Siggraph 2019

Enjoy our Featured videos, and please scroll down for all of our SIGGRAPH 2019 video coverage.

Siggraph 2019: Conductor's Mac Moore

Conductor, whose cloud rendering service started on Google's offering, has now partnered with Amazon Web Services, providing users with

Siggraph 2019: Maxon's Paul Babb

Maxon introduced Cinema 4D R21 at the show with many new updates. Additionally, Maxon announced that their products will be

Siggraph 2019: The Studio - B&H's Michel Suissa

Michel Suissa, who runs The Studio - B&H, gives us a rundown of what companies were highlighted on this

Siggraph 2019: Boxx's Tim Lawrence

Boxx was demo-ing its Apexx Enigma S3 workstation showing the potential of 8K editing. Also on display was the

Siggraph 2019: Panasas' RW Hawkins

Panasas has been targeting visual effects houses, among others, with its storage offerings, so they were at the show talking

SMPTE 2019: IEEE's Naveen Maddali

Naveen outlines IEEE's organization and membership, and how they are showcasing the SMPTE Digital Library through IEEE Explorer.

Siggraph 2019: Vicon's Tim Doubleday
Category: Siggraph 2019

Shogun 1.3 was being demo'd with new features, including high-fidelity finger tracking down to individual knuckles. The

Siggraph 2019: Ncam's Morgan Prygrocki

Ncam was on The Studio - B&H booth at the show, demo-ing a CAD file of a McLaren

Siggraph 2019: Autodesk's Jocelyn Moffatt
Category: Siggraph 2019

Autodesk announced Bifrost for Maya, a new visual programming environment that allows artists to create their own visual effects easily

Siggraph 2019: Nvidia's Andrew Page

Nvidia was showing how accelerated raytracing has taken off with its RTX GPU. New at the show was RTX Studio

Siggraph 2019: Optitrack's Brian Nilles

OptiTrack had a new solver on display at the show, in addition to a new hybrid glove that allows actors

Siggraph 2019: Chaos Group's David Tracy

Chaos released V-Ray for Houdini, which has already been used in beta on The Walking Dead, and Brooklyn Nine

Siggraph 2019:  Griffith Observatory's  Gee Yeung and Dawn Fidrick

Signs of Life is a 35-minute planetarium show that will take place in a 76-foot immersive dome at

Siggraph 2019: TurboSquid's Matt Wisdom
Category: Siggraph 2019

TurboSquid sells 3D models — people, cars, textures — designed to help get artists a head start on their work

Siggraph 2019: Digital Domain's Jan Philip Cramer and Foundry's Chris Wetherly

Digital Domain worked back to back on the last two Avengers films, using a variety of Foundry tools in the

Siggraph 2019: Adobe Substance's Jeremie Noguer

Adobe acquired Substance back in January. They offer a set of tools and services for creating materials and textures.

Siggraph 2019: Jogger Studios' Andy Brown

Jogger Studios is the finishing arm of Cut n Run Editorial. They are based mainly around Flame, After Effects and

Siggraph 2019: Framestore's Michael Bohri

While they have locations around the world, it was Framestore's Montreal studio that worked on portions of Captain Marvel

Siggraph 2019: Blackmagic's Jason Druss

Blackmagic was at Siggraph with Resolve 16, which is now in a very stable public beta 7. Fusion is fully

Siggraph 2019: ILM's Jay Cooper

Jay Cooper was compositing supervisor and associate visual effects supervisor for ILM on Avengers: Endgame. Their VFX ranged from fix

Siggraph 2019: Jellyfish Pictures' Jeremy Smith

This 18-year-old animation and visual effects studio has offices spread throughout in UK. Jellyfish will go all virtual

Siggraph 2019: Technicolor VFX's Paul Ghezzo

This Siggraph veteran talks about trends and new technology he saw at the show, including virtual motion capture and laser

Siggraph 2019: Epic Games' Marc Petit

Epic Games demonstrated how its Unreal Engine helps to create photorealistic digital humans, plus advancements in raytracing, augmented reality, virtual

Weta Digital's Nick Epstein
Category: Siggraph 2019

Nick Epstein was VFX supervisor on Alita: Battle Angel. He walks us through studio's workflow, including building digital actor

Siggraph 2019: Unity's Adam Myhill

The Unity game engine allows creators to see the work immediately. Instead of having silo'd work sections, the process

Siggraph 2019: Insta360's Michael Shabun

Insta360 was at the Studio - B&H booth showing off its variety of 360 cameras, including the cinematic Titan

Siggraph 2019: AMD's Glen Matthews
Category: Siggraph 2019

AMD was at the show talking about democratizing rendering - how to get rendering capabilities out of the hands of experts

Sigggraph 2019: Dell's Matt Allard

Dell's Matt Allard walks us through the latest Precision mobile workstations with Nvidia technology inside