NBCUni 9.5.23

Category Archives: Cameras

GoPro Hero12

Review: GoPro Hero12 Black Action Camera

By Brady Betzel

The updated GoPro Hero12 Black introduces a few features that make it a must-buy for very specific professional-level users. I love it when GoPro releases updates to its cameras and software. It’s always a step forward in quality and features while keeping the familiar form factor that has made GoPro the go-to action camera for years. The GoPro Hero12 Black is no exception, with features like the new GP-Log color profile and wireless audio recording. It’s even better when you bundle it with the Max Lens Mod 2.0.

GoPro Hero12

Whether you are mounting dozens of GoPros on loaders and excavators with an eye toward syncing Avid Media Composer later, or you need to closely match color between the Hero12 and a Blackmagic RAW clip, the Hero12 Black is an upgrade you’ll want to consider if you are a pro looking to streamline your workflow. And if you haven’t already subscribed to the GoPro Premiere subscription service, grab yourself a year subscription for the sale price of $24.99.

GoPro Hero12 Black Edition Upgraded Specifications

  • Mounting – Built-in mounting with folding fingers¼-20 mount
  • Image sensor – 1/1.9″ CMOS – 27.6 MP active pixels(5599×4927)
  • Lens Aperture – F2.5
  • FOV – 156° in 8:7 aspect ratio (35mm Equivalent Focal Length)
    • Min = 12mm
    • Max = 39mm
  • Video Resolutions and Frame Rates
    • 3K (8:7) 30/25/24 fps5.3K (16:9) 60/50/30/25/24 fps4K (8:7) 60/50/30/25/24 fps4K (9:16) 60/50/30/254K (16:9) 120/100/60/50/30/25/24 fps2.7K (4:3) 120/100/60/50 fps2.7K (16:9) 240/200 fps1080 (9:16) 60/50/30/251080p (16:9) 240/200/120/100/60/50/30/25/24 fps
  • Video stabilization – HyperSmooth 6.0
  • Aspect ratio – 16:9 9:16 4:3 8:7
  • HDR video – 5.3K (16:9) 30/25/24 fps4K (8:7) 30/25/24 fps4K (16:9) 60/50/30/25/24 fps
  • Video compression standard – H.265 (HEVC)
  • Color video bit depth – 8-bit/10-bit (4K and higher)
  • Maximum video bit-rate – 120Mbps
  • Zoom (Video) – Up to 2x
  • Slo-Mo – 8x – 2.7K; 1080p4x – 4K2x – 5.3K
  • Live streaming – 1080p60 with HyperSmooth 4.0 + 1080p60 recording
  • Webcam mode – up to 1080p30
  • Timecode synchronization – Yes
  • Wireless AudioSupport for AirPods and other Bluetooth headsets
  • GP-Log encoding with LUTs

There are a lot of specs in this tiny little GoPro hardware. But as I mentioned earlier, the Hero 12 Black has a few very specific features that pros and semi-pros should really love.

Let’s dig in…

GP-Log Color Profile
First up is the highly sought after (at least by me) GP-Log color profile. I am an online editor, so I deal with video finishing and color correction. From painting out camera crews to stabilizing to noise reduction, I try to make the end product as flawless as possible before it goes to air. So cameras with low noise floors, low moiré and natural-looking stabilization go a long way in my book.

GoPros have been a staple in docuseries and unscripted television shows for years. They can be easily hidden in cars for OTF interviews or discussions between cast members or even buried in the snow to catch a wild animal walking by. If the camera breaks, it’s not the end of the world because they are reasonably priced. The hard part has always been matching the look of an action-cam like a GoPro to that of a higher-end camera system that uses full-frame sensors and multi-thousand-dollar lenses. GoPro has attempted to make that a little easier with the newly added GP-Log color profile.

A Log color profile is a way for the camera to record more steps in dynamic range (think highlights that don’t blow out or shadows that retain details). Log profiles are not meant to be used by everyday filmmakers because, at times, it can be tricky to color-correct Log profiles correctly versus recording in standard Rec. 709 color space or even in the GoPro HDR color profile. Pros use Log profiles to aid in camera color and aesthetic-matching with the hope of giving the audience a more filmic feel, with more details in shots with high contrast. This helps the audience not to notice a change from an ARRI Alexa Amira to a GoPro Hero12 Black, for example.

As I was working with the GoPro Hero12 Black footage in Blackmagic’s DaVinci Resolve 18.6.5, I was monitoring the footage on a large OLED monitor through a Blackmagic DeckLink 4K Extreme over HDMI. Looking at GoPro footage on a phone or a small tablet does not give the entire story. It is essential to view your footage through proper I/O hardware on a professional monitor — preferably color-calibrated. Otherwise, you might miss crucial issues, like noise in the shadows.

GoPro Hero12

In addition, on the same computer but with a separate screen, I monitored the video signal using Nobe’s OmniScope 1.10.117. OmniScope is an amazing software-based scope that can be used in conjunction with your nonlinear editor or color-correcting software like Resolve. It is giving hardware scopes a huge run for their money these days, and I wouldn’t be surprised if these types of scopes took over. My base computer system includes an AMD Ryzen 9 5950X processor, an Asus ProArt motherboard, 64GB RAM and an Nvidia RTX 4090 Founder’s Edition GPU.

How well does the new GoPro Hero12 Black Edition’s GP-Log color profile work? When looking at footage shot in GP-Log through color scopes, there is more detail retained in the shadows and highlights, but it really isn’t enough to warrant the extra work to get there. Instead, if you turn down the sharpness in GoPro’s HDR mode, you can get to a similar starting point as something shot in GP-Log. Aside from that, one of the benefits of using GP-Log and applying the GoPro LUT is the ability to color “behind the LUT” to expand the highlights or dial in the shadows. But again, I didn’t see as much value as I had hoped, and I tested color in both DaVinci Wide Gamut and Rec. 709 color spaces. The biggest letdown for me was that the GP-Log footage appeared less detailed than HDR or a standard color profile. And it wasn’t as simple as just increasing the sharpness to match. There is something odd about it; the colors seemed “dense,” but the footage felt soft. I just don’t think the GoPro GP-Log color profile is the panacea I was hoping it would be. Maybe future updates will prove me wrong. For now, the HDR mode with low sharpness seems to be a sweet spot for my work.

Syncing Cameras Via Timecode
Another update to the GoPro Hero12 Black that I was excited to see is the ability to sync cameras via timecode. Maybe 10 or 12 years ago, one of the banes of my existence as an assistant editor was transcoding footage from MP4 to a more edit-friendly codec, like ProRes or DNxHD. This would not only help slower editing systems work with the hundreds of hours of footage we received, but it would also insert actual timecode and tape names/IDs into the clips.

This is a crucial step when working in a traditional offline-to-online workflow process. If you skip this step, it can quickly become a mess. The GoPro Hero12 Black inserts timecode into the file to help with syncing and auto-syncing cameras in your favorite NLE, like Adobe Premiere Pro, Media Composer, Apple FCPX or Resolve. You’ll still need to force a proper tape name/camera name/tape ID to clearly distinguish clips from differing dates/times, but with faster computers, the addition of actual timecode could help eliminate a lot of transcoding.

What’s really smart about GoPro’s timecode sync is the workflow. Jump into the Quik app, find a Hero12 that you want to sync, click the three-dot drop-down menu, click “Sync Timecode” and, while turned on, it will show the QR code to the GoPro Hero12 Black. Once recognized, you will get a verification on the GoPro that it has been synced. And that’s it! While this feature is a long time coming, it is a welcome addition that will save tons of time for professional creators who run dozens of cameras simultaneously.

Other Updates
Finally, there are a couple of minor updates that also caught my eye. The addition of the ¼-20 mount between the GoPro folding finger mounts is a huge structural change. It’s something that should have been there from the beginning, and it’s nice not to have to purchase GoPro-specific mounts all the time.

Another great update is the ability to pair AirPods or other Bluetooth audio devices for wireless sound recording and voice control. Keep in mind that when using Bluetooth earbuds with built-in microphones, any noise reduction built into the headphones will be hard-coded into the recorded audio file. But hand it to GoPro to record two channels of audio when using a Bluetooth earbud mic. This way, if your wireless mic signal drops out, you won’t be out of luck. The GoPro’s built-in mic will still be recording.

On the accessory front, if you purchase the newest Max Lens Mod 2.0 with the GoPro Hero12 Black, you’ll be able to take advantage of a few new features. Besides the larger 177-degree field of view when shooting 4k at 60fps, GoPro recently released a software update that allows for using the Max Lens Mod 2.0 in Linear lens mode. This means no fish-eye look! So in addition to the HyperView and SuperView recording modes, you can get an even larger field of view than the standard GoPro Hero12 Black lens in Linear mode.

Something to keep in mind: You cannot record in the GP-Log color profile when using the Max Lens Mod 2.0. Hopefully GoPro will continue to lean into the GP-Log color profile, improve the quality and dynamic range, and add it to the recording ability with the Max Lens Mod 2.0. But for now, the Max Lens Mod 2.0 is a great accessory to put on your wish list.

If the GoPro Hero12 Black is above your price range, or you aren’t sure that you want to give it to your 6-year-old to throw around on the water slide like I did, then there are a few lower-priced options that get you pretty close. The Akaso Brave 7 is waterproof for up to 30 minutes and has up to 4K/30fps video, time lapse, hyperlapse and photo-taking abilities. The Akaso Brave 7 retails for $169.99 and not only comes packed with tons of GoPro-like accessories, but also a wireless shutter remote.

While the video recording quality isn’t at the same level as the Hero12 Black, if you’re looking for a well-rounded but not quite pro-level camera, the Brave 7 might be for you. In fact, I might actually prefer the color of the Brave 7, which feels a little more accurate as opposed to the heavily saturated GoPro. Keep in mind that with lower-priced cameras like the Brave 7, the physical quality can be a little lower, and options like frame rates can be minimal. For instance, the Brave 7 does not record in 24p, lacks 10-bit and does not have the GoPro style fingers or ¼-inch 20 connection.

Summing Up
In the end, the GoPro Hero12 Black is a great update if you have an older-model GoPro… think Hero10 or earlier. And while the battery appears to last longer when recording in cold or imperfect conditions, in my tests I found that heat is still the enemy of the Hero12. Anything above 80 degrees in direct sunlight will limit your recording time. Running it for a couple of my son’s baseball games left me guessing whether I would actually be able to record full games because of the heat.

If you have a GoPro Hero11 Black, then I suggest you skip the Hero12 and grab the Media Mod accessory for your Hero11, which will add a higher-quality mic and external inputs. You could also add some sort of shade to keep your camera cool — there are a lot of interesting 3D-printed products on Etsy. The Hero12 Black no longer has a GPS, so if the graphic overlays or metadata were helpful to you, the Hero11 might be where you should stay for now.

However, if you need the new timecode sync, grab the Hero12 Black. That’s a solid feature for those of us who need to sync multiple GoPros at once. I love the Hero12 Black’s Quik QR code syncing feature. The wireless audio recording is a welcome addition as well, but in my testing, the audio didn’t come out as clean as I had wished for. I think using the built-in or a hard-wired mic is still best.

The GoPro Hero12 Black edition currently retails for $349.99, and the Hero12 Black with Max Lens Mod 2.0 currently retails for $429.98.


Brady Betzel is an Emmy-nominated online editor at Margarita Mix in Hollywood, working on shows like Life Below Zero and Uninterrupted: The Shop. He is also a member of the PGA. You can email Brady at bradybetzel@gmail.com. Follow him on Twitter @allbetzroff.

Red Digital Cinema to Be Acquired by Nikon Corporation

Camera maker Red Digital Cinema has announced it will be acquired by and become a wholly-owned subsidiary of Nikon. The agreement with Nikon was reached with Red’s founder Jim Jannard and president Jarred Land.

This strategic partnership brings together Nikon’s expertise in product development, image processing, as well as optical technology and user interface, with Red’s knowledge in cinema cameras, including its unique image compression technology and color science.

When first introduced, more than 17 years, Red hit the ground running with its NAB booth hidden behind a red curtain and industry folks handing them money for pre-orders of its very first Red One 4K camera. Since then, Red has providing digital cinema technology  spanning from that original Red One 4K to the new 8K V-Raptor X (more on that in a bit), all powered by Red’s proprietary Redcode RAW compression.

Red’s contributions to the film industry earned a Scientific and Technical Academy Award, and their cameras have been used on films, documentaries, commercials and video production.

This acquisition allows Nikon to combine its heritage in professional and consumer imaging with Red’s digitial cinema innovations in both hardware and software. Together, Nikon and Red hope to redefine the professional digital cinema camera market. They will be working together on future of product development that they say “will continue to push the boundaries of what is possible in film and video production.”

Just this past January, Red introduced the new large-format V-Raptor X 8K VV and V-Raptor XL X 8K VV cameras featuring the low-light performance, dynamic range, resolutions, high frame rates and form factor of its V-Raptor predecessor. Additionally, the V-Raptor X introduced Red Global Vision, which includes a new 8K VV global shutter sensor that enables innovative functions, such as Extended Highlights and Phantom Track. Additionally, the V-Raptor X and V-Raptor XL X systems offer increased exposure times, a further optimized optical cavity and improved audio performance. More on that here.

With this acquisition, Nikon says it will look to expand the growing professional digital cinema camera market, building on both companies’ business foundations and networks. More updates are expected soon.

 

 

NBCUni 9.5.23

Red’s New Large-Format Global Shutter Raptor Cinema Cameras

Red Digital Cinema has released the new V-Raptor X 8K VV and V-Raptor XL X 8K VV cameras. Featuring the low-light performance, dynamic range, resolutions, high frame rates and form factor of its V-Raptor predecessor, the V-Raptor X introduces Red Global Vision, which includes a new 8K VV global shutter sensor that enables innovative functions, such as Extended Highlights and Phantom Track. Additionally, the V-Raptor X and V-Raptor XL X systems offer increased exposure times, a further optimized optical cavity and improved audio performance.

Both cameras are available now. The standard V-Raptor X costs $29,995. The XL version is $44,995.

Red Global Vision uses the global shutter sensor in V-Raptor X and V-Raptor XL X to bring about new capabilities. Global Vision’s Extended Highlights mode allows the camera to see color and detail into extreme highlights better than before, providing even softer and more subtle highlight roll-off when in uncontrollable environments and an overall dynamic range of over 20 stops. Phantom Track dual-capture streamlines any virtual production environment employing GhostFrame or frame-remapping, capturing distinct R3D clips per LED wall view and making it possible to monitor either view live on-set over each SDI.

The V-Raptor X compact body is built with the keystone features found in the original V-Raptor platform, now bolstered by newly engineered in-camera audio preamps and an optimized sensor cavity for improved contrast. The V-Raptor X has two 12G-SDIs capable of unique monitoring views; a locking Canon RF-style lens mount for rigid and flexible lens selection; and CFexpress Type B media for up to 800MB/s formats, such as 8K at 120fps.

The V-Raptor XL X is designed to support high-end television and motion picture productions as well as storytellers requiring an elite all-in-one solution. It features dual-voltage battery support compatible with a wide range of common batteries found on-set today, including both 14V batteries and high-voltage 26V V-Lock or Gold Mount options. A premier feature remains the built-in electronic ND, which allows cinematographers to precisely select their density in 1/4, 1/3 and full-stop increments, providing control of exposure and depth of field.

The X sensor capabilities reach the frame-rate performance levels of the V-Raptor line, even with its global shutter readout. It captures 8K full sensor at up to 120 frames per second (150fps at 2.4×1), 6K up to 160fps (200fps at 2.4×1), and 2K (2.4×1) at an incredible 600 frames per second. As with the other cameras in Red’s ecosystem, the V-Raptor XL X harnesses Red’s proprietary Redcode RAW codec, allowing users to capture 16-bit RAW and leveraging Red’s latest IPP2 workflow and color management tools.

“Ever since our sensor team cracked the code for a no-compromise global shutter sensor design in the original Komodo, customers have been pushing us hard to bring our global shutter technology to our large-format sensors, and today we are happy to deliver beyond our wildest expectations” says Red Digital Cinema president Jarred Land.

Red offers upgrade programs for current V-Raptor and V-Raptor XL owners to advance into the X systems featuring Red Global Vision. Current V-Raptor and V-Raptor XL owners can upgrade directly via Red. The upgrade program costs $12,500 for both V-Raptor 8K VV and V-Raptor XL 8K VV owners.

 


ARRI Introduces 360 EVO Stabilized Remote Head

ARRI has introduced a new top-of-the-line stabilized remote head, the 360 EVO. Building on the success of the SRH‑360, it features 360-degree rotation on both the roll axis and the pan axis, a more robust design and remote system integration. The 360 EVO also shares a new GUI and multiple accessories with the Trinity 2 body-mounted stabilizer, creating an integrated lineup of hard- and soft-mounted stabilizer options.

Since the launch of Trinity 2, operators have been taking advantage of its 360-degree rotation on the roll axis, revolving around the optical center of the lens. Now, the same technology has been scaled up for the ARRI 360 EVO three-axis stabilized remote head, opening up new shot possibilities for dramas, commercials and music videos. Users can achieve even more dynamic roll-axis shots by mounting the head to a crane, for example, or a cable cam above a live broadcast event.

The 360 EVO runs on the same software platform as Trinity 2, with the same intuitive GUI displayed on its touch-screen remote control panel. The two products also share cables, brackets and SAM plates for mounting different cameras. They can also be controlled by the same tools, such as ARRI’s Digital Remote Wheels DRW-1 and new Digital Encoder Head DEH-2. According to ARRI, this means Trinity 2 users can invest in the 360 EVO without having to double up on accessories or learn new workflows. By offering both systems, ARRI enables pros to extend their services to a production, increase their workdays and reduce setup times.

LBUS connectivity enables efficient digital and metadata workflows, while the new software and GUI are focused on long-term Unreal Engine integration to facilitate virtual production. In the future, plug-and-play control of the 360 EVO over the internet will be possible when using an authorized repeater cloud service, providing exceptional flexibility of control options.

With its remote system integration, 360-degree roll-axis rotation, payloads up to 30kg, compact size, versatile connectivity, high-capacity 12/24 V camera power supply and rock-steady stabilization, even at long focal lengths, the 360 EVO offers a price-performance ratio that makes it a budget-friendly product for the cine and broadcast markets.

First shipments of the 360 EVO, as well as upgrades for SRH‑360 owners, will begin in Q1.

 


Look Studio

FutureWorks Adds Look Studio Color-Testing Hub

Indian post production and rental studio FutureWorks Media has launched Look Studio. Housed within FutureWorks’ color facility, Look Studio is a creative hub where solutions are tested, integrated and perfected before being deployed on location.

With over a decade of development in imaging, FutureWorks supports cinematographers and directors in realizing their visions through the company’s color and post services. The company united its color services and camera rental division to streamline its ability to deliver color-balanced dallies to editorials through its DIT services, including on-set monitoring of both HDR and SDR simultaneously.

Look Studio builds on this effort, further evolving FutureWorks into a full-service imaging studio, where color, cameras, lenses and VFX play mutually pivotal roles.

The studio features a 35-foot by 20-foot overall production space and a 14-foot-high, full-ceiling grid. Using live grading carts and data management setups connected to the facility’s main color-grading suites, cinematographers can test cameras and lenses and build looks and LUTs alongside FutureWorks colorists. They can also review their captured tests on DCI projection and HDR and SDR broadcast monitors right inside the Baselight color grading suites, which are also equipped with Colorfront Transkoder. This facility ensures thorough testing of the entire color workflow, covering capture, data, conform, grade and mastering and QC.

Filmmakers have access to Foundry’s Nuke and Katana; Autodesk’s Maya and Arnold; and SideFX Houdini. They can also test just about all the cameras in FutureWorks’ rental catalog, including ARRI Alexa 35, ARRI Alexa SXT-W, ARRI Alexa Mini, ARRI Alexa LF, ARRI Alexa Mini LF, Red Helium 8K, Red V-Raptor 8K VV, Red V-Raptor XL 8K VV, Red Monstro 8K VV, Sony Venice 6K (with high-speed option) and the Sony Venice Rialto extension system.

“Our commitment to investing in the training and deployment of colorists alongside cinematographers, along with trained imaging technicians on location, has yielded positive results for FutureWorks,” says co-founder Gaurav Gupta. “We’re continually pushing the boundaries of imaging, providing comprehensive solutions that seamlessly blend technical excellence with creative freedom.”


Saw X

DP Nick Matthews Breaks Down the Look of Saw X

Saw X is the latest installment in the Saw film series, one of the highest grossing horror franchises of all time, and it brings the franchise back to its original roots. Producer Oren Koules recently explained that Saw X actually takes place a few weeks after the first Saw ended, so the film needed to look like the early chapters.

Director Kevin Greutert, who also cut this film, the original Saw film and many others, entrusted cinematographer Nick Matthews (Spoonful of Sugar, Mob Land) with bringing that look back to the big screen.

We reached out to Matthews about creating the look of Saw X, the recent Mob Land and why he became a cinematographer.

Saw X

Nick Matthews on the set of Saw X. Photo: Alexandro Bolaños Escamilla

Since there have been so many other cinematographers in the franchise, how did you put your own stamp on this latest iteration of Saw?
From the very first conversation, director Kevin Greutert and I wanted the look of this film to take audiences back to the early Saw films. We wanted to pay homage to them while giving it our own unique look. We loved that those films were shot on 35mm. We loved how dark, gritty and textural they were.

We loved how the camera moves with a subjective flourish and punctuates the graphic nature of the film. We wanted to incorporate that and tie in some of the earlier bold palettes —the arsenical greens, the deep reds, the jaundiced yellows — and we wanted to bring a certain elegance and beauty to that.

Because the film is centered on John and subjectively places the audience into his emotional landscape, that was the basis for our photography. So it organically deviated from the other films and had its own conventions. The film lives in a dramatic, beautiful space and then descends into a brutal and uncomfortable territory. I want the viewer to feel like they need a tetanus shot after watching it.

We referenced Giallo films for our big color looks, and rather than pushing a lot of the color into the movie in the DI, I was creating color separation within the frame and designing a color arc that carries through the movie.

Saw X

Was there any sort of Saw rulebook you had to abide by?
Kevin Greutert cut the original Saw and a number of the other films, so he has an encyclopedic knowledge of them and their conventions. He knows what the story needs and how to tell that specific story. There’s not a rulebook, per se, but since it’s set between Saw and Saw II, we very much took what those films did well and added our own direction.

What did you end up shooting on for Saw X? Why?
We had a 4K capture mandate and were shooting in Mexico City while a lot of production was underway. My 4K camera options were the ARRI Alexa Mini LF and the Sony Venice. Ultimately, I tested both cameras and a variety of filters and lenses before landing on our final combination.

To shoot digitally while still honoring the feeling of gritty 35mm film, we settled on the Sony Venice. We shot 4K 4:3 (4096×3024) with 1.85:1 crop marks so we could use the extra recorded information for top and bottom reframes.

We used Cooke Panchro/i Classics due to their modern housing and vintage qualities. Additionally, I paired them with a Pearlescent 1 to further dirty the image, take the digital edge off and bloom the highlights. We shot the film at 2000 ASA to start with a dirtier image, which we further enhanced in post. The single-stop ND and global shutter were crucial in our decision for this film.

Saw X

Can you talk lighting on Saw X
The film moves from a character drama into a horror film, and the photography follows suit. We start more Rembrandt and descend into grotesque, sweaty horror.

It was vital that the traps all looked and felt unique but lived within the same space and the same world. To achieve that, we took over a massive warehouse, tented the entire space and installed nearly 40 LED fixtures that we dressed into the set to look like industrial lights. This allowed us the flexibility to shoot 360 and constantly control the lighting on the fly.

We were shooting traps at a breakneck speed — often in one day or slightly more — and were shooting page after page of coverage. I then devised a lighting plan around the idea that John Kramer [the film’s antagonist] has wired every trap with lights that are on circuit timers. This allowed me to turn lights on and off as traps start and finish, which created a naturally changing look and style to the room as the film unfolds. I was thinking in terms of lighting spatially and creating depth and color separation throughout the space.

You also worked on the film Mob Land, which came out in August, starring John Travolta. It has been described as neo-noir. Can you talk about how you created the look of that film? What differentiated it from other projects?
Every film is the result of decisions we make in prep. Director Nicholas Maggio and I spent a lot of time looking at the locations in Georgia and Alabama and discussing photographers like Larry Clark and Gordon Parks as we designed the film.

Mob Land

We settled on crafting it as this docu-real neo-noir. The film is blood-soaked and uses pervading darkness, rusty sapped colors and brutal imagery. We contrasted isolated characters in giant landscapes against intimate close-ups. Mob Land showcases bold composition choices using reflections and negative space to express the austere futility of the characters. We used naturalistic lighting motivated by real sources that puts the audience into the spaces — harsh golden daylight, dimly lit interiors where the sun pokes into the darkness, a noir use of shadows and contrast. Practical lighting and natural light define the look — mercury vapor greens, dirty amber sodium vapor, fluorescent greens, ruddy tungsten lamps, slate blue cloud cover and harsh sunlight.

What made you want to become a cinematographer?
I fell in love with cinematography after making films with my friends on an old MiniDV camcorder. It felt like a freeing dance. I was fascinated by the way a designed sequence of images could completely transport the audience into another world. I didn’t know at that time what a cinematographer was and didn’t discover that specific craft until much later.

For me, cinematography feels tactile and sensual. It’s like music. It’s a way to use light, color and atmosphere to build the vernacular of a visual world — to affect the meaning and emotional tenor of the story as the audience experiences it. This journey has taken me to some of the most sublime places in the world and brought me alongside some of the most profoundly talented people I’ve ever met.

What was the first film where you really noticed the cinematography?
When I was in elementary school, my father showed me Lawrence of Arabia. Despite watching a film that was clearly intended for the big screen on a small-tube TV, I was enamored with its vast landscapes and the mystique of the characters. It was magical and really seared itself into my mind’s eye.

How would you describe your general style as a DP?
Every film is its own idiosyncratic story that demands a uniquely crafted visual language to bring the audience into that world and characters experiences. I’m interested in the intermingling of beauty and brutality. I love painterly, heightened naturalism with deep contrast of light and darkness. I love rich, alluring shadows and pervasive darkness. I want every image I craft to feel lyrical while still telling the story. I want to take risks with my photography and leave an imprint on the viewers subconscious.

Do you have any tips for young cinematographers starting out?
Hone your voice by creating as much as you can and identifying what you love about the process and your work. Devour as much art — paintings, photographers, literature, music and films — as you can. The kind of work you create is the sort of work you’ll get, so it’s important to fashion the kind of portfolio that attracts the filmmakers you want.

And don’t lose heart. It takes 10 years to be an overnight success. Find the uniqueness and the beauty in your mistakes; you might happen on your happiest accidents in that process. This is a marathon. Take steps to find your community and cultivate self-care so you have the support you need to undertake this sort of endeavor.

Is there another type of project you would like to work on but haven’t yet?
I’m so fascinated by world-building, magical realism and stories that explore the human condition, systemic questions and morality. I’d love to shoot science-fiction and eco-horror and really get the chance to transport the audience, engage their perspective and create with that sort of canvas.


DP Judd Overton Talks Season 2 of Peacock’s Killing It

DP Judd Overton

Peacock’s Killing It is a comedy about down-on-his-luck single dad Craig (Craig Robinson) and Uber driver Jillian (Claudia O’Doherty), who teamed up to win a snake-killing contest so that Craig could use the $20,000 prize to buy a patch of Florida swampland, where he could grow saw palmetto berries and become a health supplement mogul. But every seeming step forward instead pulled our heroes at least four steps backward.

“Craig’s rags-to-riches story continues this season,” explains the show’s DP, Judd Overton. “And we really explore his struggles to be a ‘good person’ while pursuing the great American dream of financial success.”

Overton is an Australian director of photography based in Los Angeles, whose credits also include Young Rock, Ghosts and No Activity, about which we interviewed him a few years back.

He shot both seasons of Killing It, and we recently reached out to him to talk about his workflow.

You worked on both seasons. How has the look/workflow evolved, if at all? How would you describe the look?
I would call the look of Killing It heightened naturalism. I want the show to feel real and relatable so that when our everyday heroes inevitably fall into ridiculous situations, we keep the audience grounded. It’s got a real “that could actually be happening out there somewhere right now” vibe.

One of our showrunners, Luke Del Tredici, loves the look we discovered. We enhanced it for Season 2, with blown-out windows and glowing highlights, the feeling of an oppressive Miami heat forces its way into the dark interiors.

A progression to our style for this season really hit me when I was reading the cold opening of Episode 2. The season introduces new bad guys in the form of the Boones, a hardened swamp family similar to the ones in Ozark and Justified.

What instantly resonated with me was the similarity to the conflicts I remembered from the Westerns I’d grown up watching. I suggested this perspective to director Mo Marable, who loved the idea. We embraced widescreen close-ups and low angles with a lot of negative space to really enhance our use of the wider 2×1 aspect ratio to constrain the friction between our dueling families.

How did you work with the showrunners? What direction were you given?
Dan Goor and Luke are very hands-on and very present, and you can see that every word has been considered in the room. The great thing on-set is that there is still hope — even an expectation — that we will find something better on-set. Each writer is on-set for their episode and will often do alts to sharpen and improve a scene.

We shoot mostly with three cameras for the ensemble scenes, which allows the actors to really play off each other and provide the editors with the right reactions should one of the improv moments really deliver.

What about working with the colorist? What are some notes that you exchanged? Who was the colorist?
I continued my relationship for the second season with colorist Siggy Ferstl at Company 3, who was amazing at blending all our independent storylines and wonderful locations into one cohesive world. We graded in Resolve using a K1S1 LUT to balance out the multiple camera formats. Then we referenced 3D LUT Cubes from on-set DIT Paul Maletich as a leaping-off point for the final color.

What did you end up shooting on and why? 
We shot a range of cameras and formats all expertly managed by first AC Blair Rogers. Cameras included three ARRI Alexa LF Minis and 4K, 6K and 12K Ursa OLPF Blackmagic cameras.

In front of the camera, we used Gecko Glass Vintage 66 lenses and a combination of Cinema Modified Canon K35s and FDs. I had tested these through Keslow Camera for the first season and loved the combination of the full-frame LF Mini with vintage glass. It gives a contemporary feeling in-camera but a flattering softness to skin tones, which is important, especially when shooting three-camera coverage on big outdoor sequences. Also, there was some beautiful soft flaring when needed. We also carried Premista zooms, which I used occasionally by adding Glimmerglass diffusion to reduce the contrast and better match the Prime lenses.

Can you talk about using heightened naturalism as a tool to find comedy in a bleak everyday life?
The approach with Killing It has always been to keep it real, which means not forcing the comedy with super-wide lenses, not pushing the saturation up because it’s a comedy. If anything, it’s my background in documentary work that influences the naturalistic look.

We choose the best time of day and look for locations that support shooting with three cameras. The heightened monuments are often cold opens, one-shot Steadicam scenes and transitional sequences that show visual counterpoints… the cracks forming in the everyday veneer.

You have used visual elements of other genres to advance the story and emphasize the comedy, like referencing thriller visuals to showcase a character on the run. Tell us about it.
The mood of the show always comes from the page. There is a fine line in the show between maintaining continuity and going on the individual journey with each character in what could often be considered stand-alone episodes.

We always have the swamp, the sideways office trailer and the Boones’ decommissioned strip club as a backdrop for our main characters and their journeys, but so much of the show takes place on the road, traveling from one conflict to the next.

I feel that there are a few simple rules we established in Season 1 to maintain the continuity. Big skies: We wanted the feeling of palm trees and lots of sky above, so we will often shoot our widest frame with that in mind. Heat: The constant, oppressive Miami heat, with sweat dripping and sunlight flaring the lens. Color: We look for and capture all the pastels of Miami but keep the saturation natural, so we are not forcing the “comedy” look on the audience.

Other than that, the cinematography follows the main characters’ journeys through each episode, starting with some incredible cold openers and endings that usually leave them worse off than when they started.

Can you talk lighting?
My longtime gaffer, Kevin Massey, returned for Season 2. A lot of this show is about preparation and working with the elements. Key grip Kyle Pugsley provided big sails and HMIs on Condors to fill the shadows when the sun is out or to create some contrast when the clouds dominate the skyline. While shooting Season 1 in NoLa, we learned to be ready for anything, to pivot at a moment’s notice, and the second season was no different.

All the episodes are 30 minutes long, and we shoot in five days in mostly real, practical locations. When we do get to build a set, we have a lot of fun.

One regular location from this year was the swamp mafia family the Boones’ abandoned strip club. I worked with Kevin and his team to make this feel like it was in a state of disrepair; the staging and lighting were all in place but not working properly, run-down and never maintained. This gave us a dark, seedy vibe inside with some mixed color temperatures, which contrasts the bright lights streaming in from outside.

Showrunner Luke Del Tredici loves the feeling of hot Miami sunlight drilling into these dark underground spaces. We played a lot to get this balance right, and in the end, struck on a really fun splash of color, which still feels imperfect and real.

Another challenge for the lighting department was shooting in high-rise hotel rooms. These are never fun and always a logistical challenge.

We had to shoot three cameras, day for night, in an extremely small hotel room, with a 1-foot-deep balcony. This season, we came up with an extremely effective method using a customized box of Litemats fitted to the sliding windows of our 12th-floor room. Production designer Claire Bennett and her team helped us with some textured sheer curtains, and once we got the light boxes dialed in with the dimmer board operator, we could quickly move anywhere in the room, even right up against the windows, and it felt like soft, natural light glowing up the room.

Did any happy accidents happen on-set?
Always! My approach is to prep and plan thoroughly so that if (when) things go awry on-set, I can stay in the moment and be open to the opportunities that arise rather than trying to force things a way they don’t want to go.

An example from this season was that we ended up shooting through some of the wettest months I’ve ever experienced here in Los Angeles. We used all the tricks: swapping schedule, shooting under giant fabrics and even rain deflectors on the cameras. At one point, I chatted with showrunner Luke Del Tredici, and we agreed to embrace it!

Are there some scenes that stick out as challenging?
It’s always about time… knowing how much time you have and identifying any pitfalls as early as possible.

The big challenge on Killing It Season 2 was the rain and even more, the mud. In the end, we embraced the rain as a dramatic representation of the downward moral spiral our characters are on even as they strive for greater heights. The mud could not be embraced, and some days we just could not get the company up the hill to our swamp location, which ironically looked a lot like a flooded swamp.

On those few days, we were extremely fortunate that our production designer, Claire Bennett, had fabricated the interior of the sideways office onstage, so we had total control — rain or shine. We had a lot of fun matching the interior with a limited amount of bluescreen and fun gags, like windows on the floor, a toilet seat up the wall and a ladder to enter through the ceiling/door.

All the walls and light fixtures could fly out so that we could get cameras in position, but we really tried to shoot as if we were confined in an actual trailer — again, always conscious of “keeping it real” in an unusual environment.

Looking back on the show, would you have done anything different?
I am always learning and hope I always will be. I always try to stay open to other ways of doing things, and if someone has a better way to achieve a shot, even a different way, I will give it a try.

Any tips for young cinematographers?
One of the things I was told early on has always stuck with me — just keep shooting. There is nothing like actually making films, putting scenes together and working with a crew, whether that’s a bunch of friends or hundreds of film professionals. I love it.

Podcast 12.4

GoPro’s New Hero 12 Black: HDR Video, GP-Log, More

By Brady Betzel

Besides the kids going back to school and wishfully thinking that Southern California will be 70 degrees from here on out, it’s starts to look like a gift giving season in the production and post world. GoPro has announced the release of the Hero 12 Black — the same waterproof, pocket-sized camera you have come to love… well, at least I have. I am getting to work on reviewing the new camera, but before that, I wanted to touch on some of the updates that directly affect professional production and post users.

The GoPro Hero 12 Black inherits the same form factor, camera sensor and battery size as its predecessor the Hero 11 Black. What’s improved is mostly under the hood, except for the addition of a 1/4-20 mount thread between the traditional GoPro “finger” mounts. This is a welcome addition to anyone in the field looking to securely mount the camera to a rig.

Important Updates for Pros:

  • HDR video (5.3K/4K resolutions)
  • GP-Log with downloadable .cube LUTs
  • Timecode sync across unlimited Hero 12 Black cameras
  • Wireless mic support from Bluetooth devices like AirPods
  • Improved HyperSmooth 6.0 stabilization
  • Vertical capture mode when mounted horizontally
  • 2x longer run times

Upcoming Review 
The hot topics for my future review will be HDR video and GP-Log with the available Cube LUTs. I am hopeful this is what will really set GoPros apart from competitors and phone-captured footage. Previously, to get a GoPro to look as unsharpened as possible, I would recommend users set sharpening to none or low. Now in addition to lowering the sharpening, increasing the bit rate and shooting in a high resolution, HDR and log-based recording options will hopefully elevate footage to a truly professional level.

In addition to the upgraded Hero 12 Black camera, GoPro is also releasing a highly anticipated follow up to the Max Lens Mod with the Max Lens Mod 2.0. With an increased field of view of 177° usable in 4k, 60fps format, shooting action sports for television and social media will give the viewer the most immersive perspective possible. The GoPro mobile app Quik is being ported over to Windows and MacOS based PCs with MacOS being launched in the fall of 2023 and Windows in 2024.

I can’t wait to test out the HDR and Log capabilities of the GoPro Hero 12 Black to really stretch the dynamic range of this already incredible waterproof camera. Find out more on the GoPro site, and sign up for the subscription service, which not only offers unlimited online storage space, auto-highlight and auto-upload on charging capabilities but also streaming options and easily created shareable links. I use them all the time for my middle son’s baseball games — and if while we are on sports, if you use GameChanger to record your kids’ games, the GoPro Hero 12 Black would be a great way to stream them.

Look for my hands-on review soon!


Brady Betzel is an Emmy-nominated online editor at Margarita Mix in Hollywood, working on shows like Life Below Zero and Uninterrupted: The Shop . He is also a member of the Producers Guild of America. You can email Brady at bradybetzel@gmail.com. Follow him on Twitter @allbetzroff.

 

 

Podcast 12.4

DP Chat: Shooting David Duchovny’s Bucky F*cking Dent

LA-based cinematographer Jeff Powers’ work spans features, episodics, commercials and music videos. Recent credits include Heaven’s Gate for HBO Max, Muscles and Mayhem for Netflix and Slipnot’s video for Yen for Offsite Films.

Powers also shot the indie film Bucky F*cking Dent, written and directed by David Duchovny and edited by Jamie Nelsen, ACE. Set in the 1970s, the story centers on struggling author Ted (Logan Marshall-Green) and his estranged, terminally ill father, Marty (Duchovny). After learning of Marty’s condition from his caretaker/nurse Mariana (Stephanie Beatriz), Ted decides to move back home. Ted and Marty’s struggle to reconnect, understand and ultimately forgive each other is built on a mutual love of baseball.

Bucky F*cking Dent

Jeff Powers

“The film is dark and funny but also earnest and affecting. The two trade plenty of barbs, feeling each other out before Marty, in his failing health, opens up about his past and the source of their troubled relationship,” explains Powers. “The whole journey takes place within the context of the Red Sox’s doomed 1978 pennant race and results in Ted finding new purpose and direction in his life.”

Let’s find out more from Powers’ and his work on the film, which screened at NYC’s Tribeca Film Festival…

How early did you get involved on this film?
The whole project came together very quickly for me. Only three and a half weeks after my first conversation with director David Duchovny, we were on-set making it happen. With such a short preproduction window, I had to be extremely focused on my prep. David adapted the screenplay from a novel he’d published in 2016, so I was able to rely on his in-depth understanding of the story and characters. His clear vision of everything, from broad story points down to hyper-specific details, helped me get up to speed quickly.

How did you work with Duchovny? What direction were you given?
David said he wanted the camera to feel “buoyant,” which is a sentiment I latched onto. It’s wonderfully specific yet completely open-ended at the same time. In a literal interpretation, we decided to shoot a large portion of the film hand-held. That float gives a sense of subjectivity and immediacy that works well for this kind of character-driven story.

Bucky F*cking DentMore figuratively, the film deals with themes of disappointment and death, but at its heart, it is an optimistic comedy. We don’t shy away from the dramatic moments, but we didn’t want the movie to sink into a heavy, dark place. Ultimately, it is a hopeful story with a lot of hilarious moments along the way, and the camera’s POV needed to be that buoy carrying you along.

One of the films David and I looked at to find a common frame of reference was Five Easy Pieces. There are obvious comparisons to the 1970s time period, and father/son theme — Laszlo Kovacs’ beautiful and often understated character-driven photography is truly inspirational.

Shooting for a director who will spend the majority of the day in front of the camera is a big undertaking. I knew I was going to have to cover a lot of the gray area in between the DP and director role while shooting, and that’s a lot of responsibility. I’m extremely grateful for the trust David placed in me and his unyielding support on-set. In the end, I think a lot of our personal relationship is up on the screen in a way that is truly unique, in my experience.

What about the color and working with the colorist? What are some notes that you exchanged?
For production, I built a show LUT. I wanted to set our look at the start so the intention would be clear from dailies all the way through editorial. I chose a single-LUT workflow to keep myself honest. We were working very quickly on-set, and in that situation, I find the simplicity of sticking with the single look and using lighting and exposure to craft the image works best for me.

Sebastian Perez-Burchard at Tunnel Post handled the color. While we did look at dailies for reference here and there, Sebastian built up a fresh, more refined look based on some images we traded back and forth. I was particularly into photographers Tina Barney and Larry Sultan at the time. I found their work informative in finding how to place our highlights and shadows at the near edges of exposure while maintaining a relatively medium- to low-contrast look. There’s an intimacy to these images as well as an off-the-cuff snapshot quality that was appropriate for our film. I brought both those books with me to the DI in case we lost our way and needed some inspiration.

Sebastian did a tremendous job giving the film the grade it deserved while keeping David and me on track throughout the process. I can’t thank him enough for the heroic 14-hour final day we pulled to get it all done.

What did you end up shooting on and why? 
We shot Bucky on ARRI Alexa Minis with Zeiss standard speeds. Given the nature of our short prep and fast production style, I needed to rely on a camera I’m comfortable with. I’ve shot with the Alexa Mini countless times, and its combination of wide latitude, beautiful color rendition and compact form factor was the right choice.

I’ve always loved Zeiss standard and super speed lenses. DPs often pair older, softer lenses with digital sensors, and it’s a move I’ve pulled many times myself. In this case, the standards brought the right balance of clarity and expressiveness to achieve our look. I tended to shoot them in the T 2 2/3 to T 2.8 1/3 range, which is where those lenses perform best for me. When necessary, I also worked contrast or diffusion filters in to push the softness and halation even further, but I’d guess a solid third of the film was shot on 40mm, clean with no filtration.

AbelCine in New York set us up with the Alexa/Zeiss package as well as an Angenieux 10:1 zoom, which we used for some of our more telephoto shots.

Bucky Dent

Can you talk lighting?
The goal of the film was natural, grounded lighting throughout. David was looking for a style that would apply to the dramatic elements equally as well as the comedic. To me, this meant lighting from outside windows or motivating with practicals as much as possible. It also meant not being afraid to let faces fall into shadow.

As with any DP, I always feel the temptation to get the lighting “perfect” (whatever that might mean). You place the key just so to get that Rembrandt triangle. You set blocking so your actor’s marks are carved out with striking back light. Don’t get me wrong, I love all that, and it’s my go-to starting point. However, every time I reached for these approaches in Bucky, they ended up feeling forced and unnatural in a way that undercut the story we were telling. Eventually, I settled into emphasizing those key moments with darkness and shadow.

One particularly dramatic and cathartic scene between Ted and Mariana is set in a narrow hallway and plays out entirely in silhouette. I love how much weight this image brings to the moment and allows the audience to focus on the emotion conveyed in the characters’ entire body language. You can’t see either of their faces, but you feel it all.

Any happy accidents happen on-set?
In the third act of the film, there is a scene in which Marty has a revelation and truly opens up to his son, which required a lot from David and Logan performance-wise.

We did a blocking rehearsal, and while David stepped away to prepare, I placed the cameras and set up the scene. But when the cast returned and we started rolling, I immediately realized the angles I’d chosen weren’t working at all. Everything felt very stiff, and the camera wasn’t matching the intensity David was bringing to this massive three-page performance. I didn’t want to break the energy midscene, so after the first take, I went up to David and told him his performance was incredible, but the cameras were in the totally wrong place. Not a comfortable admission to make!

I could have stopped it down and reconfigured the setup, but David and Logan were in it and prepared to give a great performance right then and there. In order to keep momentum, I opted to go hand-held and shoot everything with a single camera. This was not the plan at all, nor was it the vision for how the scene would play, but in the moment, it just felt right. This allowed me to adjust the camera to mirror the dynamic of David’s performance.

Without much forethought, I found myself wrapping from a medium close-up to a near-3/4 raking profile and back, spontaneously taking cues from David’s monologue. Similarly, while on Logan’s side, the lens dips in and out of flares, sometimes almost completely obscuring his face as he takes in this brutal honesty from his father. None of these choices would have been made if the initial plan had worked out.

The result has a very close and intimate feel. The performance is feeding the camera, and the visuals are reinforcing that performance. Obviously, this is all some very basic stuff, but it really made the scene come to life. Sometimes things work out through dumb luck, but in most cases, I think these “happy accidents” come from acknowledging that what you’ve planned isn’t as good as what’s actually happening… and having the presence of mind to roll with it.

Are there some scenes that stick out as challenging? Can you talk about those?
Making a period indie film is tough. The script called for a few exterior scenes, which I knew would be huge undertakings to make period-accurate. For example, there is a sequence in which Ted and Mariana walk around downtown as they get to know each other. I was searching for a way to convey the world of this 1970s small town without just burying the art and AD departments.

I love a good medium-to-longer-lens wide shot in general, but on this one, we pushed it hard and ended up doing wides at 200mm or even longer. This gave the shots a very narrow and achievable field of view from a set dressing and background actor perspective, but it also used the compression and depth of a telephoto lens to keep that sense of world I was aiming for.

Looking back on the film, would you have done anything different?
There is that classic saying, something to the effect of “You are only really prepared to shoot a film after you’ve wrapped it.” There are always things to improve if you were to get a second shot at it. I’m always highly self-critical, and so the day I step away from a film fully satisfied will honestly probably be the day I retire.

I’m really proud of what we achieved with Bucky, but if there’s one thing I would have done differently, it’s that I would have loved another couple weeks of prep. Days spent sitting in the production office certainly aren’t the most exciting part of filmmaking, but there is no substitute for thorough preparation. In this case, our quick preproduction window didn’t allow for that, so everyone had to be light on their feet to keep up. I will say this forced us to focus on the bigger picture of the film and adapt to new opportunities as they came up, which gave plenty of room for those happy accidents you mentioned.

Any tips for young cinematographers?
I can’t recommend working on-set in a crew position enough. I started out on a dual track of sorts, working as an electrician and gaffer while simultaneously shooting my own smaller projects. Not only do you get to learn more experienced DPs’ approaches, but you also gain a sense and appreciation of what you’re asking your team to do. A big part of being the DP is managing the people working with you. How well can you do that if you’ve never actually held any of those positions yourself?

Also, I keep a work journal and wish I had started doing so right from the start. It can be as elaborate as full lighting plots, set photos and camera diagrams on some shoots, or as simple as a few notes recollected after a chaotic day. Either way, I have a record of what was done on-set and how effective it was. Over time, it’ll help you find your style and dial in your skills. And most importantly, it’ll prevent you from making the same mistake twice when you do have a misstep… I can promise you that!

Camera Tracking

Zeiss Acquires Camera Tracking Company Ncam

Zeiss has acquired UK-based camera tracking company Ncam Technologies. With this acquisition, Zeiss is expanding its technology portfolio specifically for the cinema, broadcast and visual effects industries.

Ncam’s hybrid camera tracking technology makes it possible to spatially track the camera indoors and outdoors by using different tracking methods. The acquired tracking data is essential for virtual production and live compositing and offers added value for post production.

This technology complements Zeiss’ cinema product lineup, which includes Supreme Prime and Supreme Prime Radiance, Cinema Zoom and CP.3 lenses as well as recently introduced lens data-related services in the CinCraft ecosystem. Together, Zeiss and Ncam are aiming to deliver easy-to-use tracking and VFX solutions for professional production workflows.

“We are happy to be combining Ncam’s unique tracking technology with Zeiss’ longstanding expertise in cinema lenses, lens data and the cinema market,” says Zeiss’ Christophe Casenave. “This enables us to think beyond current camera tracking capabilities to offer innovative solutions especially for visual effects, virtual production and other applications.”

Zeiss says that every new feature and improvement brought to the technology will also benefit existing Ncam users and will lend themselves to a compelling upgrade program. The first product announcement will follow later this summer.

Komodo-X

New Komodo-X Camera From Red Digital Cinema

Red Digital Cinema has introduced Komodo-X camera, the newest addition to its Komodo line of small form-factor 6K global shutter sensor cameras for cinema. Komodo-X builds on the original Komodo, multiplying frame rates and advancing dynamic range performance while expanding on versatility.

Komodo-X features a next-gen 6K S35 Global Shutter sensor, expanding on the Komodo image performance with architecture improvements that allow for increased low-light performance and double the frame rates at 6K 80p and 4K 120p.

Komodo-X is currently being offered in a limited-edition white ST beta version for $9,995. The black production version of Komodo-X will be available to order at the same price shortly after the ST beta program ends. The black production version of Komodo-X will be sold with options for a pre-bundled starter pack or production pack.

The Komodo-X features improvements to seamlessly integrate into any professional workflow while still maintaining the legacy of the small Komodo form factor at only 4 inches by 4 inches by 5 inches and 2.62 lbs. The new I/O array features 12G SDI, full-sized DC-IN, USB Type-C and a phantom powered locking audio connector. In addition, an integrated 2.9-inch LCD allows for simplified control and image preview, and for even more precise monitoring, Komodo-X also supports the direct-mounted DSMC3 7-inch touch LCD.

“With its global shutter, increased frame rates and improved audio and power infrastructure, the Komodo-X is our new all-around workhorse that fills a much-needed gap in our lineup between the 6K Komodo and our mighty 8K V-Raptor,” says Red president Jarred Land.

Komodo-XThe new system also shares many features with the flagship DSMC3 lineup, including compatibility with CFexpress, an integrated micro-V-Lock power plate, and a reinforced RF lens mount. The new micro-V-lock power option allows for direct attachment of professional micro-V-Lock batteries without the need for adapters.

Additional compatibility with the soon-to-be-released Red Pro I/O module provides auxiliary power outputs and compatibility with full-sized batteries. The new module will be available when the production black version of Komodo-X launches in V-lock or Gold Mount versions. In addition, a reinforced RF lens mount with locking mechanism on the Komodo-X maintains the flexibility of switching between multiple lens mount types without a tool, while providing stability and rigidity needed while shooting. Komodo-X is fully compatible with /i PL lenses using the Red RF to PL adapters.

Additionally, Komodo-X provides a robust platform for shooters working in IP-based workflows. With integrated USB Type-C connection and built-in Wi-Fi, there are multiple options to remotely control the camera using Red Control or Red Control Pro, as well as IP media offloading using FTPS or in-camera cloud uploading functionality. Komodo-X also supports frame-accurate PTP synchronization or tri-level genlock sensor sync with the ability to offset on the fly to support multi-camera LED volume productions.

Redalso announced multiple new accessories that are compatible with the new Komodo-X system and other cameras in the Red lineup.

  • Redvolt Nano-V ($275)
  • Red Compact Top Handle provides a compact handle solution for Komodo-X users ($539).
  • Red Komodo and V-Raptor RF to PL with Electronic ND Filter Adapter Packs are compatible with either the Komodo systems or V-Raptor and integrates the same precise electronic ND control used in the V-Raptor XL into a robust PL mount solution. ($3,500).
  • Komodo-X is also compatible with many original generation Komodo accessories, including Komodo Wing Grip and Outrigger handle.

 

 

 

Beef

DP Larkin Seiple Talks Shoot and Color Grade for Netflix’s Beef

By Iain Blair

Cinematographer Larkin Seiple racked up a ton of award nominations for his mind-bending visual work on The Daniels’ Oscar-winning Everything Everywhere All at Once. His latest project is Beef, the new Netflix comedic thriller about two Los Angeles residents from opposite ends of the economic and social spectrum — Danny (Steven Yeun) is a struggling contractor and Amy (Ali Wong) is a successful lifestyle guru. Their lives become inextricably linked after a road rage incident in a parking lot that quickly escalates into a full-blown feud.

Cinematographer Larkin Seiple

I talked with Seiple — whose credits include Gaslit (which won him an Emmy nomination), Swiss Army Man (also for The Daniels) and Cop Car — about shooting the show and how he collaborated closely with Lee Sung Jin, the show’s creator, on the look.

What were the main challenges of shooting this?
With TV shows, it’s always time. It doesn’t matter what your budget is, you generally have five or six days per episode, so it’s on par with an indie film in terms of schedule. I think we shot the whole season in just 65 days. But the main challenge is trying to create a visual language that helps the audience understand the main characters and relate to and appreciate all the terrible choices they make.

It’s basically trying to woo them. But I always thought this story was about two villains. A villain never sees themselves as a villain, but from someone else’s perspective, they’re the worst human being on the planet. I found that compelling, trying to get people to relate to them.

How did you work with the show’s creator, Lee Sung Jin, to find the right look?
Sunny and I did a whole day of testing where we shot Danny’s apartment and day exteriors. We tried a couple of different lenses — master and anamorphic Supreme Primes — and tried to figure out what the texture was and what the sharpness meant. We were shooting large format as well and trying to figure out what depth of field we wanted, as it could get too shallow.

Once we finished the tests, we took them to colorist Alex Bickel and built a bunch of looks based off different film stocks and reference photos. We ended up going with something I’d call “very American,” with very ruddy skins and very snappy highlights.

Beef

We built this idea of what it feels like to be in LA, where there’s a harshness to the light, but it’s very punchy and also bleak in a way. It’s very different from the East Coast sun, which I call “juicy.” So we had our baseline, and then we built the look in the grade by leaning into that concept and using an overexposure to the LUT, which makes the image feel like film or like something that’s been overexposed and then printed down. So you get really clean blacks and really rich skin, and we kind of discovered that while grading.

There’s a workout scene, all in direct, hard light, and we’d referenced the original Top Gun and how great it looked with hard light. So that scene became our muse, as it felt great and very real. We wanted to avoid that modern TV look, where everything’s a soft key and very commercial and feels very touched. We wanted to keep a sense of realism in it, in terms of harshness. So that was our approach.

The only big challenge was that Ali has these amazing glasses that basically see 360-degreees, so suddenly you couldn’t just light Ali. You had to light the room. That changed our approach. Suddenly, you couldn’t have raw sources. We had to use much bigger, softer sources around her. For Steven’s scenes, we just lit the right way and lit the space.

How did you make all your camera and lens choices?
We shot it on the Alexa LF but with the Sony Venice 2 for the night car crash scene, and we used Zeiss Supreme Primes. We ended up going with sharper glass because in our testing, we found out that in post we could degrade the image with more control. We also shied away from lenses that were super-flary or vintage, as we felt it was too affected for the story and put too much emphasis on the filmmaker instead of keeping the audience with the characters.

Alex Bickel is your go-to colorist, right?
Yes, he’s done every movie with me for at least the last five years, and we always start talking about a project way in advance. As soon as I get a script I like, I start nudging him, and we spend a lot of time developing looks. Very early on I’ll start sending him stills and talk about the difference in film stocks. Then we’ll work with his color scientist, breaking down what defines each stock and what changed between stocks in the late ‘70s and the early ‘80s. Was it the stock, or was it the lab and how it was printed? Now you don’t see magenta in skin work, but in the ‘70s and ‘80s, you saw a lot of it. So it’s stuff like that… a lot of minutiae.

BeefHow many LUTs did you build?
Three or four different options, then we’d take the test footage, run it through, print it out and show it to Sunny and the other producers to see what Sunny liked about the look. For testing the daytime lighting, the apartment would have fluorescent lighting and warm practicals with daylight coming in, and we’d try to create messy environments to see what he responded to. In the end, I went with something that was pretty punchy with strong skin tones, and I avoided some of the more cliched imagery.

How was the shoot?
We had a lot of locations and only built two sets: Amy’s house and Danny’s apartment. The other days we were just running between locations. We spent a lot of time searching for locations and didn’t have a lot locked in until the end. The final scene in the state park wasn’t locked until two weeks before we shot there.

Beef

Showrunner/director/EP Lee Sung Jin

Were there a lot of VFX involved?
Yes, we did all the phones in post, which was very scary because there’s a lot of it in the show. Sunny was adamant that all of it felt real. I was very happy because when you’re watching the roughs, there’s nothing on them, and you’re thinking, “Dear Lord, that doesn’t look good, just cheap!”

 

Then we had the car crash in Episode 9, which had post work on it and a lot of small things. We probably spent most of the time removing stuff, like with Ali’s glasses, which had a million reflections we were constantly fighting. We didn’t do too much greenscreen, apart from a pickup of Steven in the tree before he falls. We opted to do the cars on a large, high-density LED wall. We shot the guys driving to Vegas with Vegas plates, Ali driving at night, and so on. We also did the car crash that way too, instead of using green- or bluescreen.

Tell us about the DI.
I did it remotely at Color Collective. Alex Bickel was the supervising colorist and the one I built the LUT with, but the main colorist was Alex Jimenez, who I graded each episode with. He and I worked on all the episodes remotely over about four months. As they came in, he’d do a pass, then I’d sit in and we’d do another and finish it up. That’s my favorite thing about COVID — we can now color remotely, and I’m very involved in the whole process.

Beef

What’s next?
I’m just finishing shooting Wolfs, a thriller with George Clooney and Brad Pitt for Jon Watts, who I shot Cop Car for. It’s a very different scale from Beef.

What was the appeal of this project?
Probably the story. It wasn’t something that jumped out to me as a visual feast right away. It’s kind of a story about the mundane and the insanity that can ensue, and it was about responding to that and seeing how we could enhance the characters and the beats that happen through geography. I was excited because it wasn’t a movie that involved magical realism and had a million different looks. I wanted something I could really sink my teeth into character-wise and explore.


Industry insider Iain Blair has been interviewing the biggest directors in Hollywood and around the world for years. He is a regular contributor to Variety and has written for such outlets as Reuters, The Chicago Tribune, The Los Angeles Times and the Boston Globe.

Blackmagic at NAB: Vertical Video and New AI for Resolve

Blackmagic Design has released DaVinci Resolve 18.5, a major new update with new AI tools and more than 150 feature upgrades, and the Ursa Mini Pro 12K OLPF, a new model of the company’s advanced digital film camera. DaVinci Resolve 18.5 public beta is available for download now from the Blackmagic Design website. Blackmagic Ursa Mini Pro 12K OLPF is available immediately from Blackmagic Design resellers for $6,385.

DaVinci Resolve 18.5
Among many advancements and new capabilities, editors can now transcribe audio within clips to search for media based on narrative content, or they can quickly generate subtitles for timelines with the automatic speech-to-text feature. DaVinci Neural Engine AI can analyze and automatically sort audio clips based on classification, and on the Fairlight page, users can now group audio tracks for faster mix automation and editing. Colorists can use the new Relight FX to add virtual lighting to a scene. VFX artists can collaborate more easily with support for Universal Scene Description files and work faster with the multi-merge tool.

The new Relight FX lets users add virtual light sources into a scene to creatively adjust environmental lighting, fill dark shadows or change the mood. Light sources can be directional to cast a broad light, a point source, or a spotlight, and they can be adjusted for surface softness and specularity control.

The auto-subtitle feature on the Cut and Edit pages transcribes speech to text automatically into a subtitle track on the timeline. To activate, editors simply click “create subtitles from audio” in the timeline menu and then, once analysis is complete, click the individual captions to modify them in the inspector.

Blackmagic has also added speech-to-text editing in the “transcribe” feature, which automatically transcribes video and audio clips. Users can search for specific terms or jump to the section of a clip where a word appears. Instead of listening to entire scenes or interviews, they can quickly locate the topic they need and add it to their timeline, saving countless hours.

Fusion now supports Universal Scene Description files for easier collaboration between VFX artists. USD data such as geometry, lighting, cameras, materials and animation can be imported. Fusion’s new USD tools let users manipulate, relight and render files using Hydra-based renderers such as Storm.

Ursa Mini Pro 12K OLPF
When shooting in virtual production environments, the high frequencies of the LED matrix in video walls can cause problems for modern, ultra-sharp lenses and high-resolution sensors, creating interference patterns. An optical low-pass filter minimizes that interference, which results in a reduction of moire and aliasing. For that reason, Blackmagic has added a high-performance, optical low-pass filter to the 12K Super 35 image sensor in the new Ursa Mini Pro 12K OLPF. The OLPF reduces artifacts while preserving color and critical image detail. The Ursa Mini Pro 12K OLPF’s high-performance, optical low-pass filter is precisely matched to the 12K sensor. The OLPF also incorporates updated IR filtering that improves far-red color response, which, when combined with Blackmagic RAW processing for the Ursa Mini Pro 12K OLPF, preserves color and critical image detail for new levels of image fidelity.

The camera has a 12,288×6480 12K Super 35 sensor and 14 stops of dynamic range built into the Ursa Mini body. The combination of 80 megapixels per frame, new color science and the flexibility of Blackmagic RAW makes working with 12K a reality. Oversampling from 12K gives users 8K and 4K images with the subtle skin tones and extraordinary detail of high-end still cameras. They can shoot at 60fps in 12K, 120fps in 8K and up to 240fps in 4K Super 16. Ursa Mini Pro 12K has an interchangeable PL mount, built-in ND filters, dual CFast and UHS-II SD card recorders, a SuperSpeed USB-C expansion port and more.

The Blackmagic Ursa Mini Pro 12K features a new sensor with a native resolution of 12,288×6480 — 80 megapixels per frame — plus 14 stops of dynamic range and a native ISO of 800. The new 12K sensor has equal amounts of red, green and blue pixels and is optimized for images at multiple resolutions. Users can shoot 12K at 60fps or use in-sensor scaling to allow 8K or 4K RAW at up to 120fps without cropping or changing their field of view. Ursa Mini Pro’s interchangeable lens mount makes it possible to choose from the widest range of vintage and modern cinema lenses.

Blackmagic Generation 5 Color Science features a new film curve designed to make full use of the massive amount of color data from the new Ursa Mini Pro 12K sensor. This delivers even better color response for more pleasing skin tones and better rendering of highly saturated colors, such as neon signs and car taillights in high-contrast scenes. Generation 5 Color Science informs complex Blackmagic RAW image processing, with color and dynamic range data from the sensor preserved via metadata for use in post production. Compatible with all previously shot Blackmagic RAW files, Generation 5 Color Science lets users take advantage of the new film curve even with their existing work.

Vertical Video Support for Blackmagic Pocket Cinema Cameras
In related news, Blackmagic has updated its camera software to v8.1 to accommodate vertical video for all Blackmagic Pocket Cinema Cameras. The cameras shoot 9×16 vertical aspect ratio so users can create cinematic vertical video for platforms such as TikTok and YouTube. The software automatically rotates the camera’s on-screen HUD and automatically tags files vertical so they display correctly when imported for editing, making it much easier to both shoot and edit vertical content.

Version 8.1 software is available now.

Sony’s Camera/Display Plugin, Color Calibrator for Virtual Production

Sony will soon offer a new virtual production toolset to help improve preproduction and on-set workflows. It works with the Sony Venice camera and the Crystal LED and other HDR-enabled LED walls to improve performance and help solve common virtual production challenges — such as color matching and moiré — to enhance in-camera visual effects.

“The new virtual production toolset was born from the voice of our creative community, who requested tools to help them leverage in-camera VFX and improve the overall process,” says Theresa Alesso, president of Imaging Products and Solutions Americas for Sony Electronics. “Thanks to the continued feedback of our customers and collaboration with our partner, Epic Games, we were able to introduce this toolset after rigorous testing.”

Camera and Display Plugin: The camera and display plugin is a software plugin for Unreal Engine that allows productions to identify and solve common virtual production workflow issues. For example, because individual cameras and LED walls have different color characteristics, one of the most common workflow issues in virtual production is that the virtual art department (VAD) can’t anticipate the actual color performance of specific cameras.

Sony’s new camera and display plugin solves this common problem and others. When installed in Unreal Engine, the Virtual Venice in the camera and display plugin allows productions to reproduce the settings of the Venice and Venice 2 cameras and the Crystal LED display. As a result, the VAD can create assets using the Venice’s color pipeline during preproduction, before expensive crews arrive on-set. The Virtual Venice feature in the camera and display plugin can also uniquely simulate the camera’s exposure index and neutral density filters to recreate shallow depth of field and help crews identify lens choices during preproduction. This plugin also displays a custom moiré alert, depending on the pixel pitch and other specifications of the wall, to help crews make changes to the camera position and camera movement during the preproduction process to save time on-set.

Additionally, the settings of the Virtual Venice camera and display plugin can easily be exported from the plugin and transferred to the on-set Venice and Venice 2. Finally, the plugin continues to provide moiré alerts during the shoot – a helpful tool to identify issues that may not be obvious with on-set monitoring but could become apparent in post production.

Color Calibrator: Sony’s new color calibrator is a simple and easy-to-use application for Windows 10 to ensure proper color reproduction when shooting LED walls with the Venice camera. The color calibrator eliminates the need for guesswork, reshoots or complex LUTs on-set or in post. Instead, an intuitive interface improves on-set workflows by calibrating the look of LED walls, including HDR-enabled LED walls, to the intended look of the Venice camera.

What was previously a laborious task can now be completed in a matter of minutes. Crews use the Venice camera to record a test pattern on the production LED wall, and the color calibrator application automatically analyzes the result. It then generates a 3D LUT, which can be applied to the LED controller, a color management tool or Unreal Engine. This calibration process is easy and repeatable.

The initial virtual production toolset will be available at no cost in the summer or later in 2023.

 

Red Intros Super35 Version of Its V-Raptor and V-Raptor XL

The V-Raptor 8K S35 and V-Raptor XL 8K S35 featuring Red Digital Cinema’s new S35 sensor are now available. This new 8K S35 sensor has the same fast cinema-quality sensor scan time as its 8K VV counterpart, which is twice as fast as previous generations while maintaining the same dynamic range with 16.5+ stops and coverage for Super 35mm lenses.

The V-Raptor XL 8K S35 also includes Red’s new integrated electronic ND system, allowing for precise control of density in 1/4, 1/3 and full stop increments, improving exposure and depth of field control.

Red Digital Cinema president Jarred Land says these new cameras aren’t just for users who love their vintage S35 lenses and the flexibility of 8K, “but shooters working in areas like wildlife filmmaking and broadcast television. We’re excited to start seeing what they create with the new S35 cameras.”

While these new systems are also suited for live events and traditional cinema, wildlife and natural history shooters, who often shoot hundreds of feet from their subjects, will benefit from the V-Raptor 8K S35’s compact and flexible set-up while still allowing for wide-range zoom lenses.

Red had released a limited-edition beta V-Raptor Rhino 8K S35 in November of 2022 to support the wildlife cinematography community who had been asking for a successor to the DSMC2 Helium workhorse.

V-Raptor 8K VV can capture Super35 in 6K, providing users with the flexibility of seamlessly switching between Large Format and Super35, or the new V-Raptor 8K S35 for 8K resolution with all Super35mm glass. By capturing the full 35 megapixels of 8K compared to the 20 megapixels of 6K, filmmakers gain the immense flexibility of 8K image capture while in the Super35mm format.

As with the VV versions of these two cameras, they’ll be available in pre-bundled packs, which allow users to get shooting right away. The standard V-Raptor is available in both a Starter Pack and V-Lock and Gold Mount versions of a Production Pack, while the V-Raptor XL is available in both V-Lock and Gold Mount versions of the Production Pack.

The V-Raptor 8K S35 and V-Raptor XL 8K S35 are available for order today directly via Red.com or through any of Red’s resellers. The standard V-Raptor 8K S35 is priced at $17,995 while the XL, which comes in either V-Lock or Gold Mount, is $34,995.

DP Chat: Firefly Lane’s Vincent De Paula on Tackling Multiple Decades

By Randi Altman

Based on the best-selling novel by Kristin Hannah, Netflix’s Firefly Lane follows two best friends, Kate and Tully, over the course of three decades. The series is now streaming its second season.

Vincent De Paula

Vincent De Paula

DP Vincent De Paula, CSC — who has extensive feature and television credits — has been on the show since its inception, working with showrunner Maggie Friedman to get the right look for the many time frames the show depicts.

You were the sole DP on Season 1 and Season 2. How early did you get involved, and how did that help?
I met with showrunner Maggie Friedman early on, when there was just one pilot script. We had a great meeting. We clicked right away while talking about the look and style I had in mind for the show.

I thought it was a fascinating story about friendship with American culture and history as our canvas. We could cover many topics as the background of our story and emphasize how things have changed for women regarding equality and rights from the ‘70s to today.

I also connected with this story a lot; I need to have a connection with the stories I am working on. I remember growing up in Spain with my best friend and how everything back then was about creating adventures, exploring life, dreaming about the future. All these memories and experiences were a key factor in how I saw this story from a teenager’s perspective.

When I was hired for the job, some of the real locations had already been chosen, so sadly, I didn’t have much input on those, and some have proven to be quite challenging logistically. But I had enough time to develop the look and style I had in mind.

What were the challenges (or benefits) of being the only DP?
Because I was the only cinematographer on the show, I didn’t really have time to prepare episodes with the upcoming directors or scout locations properly, but we tackled this show as a long feature film, with a specific look that would change between all the different timelines. And having just the one voice behind the camera allows for a very unified and consistent flow throughout the episodes.

Did anything change significantly from S1 to S2?
I decided to change lenses for Season 2. We had Cooke S4s in Season 1, and we moved to Panavision Panaspeeds this season. These weren’t available for us when we started filming last season. I used Panaspeeds while on the TV series Maid, and they have become one of my favorite lenses. I have used Panavision Primos extensively in my career when shooting with spherical lenses, but they are very popular and weren’t available for us last season.

Vincent De Paula

Vincent De Paula

The Panaspeed spherical primes are a high-speed, large-format companion to 35mm-format spherical Primo optics.

We had created a style and look in Season 1 through lighting, framing and camera movement that we carried on this season. Season 2 has some very strong dramatic moments, and we introduced new plots that required their own style of shooting. We also briefly introduced the 1990s as another timeline on the show that had its own style.

One of the main differences is that we built more sets this season instead of relying so much on location shooting, which we did in Season 1. Our 1970s interiors, the 1980s apartment in Seattle, and the 1980s news station were built on stages in Vancouver, BC.

When it comes to period stories, smoke/haze also plays a part, especially in the 1970s and 1980s. Unfortunately, COVID and other factors prohibited us from using as much haze or smoke as we wanted.

Can you give more detail about the looks you established for each time period?
I wanted the different decades to have distinctive looks, although we did not want the different periods to be too radically different. Of course, when filming a period drama, everyone interprets how these different decades should look based on history, culture, films, photographs and experiences. But I wanted to approach these different looks from an emotional and character perspective rather than just a period-accurate perspective. Transitions also play a huge part in our visual vocabulary, especially when transitioning between different periods, so we are always trying to find interesting ways to create these.

The core of our main story lives in the 1970s, 1980s and early 2000s.

The 1970s has the warmest look in the whole series. It is our happy and warm period. This is a time when our girls get to know each other and explore youth together. In the ‘70s, yellows and greens are very prominent, with milky blacks suggesting a pastel feel.

For the characters, it should be about exploration, hope, adventure, youth, friendship and learning, creating an environment that should generally feel safe and warm. It should be the time that the girls would always look back to, their special moment, dreaming about an amazing life ahead of them, before they would grow to experience the reality of life.

To help achieve this overall tone for the period, I had stockings in the lenses and an 81EF filter at all times. There was almost always a hard and warm light coming in through the windows. As both characters have very different personalities, I also wanted a different approach for our camera movement and framing for this period. I introduced a more dynamic feeling to young Tully’s character (played by Ali Skovbye), contrasting with a more still and isolated feeling to that of young Kate (played by Roan Curtis). It was more obvious earlier in Season 1, and as her relationship with Tully matures, they will share the frame more.

What about the ‘80s?
The 1980s have a deeper contrast with a more saturated palette since the ‘80s had more vivid colors and a particular look when it comes to clothing and hairstyle. Therefore, I introduced a different filtration for the 1980s using Schneider Classic Soft filters of different strengths.

At this point, our characters are experiencing the real world, first jobs, relationships, etc. Everyone at this age has a higher energy that should also be part of this style, so the camera movement can get even more dynamic. Here we are not so much observers of two girls growing up together as we are participants, so I feel we have now moved in closer to our characters. The use of wider focal lengths closer to our subjects helped achieve that feeling. We want to feel like we are there with them, helping them transition into adulthood and the real world.

Instead of casting different actors for this period, like in the 1970s, Katherine Heigl (Tully) and Sarah Chalke (Kate) played themselves in the 1980s too, so we were doing de-aging in post production to help sell their younger selves.

What about the 2000s?
We treated the 2000s as our “present” period. In Season 1, we showed how Tully had had a successful career, contrasting with Kate, who is struggling career-wise but who managed to start a family. Framing for this period is more dramatic, and some scenes feel like the framing is calling for a more short-sighted composition. Until now, we have seen our girls growing and becoming women, and we have witnessed the development of their strong relationships. But now, in this period, we see more of the ups and downs of two mature women dealing with the routines of everyday life.

Overall, it feels more current, and the camera movement is looser for this period. I had a subtler filtration for this period, with the use of light Black Satin filters (or none at all, at times) and softer lighting coming through windows. The images have a more desaturated palette overall.

What direction did the showrunner give you about the look she wanted this season (and last)?
Our showrunner, Maggie Friedman, is not only a great leader in our show, but the writing she brought to all the scripts was just so good that it was amazing to be able to translate those words into visuals. We had a great collaboration together that I hope will carry on in the future. When I am presented with such quality scripts, it makes my job so much easier, and it allows me to dream bigger when prepping the episodes.

Did you work with a look book?
I always work with a look book. Last season I was gathering references from photography and other shows as a way to communicate our visual language to the directors and crew. I look at photography a lot for references and inspiration. Saul Leiter, Stephen Shore, André Kertész, Alex Webb and Todd Hido, among many others, are always present in my visual language as inspiration.

This season I used images from Season 1 to create a visual lookbook for Season 2 and a bunch of references for some new periods we were about to cover.

How did you work with the directors and colorist to achieve the intended look?
All the directors that came in this season were also fans of the show, and they knew it really well. We established a specific look in Season 1 that we continued this season, so everyone coming in was familiar with it and knew the look we were trying to achieve. I also shared my look book with everyone, and it was a pretty flawless process overall.

Company 3 has been taking care of our dailies and color timing for the whole show since last season. Claudio Sepulveda was our colorist, and Chad Band was our dailies colorist.

Prior to Season 1 of Firefly Lane, I shot the feature film 2 Hearts, where I also had the same team doing the color correction for me. So I knew the team very well, and it was a great collaboration again.

Were there on-set LUTs? DIT?
I always use just one LUT on every project, and I light for that LUT. Every now and then, we would make some subtle CDL adjustments that would go straight to our dailies colorist at Company 3. But I always try to get the look in-camera as close to delivery as I can.

Brian Scholz was our DIT on Season 1, and he came back for the remainder of the series. He knew the show so well, and it was an amazing collaboration once again.

Where was it shot, and how long was the shoot?
The series was shot in Vancouver, BC. We only filmed 10 episodes in Season 1. For this season we had 16 episodes to film over nine months, plus about four to five weeks of preproduction. Netflix is splitting Season 2 into two parts. Part 1 released on December 2, and part 2 will be released sometime in 2023.

How did you go about choosing the right camera?
Last season, Netflix’s mandate to originate in 4K ruled out my camera of choice, which is an ARRI Alexa, so I tested the Panavision DXL2 and the Sony Venice. I already knew what I could get out of the Venice, but I was pleasantly surprised by the images coming out of the DXL2. I also love its ergonomics and especially the viewfinder.

I also introduced the idea of filming the series for a 2×1 aspect ratio in Season 1, as it would fit these two characters’ stories, allowing us to frame them together and have them share the screen more often than not.

Can you talk about using lighting and framing to emphasize the emotional weight of the scenes?
As I described earlier, every period has its own approach toward lighting and framing, though I like to play this in a pretty subtle way between all the timelines. But the camera work is definitely more dynamic in the 1970s and especially in the 1980s. We used the Steadicam for those eras more often than any other periods.

The 2000s timeline feels a bit more static and somewhat the camera is a bit looser. The framing is also less “centered” than in other periods.

Vincent De Paula

Vincent De Paula

Lighting-wise, I used harder and warmer lighting for the 1970s to evoke emotions from that time, when our girls are still teenagers. I gradually change to a softer approach for the ‘80s and a cooler, more neutral tone for the 2000s.

There are times in the 2000s when we wanted to isolate some characters due to the emotional scenes they were playing. I tend to short-sight the compositions and use wider lenses that allow us to identify with the environment that surrounds the characters.

Any happy accidents to talk about?
There are always happy accidents on a film set, and I am the first one who will embrace them.

I remember there was a scene we were filming in the 1970s timeline, when young Tully is visiting her mom “Cloud” in jail, and eventually they would be sitting together in a table in the middle of the room. I wasn’t planning on having a two-shot with the window in the background, but as the camera was rolling into the set, it was pointing at this window and table with the stand-ins sitting there. I noticed how powerful it could be to actually let them be in a silhouette against that window, so I decided to light them that way instead, and it was only because I just happened to look at the monitor as the camera and dolly were getting to set and were “accidentally” pointed at this table.

Vincent De Paula

Any challenging scenes that you are particularly proud of or found most challenging?
Filming in Vancouver in the fall and winter has its challenges. In addition to the seasonal rain, it gets dark pretty quickly. Many times, I had to film night for day, and some of the locations were quite challenging in order to pull this off.

Earlier on in Season 2, Tully is filming a documentary in which she is trying to trace her father’s past and whereabouts. There was a scene where they all visit a restaurant with the camera crew, where they believed Tully’s father had worked in the past.

Due to scheduling reasons, we had to shoot at this location in the evening when it was already dark. There were windows all along one side of the restaurant. We had shot another scene there for the 1980s that plays in the same episode, and in that scene, I was able to feature those windows fully. But for this scene, sadly, there was no room to place any lights outside those windows, as the restaurant was over the ocean. So any lighting had to come from inside the room.

My approach was to deny seeing that part of the restaurant and place the fixtures inside the room as close as possible to those windows. In the background there was a door leading to a patio area where there would be more tables for customers, so I had a bigger light over there to recreate where the sun would be coming from. Overall, it looked really good, and to this day, no one can tell that it was actually night when we shot this.

Also, not being able to scout this real location beforehand brought more challenges because I had to come up with a very quick plan to light the space with its limitations, and I was only able to see this location on the actual shooting day.

Now more general questions….

How did you become interested in cinematography?
I was born in Galicia, in northern Spain, where the film industry is almost nonexistent. There is no film background in my family, so it wasn’t the path my parents probably expected for me. So when I mentioned my desire to be involved in the “movies,” it was pretty clear that I would have to move elsewhere.

After I moved to London, I got involved in documentaries, music videos and many commercials early on in my career and then I slowly got into more narrative work.

The rest, as they say, is history.

I was always watching films as a kid, and I remember thinking that I would always get something out of any film I would watch. Even if it wasn’t a great film, there would always be a message or a great adventure to witness. That sparked my attention, and like everyone else, I wanted to be a director, but I quickly discovered the importance of an image and all the things I could say with the use of light and composition, so I decided I wanted to be a cinematographer.

When I moved to the UK, I started working mainly on documentaries, and this taught me so much about using natural light and how to use what was available to tell a story. It allowed me to develop a naturalistic approach that I still always prioritize today.

When I started doing more narrative, commercials and music videos, I was able to apply that naturalistic approach.

I tried to enhance it to help the story in a more dramatic way, which I have since been calling a “poetic realism” approach. I knew I wanted to do this for the rest of my life, being able to paint and write with light and composition to tell a story.

Short films were my introduction to narrative. I also learned how wonderful the collaboration with the director, the production designer, the gaffer and all crew members could be.

Vincent De Paula

Vincent De Paula

It’s always important to be bold and push your creativity in every project you do, and I have been learning new things all the time. I was at a point where I was filming mainly on 35mm and S16mm, even though digital already had a presence. But learning to expose and work in a film environment is the best school. All the projects I did early on in my career were telling me that I had found my path.

What inspires you artistically?
I am constantly looking at photography and painting as main sources of inspiration. I think I have more than a couple of hundred books on photographers and painters. Saul Leiter, Stephen Shore, Gordon Parks, André Kertész, William Eggleston, Alex Webb, Roy DeCarava, Todd Hido and Fan Ho are some of the photographers I always reference.

I also love the masterly treatment of light by painters like Vermeer, the use of color and perspectives of de Hooch, the chiaroscuro of Caravaggio or Monet and the Impressionist style.

I always learn so much and find so much inspiration from the work of cinematographers like Conrad Hall, Gordon Willis, Sven Nykvist, Nestor Almendros, Ed Lachman, Robby Müller, Chris Doyle, Robert Richardson, Janusz Kaminski, Roger Deakins, Emmanuel Lubezki, Rodrigo Prieto, Linus Sandgren, Greig Fraser, Bradford Young and Natasha Braier, to name just a few.

And away from any visual references, I am always listening to music. I think if I wasn’t a cinematographer, I would have tried to become a musician.

Literature is also a huge influence for me, and I am pretty obsessed with the Beat Generation.

What are some of your best practices or rules you try to follow on each job?
I like “fixing things in preproduction,” and I always do a lot of research on the subject or themes I am filming. I think that one always has to have a plan. Even if it is a very small scene with very little time to prepare, you always want to have a plan to execute, or at least have an idea that usually develops into something bigger when on-set on the day.

I always have so much fun on the job, and I think the cast and crew feeds from it. I am very passionate about my job. I believe I have the best job in the world, I love what I do, and I am not shy to show that on-set.

Explain your ideal collaboration with the director or showrunner when starting a new project.
When I first read a script, I don’t want to immediately have an idea of what I want the film or series to look like. Naturally, as I read it and react emotionally to the story, I start to develop ideas in my head, but I like to come to my first meetings with showrunners and directors with a blank page that I will gradually fill with references and ideas to a look that I present to everyone involved. But I do want to hear their initial thoughts too.

Communication is key, and looking at references — discussing films, photography, painting, etc. — is part of that initial process. Even if one wants to have a very distinctive look, there is always room to look at other forms of art for inspiration.

It’s also very important to connect personally with the director I’m working with. I don’t mean we need to become best friends, but I have learned to read people quite well, and I like to know what goes on inside everyone’s head when working together on a project.

What’s your go-to gear (camera, lens, mount/accessories) – things you can’t live without?
I became a cinematographer in England, and at that time, digital was starting to be very present, but I was lucky to shoot on film early in my career. Learning to expose for film has taught me so much and has given me great confidence in my work as a cinematographer. I still love to shoot on film, and I think of it as another pencil with which to write a book.

Lately, I have been mainly shooting on ARRI Alexas, and it is my favorite sensor to shoot on. I think it is still the closest look to film to date. I love Panavision glass. I have been working with Panavision on 90% of all the projects in my career, and it is such a wonderful collaboration with them. They have always had my back, from my time in London to the US and Canada and beyond.

When it comes to anamorphic, which is really my preferred format, I love the Panavision C series and T series. I have shot with both on my last two feature films. One of them luckily had a large theatrical release worldwide where you can really appreciate the larger aspect ratio.

I genuinely think the wider screen from an anamorphic image can also be a really intimate format. You can frame two actors in a medium close-up in the same frame and let things play, and it allows the camera to move in a way that doesn’t force you into as much cutting.


Randi Altman is the founder and editor-in-chief of postPerspective. She has been covering production and post production for more than 25 years.