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At SIGGRAPH 2019, postPerspective TV shot interviews at our booth and around the show floor, all in an effort to deliver SIGGRAPH to those who couldn’t make the trip to Los Angeles and to those who were at the show but couldn’t see it all.

We hope you enjoy our extensive coverage of new technology, upcoming products and industry trends. It will be time well spent.

This is the first of our two SIGGRAPH 2019 video newsletters. If you’d like to see all of our SIGGRAPH videos now, click here to see our full archive!




Weta Digital's Nick Epstein

Nick Epstein was VFX supervisor on Alita: Battle Angel. He walks us through the studio's workflow, including building digital actor puppets — a full-resolution version of the actors.

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Maxon's Paul Babb

Maxon introduced Cinema 4D R21 at the show with many new updates. Additionally, Maxon announced that their products will be sold in one Cinema 4D version only and will be available via subscription.

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Framestore's Michael Bohri

The head of texture from Framestore's Montreal shop talks work on Captain Marvel and the Oscar-winning Blade Runner 2049.

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Blackmagic Design's Jason Druss

Blackmagic was at SIGGRAPH with Resolve 16, which is now in a very stable public beta 7. Fusion is fully integrated within Resolve and is now GPU-accelerated like the rest of the software's tools.

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Technicolor VFX's Paul Ghezzo

This SIGGRAPH veteran talks about trends and new technology he saw at the show, including virtual motion capture and laser scanning for
environment builds.

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Panasas' RW Hawkins

Panasas has been targeting visual effects houses, among others, with its storage offerings. So they were at the show talking about ActiveStor Ultra for Linux workflows.

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Unity's Adam Myhill

The Unity game engine allows creators to see the work immediately. Instead of having silo'd work sections, the process happens in parallel, allowing for a more streamlined and collaborative process.

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The Studio - B&H's Michel Suissa

Michel Suissa, who runs The Studio - B&H, talks trends, and gives us a rundown of what companies were highlighted on this year's booth, including Ncam, Silverdraft, Insta360 and Assimilate.

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AMD's Glen Matthews

AMD was at the show talking about democratizing rendering — how to get rendering capabilities out of the hands of tech experts only and into the hands of everyone in the workflow.

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Boxx's Tim Lawrence

Boxx was demo-ing its Apexx Enigma S3 workstation showing the potential of 8K editing. Also on display was the new Apexx W4L workstations using Nvidia RTX GPUs.

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TurboSquid's Matt Wisdom

TurboSquid 3D models are designed to give artists a head start on their work. They are completely customizable and come in multiple formats.

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Insta360's Michael Shabun

Insta360 was at The Studio - B&H booth showing off its variety of 360 cameras, including the One X, Pro 2 and the larger cinematic Titan.

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