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Review: AMD Radeon Pro W7800 and W7900 GPUs

By Brady Betzel

The main players in the discrete GPU game, AMD and Nvidia, have released a barrage of new GPUs this past year. From the Nvidia 4090 Founder’s Edition I reviewed last October to the latest AMD W7800 and W7900, technology and energy efficiency have improved dramatically.

With AI on the forefront of everyone’s mind — whether it is because of the questionable deep fake videos or the amazing ability to take hours of work down to minutes when using Magic Mask in Blackmagic’s DaVinci Resolve — one of the most important pieces of hardware you can have is a powerful GPU.

AMD has always been in the race with Nvidia, but once Apple decided to work internally and create its own GPU, AMD struggled to find its footing… until now. The AMD Radeon Pro W7800 and W7900 GPUs are the latest in professional GPUs from the company, and they are powerful. The AMD Radeon Pro W7800 is a 32GB GPU that retails for $2,499 (from online retailer B&H Photo), while the AMD Radeon Pro W7900 48GB GPU retails for $3,999 (also from B&H). Yes, the prices give you a bit of a sticker shock if you are pricing consumer-level cards like the Nvidia 4090, but for those in need of an enterprise-level, professional workstation-compatible GPU, the $3,999 is actually pretty reasonable for the best. For comparison, the Nvidia RTX 6000 ADA retails for just under $7,000. But AMD isn’t trying to beat Nvidia at the moment. They are providing a much more reasonably priced alternative that may quench your GPU thirst without breaking the bank.

A Closer Look
First up is a basic comparison between the AMD Radeon Pro W7800 and W7900 in advertised specs:

AMD Radeon Pro W7800 AMD Radeon Pro W7900
GPU architecture AMD RDNA 3
Hardware Raytracing Yes
Lithography TSMC 5nm GCD 6nm MCD
Stream Processors 4480 6144
Compute Units 70 96
Peak Half Precision (FP16) Performance 90.5 TFLOPS 122.64 TFLOPS
Peak Single Precision Matrix (FP32) Performance 40.5 TFLOPS 61.3 TFLOPS
Transistor Count 57.7B 57.7B
OS Support Windows 11 – 64-Bit Edition

Windows 10 – 64-Bit Edition

Linux x86_64

External Power Connectors 2×8-Pin Power Connectors
Total Board Power (TBP) 260W Peak
PSU Recommendation 650W
Dedicated Memory 32GB GDDR6 48GB GDDR6
AMD Infinity Cache Technology 64MB 96MB
Memory Interface 256-bit 384-bit
Peak Memory Bandwidth Up to 576GB/s Up to 864GB/s
Form Factor PCIe 4.0×16 (3.0 Backwards Compatible) – Active Cooling
DisplayPort 3x DisplayPort 2.1 and 1x Enhanced Mini DisplayPort™ 2.1
Display Configurations 4x 4096 x 2160 (4K DCI) @ 120Hz with DSC

2x 6144 x 3456 (6K) 12-bit HDR @ 60Hz Uncompressed

1x 7680 x 4320 (8K) 12-bit HDR @ 60Hz Uncompressed

1x 12288 x 6912 (12K) @ 120Hz with DSC

DIsplay Support HDR Support

8K Support

10K Support

12K Support

Dimensions Full Height

11-inch (280mm) Length

Double Slot

Full Height

11-inch (280mm) Length

Triple Slot

Additional Features Supported Rendering Formats

1x Encode & Decode (AV1)

2x Decode (H265/HEVC, 4K H264)

2x Encode (H265/HEVC, 4K H264)

Supported Technologies

AMD Viewport Boost

AMD Remote Workstation

AMD Radeon Media Engine

AMD Software: Pro Edition

AMD Radeon VR Ready Creator

AMD Radeon ProRender

10-bit Display Color Output

12-bit Display Color Output

3D Stereo Support

 

Supported Rendering Formats

1x Encode & Decode (AV1)

2x Decode (H265/HEVC, 4K H264)

2x Encode (+AVI Encode and Decode)

Supported Technologies

AMD Viewport Boost

AMD Remote Workstation

AMD Radeon Media Engine

AMD Software: Pro Edition

AMD Radeon VR Ready Creator

AMD Radeon ProRender

10-bit Display Color Output

12-bit Display Color Output

3D Stereo Support

What sets the W7900 apart from the W7800 are the increased dedicated memory of 48GB, increased AMD Infinity Cache technology to 96MB, memory interface boosted to 384-bit, increased peak memory bandwidth up to 864GB/s, triple-slot size and addition of AVI encode and decode.

AMD Radeon Pro W7800
Up first in benchmarking tests is the AMD Radeon Pro W7800 inside of DaVinci Resolve 18.1.2 and Adobe Premiere 2023 as well as a few other apps and plugins. For testing inside of Resolve and Premiere, I used the same UHD (3840×2160) sequences and effects that I have used in previous reviews. The clips include:

  • ARRI RAW: 3840×2160 24fps – 7 seconds, 12 frames
  • ARRI RAW: 4448×1856 24fps – 7 seconds, 12 frames
  • BMD RAW: 6144×3456 24fps – 15 seconds
  • Red RAW: 6144×3072 23.976fps – 7 seconds, 12 frames
  • Red RAW: 6144×3160 23.976fps – 7 seconds, 12 frames
  • Sony a7siii: 3840×2160 23.976fps – 15 seconds

I then duplicated the sequence and added Blackmagic’s noise reduction, sharpening and grain. Finally, I replaced the noise reduction with Neat Video’s noise reduction

From there, I exported multiple versions: DNxHR 444 10-bit OP1a MXF file, DNxHR 444 10-bit MOV, H.264 MP4, H.265 MP4, AV1 MP4 and then an IMF package using the default settings.

AMD Radeon Pro W7800

Resolve 18 Exports

DNxHR 444 10-bit MXF DNxHR 444 10-bit MOV H.264 MP4 H.265 MP4 AV1

MP4

IMF
Color Correction Only  00:24 0:22 00:20 00:18 00:27 00:38
CC + Resolve Noise Reduction 02:21 02:21 02:21 02:22 02:22 02:23
CC, Resolve NR, Sharpening, Grain 03:04 03:04 03:03 03:03 03:03 03:05
CC + Neat Video Noise Reduction 02:59 03:00 03:03 03:01 03:02 03:00

For comparison’s sake, here are the results from the Nvidia RTX 4090:

Nvidia RTX 4090

Resolve 18 Exports

DNxHR 444 10-bit MXF DNxHR 444 10-bit MOV H.264 .mp4 H.265 .mp4 AV1

MP4

IMF
Color Correction Only 00:27 00:27 00:22 00:22 00:23 00:49
CC + Resolve Noise Reduction 00:57 00:56 00:55 00:55 00:55 01:04
CC, Resolve NR, Sharpening, Grain 01:14 01:14 01:12 01:12 01:12 01:19
CC + Neat Video Noise Reduction 02:38 02:38 02:34 02:34 02:34 02:41

 

AMD Radeon Pro W7800

Adobe Premiere Pro 2023 (Individual Exports in Media Encoder)

DNxHR 444 10-bit MXF DNxHR 444 10-bit MOC H.264 MP4 H.265 MP4
Color Correction Only 02:17 01:51 01:18 01:19
CC +  NR, Sharpening, Grain 13:38 34:21 33:54 33:07
AMD Radeon Pro W7800

Adobe Premiere Pro 2023 (Simultaneous Exports in Media Encoder)

Color Correction Only 03:27 03:32 03:32 03:51
CC +  NR, Sharpening, Grain 15:15 37:12 15:14 15:14

Again, here are the results from the Nvidia RTX 4090:

Nvidia RTX 4090

Adobe Premiere Pro 2023 (Individual Exports in Media Encoder)

DNxHR 444 10-bit MXF DNxHR 444 10-bit MOV H.264 MP4 H.265 MP4
Color Correction Only 01:28 01:46 01:08 01:07
CC +  NR, Sharpening, Grain 13:07 34:52 34:12 33:54
Nvidia RTX 4090

Adobe Premiere Pro 2023 (Simultaneous Exports in Media Encoder)

Color Correction Only 02:17 01:44 01:08 01:11
CC +  NR, Sharpening, Grain 13:47 34:13 15:54 15:54

Benchmarks
Blender Benchmark CPU samples per minute:

  1. Monster: 179.475890
  2. Junkshop: 124.988030
  3. Classroom: 86.279909

Blender Benchmark GPU samples per minute:

  1. Monster: 1306.493713
  2. Junkshop: 688.435718
  3. Classroom: 630.02515

 

Blackmagic Proxy Generator (H.265 10-bit, 4:2:0, 1080p):

  • RedR3D: 2 files – 50fps
  • Sony a7iii .mp4: 46 files – 267fps

 

Neat Video HD: GPU-only 69.5 frames/sec

Neat Video UHD: GPU-only 16.4 frames/sec

PugetBench for After Effects 0.95.7, After Effects 23.4×53:

  • Overall Score: 1018
  • Multi-Core Score: 202.6
  • GPU Score: 76.8
  • RAM Preview Score: 101.4
  • Render Score: 106.4
  • Tracking Score: 93.6

PugetBench for Premiere Pro 0.98.0, Premiere Pro 23.4.0:

  • Extended Overall Score: 532
  • Standard Overall Score: 828
  • LongGOP Score (Extended): 79.8
  • Intraframe Score (Extended): 80.9
  • RAW Score (Extended): 26
  • GPU Effects Score (Extended): 47.7
  • LongGOP Score (Standard): 112.9
  • Intraframe Score (Standard): 95.5
  • RAW Score (Standard): 75.6
  • GPU Effects Score (Standard): 57.8

PugetBench for Resolve 0.93.1, DaVinci Resolve Studio 18.5

  • Standard Overall Score: 2537
  • 4K Media Score: 175
  • GPU Effects Score: 123
  • Fusion Score: 463

Those are a ton of numbers and comparisons. The important thing to note is this: The W7800 is a little pricier than the 4090 but requires almost 200W less power and includes DisplayPort 2.1 technology if your display is compatible. Finally, keep in mind that the AMD Radeon Pro W7800 is an enterprise-level card that is made to run flawlessly 24 hours a day, 365 days a year. For similar guarantees, you would need to jump to something like the Nvidia RTX A5000, which currently retails from B&H for $1,899.99 but has less memory and some other differences.

AMD Radeon Pro W7900
Up next, we’ve performed similar benchmarks for the AMD Radeon Pro W7900:

AMD Radeon Pro W7900

Resolve 18 Exports

DNxHR 444 10-bit .mxf DNxHR 444 10-bit .mov H.264 MP4 H.265 MP4 AV1

MP4

IMF
Color Correction Only  00:30 00:28 00:23 00:21 00:31 00:50
CC + Resolve Noise Reduction 01:45 01:41 01:44 01:44 01:45 01:47
CC, Resolve NR, Sharpening, Grain 02:17 02:09 02:18 02:18 02:18 02:19
CC + Neat Video Noise Reduction 03:03 03:00 03:04 03:04 03:05 03:04

 

AMD Radeon Pro W7900

Adobe Premiere Pro 2023 (Individual Exports in Media Encoder)

DNxHR 444 10-bit MXF DNxHR 444 10-bit MOV H.264 MP4 H.265 MP4
Color Correction Only 02:11 01:42 01:05 01:06
CC + NR, Sharpening, Grain 14:12 34:27 33:48 33:54
AMD Radeon Pro W7900

Adobe Premiere Pro 2023 (Simultaneous Exports in Media Encoder)

Color Correction Only 03:20 03:24 02:41 02:42
CC +  NR, Sharpening, Grain 15:21 37:32 15:21 15:22

Benchmarks

Blender Benchmark CPU samples per minute:

  1. Monster: 181.802109
  2. Junkshop: 125.356688
  3. Classroom: 86.608965

Blender Benchmark GPU samples per minute:

  1. Monster: 1095.478227
  2. Junkshop: 969.553103
  3. Classroom: 865.631865

Blackmagic Proxy Generator (H.265 10-bit, 4:2:0, 1080p):

  • Red R3D: 2 files – 27fps
  • Sony a7iii .mp4: 46 files – 266fps

Neat Video HD: GPU Only 89 frames/sec

Neat Video UHD: GPU Only 24.4 frames/sec

PugetBench for After Effects 0.95.7, After Effects 23.4×53:

  • Overall Score: 1038
  • Multi-Core Score: 203.9
  • GPU Score: 82.3
  • RAM Preview Score: 103.4
  • Render Score: 109.4
  • Tracking Score: 93.4

PugetBench for Premiere Pro 0.98.0, Premiere Pro 23.4.0:

  • Extended Overall Score: 567
  • Standard Overall Score: 891
  • LongGOP Score (Extended): 80.3
  • Intraframe Score (Extended): 82.5
  • RAW Score (Extended): 26.6
  • GPU Effects Score (Extended): 58.7
  • LongGOP Score (Standard): 114.9
  • Intraframe Score (Standard): 97.7
  • RAW Score (Standard): 78.3
  • GPU Effects Score (Standard): 71.6

PugetBench for Resolve 0.93.1, DaVinci Resolve Studio 18.5

  • Standard Overall Score: 2847
  • 4K Media Score: 179
  • GPU Effects Score: 173
  • Fusion Score: 502

These benchmarks are heavily favored toward video editors, content creators and even colorists, so some of the benefits — like the 48GB of memory on the W7900 — may not be useful and could be a reason to stick with the W7800. Between the AMD Radeon Pro W7800 and the W7900, a lot of the performance increases will be seen in large designs and renders — heavy Blender scenes or even Unreal creations.

Summing Up
After using the AMD Radeon Pro W7800 and W7900 for a couple of months in and out of DaVinci Resolve (versions 18-18.5) and Premiere 2023, I felt very comfortable in keeping the W7800 as the daily driver. I didn’t experience any GPU-related crashes or errors. I was actually a little surprised at how comfortable I was with the W7800 and W7900 after using the Nvidia RTX 4070 Ti and 4090 for so long.

Keep in mind that the AMD Radeon Pro series of GPUs is certified with certain software application versions to run without error. You can search for specific applications here.


Brady Betzel is an Emmy-nominated online editor at Margarita Mix in Hollywood, working on shows like Life Below Zero and Uninterrupted: The Shop . He is also a member of the Producers Guild of America. You can email Brady at bradybetzel@gmail.com. Follow him on Twitter @allbetzroff.

 

Review: AMD’s Radeon Pro WX8200

By Mike McCarthy

AMD has released the WX8200 high-end professional GPU as part of their Radeon Pro line. It’s based on the Vega architecture, with 3,584 compute cores accessing 8GB of HBM2 memory at up to 512GB/sec. Its hardware specs are roughly equivalent to their $400 Vega 56 gaming card but with professional drivers tuned for optimized performance in a variety of high-end 3D applications. AMD is marketing the WX8200, which is priced at $999, as an option between Nvidia’s Quadro P4000 and P5000.

AMD GPUs
Some background: I really haven’t used an AMD GPU before, at least not since they bought ATI over 10 years ago. My first Vaio laptop (2002) had an ATI Radeon 7500 in it, and we used ATI Radeon cards in our Matrox AXIO LE systems at Bandito Brothers in 2006. That was right around the time ATI got acquired by AMD. My last AMD-based CPUs were Opterons inside HP XW9300 workstations around the same time period, but we were already headed towards Nvidia GPUs when Adobe released Premiere Pro CS5 in early 2010.

CS5’s CUDA-based, GPU-accelerated Mercury Playback Engine locked us in to Nvidia GPUs for years to come. Adobe eventually included support for OpenCL as an alternative acceleration for the Mercury Playback Engine, primarily due to the Mac hardware options available in 2014, but it was never as mature or reliable on Windows as the CUDA-based option. By that point we were already used to using it, so we continued on that trajectory.

I have a good relationship with Nvidia, and have reviewed many of their cards over the years. Starting back in 2008, their Quadro CX card was the first piece of hardware I was ever provided with for the explicit purpose of reviewing, instead of just writing about the products I was already using at work.

When I was approached about doing this AMD review, I had to pause for a moment. I wanted to make sure I could really do an honest and unbiased review of an AMD card. I asked myself, “What if they worked just as well as the Nvidia cards I was used to?” That would really open up my options when selecting a new laptop, as most of the lighter weight options have had AMD GPUs for the last few years. Plus, it would be useful information and experience to have since I was about to outfit a new edit facility and more options are always good when finding ways to cut costs without sacrificing performance or stability.

So I agreed to review this new card and run it through the same tests I use for my Quadro reviews. Ideally, I would have a standard set of assets and timelines that I could use every time I needed to evaluate the performance of new hardware. Then I could just compare it to my existing records from previous tests. But the tests run in software that is changing as well, and Premiere Pro was on Version 11 when I tested the Pascal Quadros; it’s now on Version 13. Plus, I was testing 6K files then and have lots of 8K assets now, as well as a Dell UP3218K monitor to view them on. Just driving images to an 8K monitor smoothly is a decent test for a graphics card, so I ended up benchmarking not just the new AMD card, but all of the other (Nvidia) cards I have on hand for comparison, leading to quite a project.

The Hardware
The first step was to install the card in my Dell Precision 7910 workstation. Slot-wise, it just dropped into the location usually occupied by my Quadro P6000. It takes up two slots, with a single PCIe 3.0 x16 connector. It also requires both a six-pin and eight-pin PCIe power connector, which I was able to provide, with a bit of reconfiguration. Externally, it has four MiniDisplayPort connectors and nothing else. Dell has an ingenious system of shipping DP to mDP cables with their monitors that have both ports, allowing either source port to be used by reversing the cable. But that didn’t apply to my dual full-sized DisplayPort UP3218K monitor. I didn’t realize this until after ordering mDP-to-DP cables, which I already had from my PNY PrevailPro review for the same reason.

I prefer the full-sized connectors to ensure I don’t try to plug them in backwards, especially since AMD didn’t use the space savings to include any other ports on the card. (HDMI, USB-C, etc.) I also tried the card in an HP Z4 workstation a few days later to see if the Windows 10 drivers were any different. Those notes are included throughout.

The Drivers
Once I had my monitors hooked up, I booted the system to see what would happen. I was able to install the drivers and reboot for full functionality without issue. The driver install is a two-part process. You first you install AMD’s display software, and then that software allows you to install a driver. I like this approach because it allows you to change your driver version without reinstalling all of the other supporting software. The fact that driver packages these days are over 500MB is a bit ridiculous, especially for those of us not fortunate enough to live in areas where Fiber Internet connections are available. Hopefully this approach can alleviate that issue a bit.

AMD advertises that this functionality also allows you to switch driver versions without rebooting, and their RadeonPro line fully supports their gaming drivers as well. This can be an advantage for a game developer who uses the professional feature set for their work but then wants to test the consumer experience without having a separate, dedicated system. Or maybe it’s just for people who want better gaming performance on their dual-use systems.

The other feature I liked in their software package is screen-capture functionality called RadeonPro ReLive. It records all onscreen images or specific window selections, as well as application audio and optionally microphone audio. It saves the screen recordings to AVC or HEVC files generated by the VCE 4.0 hardware video compression engine on the card. When I tested, it worked as expected, and the captured files looked good, including a separate audio file for my microphone voice while the system audio was embedded in the video recording.

This is a great tool for making software tutorials, or similar type tasks, and I intend to use it in the near future for posting videos of my project workflows. Nvidia offers similar functionality in the form of ShadowPlay, but doesn’t market it to professionals since it’s part of the GeForce Experience software. I tested for comparison, and it does work on Quadro cards but has fewer options and controls. Nvidia should take the cue from AMD and develop a more professional solution for their users who need this functionality.

I used the card with both my main curved 34-inch monitor at 3440×1440, and my 8K monitor at 7680×4320. The main display worked perfectly the entire time, but I had issues with the 8K one. I went through lots of tests on both operating systems, with various cables and drivers before discovering that a firmware update for the monitor solved the issues. So if you have a UP3218K, take the time to update the firmware for maximum GPU compatibility. My HDMI-based home theater system on the other hand worked perfectly and even allowed me access to the 5.1 speaker in Premiere through the AMD HDMI audio drivers.

10-Bit Display Support
One of the main reasons to get a “professional” GPU over a much cheaper gaming card is that they support 10-bit color in professional applications instead of just in full-screen outputs like games and video playback that are supported at 10-bit on consumer GPUs. But when I enabled 10-bit mode in the RadeonPro Advanced panel, I ran into some serious issues. On Windows 7, it disabled the view ports on most of my professional apps, like Adobe’s Premiere, After Effects and Character Animator. When I enabled it on a Windows 10 system to see if it worked any better in a newer OS, the Adobe application interfaces looked even crazier and still no video playback.

10-bit in Premiere

I was curious to see if my Print Screen captures would still look this way once I disabled the 10-bit setting because, in theory, even after seeing them that way when I pasted them into a Photoshop doc, that could still be a display distortion of proper-looking screen capture. But no, the screen captures look exactly how the interface looked on my display.

AMD is aware of the problem and they are working on it. It is currently listed as a known issue in their newest driver release.

Render Performance
The time then came to analyze the card’s performance and see what it could do. While GPUs are actually designed to accelerate the calculations required to display 3D graphics, that processing capacity can be used in other ways. I don’t do much true 3D processing besides the occasional FPS game, so my GPU use is all for image processing in video editing and visual effects. This can be accelerated by AMD’s GPUs through the OpenCL (Compute Language) framework (as well as through Metal on the Mac side).

My main application is Adobe Premiere Pro 12, and it explicitly supports OpenCL acceleration, as does Adobe After Effects and Media Encoder. So I opened them up and started working. I didn’t see a huge difference in interface performance, even when pushing high-quality files around, but that is a fairly subjective test and fairly intermittent. I might drop frames during playback one time, but not the next time. Render time is a much more easily quantifiable measure of computational performance, so I created a set of sequences to render in the different hardware configuration for repeatable tests.

I am pretty familiar with which operations are CPU-based and which run on the GPU, so I made a point of creating test projects that work the GPUs as much as possible. This is based on the clip resolution, codec and selection of accelerated effects to highlight the performance differences in that area. I rendered those sequences with OpenCL acceleration enabled on the WX8200 and with all GPU acceleration disabled in the Mercury software playback mode, then with a number of different Nvidia GPUs for comparison.

Trying to push the cards as hard as possible, I used 6K Venice files and 8K Red files with Lumetri grades and other GPU effects applied. I then exported them to H.265 files at 10-bit Rec.2020 in UHD and 8K. (I literally named the 8K sequence “Torture Test.”)

My initial tests favored Nvidia GPUs by a factor of at least three to one, which was startling, and I ran them repeatedly to verify with the same result. Further tests and research revealed that usually AMD (and OpenCL) is about 25% slower than Adobe’s CUDA mode on similarly priced hardware, verified by a variety of other sources. But my results were made worse for two reasons: Red decoding is currently more optimized for acceleration on Nvidia cards and rendering at 10-bit ground the AMD-accelerated OpenCL renders to a halt.[

When exporting 10-bit HDR files at “Maximum Bit Depth,” it took up to eight times as long to finish rendering. Clearly this was a bug, but it took a lot of experimentation to narrow it down. And the Intel-based OpenCL acceleration doesn’t suffer from the same issue. Once I was able to test the newest Media Encoder 13 release on the Windows 10 system, the 10-bit performance hit while using the AMD disappeared. When I removed the Red source footage and exported 8-bit HEVC files, the WX8200 was just as fast as any of my Nvidia cards (P4000 and P6000). When I was sourcing from Red footage, the AMD took twice as long but GPU-based effects seemed to have no effect on render time, so those are accelerated properly by the card.

So, basically, as long as you aren’t using Red source and you use Premiere Pro and Media Encoder 13 or newer, this card is comparable to the alternatives for most AME renders.

[Statement from Adobe: “Premiere Pro has a long history of supporting multiple GPU technologies. Adobe works closely with all hardware partners to ensure maximum performance across the wide range of systems that may exist in creative workflows. For example, Adobe has been at the forefront of GPU development across CUDA, OpenCL, Metal and now Vulkan. In the case of OpenCL we partnered with AMD and provided deep access to our code base to ensure that the maximum performance levels were being achieved. It has been, and will remain to be our policy to deeply collaborate with all vendors who create high performance hardware/ software layers for video and audio creatives.”]

Is the RadeonPro WX8200 Right for Your Workflow?
That depends on what type of work you do. Basically, I am a Windows-based Adobe editor, and Adobe has spent a lot of time optimizing their CUDA-accelerated Mercury Playback Engine for Premiere Pro in Windows. That is reflected in how well the Nvidia cards perform for my renders, especially with Version 12, which is the final release on Windows 7. Avid or Resolve may have different results, and even Premiere Pro on OS X may perform much better with AMD GPUs due to the Metal framework optimizations in that version of the program. It is not because the card is necessarily “slower,” it just isn’t being used as well by my software.

Nvidia has invested a lot of effort into making CUDA a framework that applies to tasks beyond 3D calculations. AMD has focused their efforts directly on 3D rendering with things like ProRender, and GPU accelerates true 3D renders. If you are doing traditional 3D work, either animation or CAD projects, this card will probably be much more suitable for you than it is for me.


Mike McCarthy is an online editor/workflow consultant with 10 years of experience on feature films and commercials. He has been involved in pioneering new solutions for tapeless workflows, DSLR filmmaking and multi-screen and surround video experiences. Check out his site.

AMD Radeon Vega mobile graphics coming to MacBook Pro

New AMD Radeon Vega Mobile graphics processors — including the AMD Radeon Pro Vega 20 and Radeon Pro Vega 16 graphics — will be available as configuration options on Apple’s 15-inch MacBook Pro starting in late November.

AMD Radeon Vega Mobile graphics offers performance upgrades in 3D rendering, video editing and other creative applications, as well as 1080p HD gaming at ultra settings in the most-used AAA and eSports games.

Built around AMD’s Vega architecture, the new graphics processors were engineered to excel in notebooks for cool and quiet operation. In addition, the processor’s thin design features HBM2 memory (2nd-generation high-bandwidth memory), which takes up less space in a notebook compared to traditional GDDR5-based graphics processors.

 

AMD’s Radeon Pro WX series graphics cards shipping this month

AMD is getting ready to ship the Radeon Pro WX Series of graphics cards, the company’s new workstation graphics solutions targeting creatives pros. The Radeon Pro WX Series are AMD’s answer to the rise of realtime game engines in professional settings, the emergence of virtual reality, the popularity of new low-overhead APIs (such as DirectX 12 and Vulkan) and the rise of open-source tools and applications.

The Radeon Pro WX Series takes advantage of the Polaris architecture-based GPUs featuring fourth-generation Graphics Core Next (GCN) technology and engineered on the 14nm FinFET process. The cards have future-proof monitor support, are able to run a 5K HDR display via DisplayPort 1.4, include state-of-the-art multimedia IP with support for HEVC encoding and decoding and TrueAudio Next for VR, and feature cool and quiet operation with an emphasis on energy efficiency. Each retail Radeon Pro WX graphics card comes with 24/7, VIP customer support, a three-year limited warranty and now features a free, optional seven-year extended limited warranty upon product and customer registration.

Available November 10 for $799, the Radeon Pro WX 7100 graphics card offers 5.7 TFLOPS of single precision floating point performance in a single slot, and is designed for professional VR content creators. Equipped with 8GB GDDR5 memory and 36 compute units (2304 Stream Processors) the Radeon Pro WX 7100 is targeting high-quality visualization workloads.

Also available on November 10, for $399, the Radeon Pro WX 4100 graphics cards targets CAD professionals. The Pro WX 4100 breaks the 2 TFLOPS single precision compute performance barrier. With 4GB of GDDR5 memory and 16 compute units (1024 stream processors), users can drive four 4K monitors or a single 5K monitor at 60Hz, a feature which competing low-profile CAD focused cards in its class can’t touch.radeon

Available November 18 for $499, the Radeon Pro WX 5100 graphics card (pictured right) offers 3.9 TFLOPS of single precision compute performance while using just 75 watts of power. The Radeon Pro WX 5100 graphics card features 8GB of GDDR5 memory and 28 compute units (1792 stream processors) suited for high-resolution realtime visualization for industries such as automotive and architecture.

In addition, AMD recently introduced Radeon Pro Software Enterprise drivers, designed to combine AMD’s next-gen graphics with the specific needs of pro enterprise users. Radeon Pro Software Enterprise drivers offer predictable software release dates, with updates issued on the fourth Thursday of each calendar quarter, and feature prioritized support with AMD working with customers, ISVs and OEMs. The drivers are certified in numerous workstation applications covering the leading professional use cases.

AMD says it’s also committed to furthering open source software for content creators. Following news that later this year AMD plans to open source its physically-based rendering engine Radeon ProRender, the company recently announced that a future release of Maxon’s Cinema 4D application for 3D modeling, animation and rendering will support Radeon ProRender. Radeon ProRender plug-ins are available today for many popular 3D content creation apps, including Autodesk 3ds Max and Maya, and as beta plug-ins for Dassault Systèmes SolidWorks and Rhino. Radeon ProRender works across Windows, MacOS and Linux and supports AMD GPUs, CPUs and APUs as well as those of other vendors.