Tag Archives: Michael Fassbender

Kirk Baxter on Editing David Fincher’s The Killer

By Iain Blair

David Fincher’s The Killer is a violent thriller starring Michael Fassbender as an unnamed hitman whose carefully constructed life begins to fall apart after a botched hit. Despite his mantra to always remain detached and methodical in his work, he lets it become personal after assassins brutally attack his girlfriend, and soon he finds himself hunting those who now threaten him.

L-R: Kirk Baxter and David Fincher

The Netflix film reunites Fincher with Kirk Baxter, the Australian editor who has worked on all of Fincher’s films since The Curious Case of Benjamin Button and who won Oscars for his work on The Social Network and The Girl with the Dragon Tattoo.

I spoke with Baxter about the challenges and workflow.

How did you collaborate with Fincher on this one?
I try not to weigh David down with too many background questions. I keep myself very reactionary to what is being sent, and David, I think by design, isolates me a bit that way. I’ll read the script and have an idea of what’s coming, and then I simply react to what he’s shot and see if it deviates from the script due to the physicality of capturing things.

The general plan was that the film would be a study of process. When The Killer is in control, everything’s going to be deliberate, steady, exacting and quiet. We live in Ren Klyce’s sound design, and when things deviate from The Killer’s plan, the camera starts to shake. I start to jump-cut, the music from composers Trent Reznor and Atticus Ross comes into the picture, and then all of our senses start to get rocked. It was an almost Zenlike stretching of time in the setup of each story then a race through each kill. That was the overarching approach to editing the film. Then there were a thousand intricate decisions that we made along the way each day.

I assume you never go on-set?
Correct. I just get dailies. Then David and I go back and forth almost daily while he is shooting. [Fincher and DP Erik Messerschmidt, ASC, shot widescreen anamorphic aspect ratio, 2.39×1, with the Red V-Raptor and recorded footage in 8K.] David remains very involved, and he’ll typically text me. Very rarely does he need to call me to talk during an assembly. Our communications are very abbreviated and shorthand. I put assemblies of individual scenes up on Pix, which allows David to be frame-accurate about feedback.

Sometimes I’ll send David selects of scenes, but often on larger scenes, a select sequence can be 30 to 40 minutes long, and it’s difficult for David to consume that much during a day of shooting. So I’ve developed a pattern of sending things that are sort of part edited and part selected. I’ll work out my own path through action, and then I open up and include some multiple choice on performance or nuance — if there are multiple approaches that are worth considering. I like to include David. If I leap to an edit without showing the mathematics of how I got there, often the professor wants to know that you’ve done the research.

The opening Paris stake-out sequence sets up the whole story and tone. I heard that all of Fassbender’s scenes were shot onstage in New Orleans along with the Paris apartment he’s staking out. How tricky was it to put that together?
Yes, it came in pieces. The Paris square and all the exteriors were shot on location in Paris. Then there’s a set inside WeWork, and that came as a separate thing.

What made it more complex was that all the footage of the target across the street came much later than the footage of The Killer’s location. But I still had to create an edit that worked with only The Killer’s side of the story so that Fincher knew he had it. Then he could strike that set and move on. My first version of that scene just had words on the screen [to fill in the blanks] of what was happening across the street. I built it all out with the song “How Soon Is Now?” by The Smiths and The Killer’s inner monologue, which allowed me to work out Fassbender’s best pieces. Then, when I eventually got the other side of the footage, I had to recalibrate all of it so that it wasn’t so pedantic. I had to work out ways to hide the target by the size of the POV or stay on The Killer’s side to allow the scene to stretch to its perfect shooting opportunity, ladling suspense into it.

What were the main challenges of editing the film?
For me, it was a complex film to edit due to how quiet and isolated the lead character is. In the past, I’ve often edited scenes that have a lot of characters and conversation, and the dialogue can help lead you through scenes. There’s a musicality to voices and talking that sometimes makes it obvious how to deliver or exploit the information. Crafting a silent, exacting person moving through space and time called for a different muscle entirely. I often used Fassbender’s most subtle micromovements to push things along. We are always obsessing over detail with Dave’s films, but the observational study of a methodical character seemed to make the microscope more powerful on this one.

It’s very much a world of seeing what he sees, and his temperature controls the pace of the movie. He slows things down; he speeds things up. And that’s the way David covers things — there are always a lot of angles and sizes. There are a lot of choices in terms of how to present information to an audience. It was a very fiddly film to perfect.

As you note, there’s very little dialogue, but there’s a lot of voiceover. Talk about handling that.
Anytime you deal with voiceover, it’s always in flux. It’s quite easy to keep writing a voice-over — keep moving it, keep streamlining it, removing it, bringing it back. That all impacts the picture. We recorded Fassbender performing his monologue four different times, and he became more internal and quieter with the delivery each time. In editing the sniper scene and playing The Smiths in The Killer’s headphones at full volume over all of his POVs, I had to time his voiceover to land on the coverage. That then became a language that we applied to the entire film. POVs never had voice-over, even on scenes when The Killer wasn’t playing music. It created a unique feeling and pacing that we enjoyed.

What was the most difficult scene to cut and why?
The scene with the secretary, Dolores, begging for her life in the bathroom was very challenging because it’s somewhat torturous watching an almost innocent person about to be killed by our lead character. There was a lot of nuance in her performance, so we had to figure out how to manipulate it to make it only slightly unbearable to watch. And that’s always my role. I’m the viewer. I’m the fan. Because I’m not on-set, I’m often the one who’s least informed and trying to make sense of things, learning as I go.

I think the scene with Tilda Swinton (The Expert) was rather difficult as well, probably because she’s so good. The scene was originally a lot longer than it is now, but I had to work the scene out based on what Fassbender was doing, not what Tilda was doing. There are only so many times you can cut to The Killer and his lack of response without diluting that power. So I reduced the scene by about a third in order to give more weight to the lack of vocalization, pushing things forward with the smallest facial performances. That was the scene we played with the most.

There is some humor in the film, albeit dark humor. How tricky was it trying to maneuver that and get it exactly right?
I think there’s always dark humor in David’s movies. He’s a funny guy. I love the humor in it, especially in the fight scene. There’s such brutality in that physical  fight scene, and the humor makes it easier for the audience to watch. It gives you pauses to be able to relax and catch up and brace yourself for what’s coming.

There’s also humor in the voiceover throughout the film. I had to work out the best possible timing for the voice-over and decide what we did and didn’t need. There was a lot of experimentation with that.

Did you use a lot of temp sound?
There was some underwhelming temp stuff that we put in just to get by, but usually sound designer Ren Klyce comes in and does a temp mix before we lock the film. From that point on, we continue to edit with all of his mix splits, which is incredibly helpful.

The same goes for Trent Reznor and Atticus Ross. They scored about 40 minutes of music very early in the process, and that’s how I temped the music in the film — using their palette so we didn’t have to do needle-drops from other films. Working with their music and finding homes for the score is probably the most enjoyable part of film editing for me.

What about temping visual effects?
We do temp effects when they’re based on storytelling and timing, and there are always so many split screens. David often keeps shots locked off so that we can manipulate within a frame using multiple takes. There are a lot of quiet visual effects that are all about enhancing a frame. And we are constantly stabilizing camera work — and in this case destabilizing, adding camera shake during the fight or flight scenes.

There’s a lot of that sort of work with David, so I don’t need to get bogged down with it when I’m getting ready to lock a cut. That all comes afterward, and it’s [all about] enhancing. We mostly communicate storytelling and timing and know that we’re secure in our choices — that’s what I need to deal with while editing.

Did you do many test screenings?
There’s always a trusted crowd that David will show it to, but we didn’t do test screenings in the conventional sense of bringing in piles of strangers to see how they respond. David’s more likely to share with filmmakers and friends.

How long did the edit take to complete?
It was close to a year and then David reshot two scenes. When David’s in Los Angeles, I like to work out of his office in Hollywood so he can casually pop in and out of the cutting room. Then we picked up and went to the south of France to Brad Pitt’s property Miraval. They have cutting rooms there. We worked there in the summer for a couple of months, which was incredible and very focused.

I heard you’re not much of a tech head.
For me, editorial is more of a mindfuck. It’s a head game, much like writing. I’m focused on what I’m crafting, not on data management. I can be like that because I’ve got a great team around me that is interested and curious about the tech.

I have no curiosity in the technology at all. It just allows me to do my work efficiently. We cut on Adobe Premiere, and we have done for quite a few movies in a row. It is an excellent tool for us — being able to share and pass back and forth multiple projects quickly and effortlessly.

You’ve cut so many of Fincher’s films, but this was a very different type of project. What was the appeal?
I was very excited about this film. There’s a streamlined simplicity in the approach that I think is quite opposite to a lot of movies being done right now in this type of genre. And it felt somewhat punk rock to strip it back and present a revenge film that applied the rules of gravity to its action.

Finally, what’s next? Have you got another project with him on the horizon?
David’s always sitting on a bunch of eggs waiting for one to hatch. They all have their own incubation speed. I try not to badger him too much about what’s coming until we know it’s in the pipeline.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

Creating the sonic world of ‘Macbeth’

By Jennifer Walden

On December 4, we will all have the opportunity to hail Michael Fassbender as he plays Macbeth in director Justin Kurzel’s film adaption of the classic Shakespeare play. And while Macbeth is considered to be the Bard’s darkest tragedy, audiences at the Cannes Film Festival premiere felt there was nothing tragic about Kurzel’s fresh take on it.

As evidenced in his debut film, The Snowton Murders, Kurzel’s passion for dark imagery fits The Weinstein Co’s Macbeth like a custom-fitted suit of armor. “The Snowtown Murders was brutal, beautiful, uncompromising and original, and I felt sure Justin would approach Macbeth with the same vision,” says freelance supervising sound editor Steve Single. “He’s a great motivator and demanded more of the team than almost any director I’ve worked with, but we always felt that we were an important part of the process. We all put more of ourselves into this film, not only for professional pride, but to make sure we were true to Justin’s expectations and vision.”

Single, who was also the re-recording mixer on the dialogue/music, worked with London-based sound designers Markus Stemler and Alastair Sirkett to translate Kurzel’s abstract and esoteric ideas — like imagining the sound of mist — and place them in the reality of Macbeth’s world. Whether it was the sound of sword clashes or chimes for the witches, Kurzel looked beyond traditional sound devices. “He wanted the design team to continually look at what elements they were adding from a very different perspective,” explains Single.

L-R: Gilbert Lake, Steve Single and Alastair Sirkett.

L-R: Gilbert Lake, Steve Single and Alastair Sirkett.

Sirkett notes that Kurzel’s bold cinematic style — immediately apparent by the slow-motion-laced battle sequence in the opening — led him and Stemler to make equally bold choices in sound. Adds Stemler, “I love it when films have a strong aesthetic, and it was the same with the sound design. Justin certainly pushed all of us to go for the rather unconventional route here and there.  In terms of the creative process, I think that’s a truly wonderful situation.”

Gathering, Creating Sounds
Stemler and Sirkett split up the sound design work by different worlds, as Kurzel referred to them, to ensure that each world sounded distinctly different, with its own, unique sonic fingerprint. Stemler focused on the world of the battles, the witches and the village of Inverness. “The theme of the world of the witches was certainly a challenge. Chimes had always been a key element in Justin’s vision,” says Stemler, whose approach to sound design often begins with a Schoeps mic and a Sound Devices recorder.

As he started to collect and record a variety of chimes, rainmakers and tiny bells, Stemler realized that just shaking them wasn’t going to give him the atmospheric layer he was looking for. “It needed to be way softer and smoother. In the process I found some nacre chimes (think mother-of-pearl shells) that had a really nice resonance, but the ‘clonk’ sound just didn’t fit. So I spent ages trying to kind of pet the chimes so I would only get their special resonance. That was quite a patience game.”

By having distinct sonic themes for each “world,” re-recording mixers Single and Gilbert Lake (who handled the effects/Foley/backgrounds) were able to transition back and forth between those sonic themes, diving into the next ‘world’ without fully leaving the previous one.

There’s the “gritty reality of the situation Macbeth appears to be forging, the supernatural world of the witches whose prophecy has set out his path for him, the deterioration of Macbeth’s mental state, and how Macbeth’s actions resonate with the landscape,” says Lake, explaining the contrast between the different worlds. “It was a case of us finding those worlds together and then being conscious about how they relate to one another, sometimes contrasting and sometimes blending.”

Skirett notes that the sonic themes were particularly important when crafting Macbeth’s craziness. “Justin wanted to use sound to help with Macbeth’s deterioration into paranoia and madness, whether it be using the sound of the witches, harking back to the prophecy or the initial battle and the violence that had occurred there. Weaving that into the scenes as we moved forward was alMACBETHways going to be a tricky balancing act, but I think with the sounds that we created, the fantastic music from composer Jed Kurzel, and with Steve [Single] and Gilly [Lake] mixing, we’ve achieved something quite amazing.”

Sirkett details a moment of Macbeth’s madness in which he recalls the memory of war. “I spent a lot of time finding elements from the opening battle — whether it be swords, clashes or screams — that worked well once they were processed to feel as though they were drifting in and out of his mind without the audience being able to quite grasp what they were hearing, but hopefully sensing what they were and the implication of the violence that had occurred.”

Sirkett used Audio Ease’s Altiverb 7 XL in conjunction with a surround panning tool called Spanner by The Cargo Cult “to get some great sounds and move them accurately around the theatre to help give a sense of unease for those moments that Justin wanted to heighten Macbeth’s state of mind.”

The Foley, Score, Mix
The Foley team on Macbeth included Foley mixer Adam Mendez and Foley artist Ricky Butt from London’s Twickenham Studios. Additional Foley for the armies and special sounds for the witches was provided by Foley artist Carsten Richter and Foley mixer Marcus Sujata at Tonstudio Hanse Warns in Berlin, Germany. Sirkett points out that the sonic details related to the costumes that Macbeth and Banquo (Paddy Considine) wore for the opening battle. “Their costumes look huge, heavy and bloodied by the end of the opening battle. When they were moving about or removing items, you felt the weight, blood and sweat that was in them and how it was almost sticking to their bodies,” he says.

Composer Jed Kurzel’s score often interweaves with the sound design, at times melting into the soundscape and at other times taking the lead. Stemler notes the quiet church scene in which Lady Macbeth sits in the chapel of an abandoned village. Dust particles gently descend to the sound of delicate bells twinkling in the background. “They prepare for the moment where the score is sneaking in almost like an element of the wind.  It took us some time in the mix to find that perfect balance between the score and our sound elements. We had great fun with that kind of dance between the elements.”

MACBETHDuring the funeral of Macbeth’s child in the opening of the film, Jed Kurzel’s score (the director’s brother) emotes a gentle mournfulness as it blends with the lashing wind and rain sound effects. Single feels the score is almost like another character. “Bold and unexpected, it was an absolute pleasure to bring each cue into the mix. From the rolling reverse percussion of the opening credits to the sublime theme for Lady Macbeth’s decline into madness, he crafted a score that is really very special.”

Single and Lake mixed Macbeth in 5.1 at Warner Bros.’ De Lane Lea studio in London, using an AMS Neve DFC console. On Lake’s side of the board, he loved mixing the final showdown between Macbeth and Macduff — a beautifully edited sequence where the rhythm of the fighting perfectly plays against Jed Kurzel’s score.

“We wanted the action to feel like Macbeth and Macduff were wrenching their weapons from the earth and bringing the full weight of their ambitions down on one another,” says Lake. “Markus [Stemler] steered clear of traditional sword hits and shings and I tried to be as dynamic as possible and to accentuate the weight and movement of their actions.”

To create original sword sounds, Stemler took the biggest screw wrench he could find and recorded himself banging on every big piece of metal available in their studio’s warehouse. “I hit old heaters, metal staircases, stands and pipes. I definitely left a lot of damage,” he jokes. After a bit of processing, those sounds became major elements in the sword sounds.

Director Kurzel wanted the battle sequences to immerse the audience in the reality of war, and to show how deeply it affects Macbeth to be in the middle of all that violence. “I think the balance between “real” action and the slo-mo gives you a chance to take in the horror unfolding,” says Lake. “Jed’s music is very textural and it was about finding the right sounds to work with it and knowing when to back off with the effects and let it become more about the score. It was one of those rare and fortunate events where everyone is pulling in the same direction without stepping on each other’s toes!”

L-R Alastair Sirkett, Steve Single and Gilbert Lake.

L-R Alastair Sirkett, Steve Single and Gilbert Lake.

To paraphrase the famous quote, “Copy is King” holds true for any project, in a Shakespeare adaptation, the copy is as untouchable as Vito Corleone in The Godfather. “You have in Macbeth some of the most beautiful and insightful language ever written and you have to respect that,” says Single. His challenge was to make every piece of poetic verse intelligible while still keeping the intimacy that director Kurzel and the actors had worked for on-set, which Single notes, was not an easy task. “The film was shot entirely on location, during the worst storms in the UK for the past 100 years. Add to this an abundance of smoke machines and heavy Scottish accents and it soon became apparent that no matter how good production sound mixer Stuart Wilson’s recordings were — he did a great job under very tough conditions — there was going to be a lot of cleaning to do and some difficult decisions about ADR.”

Even though there was a good bit of ADR recorded, in the end Single found he was able to restore and polish much of the original recordings, always making sure that in the process of achieving clarity the actors’ performances were maintained. In the mix, Single says it was about placing the verse in each scene first and then building up the soundtrack around that. “This was made especially easy by having such a good effects mixer in Gilly Lake,” he concludes.

Jennifer Walden is a New Jersey-based writer and audio engineer.

‘Frank’: rocking out and (big) head banging

By Jennifer Walden

If someone told you the Oscar-nominated and very serious actor Michael Fassbender would one day play an eccentric musician who, in a left of center comedy, permanently dons a massive paper mache head, that would sound a bit crazy, right? Not crazy at all.

In fact, the Magnolia Pictures release Frank has been getting some seriously good buzz.

The premise of this film intrigued me, as you could imagine, so I reached out to the film’s audio post team at Ardmore Sound, located in Bray, Co. Wicklow, Ireland, to find out more about the sound behind the head. (Oh, and check out this video on Vimeo: The Film — Post Production Sound Featurette, you’ll be glad you did.)

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