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Netflix’s Lost in Space:
New sounds for a classic series

By Jennifer Walden

Netflix’s Lost in Space, a remake of the 1965 series, is
a playground for sound. In the first two episodes alone, the series introduces at least five unique environments, including an alien planet, a whole world of new tech (from wristband communication systems to medical analysis devices),
new modes of transportation, an organic-based robot lifeform and its correlating technologies, a massive explosion in space and so much more.

It was a mission not easily undertaken, but if anyone could manage it, it was four-time Emmy Award-winning supervising sound editor Benjamin Cook of 424 Post in Culver City. He’s led the sound teams on series like Starz’s Black Sails, Counterpart and Magic City, as well as HBO’s The Pacific, Rome and Deadwood, to name a few.

Lost in Space was a reunion of sorts for members of the Black Sails post sound team. Making the jump from pirate ships to spaceships were sound effects editors Jeffrey Pitts, Shaughnessy Hare, Charles Maynes, Hector Gika and Trevor Metz; Foley artists Jeffrey Wilhoit and Dylan Tuomy-Wilhoit; Foley mixer Brett Voss; and re-recording mixers Onnalee Blank and Mathew Waters.

“I really enjoyed the crew on Lost in Space. I had great editors and mixers — really super-creative, top-notch people,” says Cook, who also had help from co-supervising sound editor Branden Spencer. “Sound effects-wise there was an enormous amount of elements to create and record. Everyone involved contributed. You’re establishing a lot of sounds in those first two episodes that are carried on throughout the rest of the season.”

Soundscapes
So where does one begin on such a sound-intensive show? The initial focus was on the soundscapes, such as the sound of the alien planet’s different biomes, and the sound of different areas on the ships. “Before I saw any visuals, the showrunners wanted me to send them some ‘alien planet sounds,’ but there is a huge difference between Mars and Dagobah,” explains Cook. “After talking with them, we narrowed down some areas to focus on, like the glacier, the badlands and the forest area.”

Read More >







How being a special needs dad helps me be a better editor at Conan
By Robert James Ashe

I take my jobs as an editor and a father very seriously, but it is important to note I am happy.

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Creating the 3D stereo version
of Solo: A Star Wars Story

Director Ron Howard and VFX supervisor Rob Bredow wanted the 3D to be fun and comfortable.

Read More >


Testing large format
camera workflows

By Mike McCarthy

Music house Human
adds EP Carol Dunn

LACPUG to host Premiere,
FCP creator Randy Ubillos

Milk delivers VFX for Adrift, adds new head of production

Behind the Title: Grey Ghost Music’s Greg Geitzenauer

MPC directs, provides VFX, color for Fiji Water spot

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