SIGGRAPH 2017 August 7, 2017 Siggraph 2017: Mike "Beeple" Winkelmann Category: SIGGRAPH 2017 Wisconsin-based Mike Winkelmann releases graphic design and motion graphics work under the name Beeple. This Maxon Cinema 4D and Continue reading → SIGGRAPH 2017: Digital Domain's Doug Roble Category: SIGGRAPH 2017 Doug Roble, director of software at Digital Domain has been with the VFX studio since the very start. He came Continue reading → SIGGRAPH 2017: Epic Games' Marc Petit Category: SIGGRAPH 2017 Marc Petit - who works on everything that isn't a game - from Epic Games talks about the company's first Continue reading → SIGGRAPH 2017: Chaos Group's David Tracy Category: SIGGRAPH 2017 David Tracy talks about V-Ray for Unreal, V-Ray 3.6 for Maya is coming and bringing hybrid (GPU Continue reading → SIGGRAPH: Dr. William Joel and student Blake Miglio Category: SIGGRAPH 2017 Dr. William Joel is a professor of computer science at Western Western Connecticut State University talks about ways to get Continue reading → SIGGRAPH 2017: PNY's Carl Flygare Category: SIGGRAPH 2017 PNY was at the show with its own workstations called PrevailPro. Continue reading → SIGGRAPH 2017: Dell's Rahul Tikoo & Patrick Hannan Category: SIGGRAPH 2017 Dell's Rahul Tikoo talks about the company's legacy in workstations and their newest product releases, and Patrick Hannan Continue reading → SIGGRAPH 2017: BenQ's Ali Radji Category: SIGGRAPH 2017 BenQ was at SIGGRAPH showing its many monitor offerings targeting the post production and visual effects market. Continue reading → SIGGRAPH 2017: Massive Software's Stephen Regulous Category: SIGGRAPH 2017 Massive 9.0 was introduced at the show, which offers a universal plug-in so it can be integrated into Continue reading → SIGGRAPH 2017: VFX Legion's Matt Lynn and James Hattin Category: SIGGRAPH 2017 This non-traditional VFX house has artists working remotely all around the world. Here they talk about projects (Shonda Rhimes Continue reading → SIGGRAPH 2017: Winston Matthews Category: SIGGRAPH 2017 This 14-year-old artist has already created two virtual reality games using Maxon's Cinema 4D. Continue reading → SIGGRAPH 2017: Cospective's Rory McGregor Category: SIGGRAPH 2017 Cospective was at the show with version 4.0 of its remote review and approval solution cineSync. It includes Shotgun Continue reading → SIGGRAPH 2017: Optitrack's Brian Niles Category: SIGGRAPH 2017 OptiTrack was at the show demo-ing its automated, all-in-one tracking solution for location-based entertainment VR. Continue reading → SIGGRAPH 2017: Assimilate's Jeff Edson and Lucas Wilson Category: SIGGRAPH 2017 Assimilate has embraced VR in a big way. They are now partnering with ZCam, makers of integrated 360 cameras. They Continue reading → SIGGRAPH 2017: Maxon's Paul Babb Category: SIGGRAPH 2017 Maxon introduced Release 19 of its Cinema 4D product at the show. It includes a new Viewport, new tools in Continue reading → SIGGRAPH 2017: A Conversation With The Molecule's Chris Healer Category: SIGGRAPH 2017 Check out our chat with Chris Healer. He touches on new technology, visual effects for TV series and tax incentives Continue reading → SIGGRAPH 2017: Blackmagic's Bob Caniglia Category: SIGGRAPH 2017 Blackmagic was at the show with its Fusion 9 compositing software, which offers VR tools, a new camera tracker, planar Continue reading → SIGGRAPH 2017: Boxx's Joe Pizzini Category: SIGGRAPH 2017 Boxx Technologies was at SIGGRAPH showing its solutions for post, VFX and rendering. Continue reading → SIGGRAPH 2017: Autodesk's Marc Hamaker Category: SIGGRAPH 2017 Autodesk had some new product updates at the show. Marc Hamaker walks us through those updates and talks SIGGRAPH, industry Continue reading → SIGGRAPH 2017: Vicon's Jeff Ovadya Category: SIGGRAPH 2017 Vicon had an immersive VR demo at its booth, including people fighting with swords (well, fake swords). In addition to Continue reading → Share this:ShareEmailTweet