the hard way. The film still looked nice in the rushes, but it just wasn’t quite what we thought it would be. When we went into the final grade with Greg at the beginning of last year, we spent three weeks grading the film. He’s got quite a thorough process. We went through every sequence one by one and didn’t review the whole film until we got through all the sequences. We spent a week and a half going through everything, then we watched the whole film back, and then we went deeper again. Yorgos likes to go quite deep into the color grading. Just recently, we made a 35mm print of the film. That was an interesting coda to the whole grade process, and it was quite a lot of work as well.

Robbie, how long was the shoot, and what was the most difficult scene to shoot and why?
Ryan: We shot for about 50 days. The scene when Bella comes out of the hotel and walks around Lisbon was pretty difficult because it was a big lighting kind of environment. The set was great, and it was amazing to walk around, but it was difficult to photograph, so I think we struggled a bit on that.

Blackfish, walk us through the editing process when you sit down together with Yorgos.
Blackfish: Two weeks after shooting finished, I had an assembly ready, but it was so long there was no point watching it as a whole. We just went through sequences and then refined the scenes exactly as they are in the script order. We took care of the actors’ performances — which one Yorgos liked best and how the emotions were interpreted in each scene. When we have a good assembly or first cut, then we start experimenting, somehow deconstructing what we have done, discussing, “What if we start with this scene, not the other one, and then what does that give us for the next scene?”

Then there are points where the exposition takes many scenes to develop. For example, there’s a dinner scene with Max, Godwin and Bella. In the assembly, the scenes appear in linear order in the continuity of time and space, so we found ways in the edit to go to previous scenes and then cut them in, or go to later scenes to create a sequence. We developed this method of intermixing scenes and making them a sequence on Dogtooth and have been using it ever since — and very interesting ideas arise. For example, you can say the same thing in the scene — or say it even more forcefully with a thought — if it’s combined with dialogue from another scene. Of course, that’s quite difficult.

Sometimes you have to go through a lot of edits to find it, to refine it, but in the end, we get it to where we want it. We try to get around problem areas and keep the phrases or the moments that we need and then cut them with other things to pick up the pace. That editing technique also creates internal combustion. It provides momentum so the viewer doesn’t get ahead of us. We sometimes need to surprise viewers, and it has to do with how we think or how we want the viewer to feel or think at that moment. So it’s a whole procedure.

How long was the edit in the end?
Blackfish: It took about eight months.

What was the most difficult scene for you to get just right?
Blackfish: Technically, it was the dinner-and-dance scene. The actors had done a lot of movements. The camera was moving all the time, and there were also some static shots. The difficulty was to keep the eyeline correct in the 180-degree space so as not to lose the audience. It was difficult to find the best performance moments. All the other things, of course they’re difficult, but it’s different to edit a difficult scene like a dance. It’s also more fun and more satisfying.

Did you use a lot of temp sound?
Blackfish: Not at all. The music was done much earlier than the filming, and composer Jerskin Fendrix had written the theme of the film. Of course, it was not the final music, but we had the same thing played differently or with a single instrument or with a big orchestra, and we had a lot of options to try. We could cut the music if we wanted to speed it up, or at other times we could edit the film according to the music. So having the music gives you a lot of good opportunities. As for the sound design, my assistant always uses external sounds. We need to have that for me and Yorgos to see how it works, to make sure there are no gaps or anything. We cut on Avids with Nexis storage, and we had about 12 terabytes.

Robbie, I assume you had to coordinate with visual effects on-set, as there’s quite a lot of VFX.
Ryan: Yes, we had an on-set supervisor from Union Effects who did all the VFX [and picked up a BAFTA for their work], and he would let us do what we wanted. For instance, Yorgos [Lanthimos] didn’t want to use greenscreen, so when we were filming the hybrid animals, even though the VFX guy liked the idea of using greenscreen, we didn’t do it because we could just rotoscope it. We shot it twice, one animal first, second animal second, and then that was comped in together.

Yorgos was trying to do it with older cinema technology, like backdrops and moving-image backdrops, and we had LED walls as a backdrop and painted backdrops. I think that was really a nice way to do it because the actors felt like they were a little bit more immersed and didn’t have to worry about getting it right for VFX, which sometimes happens.

That was a really nice atmosphere to work in. Yorgos has such a knowledge of cinematography and what you can do VFX-wise; he was confident that he would get it in post, and they did, indeed, get it in post. They went through quite a long process of trying to perfect all that, there were quite a few incarnations, and it was a very VFX-heavy job, but they got there in the end. Union did a great job.

How would you each sum up the experience?
Ryan: It’s been a long journey, and it was never in any way boring. It’s always been fun. Yorgos likes a fun film set to work in. He doesn’t like to have any sort of tension at all, so we have a crew around us that are very relaxed, and I really enjoyed it. We worked hard, and sometimes it didn’t go right, but we always found a way, and it was a really exciting film to work on.

Blackfish: It’s new all the time and interesting working with Yorgos. We’ve almost finished editing the last film he and Robbie shot in New Orleans, and I guess he’s planning the next one in May. So I’m going to continue the experience.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

C'mon C'mon

Director Mike Mills Talks C’mon C’mon’s Editing and Post

By Iain Blair

Acclaimed indie writer/director Mike Mills is a master at creating intimate films about big issues, including family dynamics, love and the human condition. And his interest in such universal themes always stems from personal experience. Beginners, which won an Oscar for star Christopher Plummer, was loosely based on his father. 20th Century Women was a love letter to his mother.

L-R: Mike Mills with Joaquin Phoenix

His latest film, C’mon C’mon, was similarly inspired by real-life experience — this time by parenthood. It tells the story of how Johnny (Joaquin Phoenix), a middle-aged radio journalist, ends up taking care of his sister’s 9-year-old son, Jesse (Woody Norman), as he travels the country interviewing kids about how they view the future of the world.

Here, Mills, who’s also a graphic designer and artist, talks about making the awards-buzzy black-and-white film and his love of post.

This is another semi-autobiographical film. Can you talk about that?
All my films seem to be a little autobiographical, and this came from being a dad and being with my kid, and how it thrusts you into the world with other kids. It’s about being a human on earth and how that gets heightened when you walk through life with a kid on your hand. But while the seeds of these film are very autobiographical, in the end they’re deep collaborations with a lot of people, and they need to take flight and leave the nest and become their own thing that’s alive to the actors.

Did you always conceive of this in black-and-white?
Yes, because I love black-and-white films, and most of my favorite films are black-and-white, so I’m steeped in it. I thought of this like a drawing, not a painting. It had the immediacy and quickness of a drawing. I also saw it as a fable, so extracting it from reality — which is what black-and-white does — throws you into the land of story and fable.

From the very start, I pictured two figures walking through cities together in black-and-white. It’s very interesting because when you frame something up in black-and-white as a filmmaker, suddenly it’s all very expressionistic — the tree represents the father’s depression, the city symbolizes capitalism and so on. Every element becomes laden with meaning.

Mike Mills on set

Can you talk about collaborating with DP Robbie Ryan, BSC. What did he bring to the mix?
He’s so masterful at working with a real light touch and very little gear so you can feel like you’re in the real world. We shot with ARRI Alexa Mini cameras, which are very compact and nimble and just perfect for this film. He used Panavision PVintage and Primo lenses, which gave a great look. He’s brilliant at making it all look so real and naturalistic, but it’s actually very sculpted, so all the nighttime interiors are beautifully lit, but you don’t feel like they’re lit.

This is part road movie. How tough was the shoot?
It was very long — from October ‘19 through the end of January ‘20 — but we took breaks, and Joaquin had to do some Joker shooting in the middle. It ended up being 37 shooting days, which worked great. Shooting in four cities — LA, New York, Detroit and New Orleans — is obviously harder and takes a lot of prep and planning for places you haven’t even arrived in yet. I really loved doing a film that was small and intimate and yet the most epic film I’ve ever done in terms of locations and crowds and so on.

Is it true you shot this chronologically, which is very unusual?
Yes, pretty much, though we shot the Detroit bit last, so that part wasn’t in order. But then in each city, we shot largely in script order, and even within a shoot day, we shot largely in order. The reason for all this is so the actors can feel the story and react to it as it progresses.

Let’s talk about post. Do you like the process?
I love post, and especially editing. I feel that’s what I’m best at. It’s the most beautiful part because all the magic’s coming together; you’re finally seeing all your elements, which are much more than just the live action you shot. This is why I always love the first assembly. But it’s also the hardest and darkest because at some point you’re completely lost and feel you’ve completely failed.

You go off into this dark forest, and it’s scary. It’s always a little bit of a tightrope walk to get it right, but then you gradually find your way through it and solve all the problems. And then post is all about adding the sound and music and VFX, so it’s very exciting.

Where did you do the post?
As usual, I cut it at my office here in LA, and then we did all the final sound mixing over at the Fox lot. We had some VFX — mainly fixes and stuff painted out — but pretty minimal.

You edited the film with Jennifer Vecchiarello. What were the big editing challenges? I know you like to shoot a lot of coverage?
I do, so there’s always a lot of takes and material to go through, and a lot of playing around with it. We edited during the pandemic, and while Jen and I were able to sit down together for the first few weeks, we spent the next 10 months editing remotely, which we did over Evercast. It was very strange, and I actually never saw the film with another person in the room until it went to Telluride.

C'mon C'mon

I think the big challenge was dealing with the documentary side of it, with all the kids being interviewed by Johnny like a real documentary. I didn’t want the kids and that part to be in service to the fictional story. I wanted it to have autonomy and almost be a separate film, but it had to relate just enough to the fictional side. Figuring out that whole balance, and which quotes from the kids would do that, took a very long time, but because of COVID, no one knew when — or even if — the film would get released, so there was no rush, I was also at home Zoom-schooling my kid. In the end, that long edit was really good for the film. We could take our time and really think about the rhythms and pacing and so on without any pressure.

Where did you do the DI?
At MPC with colorist Mark Gethin, who I’ve done a lot of projects with.

C'mon C'mon

Did working with black-and-white present a challenge?
It did, and it was really different doing the final grade in black-and-white than doing it in color. Robbie and I didn’t really light it to be a black-and-white movie. Often, people say you need to light to separate your leads from the background, but we just lit it very naturally. And Robbie’s so good at sculpting scenes and lighting them beautifully without making them feel lit, so a lot of the final grade was just about letting his work shine.

Robbie and I also wanted to have very rich blacks, so we dressed actors in really dark blacks and had deep blacks on set a lot. But it’s also all about, “Where’s the light?” It’s the light that you focus on, so it was interesting to follow that ball. And we did a lot of sessions, but they were broken up over 15 days or so, which is a nice way to work. It allows you to walk away, think about it, come back to it, and let it grow naturally, and it all turned out great. I embrace change, so it’s never quite what I first envision, but I’m very happy with the film.

C'mon C'mon

Can you talk about the importance of sound design in the film?
It’s interesting because black-and-white needs so much sound. It just absorbs sound, so we put a lot into this movie. As we began doing all the ambient and background stuff with supervising sound designer and editor Zach Seivers, we realized how many more layers it needed, especially Foley. I usually avoid Foley, but for this we added so much — everything from footsteps to tapping on paper — all these micro-Foley moments that don’t feel artificial in black-and-white. We recorded a lot of that stuff in the country of Georgia, where they still have these big Foley stages and pits.

C'mon, C'mon

Mike Mills on set

In the scene where he loses the kid in the pharmacy, I wanted to use a phone ringing, and it gets louder and louder and more and more shrill, but you don’t recognize the sound manipulation. Then we began doing more and more expressionistic things like that all the way through, and it was so much fun. All of that and the post, in general, felt far more creative working with black-and-white than doing the usual color film.

Finally, what did Joaquin and Woody bring to their roles?
Joaquin brought his emotional intelligence as an actor — he hates cliches and tropes. Woody brought his 9-year-old intelligence, which is very deep. He’s a true and strong individual, and that’s who Jesse is in the film.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.