David Scott is a visual effects supervisor at London-based BlueBolt, an independent studio that provides VFX for television and film.
“It’s run by a great bunch of industry pros, a lot of whom I’d worked with before in previous companies, like MPC,” explains Scott. “What is nice about being in a smaller company is the scope of work you get to do and the types of films and projects you work on. Your involvement in it is much more than in bigger studios, where things are much more departmentalized. Plus, you get to know almost everyone in the company, which is definitely not the case in bigger ones.”
Let’s hear more from Scott…
What does the role of VFX supervisor entail?
My primary responsibility is to ensure that the director’s vision and expectations are brought to fruition. The process can start during preproduction, where we break down the script, discuss approach to shooting and identify where VFX may be required. Collaborating closely with the production team, we plan the shoot to capture the necessary elements for the shots.

The Great
Once the shoot concludes, my focus shifts to the post phase at BlueBolt. Here, we discuss the specific requirements for each shot and plan our approach. Throughout the VFX process, we maintain regular reviews with the director. Our involvement extends into the digital intermediate stage, ensuring our contribution until the final shot is graded and officially locked. It’s a comprehensive journey from initial concepts to final shots, with constant collaboration to achieve the desired look.
What would surprise people the most about what falls under that title?
The number of meetings and reviews each shot has before it’s presented as final.
How long have you been working in VFX, and in what kind of roles?
I have been working in VFX for 20 years. I’ve worked in different companies throughout my career, mainly in London but also for a number of years in New Zealand. I started in the rotoscoping department, moving into prep and then compositing. Within compositing, I’ve been a lead and a comp supervisor, and for the past three years I’ve been VFX supervising.

The Great
How has the VFX industry changed in the time you’ve been working? The good and the bad.
So many aspects have changed, but the first thing that comes to mind is that the scale and complexity of projects has grown massively throughout my career in VFX. Before, a 300-shot show would book out a whole facility, whereas now the larger VFX houses can handle multiple shows, each with thousands of shots.
The upside is that we’re tackling more ambitious projects, pushing the boundaries of what’s visually possible. However, the downside, is that timeframes haven’t kept pace with this expansion. The challenge lies in delivering high-quality work within the same, if not tighter, schedules.
Do you like being on-set for shots? What are the benefits?
There’s a unique energy and immediacy to the on-set environment. Being there allows for instant problem-solving, better collaboration with the production team and an intuitive understanding of the director’s vision. It’s all about soaking it up and ensuring the VFX fits seamlessly into the shots.
What do you see as a big trend that is happening now or maybe is on the verge of happening? Is it AI? If so, what are your thoughts on how it could be used for the good and not the bad in VFX?
Absolutely, AI and machine learning are undeniably making a significant impact on the world of VFX. While headline-grabbing applications like deepfakes and de-aging are understandably in the spotlight, the benefit of AI across the whole VFX workflow will bring massive gains.

The Great
As these technologies develop, there’s immense potential for efficiency enhancement, optimizing the day-to-day processes. When integrated thoughtfully, AI has the power to become a valuable ally, boosting productivity and increasing creativity in the VFX industry.
Did a particular film inspire you along this path in entertainment?
There are so many from my childhood, but the standout is Who Framed Roger Rabbit. I remember they promoted it with a lot of behind-the-scenes information about the technology and techniques used, which I found so fascinating.
Where do you find inspiration?
My inspiration comes from everywhere. Reference is key when tackling shots, so I enjoy delving into stock footage sites, exploring YouTube and referencing other movies.
What’s your favorite part of the job?
I love that every show comes with its own set of challenges to solve, both technical and creative. Working with so many talented people, sharing ideas and developing them together is my favorite part.
If you didn’t have this job, what would you be doing instead?
Definitely graphic design. I studied graphic design at college and worked doing that for four years before making the jump into VFX.

The Great
Can you name some recent work?
I’m currently working on Nosferatu. Previous work includes, The Northman, The Great (Season 3), Avengers: Endgame and James Bond’s No Time to Die.
What tools do you use day to day?
Most of my day is spent in RV reviewing shots and in ShotGrid for everything else show-related. And if I need to work on specific shots, I’ll use Nuke for compositing.
Finally, what do you do to de-stress from it all?
When I’m mid-project, I find it hard to fully switch off, so exercise becomes key to relieve the stress. And if I have free time, the weather is good and the stars align, then I’ll play some golf.








































This film is a dark comedy. Did your VFX help amp up the funny?
My company, Flying Turtle Post, is based on mentorship, meaning we have many junior artists all being trained by me until they become mid-level artists, and then they help me train the next batch of junior artists. We are a very collaborative team of remote artists and coordinators, all of whom started off with me as their professor in college. I’m now their employer.
What tools did you call on for your work?
In fact, I had a conversation with one of my students a few years ago that went very similarly to that. When he professed his admiration for Starry Eyes, I introduced him to writer/director Kevin Kölsch, who, after working in the industry for years at a post house, decided to finally shoot a feature film and use his friends in post and VFX as resources to help finish the film. Starry Eyes went on to do well in festivals, and now he is attached to large-budget films and TV shows as director. This story inspired my student Matt Sampere to follow in a similar path, and now two years out of school, this person is shooting a Halloween-themed feature horror film. Naturally I am helping on the project as VFX supervisor, and my former students are providing the cinematography, post workflow and VFX.


VFX supervisor Max Wright led the Rumble team on this project, working with the show’s overall VFX supervisor, Rob Delicata, on episodes 7, 9 and 10. Due to the fast turnaround, the main challenge for Rumble was getting all the shots out in a relatively short period of time. Shoot attendance and main turnover were just before Christmas 2020 with VFX starting the first week of January. Rumble VFX delivered its final shots in March 2021.
Multiple background actors were shot against a greenscreen and later composited back into the final shots. Wright was required on-set to supervise the greenscreen extras shoot. “As there were over 40 shots in the sequence, we came up with a detailed list of camera angles, heights and any specific actions that needed capturing to match the background plates.”














Image Courtesy of Outpost VFX




