First Man: Oscar-winning director Damien Chazelle By Iain Blair
It’s been two years since I interviewed writer and director Damien Chazelle about his hit movie La La Land. While he only had three feature films on his short resume at the time, Chazelle was already viewed by the industry as a promising major talent.
That promise was fulfilled in a big way when La La Land — a follow-up to his 2014 release Whiplash (which received five Oscar noms, including Best Picture and Best Adapted Screenplay for Chazelle) — earned 14 Academy Award nominations, winning six awards, including Best Director for Chazelle. The film also won seven Golden Globe Awards and was honored with five BAFTA wins and 11 nominations.
Recently, Chazelle reteamed with that film’s star, Ryan Gosling, who plays astronaut Neil Armstrong in Universal Pictures’ First Man, the story behind the first manned mission to the moon. Focusing on Armstrong and the decade leading to the Apollo 11 flight, it’s an intimate account that puts the audience squarely inside the planes and rockets, fully immersing the viewer in the exciting and terrifying test flights and space missions.
Based on the book by James R. Hansen, the film also explores the triumphs and the cost — on Armstrong, his family, his colleagues and the nation itself — of one of the most dangerous missions in history.
I recently talked to Chazelle about making the film, which has already generated a lot of Oscar buzz, and his love of editing and post.
What sort of film did you set out to make?
I wanted to strip away the mythology a bit, as it’s very easy to forget these are real human beings who risked their lives in glorified sardine cans. It was a time before personal computers, and they were using technology that seems so antiquated now. It was about figuring out the edges of their potential. To me it felt like a story of resilience and sacrifice that was really worth telling, and my hope was to make it totally immersive. I wanted it to feel like you’re right there — in the capsules, in the test flights, wherever the characters are. I wanted to give it a feel of being almost like virtual reality.
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