Tag Archives: color grading

Posting Life in Six Strings With Kylie Olsson

By Oliver Peters

Whether you’re a guitar nerd or just into rock ‘n roll history, learning what makes our music heroes tick is always entertaining. Music journalist and TV presenter Kylie Olsson started a YouTube channel during the pandemic lockdown, teaching herself how to play guitar and reaching out to famous guitarists that she she knew. This became the concept for a TV series called Life in Six Strings With Kylie Olsson that airs on AXS TV. The show is in the style of Comedians in Cars Getting Coffee with Olsson exploring the passions behind these guitarists, plus gets a few guitar pointers along the way.

James Tonkin

I spoke with James Tonkin and Leigh Brooks about the post workflow for these episodes. Tonkin is founder of Hangman in London, which handled the post on the eight-part series. He was also the director of photography for the first two episodes and has handled the online edit and color grading for all of the episodes. Leigh Brooks Firebelly Films was the offline (i.e. creative) editor on the series, starting with episode three. Together they have pioneered an offline-to-online post workflow.

Let’s find out more…

James, how did you get started on this project?
James Tonkin: Kylie approached us about shooting a pilot for the series. We filmed that in Nashville with Joe Bonamassa and it formed the creative style for the show. We didn’t want to just fixate on the technical side of the guitar and tone of these players, but their geographical base — we wanted to explore the city a little bit. We had to shoot it very documentary style but wrap it up into a 20-25 minute episode. No pre-lighting, just a tiny team following her around, interacting with these people.

Then we did a second one with Nuno Bettencourt and that solidified the look of the show during those two initial episodes. She eventually got distribution through AXS TV in the States for the eight-part series. I shot the first two episodes, and the rest were shot by a US-based crew, which followed the production workflow that we had set up. Not only the look and retaining the documentary format, but also maintaining the highest production value we could give it in the time and budget that we’re working with.

We chose to shoot anamorphic with a cinematic aspect ratio, because it’s slightly different from the usual off-the-cuff reality TV look. Also whenever possible, record in a raw codec, because we (Hangman) were doing all of the post on it, and me specifically being the colorist.

I always advocate for a raw workflow, especially something in a documentary style. People are walking from daylight into somebody’s house and then down to a basement, basically following them around. And Kylie wants to keep interacting with whomever she’s interviewing without needing to wait for cameras to stop and rebalance. She wants to keep it flowing. So when it comes to posting that, you’ve got a much more robust digital negative to work with [if it was shot as camera raw].

Leigh Brooks

What was the workflow for the shows and were there any challenges?
Leigh Brooks: The series was shot mainly with Red and Canon cameras as 6K anamorphic files. Usually, the drive came to me, and I would transcode the rushes or create proxy files and then send the drive to James. The program is quite straightforward and narrative-based, without much scope for doing crazy things with it.

It’s about the nuts and bolts of guitars and the players that use them. But each episode definitely had its own little flavor and style. Once we locked the show, James took the sequence, got hold of the rushes and then got to work on the grade and the sound.

What Kylie’s pulled off on her own is no small feat. She’s a great producer, knows her stuff and really does the research. She’s so passionate about the music and the people that she’s interviewing and that really comes across. The Steve Vai episode was awesome. He’s very holistic. These people dictate the narrative and tell you where the edit is going to go. Mick Mars was also really good fun. That was the trickiest show to do because the A- and B-side camera set-up wasn’t quite working for us. We had to really get clever in the edit.

Resolve is known for its finishing and color grading tool, but you used it to edit the offline as well. Why?
Tonkin: I’ve been a longtime advocate of working inside of Resolve, not just from a grading perspective, but editorial. As soon as the Edit page started to offer me the feature set that we needed, it became a no-brainer that we should do all of our offline in Resolve whenever possible.

On a show like this, I’ve got about six hours of online time and I want to spend the majority being as creative as I can. So, focusing on color correction, looking at anything I need to stabilize, resize, any tracking, any kind of corrective work — rather than spending two or three hours conforming from one timeline into another.

The offline on this series was done in Resolve, except for the first episode, which was cut in Apple Final Cut Pro X. I’m trying to leave editors open to the choice of the application they like to use. My gentlemen’s agreement with Matt [Cronin], who cut the first pilot, was that he could cut it in whatever he liked, as long as he gave me back a .drp (DaVinci Resolve project) file. He loves Final Cut Pro X because that’s what he’s quickest at. But he also knows the pain that conforms can be. So he handled that on his side and just gave me back a .drp file. So it was quick and easy.

From Episode 3 onwards, I was delighted to know that Leigh was based in Resolve, as well, as his primary workflow. Everything just transfers and translates really quickly. Knowing that we had six more episodes to work through together, I suggested things that would help us a lot, both for picture for me and for audio as well, which was also being done here in our studio. We’re generating the 5.1 mix.

Brooks: I come from an Avid background. I was an engineer initially before ever starting to edit. When I started editing, I moved from Avid to Final Cut Pro 7 and then back to Avid, after which I made the push to go to Resolve. It’s a joy to edit on and does so many things really well. It’s become my absolute workhorse. Avid is fine in a multi-user operation, but now that doesn’t really matter. Resolve does it so well with the cloud management, and I own the two editor keyboards.

You mentioned cloud. Was any of that a factor in the post on Life in Six Strings?
Tonkin: Initially, when Leigh was reversioning the first two episodes for AXS TV, we were using his Blackmagic Cloud account. But for the rest of the episodes, we were just exchanging files. Rushes either came to me or would go straight to Leigh. He makes his offline cut and then the files come to me for finishing, so it was a linear progression.

However, I worked on a pilot for another project where every version was effectively a finished online version. And so we used Blackmagic Cloud for that all the way through. The editor worked offline with proxies in Resolve. We worked from the same cloud project and every time he had finished, I would log in and switch the files from proxy to camera originals with a single click. That was literally all we had to do in terms of an offline-to-online workflow.

Brooks: I’m working on delivering a feature-length documentary for [the band] Nickelback that’s coming out in cinemas later in March. I directed it, cut it in Avid, and then finished in Resolve. My grader is in Portsmouth, and I can sit here and watch that grade being done live, thanks to the cloud management. It definitely has a few snags, but they’re on it. I can phone up Blackmagic and get a voice — an actual person to talk to that really wants to fix my problem.

You’ve both worked with a variety of other nonlinear editing applications. How do you see the industry changing?
Tonkin: Being in post for a couple of decades now and using Final Cut Studio, Final Cut Pro X and a bit of Premiere Pro throughout the years, I find that the transition from offline to online starts to blur more and more these days. Clients watching their first pass want to get a good sense of what it should look like with a lot of finishing elements in place already. So you’re effectively doing these finishing things right at the beginning.

It’s really advantageous when you’re doing both in Resolve. When you offline in a different NLE, not all of that data is transferred or correctly converted between applications. By both of us working in Resolve, even simple things you wouldn’t think of, like timeline markers, come through. Maybe he’s had some clips that need extra work. He can leave a marker for me and that will translate through. You can fudge your way through one episode using different systems, but if you’re going to do at least six or eight of them — and we’re hopefully looking at a season two this year — then you want to really establish your workflow upfront just to make things more straightforward.

Brooks: Editing has changed so much over the years. When I became an engineer, it was linear and nonlinear, right? I was working on the James Bond film, The World Is Not Enough, around 1998. One side of the room was conventional — Steenbeck’s, bins, numbering machines. The other side was Avid Media Composer. We were viewing 2K rushes on film, because that’s what you can see on the screen. On Avid it was AVR-77. It’s really interesting to see it come full circle. Now with Resolve, you’re seeing what you need to see rather than something that’s subpar.

I’d say there are a lot of editors who are “Resolve curious.” If you’re in Premiere Pro you’re not moving [to a different system], because you’re too tied into the way Adobe’s apps work. If you know Premiere, you know After Effects and are not going to move to Resolve and relearn Fusion. I think more people would move from Avid to Resolve, because simple things in Resolve are very complicated in Avid — the effects tab, the 3D warp and so on.

Editors often have quite strange egos. I find the incessant arguing between platforms is just insane. It’s this playground kind of argument about bloody software! [laugh] After all, these tools are all there to tell stories.


Oliver Peters is an award-winning editor/colorist working in commercials, corporate communications, television shows and films.

Perinno

ColorNation Adds Colorists Mary Perrino and Ana Rita

Remote color service ColorNation has added two new colorists to its roster — Mary Perrino and Ana Rita.

Perrino is a veteran New York-based colorist who has worked out of her own studio, La Voglia, for nearly a decade. Initially trained as a cinematographer at NYU’s Tisch School of the Arts, she segued into color as her interest in post grew. Collaborating on everything from indie features to commercials, her work as a color artist took on a life of its own, allowing her to elevate but not overpower the visuals with which she’s entrusted. With spots for brands like Tiffany, DKNY, Steve Madden, Pink, Canon and Google on her reel, ColorNation marks her first representation agreement.

Rita has worked in post production for almost a decade. Based in her native Portugal, she’s worked on short films and commercials, handling assignments from some of the largest agencies in the world and for some of the biggest global brands. During a stint in New York, she worked on several long-form projects, including an indie feature and the YouTube series Made in America.

With a strong representation in food and beverage work, Rita is also adept at lifestyle and fashion spots and has done work in the music video space, with evocative grading seen in videos for indie singer and guitarist Rorey and brightly lit work for the rising jazz fusion saxophone star Grace Kelly.

“Adding Mary and Ana to our roster is part of our plan to offer ColorNation clients access to a diverse talent pool, located in different regions around the world,” says founder/EP Reid Brody. “Both of these artists have amazing showreels, and their work fits perfectly with what the marketplace is looking for today – colorists with a point of view, with an understanding of how to enhance the work and with a wide range of experience in terms of content categories and visual styles.”

Perrino says she joined the roster because she views Brody’s approach to the business as being in step with the times. “What he’s doing with ColorNation is unique,” she observes. “I’ve never signed with anyone before because nothing has ever felt right. My independence is incredibly precious, and I was seeking a relationship that wouldn’t change how I do business, but rather build upon it.”

Perrino says her path to the color suite seems almost pre-ordained: “I enjoyed post-processing photographs and video from a young age,” she recalls. During her years at NYU studying cinematography, she adds, “peers appreciated my aesthetic, and soon realized a huge part of the look I was achieving was through color, so they started asking me to grade their projects.” Once she mastered Resolve, she says, “my aesthetic ideas could flow easily, and I fell even more in love with color as a craft.”

Rita came across ColorNation while researching independent color services and was already looking for a remote option that would allow her to expand her client base and the kinds of projects she was handling. A social media post from current ColorNation artist Vincent Taylor led her to Brody.

“What interests me most about color is its ability to shape the viewer’s emotions,” explains Rita. “It’s truly powerful how subtle adjustments can evoke such varied feelings. Additionally, I find the mathematical aspects fascinating, along with delving into the intricacies of different color spaces and discovering myriad tricks that can yield diverse and impactful results.”

Perrino and Rita join a ColorNation roster that includes colorists Gino Amadori, Cory Berendzen, Calvin Bellas, Yohance Brown, Ben Federman, Andrew Francis, Heather Hay, Lea Mercado, Mark Todd Osborne, Matthew Rosenblum, Vincent Taylor and Matt West.

 

 

Rodeo FX Adds Ana Escorse To Lead New Color Suite

VFX, post production, animation and experiential services provider Rodeo FX has added senior colorist Ana Escorse to lead its new color grading suite.

Escorse joins Rodeo FX from Alter Ego. Before that, she did stints at Studio Feather, Nice Shoes and Frame Discreet. She started her career in color grading as a color assistant at Sim Post (now part of Streamland Media). Escorse’s work on Lovezinho earned her the Music Video award at the 2022 FilmLight Colour Awards. Then she joined the 2023 jury panel alongside leading creatives and DPs such as Lawrence Sher, ASC; Greig Fraser, ACS, ASC; and Natasha Braier, ASC, ADF.

By adding color grading to its roster of services, Rodeo FX can now serve its clients’ projects from start to finish. The new suite, located in Toronto, is equipped with FilmLight Baselight. Escorse, who has been using Baselight for many years, will work either remotely or on-site in Toronto.

“Baselight is widely recognized and respected in the film and television industry and allows me to offer our clients and collaborators the most advanced features and highest quality image processing available in post,” Escorse says. “FilmLight’s commitment to continuously developing new technologies and features as well as Baselight’s customization and control make it a very efficient and reliable tool, allowing me to focus on the creative process and client collaboration.”

Masters of the Air: Directors and DP Talk Shoot, VFX and Grade

By Iain Blair

World War II drama Masters of the Air is a nine-episode Apple TV+ limited series that follows the men of the 100th Bomb Group as they conduct perilous bombing raids over Nazi Germany and grapple with the frigid conditions, the lack of oxygen and the sheer terror of combat at 25,000 feet in the air. Starring Austin Butler and Barry Keoghan, it’s the latest project from Steven Spielberg, Tom Hanks and Gary Goetzman, the producing team behind Band of Brothers and The Pacific.

Anna Boden and Ryan Fleck

Ranging in locations from the fields and villages of southeast England to the harsh deprivations of a German POW camp, Masters of the Air is enormous in both scale and scope. It took many years and an army of creatives to bring it to life — such as directors including Anna Boden and Ryan Fleck and DPs including Jac Fitzgerald.

Here, Boden and Fleck (Captain Marvel) talk about the challenges of shooting, editing and posting the ambitious show. In a sidebar, Fitzgerald (True Detective) talks about integrating the extensive VFX and the DI.

After doing Captain Marvel, I guess you guys could handle anything, but this was still a massive project. What were the main challenges?
Anna Boden: We did episodes 5 and 6. I’d say for us, Episode 5 was a big challenge in terms of wrapping our heads around it all. Some of the prep challenges were very big because it’s really a long air battle sequence that takes up almost the entire episode, and we had limited prep and not a ton of time to do previz and work everything out ahead of time. Also, simultaneously, we were prepping Episode 6, which was going to take us on location and to a whole bunch of new spaces that the show had never been to before. Finding those new locations and doing both of those things at once required so much planning, so it was challenging.

How did you handle the big air battle sequence and working with the volume stage?
Boden: You don’t want to show up on the day and wing it. As filmmakers, sometimes it’s really fun to get on-set and block the sequence based on what the actors want to do. But you can’t do that when you’re shooting on a volume stage, where you’re projecting a lot of imagery on the wall around you. You have to plan out so much of what’s going to be there. That was new for us. Even though we’d worked on Captain Marvel and used greenscreen, we’d never used those big-volume LED stages before. It was a really cool learning experience. We learned a lot on the fly and ultimately had fun crafting a pretty exciting sequence.

I assume director Cary Joji Fukunaga and his DP, Adam Arkapaw, set the template in the first four episodes for the look of the whole show, and then you had to carry that across your episodes.
Boden: Yeah. They’d obviously started shooting before us, and so we were studying their dailies and getting a sense of their camera movements and the color palettes and the vibe for the show. It was really helpful. And our DP, Jac Fitzgerald, knows Adam pretty well, so I think that they had a close working relationship. Also, we were able to visit the set while Cary was shooting to get a sense of the vibe. Once we incorporated that, then we were on our own to do our thing. It’s not like we suddenly changed the entire look of the show, but we had the freedom to put our personalities into it.

And one of the great things about the point where we took over is that Episode 5 is its own little capsule episode. We tried to shoot some of the stuff on the base in a similar tone to how they were shooting it. But then, once we got to that monster mission, it became its own thing, and we shot it in our own way. Then, with Episode 6, we were in completely different spaces. It’s a real break from the previous episodes because it’s the midpoint of the season, we’re away from the base, and there’s a big shift in terms of where the story is going. That gave us a little bit of freedom to very consciously shift how we were going to approach the visual language with Jac. It was an organic way to make that change without it feeling like a weird break in the season.

Give us some sense of how integrating all the post and visual effects worked.
Ryan Fleck: We were using the volume stage, so we did have images, and for the aerial battles, we had stuff for the actors to respond to, but they were not dialed in completely. A lot of that happened after the shooting. In fact, most of it did. (Jac can probably help elaborate on that because she’s still involved with the post process for the whole show.) It wasn’t like Mandalorian levels of dialed-in visual effects, where they were almost finished, and the actors could see. In this show, it was more like the actors were responding to previz, but I think that was hugely helpful.

On Captain Marvel, so often actors are just responding to tennis balls and an AD running around the set for eyelines. In this case, it was nice for the actors to see an actual airplane on fire outside their window for their performances to feel fresh.

Did you do a lot of previz?
Fleck: Yeah, we did a lot for those battle sequences in the air, and we worked closely with visual effects supervisor Stephen Rosenbaum, who was integral in pulling all that stuff together.

What did Jac bring to the mix? You hadn’t worked together before, right?
Fleck: No, and we like her energy. She has experience on big movies and small movies, which we appreciate, and so do we. We like those sensibilities. But I think she just has a nice, calm energy. She likes to have fun when she’s working, and so do we, but she’s also very focused on executing the plan. She’s an organized and creative brain that we really appreciated.

Boden: I think that we had a lot of the same reference points when we first started talking, like The Cold Blue, an amazing documentary with a lot of footage that was taken up in the planes during World War II. Filmmakers actually were shooting up there with the young men who were on missions in these bomber planes. That was a really important reference point for us in terms of determining where the cameras can be mounted inside one of these planes. We tried as much as possible to keep those very real camera positions on the missions so that it felt as reality-based and as visceral as possible and not like a Marvel movie. We used some of the color palette from that documentary as well.

It was also Jac’s working style to go to the set and think about how to block things in the shot list… not that we need to stick to that. Once we get in there and work it through with the actors, we all become very flexible, and she’s very flexible as well. Our work styles are very similar, and we got on really well. We like our sets to be very calm and happy instead of chaotic, and she has a very calm personality on-set. We immediately hired her to shoot our next feature after this show, so we’re big fans.

Was it a really tough shoot?
Boden: Yeah. We started shooting in July and finished in October. That’s pretty long for two episodes, but COVID slowed it all down.

Fleck: I’ve never shot in London or the UK before, but I loved it. I loved the crews; I loved the locations. We got to spend time in Oxford, and I fell in love with the place. I really loved exploring the locations. But yes, there were challenges. I think the most tedious stuff was the aerial sequences because we had mounted cameras, and it was just slow. We like to get momentum and move as quickly as we can when shooting.

Even though this is TV, you guys were involved in post to some degree, yes? 
Ryan Fleck: Yes, we did our director’s cuts, and then Gary kept us involved as the cuts progressed. We were able to get back into the edit room even after we delivered our cuts, and we continued to give our feedback to guide the cuts. Typically, TV directors give over their cuts, and then it’s “Adios.” But because we worked so long on it and we had a good relationship with Gary and the actors, we wanted to see this through to the end. So we stayed involved for much longer than I think is typical for episodic directing.

Typically, on our films, we’re involved in all the other post departments, visual effects and sound, every step of the way. But on this series, we were less involved, although we gave notes. Then Jac did all the grading and the rest of the show. She kind of took over and was very involved. She’ll have a lot of insights into the whole DI process. (See Sidebar)

Anna, I assume you love post, and especially editing, as you edited your first four features.
Boden: I love post because it feels like you’ve made all your compromises, and now all you can do is make it better. Now your only job is to make it the best version of itself. It’s like this puzzle, and you have all the time in the world to do the writing again. I absolutely love editing and the process of putting your writing/editing brain back on. You’re forgetting what happened as a director on-set and rethinking how to shape things.

Give us some idea of how the editing worked. Did you also cut your episodes?
Boden: No, we hired an editor named Spencer Averick, who worked on our director’s cut with us. Every director was able to work on their director’s cut with a specific editor, and then there was Mark Czyzewski, the producer’s editor, who worked on the whole series after that. We worked with him after our director’s cut period. We went back into the room, and he was really awesome. We edited in New York for a couple of weeks on the director’s cut, and then we were editing in LA after that in the Playtone offices in Santa Monica.

What were the big editing challenges for both episodes? Just walk us through it a bit.
Boden: I’d say that one of the biggest challenges, at least in terms of the director’s cut, was finding the rhythm of that Episode 5 mission. When you have a long action sequence like that, the challenge is finding the rhythm so that it has the right pace without feeling like it’s barraging you the whole time. It needs places to breathe and places for emotional and character moments, but it still has to keep moving.

Another challenge is making sure viewers know where they are in every plane and every battle throughout the series. That ends up being a big challenge in the edit. You don’t realize it as much when you’re reading a script, but you realize it a lot when you’re in the edit room.

Then, for Episode 6, it was about connecting the stories because in that episode, we have three main characters — Crosby, Rosenthal and Egan — and they’re in three different places on three very separate journeys, in a way. Egan is in a very dark place, and Rosenthal is in a dark place as well, but he finds himself in this kind of palatial place, trying to have a rest. And then Crosby’s having a much lighter kind of experience with a potential love interest. The intercutting between those stories was challenging, just making sure that the tones were connecting and not colliding with each other, or if they were colliding, colliding in a way that was interesting and intentional.

How hands on were Spielberg and Hanks, or did they let you do your own thing?
Fleck: We mostly interacted with Gary Goetzman, who is Tom Hanks’ partner at Playtone. I think those guys [Spielberg and Hanks] were involved with early days of prep and probably late days of post. But in terms of the day-to-day operations, Gary was really the one that we interacted with the most.

Boden: One of the most wonderful things about working with Gary as a producer — and he really is the producer who oversaw this series — is that he’s worked with so many directors in his career and really loves giving them the freedom and support to do what they do best. He gave us so much trust and support to really make the episodes what we wanted them to be.

Looking back now, how would you sum up the whole experience?
Fleck: All of it was challenging, but I think the biggest challenge for us was shooting during COVID. We kept losing crew members day by day, and it got down to the point where everybody had to test every day and wait for their results. We would have crew members waiting three to four hours before they could join us on-set, so that really cut the amount of shooting time we had every day from 11 hours down to six.

Boden: Some days we’d show up and suddenly find out an hour into the day that we weren’t going to get an actor that we were planning to shoot with, so we’d have to rearrange the day and try to shoot without that actor. That was a big challenge.

Fleck: The great thing for me was how much I learned. Back in history class, you get all the big plot points of World War II, but they don’t tell you about how big these B-17s were, how violent it was up in the air for these guys. You think of the D-Day invasion when you think of the great milestones of World War II, but these aerial battles were unbelievably intense, and they were up there in these tin cans; they were so tight and so cold. I just couldn’t believe that these kids were sent into these situations. It was mind-boggling.

Boden: I also learned a lot through the process of reading the material and the research about the history of these specific people in the stories. But I’d say that one of the things that really sticks with me from the experience was working with this group of actors. That felt very special.

DP Jac Fitzgerald on Shooting Masters of the Air

Jac, integrating all the VFX with visual effects supervisor Stephen Rosenbaum must have been crucial.
Yes. When I started the show, I imagined that the majority of the VFX work would be done on the volume stage. But then I realized that he had a whole World War II airfield to create on location. Obviously, we had the tower structure for the airfield, and we had two planes, one of which was being towed. And it was all so cobbled together from the outside.

Jac Fitzgerald

The planes looked like they were complete, but they weren’t moving by themselves. They didn’t have engines in them or anything. What was interesting to me was the extent of the visual effects that Stephen had to do on the exteriors. We only had two plane bodies, but at any one time when you see the airstrip, there are 12 planes there or more. So there was a huge amount of work for him to do in that exterior world, which was actually as important as the VFX in the volume.

What about the DI? Where did you do all the grading?
It was predominantly in LA at Picture Shop with colorist Steven Bodner, who did the whole show. And because of the enormous amount of VFX, it was obvious early on that things were going to need to be done out of order in the DI.

At first, they thought that my two episodes [5 and 6] would be the first ones to have the DI, as Adam Arkapaw was unavailable to do his episodes [1 through 4] because he was working on another film. At the time they thought they would go in and do my episodes and start prepping and setting the look for episodes 1 through 4 as well. Then it became clear that the DI schedule would have to adjust because of the enormity of the VFX.

Stephen Rosenbaum spent a lot of time making the footage we’d shot and all the VFX worlds collide. I think he had an extraordinary number of people from vendors around the world involved in the project, so there was certainly a lot of cleaning up to do. We all did a lot of work on the look in the DI, trying to make it as seamless as possible. And then again, because episodes 1 through 4 needed so much VFX work, we did my episodes and then we did 7, 8 and 9, and then we went back to 1 through 4. It was certainly a lot of jumping around. I wish that we could have mapped it all from beginning to end, but it wasn’t to be.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

Colorfront’s New SDR to-Dolby Vision HDR Conversion Process

At the 2024 HPA Tech Retreat at the end of last month, Colorfront demo’d the Colorfront Engine’s new Dolby Vision conversion capability. The conversion process not only transitions SDR to Dolby Vision HDR but also produces unique Dolby Vision metadata, guaranteeing that the Dolby-derived SDR output visually matches the original SDR content. This round-tripping method presents a unified, streamlined, single-source workflow for mastering and distribution.

The Colorfront Engine now allows users to seamlessly upgrade extensive SDR content libraries to the Dolby Vision HDR format, addressing the surge in HDR-ready displays and devices with a straightforward, time-efficient and cost-effective solution.

“This Dolby-specific version of the Colorfront Engine has been developed to facilitate a seamless conversion from SDR to Dolby Vision HDR with perfect round-tripping,” says Colorfront’s Mark Jaszberenyi. “It’s already shipping and has received feedback from content owners, studios, OTTs and streamers for its ability to maintain fidelity to the original SDR content while offering a premium HDR viewing experience.”

Mark Jaszberenyi

Why is this important for our industry? Jaszberenyi says, “The transition from SDR to HDR aims to enhance visual experiences with improved brightness, contrast and colors. Despite this shift, a significant volume of content and many viewing environments remain SDR-based. The Dolby Vision SDR round-trip solution is vital, as it enables the conversion of original SDR libraries to HDR, incorporating Dolby Vision metadata that aligns with the original content.” He says this process ensures that content is remastered for Dolby Vision HDR viewing while preserving the integrity of the SDR original, all within a single Dolby Vision master file. Importantly, this solution helps content owners and distributors maximize the value of their existing SDR libraries by making them accessible to a wider audience with HDR-capable devices.”

Content owners and distributors can use this solution to produce and deliver content across various devices and viewing conditions. “It facilitates the display of stunning HDR content on HDR-capable devices, ensuring an optimal viewing experience,” according to Jaszberenyi, adding that it also guarantees that the SDR version, derived from HDR content through the Dolby Vision round-tripping process, closely matches the original SDR master.

How does it work from a user perspective? The conversion process balances automation with the option for manual intervention, starting with the transformation of original SDR content into HDR. “This is followed by generating unique Dolby Vision metadata for a seamless SDR conversion,” says Jaszberenyi. “Mastering professionals have the flexibility to fine-tune the Dolby Vision conversion tool based on the specific attributes of the content, ensuring a workflow that not only respects but enhances the creative vision. Importantly, this process is designed to be scalable; it can automatically convert vast amounts of content with ease, whether on-premises or in the cloud, making it a versatile solution for content libraries of any size.”

 

 

 

 

Scott Klein

The Saw Adds Senior Colorist Scott Klein

LA-based creative editorial, color and finishing studio The Saw has added senior colorist Scott Klein. Known for his work on Outer Banks, Empire, Unsolved Mysteries and Bosch, Klein will continue to tackle episodic and long-form narrative assignments while expanding into unscripted content, including awards shows, reality TV and music specials — genres where The Saw has roots. Upcoming projects include Season 2 of Outer Banks.

Klein has compiled more than 100 credits in episodic and long-form television over a career that includes tenures at Warner Bros, Technicolor and, most recently, Light Iron. Highlights include such classics as The Sopranos, Deadwood, The Vampire Diaries, JAG, Empire, The Following, Entourage and Nash Bridges. He won a Monitor Award for his work on the miniseries From the Earth to the Moon and was nominated for an HPA Award for True Blood.

Klein, who uses Blackmagic DaVinci Resolve, says that he is excited to join this new venture and for the opportunity to team up with The Saw founder Bill DeRonde and senior VP of sales Christina Ferreira, whom he has known for years. “I have the utmost respect for Bill and what he has accomplished as a facility owner and craftsman,” he states. “This opportunity came along at the perfect time. What Bill and Christina are building here is brilliant. It’s going to be wonderful for my clients.”

On his success, Klein says that he is always excited to collaborate with filmmakers and enhance their projects through color. “I love the story element. When I’m doing an unsupervised pass, I immerse myself in the story and try to sense its mood and emotions. It’s fun when the director arrives to see how close I’ve come. I enjoy seeing how color complements the editorial, music and visual effects. I love the team aspect of the process.”

 

Maxine Gervais

Senior Colorist Maxine Gervais Joins Harbor in Los Angeles

Harbor in Los Angeles has added senior colorist Maxine Gervais to its team. Gervais brings with her a wealth of experience working on more than 50 feature films over the course of her career.

She has been recognized for her work by the Hollywood Professional Association (HPA), earning two nominations for Outstanding Color Grading – Feature Film: one for her work on the Hughes brothers’ The Book of Eli and the other for Guillermo del Toro’s Pacific Rim. In addition to the nominations, Gervais made Hollywood history as the first woman to receive an HPA award for Outstanding Color Grading for Albert Hughes’ Alpha.

Her credits include Ryan Coogler’s Black Panther, Clint Eastwood’s Cry Macho, Peacock’s The Continental: From the World of John Wick, Netflix’s The Brothers Sun, Universal Pictures’ Strays and Sundance Grand Jury Prize Winner, A Thousand and One directed by A.V. Rockwell.

With a background in classical arts, Gervais earned her bachelor’s in visual art from Laval University in Quebec, demonstrating her passion for creative expression through color and technology. She furthered her education by obtaining a post-graduate certificate in computer technology for cinema and television. Gervais is also an Associate Member of the American Society of Cinematographers.

Upon starting her new role, Gervais said, “Like John Alton’s book ‘Painting with Light’ describes, a colorist paints with colors, shadows and contrast to help define and spotlight the beauty of the captured images by the cinematographer. This is done to enhance the desired mood, feel and direction of the film. I’ve been fortunate to have collaborated with amazing filmmakers for a long time now and am excited to continue doing so at Harbor.”

 

 

Writer/Director Celine Song Talks Post on Oscar-Nominated Past Lives

By Iain Blair

In her directorial film debut, Past Lives, South Korean-born playwright Celine Song has made a romantic and deceptively simple film that is intensely personal and autobiographical yet universal, with its themes of love, loss and what might have been. Past Lives is broken into three parts spanning countries and decades. First we see Nora as a young girl in South Korea, developing an early bond with her best friend, Hae Sung, before moving with her family to Toronto. Then we see Nora in her early 20s as she reconnects virtually with Hae Sung. Finally, more than a decade later, Hae Sung visits Nora, now a married playwright living in New York. It stars Greta Lee, Teo Yoo and John Magaro.

Celine Song directing Greta Lee

I spoke with Song about the post workflow and making the A24 film, which is Oscar-nominated for Best Picture and Best Original Screenplay. It also just won Best Director and Best Feature at the Independent Spirit Awards.

How did you prep to direct your first film? Did you talk to other directors?
I talked to some amazing directors, but what they all said is that because only I know the film that I’m making, the way it’s going to be prepped is a process that only I can really know. You need really strong producers and department heads, which I was so lucky to have. I was able to draw on their experience and advice for every step of the way.

You shot in Seoul and New York. Was it the same sort of experience or was it different going back to Seoul?
The filmmaking culture is very different in both places. In New York, there is a very strong union, and in Korea there isn’t one. Also, the way that you secure locations is different. In New York, if you want to shoot somewhere, the mayor’s office knows about it. Korea is still a little bit like guerrilla filmmaking. You show up to a location and try to get it right. You can’t really get permits for things in Korea.

The story takes place over three separate timeframes. Did you shoot chronologically?
No. We shot everything in New York City, and then we had a set built for the Skype section. Then we went to Korea, prepped it for another month and shot there for 10 days.

You and your, DP Shabier Kirchner, shot 35mm. What led you to that decision?
It was my very first movie, so I didn’t know how hard it was going to be. I don’t have experience shooting on digital or film. I don’t know anything. I think part of it was first-timer bravery. I don’t know enough to be afraid. That’s where the fearlessness came from. But it was also informed by the conversations I was having with my DP. We talked about the story and how the philosophy of shooting on film is connected to the philosophy of the movie, which is that the movie is about time made tangible and time made visible. It just made sense for it to be shot on film.

Celine Song on-set

You come from the theater, where there is obviously no post production. Was that a steep learning curve for you?
Yes, but you do have a preview period in theater, when you see it in front of an audience, and you keep editing in that way. But more importantly, I’m a writer. So part of post is that I don’t think of the movie as just what I see on screen and all the sound design and every piece of it. To me, it is a piece of text. So just as I would edit a piece of my own writing, I feel like I was looking at the editing process very much like editing text.

Then of course in film, it’s not just the writing on the page. It’s also sound, color, visuals, timing… So in that way, I really felt that editing was about composing a piece of music. I think of film as a piece of music, with its own rhythm and its own beat that it has to move through. So in that way, I think that that’s also a part of the work that I would do as a playwright in the theater, create a world that works like a piece of music from beginning to end.

With all that in mind, I honestly felt like I was the most equipped to do post. I had an entire world to learn; I had never done it before. But with post, I was in my domain. The other thing I really love about editing and VFX in film is that you can control a lot. Let’s say there’s a pole in the middle of the theater space. You have to accept that pole. But in film, you can just delete the pole with VFX. It’s amazing.

Did editor Keith Fraase, who is based in New York, come on-set at all in Korea, or did you send him dailies?
We sent dailies. He couldn’t come on-set because of COVID.

What were the biggest editing challenges on this?
I think the film’s not so far from the way I had written it, so the bigger editing choices were already scripted. The harder bits were things that are like shoe leather — the scenes that hold the movie together but are not the center of the emotion or the center of the story.

One example is when Nora is traveling to Montauk, where we know that she’s going to eventually meet Arthur (who becomes her husband). We were dealing with how much time is required and how to convey time so that when we meet Arthur, it seems like it is an organic meeting and not such a jarring one. I had scripted all this shoe-leather stuff that we had shot – every beat of her journey to Montauk. We had a subway beat; we had a bus beat. We had so many pieces of her traveling to Montauk because I was nervous about it, feeling it was not long enough. But then, of course, when we actually got into the edit, we realized we only needed a few pieces. You just realize that again, the rhythm of it dictates that you don’t need all of it.

Where did you do all the sound mix?
We did it at all at Goldcrest in New York.

Are you very involved in that?
You have no idea. I think that’s the only place where I needed more time. We went over budget… that’s a nicer way to say it. That’s the only part of the post process where I really was demanding so much. I was so obsessed with it. The sound designer’s nickname for me was Ms. Dog Ears. I know different directors have very different processes around sound, but for me, I was in that room with my sound designer Jacob Ribicoff for 14 hours a day, five days a week, and sometimes overtime, for weeks. I wouldn’t leave.

I would stay there because I just know that sound is one of those things that holds the film together. Also, with this movie, the sound design of the cities and how different they are and how it’s going to play with the compositions — I had such a specific idea of how I wanted those things to move. Because again, I do think of a film as a piece of music. So I was pretty crazy about it. But I don’t want people to notice the sound design. I want people to be able to feel like they’re actually just standing in Madison Square Park. I want them to be fully immersed.

Obviously, it’s not a big effects movie, but you have some. How did that go?
I think it’s a bit of a subjective thing. Actually, looking at it, I’m like, “Well, does that seem good to you?” I’m showing it to my production designer and my DP and I’m like, “This looks OK to me, but I wonder if it can be better. Would you look at it?” So I relied on many eyes.

I give credit to Keith, but also to my assistant editor, Shannon Fitzpatrick, who was a total genius at catching any problems with VFX and having such a detailed eye. I think she’s one of the only people who really noticed things that I didn’t notice in the VFX. I’m like, I think that looks fine, and then she would say point to this one thing in the corner that’s not working. There are people at A24 who’re also amazing at catching sound and visuals because that’s their job. They’ll point out what sounds strange or what looks strange. So you have so many people who are part of the process.

Who was the colorist, and how involved were you with the grading?
It was Tom Poole at Company 3, which is where we edited and did color and everything. I love the process because I showed up after Shabier and Tom had already gone through the whole film and graded it. They did amazing, beautiful work. Then I would come in and give notes about certain scenes and then we’d do them. Of course, while they were grading it, they’d send me stills, and I’d give notes on the stills before going into the suite. Also, Shabier and Tom have worked together a lot, so they already kind of had a rhythm for how they wanted to color the film.

What sort of film did you set out to make?
Since this was the first film I’d directed, I felt like the main goal was to discover the language of my movie. It was beyond just trying to tell the story the best way I could, from the script stage to the post. I think that was the goal throughout. But the truth is that I really wanted the language of the film to be my own language, and I wanted to learn and have a revelation for myself of what my movie is.

I know it is partly autobiographical. How much of you is in Nora?
It really was inspired by a true event of sitting between my childhood sweetheart, who had come to visit me from Korea, and my husband who I live with in New York City. So this is very autobiographical, and the feeling that I had in that very personal moment is the inspiration for the whole film. But then once you turn it into a script, which is an objectification process, and then you turn it into a film with hundreds of people — and especially with the cast members who have to play the characters — by that time it has become very much an object. Then with post, it’s about the chiseling. It’s about putting together an object that is to be shared with the world.

A film is so different from writing a play. Was it a big adjustment for you?
I know theater because I was in it for a decade, probably more, so I knew the very fundamental difference between the way a play is made versus how a film is made. For example, I was taught that in theater, time and space is figurative, while time and space in film is literal. So that means there are different kinds of strengths and weaknesses in both mediums when it comes to telling a story that spans decades and continents. And, in this case, because my joke is always that the villains of the story are 24 years and the Pacific Ocean, it actually needs the time and space to be seen literally… because there needs to be a reason why these two lovers are not together. So the children have to be literally there, and Korea and New York City have to feel tangible and literal.

I assume you can’t wait to direct again?
Oh, I can’t wait. I want to wake up and just go to set tomorrow. That’s how I feel. I’m trying to shoot another movie as soon as I can.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

Getting the Right Look for Oscar-Nominated Anatomy of a Fall

Securing the Palme d’Or at the Cannes Film Festival and clinching five Oscar nominations, Anatomy of a Fall is a gripping family saga unraveling the startling collapse of an ordinary household. Under the helm of Justine Triet, her fourth directorial venture paints a dizzying portrayal of a woman accused of her husband’s murder, set amidst a suffocating ambiance. Graded at M141, colorist Magali Léonard from Chroma Shapers shares her workflow on this film, discussing both the artistic and technical details.

“Justine and director of photography Simon Beaufils reached out to me early on, even before the filming commenced, during the camera trials. I had previously collaborated on the grade for Justine’s Sibyl, a project where Simon also served as the lensman. This marked my second project with Justine and sixth with Simon,” says Léonard.

The director and DP worked closely with Léonard, who worked on Blackmagic DaVinci Resolve Studio, throughout the entire post process, making sure the film’s feel translated to the screen.

“Justine envisioned a raw, contrasting narrative embracing imperfections and flaws, aiming to create something visceral and sensual,” explains Léonard. “This vision particularly manifested in the trial sequences, characterized by flushed skin tones, sweat and tangible fatigue.

“I translated that vision alongside Simon’s directives into the visuals, meticulously attending to facial expressions and skin tones,” she continues. “We closely collaborated in crafting a visual identity, starting with extensive camera trials during preproduction involving hair, makeup and costumes.”

During the initial phases, Beaufils conducted tests on 2-perf 35mm film, allowing Léonard to emulate the film’s appearance when calibrating the digital camera tests. “This served as the cornerstone to unearth the film’s ambiance and visual identity,” she says.

Triet and Beaufils opted for a large-format camera paired with Hawk V lite anamorphic lenses, despite the film’s aspect ratio of 1.85. “The anamorphic lenses infused a richness of colors, flares and distinct blurs, softening the digital sharpness of the sensor. Simon was a pleasure to collaborate with, crafting exquisite imagery encapsulating intricate emotions,” she adds.

“My approach to the visuals was iterative, manipulating contrast through DaVinci Resolve’s custom curves, followed by adjustments in colors, saturation, and highlights. Subsequently, I introduced grain to impart a more pronounced aesthetic, a process initiated from the rushes onwards, laying the groundwork for the film’s overarching mood,” Léonard shares.

Refinement and Collaborative Efforts
In the later stages of the digital intermediate process, Léonard revisited the nodes used to establish the visual identity for fine-tuning. “I ventured into more daring suggestions, striving to refine highlights and specular lights while infusing subtle diffusion. For instance, we enhanced the saturation in the blues while preserving the rawness inherent in the set design and costumes,” she elaborates.

For the courtroom sequences, the grade underwent an evolution mirroring the unfolding of the trial toward a denser, golden atmosphere. “It was crucial to accentuate the actors’ facial expressions while retaining the initial appearance of a slightly rugged and textured visual, a tangible and vibrant material,” says Léonard. “I embraced the notion of allowing the visuals to unfold their utmost potential as the narrative progresses.

“Throughout the grading process, we frequented the Max Linder Cinema to screen the film under theatrical conditions, gaining insights into the visuals and enabling me to make finer adjustments to the final look. For instance, through these screenings, we discerned that certain scenes would benefit from heightened saturation or contrast,” she concludes.

Sarofsky Creates Title Sequence for Marvel’s Echo

The first series under the Marvel Studios Spotlight banner, Marvel’s Echo follows Maya Lopez as she faces her past, reconnects with her Native American roots and embraces the meaning of family and community in the hope of moving forward. The series is directed by Sydney Freeland (also a producer) and Catriona McKenzie alongside Kevin Feige, Brad Winderbaum, Stephen Broussard and Richie Palmer as producers.

The producers called on Chicago’s Sarofsky to create Echo’s main title sequence. Creative director Stefan Draht and producer Kelsey Hynes led the project for Sarofsky, which created a 90-second sequence that is scored with the anthemic track “Burning” from Yeah Yeah Yeahs.

For the main title’s storytelling foundation, Freeland and the series’ producers wanted to establish a strong sense of place, emotionally connecting Tamaha, Oklahoma, and New York City. Next, to introduce Maya, her ancestors and Kingpin, the briefing called for themes of duality, tension, danger and Maya’s deafness and use of American Sign Language (ASL).

“One of the first visual themes we explored was using magical reality to express duality – using imagery that was sometimes consonant and other times dissonant,” explains Draht. “By blending various footage sources into visuals that stand outside of literal reality, we were able to bring a sense of mystery to the images.”

Working with designers and animators, including Ariel Costa, Matthew Nowak, Jens Mebes, Dan Moore, João Vaz Oliveira, Mollie Davis, and Andrei Popa, the Sarofsky team also developed a second visual theme: using hands and shadows in their storytelling. “Hands play an essential role in the series as Maya’s means of communicating using ASL – and in the telling of the creation story of the Choctaw Nation, which is told using shadow puppets in the series,” says Draht. “Developing these visual motifs amplified the core story and characters while allowing us to add meaning and tone. We use shadows to express history, danger and Maya’s ancestral connections.”

In Sarofsky’s contributions to Marvel Studios projects, the design pipeline involves visual effects, color and finishing. For Echo’s main titles, the team used Adobe After Effects with Maxon Cinema 4D.

“Because the meaning and structure of shots was so specific and carefully designed, we leaned quite heavily on intense compositing and reconstruction of images using Adobe After Effects,” says Draht.

With most shots consisting of a combination of show footage, stock and original designs, the team used Cinema 4D to recreate scenes in three dimensions, projecting 2D imagery against CG elements. “This approach aided in building shots with camera motion and a dramatic sense of depth,” explains Draht.

As the final touch, artists used Blackmagic DaVinci Resolve to align the color palette across every shot and apply a signature look to the sequence.

“This is one of my favorite types of projects; it exists somewhere in the middle between pure design and visual effects,” concludes Draht. “This series has been produced with so much attention to detail. Being allowed to explore and create something so fantastical to introduce the project is a great honor.”

 

Oscar-Nominated DP Rodrigo Prieto on Killers of the Flower Moon

By Iain Blair

Martin Scorsese and DP Rodrigo Prieto, ASC, AMC, first teamed up on The Wolf of Wall Street and followed that with Silence and The Irishman. Now they’ve collaborated on Killers of the Flower Moon, an epic Western and crime drama that tells the tragic true story of the infamous Osage murders of the 1920s. When the Osage Native Americans strike oil on their reservation in Oklahoma, a cattle baron (Robert De Niro) plots to murder tribal members and steal their wealth, even while he persuades his nephew (Leonardo DiCaprio) to marry an Osage woman (Lily Gladstone).

Rodrigo Prieto

I spoke with Prieto about shooting the film, which earned 10 Oscar nominations — including Best Picture, Best Director and Best Cinematography  — and how he collaborated with Scorsese on the look.

While this is another epic story from Marty, it’s also quite intimate. How did you collaborate on finding the right looks and tone?
You’re right in that it’s both epic in scope but also very intimate, and it took us quite a while to figure out both the looks and the focus of the story. The script was reworked quite a lot. It was the same with the look. I tested out all sorts of lenses and had different ideas about negatives and looks — even pinhole photography and infrared — all to see what felt right. We didn’t end up using many of those ideas in the movie, but they ultimately influenced other things we did do. The main idea that we ended up embracing was the visual representation of the different stories, which was most obviously manifested in the newsreel footage we shot.

Is it true you even used a vintage camera for those scenes?
Yes, we used a 1917 Bell & Howell camera that Scorsese owns. We oiled it up, got it back into mint working condition, hand-cranked that camera and shot the scenes on black-and-white negative.

Did you do a lot of research?
Yes, and a lot of the rest of the look of the film is based on the idea of how people are photographed and how they remember things. I did a lot of research on the start of color photography, and we created a LUT based on Autochrome photography, which the Lumiere brothers invented around 1903. That was one of the first techniques used to create color photography, and we emulated the feel that I had looking at what are basically black transparencies that have a very specific feel to the color.

That was the way we represented the descendants of the American immigrants, the white people and characters like Ernest (DiCaprio) and Hale (De Niro). Their part of the story has that look, but for all the Osage scenes, when they’re alone and not with white people, we photographed them on film negative. The look for that was based on 5219 stock and how that film negative looks on Vision film print. It’s a very naturalistic look. The colors are what we perceive as the colors of nature and underscore the Osage people’s connection to the land and nature.

The third look of the film is ENR-based, which we used toward the end, and it begins with the explosion of Mollie’s sister’s home. That’s when things really start unraveling and when Ernest’s guilt starts really kicking in… his confusion gets worse and worse, and she gets sicker and sicker. To illustrate all that, we transition into a much harsher look. I also used the ENR look for the last part of The Irishman. The feel of it is more desaturated in terms of color and higher contrast, and it looks a little nastier as it enhances the film grain even more. That’s the basic arc of the look of the movie.

When did you start working with colorist Yvan Lucas?
We met on Oliver Stone’s Alexander, which we color-timed in Paris at Éclair, and I fell in love with his work. We became good friends. For me it was a revelation the way he did digital color grading, which is really based on photochemical color grading in terms of his process. He basically uses printer lights, which is a very comfortable method for me. Instead of manipulating highlights and lowlights and midtones on every shot, which is essentially creating a new LUT for every shot, we just create a LUT and use printer lights. That’s why LUTs are so important to me because it’s really like your negative, even if you’re shooting digital. Since 99.9% of prints are actually digital DCPs, the LUTs become a crucial part of the feel of a movie.

How did you make all your camera and lens choices?
We shot it 35mm on ARRICAM LTs and STs, with the Sony Venice 2 for the digital scenes at dusk and night. The lenses were Panavision T Series anamorphic, and they were adapted for us by Panavision’s lens guru, Dan Sasaki. He detuned them a bit for us and also added a special coating that made the flares warmer than usual. I thought that was important because sometimes the blue flare, which is a characteristic of many anamorphics, feels too modern to me.

What were the main challenges of shooting this?
The main challenge was learning about the Osage culture, about Oklahoma at that time and the attitudes of whites to the Osage… and then finding ways to represent all that visually. Scorsese designed a lot of shots to give that sense you mentioned — a big story but also an intimate look at way the characters are living in the moment. So when we introduce Ernest and he gets out of the train, we do this big, swooping shot of the station that starts wide on a crane and then swoops in on Ernest. That’s Scorsese’s grammar, how he expresses himself, and I find that endlessly fascinating and so enjoyable to execute his ideas.

Basically, he designs the shots to give audiences all the information they need; you see the station and the town name, Fairfax, and then the character he’s introducing. Then there’s a drone shot that starts with the car  — we see Ernest driving with Henry Roan (William Belleau). It’s a red car on a green background, the same color contrast that many photographers used with Autochrome, so it’s a very conscious choice and design. Then we pull away and see the landscape with the oil. Again, it’s a way of looking at both the macro story and the intimate one.

What about dealing with all the VFX?
I’ve worked with VFX supervisor Pablo Helman before on other films, and the big challenge here was dealing with all the set extensions. We shot in Fairfax and all around the area, but the main street in Pawhuska, where we also shot, was better because it had more older buildings. We had bluescreen at the end of both streets, and Pablo extended both. That was a challenge in terms of the light and the bluescreen shadows. We also had to do extensions for the drone shots of Fairfax and the surrounding area, but most of the VFX involved clean-up and removing modern things. It helped a lot that not only were we shooting in the real locations, but that many of them hadn’t really changed. We didn’t have to do much work, and we didn’t need tons of crazy, spectacular VFX.

Tell us about the DI.
All the careful work we did with the LUTs in prep was essential, as Scorsese and his editor Thelma Schoonmaker [ACE] spent many months cutting all the material so they could get used to the look. It was crucial that the dailies they were editing with were as close as possible to what I intended. Yvan also supervised the dailies workflow.

We adjusted stuff in the DI, but it wasn’t a big departure from the dailies. We matched all the shots for continuity. The way we work is that Yvan does his pass first to match it all, and then if I want the scene to be darker, there’s an offset for everything since it already matches. That makes the DI work pretty simple. It also gives us time to do a window here, a window there.

For this film I was going for a higher level of contrast than in the others I’ve done with Scorsese. We really wanted to represent the darkness that’s happening in the story. The lighting helped us do that. The chiaroscuro was much stronger than in the other films, especially toward the end. But sometimes I did the opposite, like in the courtroom scene. The set was very light in color, and it was bright, overexposed, harsh light to underscore the inner turmoil. Sometimes you have to use ugly shots and ugly lighting to support the emotions of the story.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

 

 

 

 

 

Post and VFX Houses Team for CrowdStrike Super Bowl Spot

For the second consecutive year, CrowdStrike is airing a spot during the Super Bowl. This year’s ad features CrowdStrike’s AI-powered cybersecurity heroine Charlotte as she tackles modern cyber adversaries and stops breaches. The Future brings a stylized spin to a classic Western tale to show how CrowdStrike is securing the future of the digital frontier. The ad will broadcast during the two-minute warning in the first half of the game.

Last year’s ad looked back at how the company would have stopped history’s most infamous breach: The battle of Troy. This year’s commercial is set in a futuristic Wild West and tells the story of good versus evil as four notorious nation-state and e-Crime cyber adversaries ride into town looking to cause turmoil and disruption. Armed with the power of the AI-native CrowdStrike Falcon XDR platform, Charlotte rapidly detects the threats and stops them.

The 30-second commercial, shot on the Sony Venice camera, was helmed by director Tarsem Singh of RadicalMedia and produced by CrowdStrike’s newly formed internal creative agency, Redbird, in collaboration with Howdy Sound, Lime Santa Monica, Nice Shoes, RadicalMedia, Union Editorial and Zoic Studios.

“It was great to be reunited with the amazing CrowdStrike team. They come to the table knowing what they want, while giving me room to experiment,” says editor John Bradley of Union Austin, who also cut last year’s Troy. “The offline rough-cut portion of any VFX-driven project requires you to use your imagination, and this was a much more effects-heavy spot than Troy. Every shot had several layers of VFX work to be done.” Bradley cut The Future on Adobe Premiere.

For its part, Zoic used a broad spectrum of software and tools but mainly relied on SideFX Houdini, Autodesk Maya and Foundry Nuke to achieve the majority of the VFX lift.

“We used the practical foreground set buildings and built a full-CG world/environment around them,” says Zoic EP Sabrina Harrison-Gazdik. “Set pieces were enhanced and modified as needed to tie them into the environment. The extensive environment build is implemented into all exterior shots in the spot(s).” The interior saloon shots also required VFX work across the scenes — concepting, building and animating tabletop game holographics, the holographic treatment for the piano player and dancers, the sheriff’s robot arm, the robot bartender — and each shot included one or more VFX elements.

Nothing was captured on a volume or green. Everything was shot on-location. “VFX worked off hero takes and/or clean plates where able to integrate CG into practical locations,” explains Harrison-Gazdik.

“Originally, we were going to grade without the alpha channel mattes for every shot, but as we were grading, there was one particular shot where it was difficult to grade the adversaries and the footage separately,” recalls colorist Gene Curley of Nice Shoes. Curley worked on a FilmLight Baselight and had alpha channel mattes for some shots. “Zoic was able to quickly render these mattes during the color session, and it made the shot much easier to grade.”

When it came to sound design, “The call was for futuristic sci-fi characters in an Old West environment,” says Dusty Albertz of Howdy Sound. “I think we succeeded in crafting a soundscape that is both believable and fun.”

Mixer Zac Fisher of Lime adds, “It was important to find the right blend between the nostalgic undertones of the old-timey sound bed and the futuristic elements of the sound design. CrowdStrike’s collaboration with exceptional composers and sound designers made for an ideal mixing experience. I wanted to make sure I focused on enhancing the comedic elements to capture the audience’s attention. In a spontaneous moment during the final stages of the mix, there was a suggestion to include a whip crack to finish the spot. Everyone in the room ended up loving it, and personally, it was my favorite touch of the project.”

Union Austin EP Vicki Russell says this was one of the smoothest processes she’s ever experienced, “especially in the realm of VFX-heavy Super Bowl spots, where there might be added pressure. It’s been a sheer joy, with all the partners working so well together. CrowdStrike/Redbird consistently provided great feedback and maintained a very inclusive, appreciative vibe.”

You can watch The Future, which features an original score by Douglas Fischer, on YouTube before it airs.

 

 

 

Marco Valerio Caminiti

DP and Colorist Talk Look of The Serial Killer’s Wife

By Randi Altman

Paramount+’s The Serial Killer’s Wife, four-episode series, follows Beth, whose husband is arrested on suspicion of murder. Beth (Annabel Scholey) is certain it’s all a huge mistake — Tom (Jack Farthing) is the village doctor and a beloved member of the community. But as Beth and her husband’s best friend start looking into the accusations, they start questioning everything.

Marco Valerio Caminiti

L-R: Director Laura Way, DP Evan Barry (on phone) and colorist Marco Valerio Caminiti

The series, which is soon to be released in the US after premiering in the UK and Ireland, was directed by Laura Way, shot by director of photography Evan Barry and color graded by Marco Valerio Caminiti.

How early did you get involved in the series?
Marco Valerio Caminiti: I got involved soon before the shooting started through several online meetings. The DI team at Frame by Frame and I set up the dailies workflow together with director of photography Evan Barry and DIT Gianluca Sansevrino.

Did you create on-set LUTs? How did that translate to the final color?
Caminiti: At first, I developed a custom technical conversion LUT (ARRI Log-C to Rec. 709) for the first days of shooting. Later, when I started receiving the actual rushes, I made a custom LUT that helped bring us toward the desired look of the show. This LUT was derived from an LMT [Look Modification Transform], which I then used as a grading starting point in ACES.

Marco Valerio Caminiti

Evan Barry: Working with Marco and Gianluca to create these LUTs gave me great peace of mind that the intended look of the show would be implemented right from the outset. 

What did the director and DP say they wanted it to look and feel like? Did they provide a look-book?
Caminiti: Director Laura Way, Evan and I wanted to achieve a “crime/drama” look that would drive the audience through the mood of the show. At the same time, we did not want the grade to feel too stylized. Our goal was to have a nice level of contrast and color separation to avoid a bland, monochromatic result.

Generally, all the scenes in exteriors tend to go toward cold tones, but we kept a nice golden and soft tint for specific interior situations. I had received a lookbook to develop the LUT before shooting started, but Evan then brought some more references on the first day of our in-person grading sessions.

Marco Valerio Caminiti

Barry: It was important that the show’s look have a very grounded and naturalistic feel while still retaining a cinematic quality to complement our story. Through conversations with Marco and some shared references, both in preproduction and throughout the shoot, Marco did an incredible job responding to the rushes that were being sent through. And although our time in the grade was limited, I had great confidence in Marco. We’d had enough conversations that he knew instinctively what direction to go with each scene.

What was it shot on, and why was this camera package chosen?
Barry: We decided to shoot on the ARRI Alexa Mini LF paired with a set of Zeiss supreme lenses. We felt that this combination would give us the cinematic naturalistic look we wanted.

What were some of the biggest challenges of the shoot?
Caminiti: The biggest challenge was probably logistic in nature, considering that the editorial department (Element) were set up in Dublin, the ADR was done at Molinare in London, the VFX team from Alps Studios were in Turin, the DI and sound department from Frame by Frame were in Rome, and both Laura Way and Evan were based in Ireland.

Marco Valerio Caminiti

Even with everyone spread out, it all went quite smoothly. The collaboration between all these countries generated a unique combination of Italian influences (coming from the art, costumes and production design) mixed with British environments and landscapes.

Barry: I think these kinds of international co-productions are fantastic, as they broaden the scope of talent we can work with and bring different cultural influences together, which I think helps to raise the quality of the end result.

Was Evan Barry in the suite with you? The director? How did that help?
Caminiti: I had the pleasure to sit in the grading suite for a week with Evan to find the right direction for the show. A few days later, Laura also came to Rome to attend the grading sessions and review all four episodes. Even though we all got used to working remotely after the pandemic, I much prefer to have clients attend the grade, both for social and practical reasons.

Unfortunately, it was too complicated to have a session with Evan and Laura at the same time, but we managed to keep a good level of communication using review links to share the progress.

What system and color workflow did you use? Did you do any cleanups as well, or just color?
Caminiti: I graded the series using ACES in Blackmagic DaVinci Resolve, and I also had to deal with a couple of very minor cleanups. Since the TV series is a Paramount+ UK original production, we started to grade it in HDR (Rec.2020 PQ – P3 D65 limited), and later obtained the Rec.709 version using Dolby Vision analysis and trim passes.

What was your favorite part of the collaboration and look?
Caminiti: I feel lucky to have worked on this project. I studied in the UK at the NFTS (MA Digital Effects: Color) and worked at Warner Bros. De Lane Lea, so my favorite part of this collaboration is that I managed to bring my experience back to Rome with me, working on an international production from my own city and using skills from my two different backgrounds to achieve the look.

I know I can’t mention everyone, but I would like to thank post production manager Alessandro Pozzi, post producer Matteo Lepore, conformer Giorgia Petrazzini, finishing artist Paolo Viel, sound designer Sandro Rossi and producer Francesco Paglioli, who followed the whole Italy/UK/Ireland process.


Randi Altman is the founder and editor-in-chief of postPerspective. She has been covering production and post production for more than 25 years. 

Rachel Faith Hanson Named EP of VFX at Picture Shop

Picture Shop has added Rachel Faith Hanson as executive producer of visual effects. She will be based at Picture Shop’s facility at Sunset Gower Studios in Hollywood. She brings over 20 years of industry experience in visual effects and post to her new role.

Hanson began her career working in post at studios including Paramount Pictures and New Line Cinema before transitioning to the facility side of the industry. She has worked on all aspects of the feature and television post pipeline. Prior to being named executive producer of visual effects for Picture Shop, Hanson spent nearly 7 years with Ingenuity Studios (a Picture Shop sister company) as an EP, where she oversaw projects for top studios including Netflix, HBO and Disney, among others.

She was also responsible for mentoring new producers and coordinators, creating script breakdowns, bidding for new work, and strengthening and maintaining key client relationships. Her recent credits include A Murder at the End of the World, She-Hulk: Attorney at Law and the soon-to-be-released The Spiderwick Chronicles.

Picture Shop’s global finishing team offers Autodesk Flame and beauty services and focuses on efficiency and creative problem-solving for theatrical, broadcast and streaming episodic, and beyond. The team supports the company’s roster of colorists.

Picture Shop’s global finishing team will also support projects that pass through Streamland Media’s visual effects companies, Ghost VFX and Ingenuity Studios.

Picture Shop’s locations include Los Angeles, New York, Toronto and Vancouver, with international locations in London, Manchester, Bristol, Wales and at Pinewood Studios.

 

 

Pixel 8

Bespoke Digital Helps Launch Google’s Mint Pixel 8

Creative studio Bespoke Digital continues to grow its innovative approach to content production with its latest for tech giant Google and the Pixel 8, marking its third consecutive launch collaboration with the brand.

Bespoke’s team of CG artists, editors and colorists, handled every facet of the project, from inception to post, as well as the final behind-the-scenes film. Because of the scope of the job, the studio worked for months on the execution. Along with Brooklyn-based artist Ricardo Gonzalez, aka It’s A Living, who hails from Durango, Mexico, Bespoke teased the expansion of Google’s color options for its Pixel 8 and Pixel 8 Pro, culminating in a live mural event in SoHo.

Pixel 8The deliverables for this Google Mint Pixel 8 launch included the aforementioned behind-the-scenes film; social media assets; original CG animation for 250 digital-out-of-home electronic kiosks across Manhattan and Brooklyn; an artist-painted static billboard at 389 Canal Street; commercial teasers (including CG elements), editorial; sound; color grading; sourcing and coordinating the artist; production of 100 custom phone cases for a giveaway and 100 custom paint canvases for a painting class at the event; locations and permits; media recording; live-streaming; and the art installation at the Google store.

“Having worked in advertising for a number of years, I find it exciting to witness the evolution beyond conventional commercials, seamlessly transitioning into the realm of experiential marketing,” says Eui-Jip Hwang, Bespoke’s EP on the project. “Our journey has not merely involved crafting traditional CG commercials; rather, we’ve pushed the boundaries, crafting immersive experiences that redefine advertising creation, revolutionizing how it is consumed.”

In terms of tools, Bespoke called on Adobe Photoshop for retouching, Adobe Premiere for editing, Blackmagic DaVinci Resolve for color grading, SideFX Houdini for 3D and Adobe After Effects for animation.
Sugarcane

Sundance: Sugarcane DP Christopher LaMarca

The Sundance documentary Sugarcane follows the investigation into abuse and missing children at an Indian residential school, which ignites a reckoning on the nearby Sugarcane Reserve. It was directed by Julian Brave NoiseCat and Emily Kassie and focuses on the intergenerational legacy of trauma from the residential school system — including forced family separation, physical and sexual abuse, and the destruction of Native culture and language.

Sugarcane

Christopher LaMarca

The film’s director of photography was Christopher LaMarca, who took the time to walk us through his process on the film.

How early did you get involved on this film?
I was involved with Sugarcane from day one of production. The film was shot over the course of two years.

How did you work with directors Julian Brave NoiseCat and Emily Kassie?
Emily was also a cinematographer on the film, and we shot side by side throughout production. Direction on a verité film is very tough because things are happening in real time. It’s important that the directors’ and the DP’s instincts are aligned visually, tonally and energetically. You need to be able to communicate in high-pressure situations without words. Without this depth of connection, this immersive style of filmmaking falls apart quickly.

Are there some bits that stick out as more challenging than others?
The most difficult thing about shooting verité is maintaining the visual voice of the film while simultaneously running sound and having the stamina to stay present when the world around you is in constant flux. The locations, lighting and characters’ movements are always unpredictable.

Christopher LaMarca

Director/cinematographer Emily Kassie and I worked closely with our colorist Marcy Robinson to dial in the look we had established in-camera during production.

What was it like working with Marcy?
Marcy is amazing. We had established a look during production that she was able to accentuate and strengthen throughout the grade. A lot of our time together was spent finding the depths of our blacks and pushing the digital image toward the feel of film.

Can you talk lighting?
When shooting a verité film, one must embrace the available light of each scene, whether it’s the sun or an overhead fluorescent light. We were often shooting way before sunrise and after sunset, capturing every ounce of blue- and golden-hour light each day. We used artificial light very sparingly and only to accentuate the available light when needed.

Sugarcane

Sugarcane

What did you shoot on and why?
Our A camera was a Canon C500 Mark II. (B camera was a Canon C300 Mark II). We selected the C500 Mark II for its full-frame sensor, low-light performance, modularity and ability to run four channels of audio. We chose not to have a dedicated sound person, so we ran audio in-camera throughout production, which wouldn’t have been possible without this camera. The majority of the film was shot on 35mm f1.4 and 50mm f1.2 Canon L-series prime lenses.

Looking back on the film, would you have done anything different?
Films like this are a rite of passage. We never sacrificed our vision or broke down as a team, even in the most unrelenting moments. I wouldn’t change anything.

Finally, any tips for young cinematographers?
Find your voice by pushing through your perceived comfort boundaries. It is only through your own self exploration and discipline that you will find the skills to embrace the resistance that’s coming your way.